Difference between revisions of "The King of Fighters: Dream Match 1999"

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| publisher=[[SNK]]
 
| publisher=[[SNK]]
 
| developer=[[SNK]]
 
| developer=[[SNK]]
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| sounddriver=
 
| sounddriver=
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As before, the playable characters are divided into multiple teams of three, though players can form a custom team consisting of any combination of characters (but not the same character more than once). Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.
 
As before, the playable characters are divided into multiple teams of three, though players can form a custom team consisting of any combination of characters (but not the same character more than once). Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.
  
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}} or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{Y}}, a weak kick with {{A}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs.
+
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}} or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{Y}}, a weak kick with {{A}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with {{Y}}+{{B}}. This can be done while standing or jumping.
  
Characters have knockdown attacks, which knock the opponent over, that are performed with {{Y}}+{{B}}. This can be done while standing or jumping. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{X}}+{{Y}}+{{A}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Sie Kensou always helps his teammate Athena Asamiya, while Billy Kane never helps the Bogard brothers.
+
Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{X}}+{{Y}}+{{A}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Sie Kensou always helps his teammate Athena Asamiya, while Billy Kane never helps the Bogard brothers.
  
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. While blocking, characters can guard cancel into a counterattack by pressing {{Y}}+{{B}}, at the cost of a level of the power gauge. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{X}}+{{A}} at the start of the grab. Characters can also recover from a knockdown by rolling away quickly by pressing {{X}}+{{A}} upon landing.
+
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a counterattack by pressing {{Y}}+{{B}}, at the cost of a level of the power gauge. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{X}}+{{A}} at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing {{X}}+{{A}} upon landing.
  
Characters can taunt with {{L}} or {{R}} which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.
+
Characters can taunt with {{L}} or {{R}}, which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.
  
 
===Fighting styles===
 
===Fighting styles===
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Characters backstep or run with {{left}} {{left}} or {{right}} {{right}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. Characters can perform evasive rolls with {{X}}+{{A}} to roll backward or {{right}}+{{X}}+{{A}} to roll forward (or {{left}}+{{X}}+{{A}} when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close.
 
Characters backstep or run with {{left}} {{left}} or {{right}} {{right}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. Characters can perform evasive rolls with {{X}}+{{A}} to roll backward or {{right}}+{{X}}+{{A}} to roll forward (or {{left}}+{{X}}+{{A}} when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close.
  
The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing {{X}}+{{Y}}+{{A}}, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move while in "MAX mode" performs a more powerful Super Desperation move (which ends the "MAX mode" state).
+
The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing {{X}}+{{Y}}+{{A}}, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move (at the cost of another stock of the gauge) while in "MAX mode" performs a more powerful Super Desperation move and ends the "MAX mode" state.
  
When a character is defeated, the next character on the team starts the round with an additional stock of the power gauge (up to a maximum of five stocks).
+
Stored stocks of the power gauge are carried over to the next character when one character is defeated. When a character is defeated, the next character on the team starts the round with an additional stock of the power gauge (up to a maximum of five stocks).
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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===Modes===
 
===Modes===
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{{ScreenThumb|King of Fighters Dream Match 1999 DC, Continue Bonus.png|width=200|Continue bonus}}
 
{{ScreenThumb|King of Fighters Dream Match 1999 DC, Shingo.png|width=200|Shingo challenge}}
 
{{ScreenThumb|King of Fighters Dream Match 1999 DC, Shingo.png|width=200|Shingo challenge}}
 
{{ScreenThumb2|King of Fighters Dream Match 1999 DC, NGPC Link, Download.png|King of Fighters Dream Match 1999 DC, NGPC Link, Visual.png|width=200|Neo Geo Pocket linking}}
 
{{ScreenThumb2|King of Fighters Dream Match 1999 DC, NGPC Link, Download.png|King of Fighters Dream Match 1999 DC, NGPC Link, Visual.png|width=200|Neo Geo Pocket linking}}
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*'''Team Play:''' A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. This is the main mode.
 
*'''Team Play:''' A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. This is the main mode.
*'''Team Vs:''' A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses.
+
*'''Team Vs:''' A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match.
*'''Single Play:''' A single-player mode where the player chooses a character and fights one-on-one matches against five individual opponents, then against a member of one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 9 matches. Matches are fought to the best of three rounds.
+
*'''Single Play:''' A single-player mode where the player chooses a character and fights one-on-one matches against five individual opponents, then against a member of one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. Matches are fought to the best of three rounds.
*'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses.
+
*'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match.
 
*'''Survivor:''' A single-player mode where the player chooses a character and fights one-on-three matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
 
*'''Survivor:''' A single-player mode where the player chooses a character and fights one-on-three matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
 
*'''Practice:''' A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive) and whether the opponent guards or not. There is no time limit, the power gauge is permanently charged (with the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
 
*'''Practice:''' A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive) and whether the opponent guards or not. There is no time limit, the power gauge is permanently charged (with the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
*'''Neo Geo Pocket:''' The game supports transferring save data to a [[Neo Geo Pocket Color]] via a [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]]. Points can be earned by completing the game with any character, then those points can be transferred to ''King of Fighters R-2'' for the Neo Geo Pocket Color to unlock skills in its Making mode. Likewise, points earned in ''King of Fighters R-2'' can be transferred to the Dreamcast to unlock ten art galleries, which feature artwork for ''The King of Fighters '99'' (which would be ported to the Dreamcast as ''[[The King of Fighters: Evolution]]'').
+
*'''Neo Geo Pocket:''' The game supports transferring save data to or from a [[Neo Geo Pocket Color]] via a [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]]. Points can be earned by completing the game with any characters, then those points can be transferred to ''King of Fighters R-2'' for the Neo Geo Pocket Color to unlock skills in its Making mode. Likewise, points earned in ''King of Fighters R-2'' can be transferred to the Dreamcast to unlock ten art galleries, which feature artwork for ''The King of Fighters '99'' (which would be ported to the Dreamcast as ''[[The King of Fighters: Evolution]]'').
  
In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. If certain conditions are met, Shingo challenges the player to a match before fighting the sub-boss team. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). When continuing a game, the player can optionally receive a bonus, such as lowering the difficulty or reducing the health of the opponent, selected similarly to playing a slot machine. Since the game has no storyline, none of the teams have endings, though every canonical team (and every Special Edit Team) has a special piece of artwork that appears after the credits roll.
+
A "roulette" team can be formed by choosing "?" on the character select screen. When selected, any team slots that have not been chosen are given random characters on each match.
 +
 
 +
In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. If certain conditions are met, Shingo challenges the player to a match before fighting the sub-boss team. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally receive a bonus to help with the current match, such as lowering the difficulty or reducing the health of the opponent, selected similarly to playing a slot machine. Since the game has no storyline, none of the teams have endings, though every canonical team (and every Special Edit Team) has a special piece of artwork that appears after the credits roll.
  
 
===Characters===
 
===Characters===
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| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=0}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif}}
| desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣). He has inherited his clan's ability to control fire.
+
| desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣), and his family crest is the sun, stylized as a halo of fire, which he wears on the back of his jacket. He has inherited his clan's ability to control fire.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}}
+
{{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}}
{{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}}
+
{{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}}, then a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}}
{{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | 100 Shiki: Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | 910 Shiki Nue Tumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut.}}
+
{{MoveListRow | 910 Shiki: Nue Tsumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut. If he is attacked before the uppercut, he counters with an elbow drop (Ge Shiki: Ryuu Iri) against a high or mid attack or a downward flaming punch (Ge Shiki: Tora Fuse) against a low attack.}}
{{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}}
+
{{MoveListRow | 75 Shiki: Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}}
{{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}}
+
{{MoveListRow | 202 Shiki: Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with {{HK}}.}}
{{MoveListRow | 707 Shiki Kooma Ho Furi | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}}
+
{{MoveListRow | 707 Shiki: Kooma Ho Furi (R.E.D. Kick) | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}}
+
{{MoveListRow | Ge Shiki: Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}}
{{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
+
{{MoveListRow | Ge Shiki: Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
 
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit knocks the opponent away.}}
 
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit knocks the opponent away.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}}
+
{{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
{{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.}}
+
{{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.
 +
{{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times and finishes with a Shiki: Oni Yaki.}}}}
 
}}
 
}}
 
}}
 
}}
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}}
 
{{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}}
{{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over.}}
+
{{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over (Handou Sandan Geri).}}
{{MoveListRow | Shinku Kakate Goma | {{HCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact.}}
+
{{MoveListRow | Shinkuu Kakate Goma | {{HCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both legs, knocking his opponent far back on impact. He spins for longer when the move is performed with {{HK}}.}}
 
{{MoveListRow | Super Inazuma Kick | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}}
 
{{MoveListRow | Super Inazuma Kick | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}}
 
{{MoveListRow | Handou Sandan Geri | {{HCB}} {{kick}} | Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.}}
 
{{MoveListRow | Handou Sandan Geri | {{HCB}} {{kick}} | Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.}}
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}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}}
+
{{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
{{MoveListRow | Electro Trigger | {{HCB}} {{HCB}} {{punch}} (close) | Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.}}
+
{{ESMove | desc=Super Desperation move | Benimaru does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Electro Trigger | {{HCB}} {{HCB}} {{punch}} (close) | Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.
 +
{{ESMove | desc=Super Desperation move | Benimaru does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.}}
+
{{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.
{{MoveListRow | Arashi Noyama: Nekko Meki | {{HCF}} {{HCF}} {{kick}} (close) | Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing {{HCF}} {{kick}} (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing {{DPF}} {{kick}} (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.}}
+
{{ESMove | desc=Super Desperation move | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.}}}}
 +
{{MoveListRow | Arashi Noyama: Nekko Meki | {{HCF}} {{HCF}} {{kick}} (close) | Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing {{HCF}} {{kick}} (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing {{DPF}} {{kick}} (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.
 +
{{ESMove | desc=Super Desperation move | Daimon does a version of the move where, for the last move, he slams the opponent back and forth seven times, throws them into the air, catches them, then slams them for a final explosive slam. The first two parts of the move are identical, so there is no difference unless the player performs the entire chain.}}}}
 
}}
 
}}
 
}}
 
}}
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{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}}
{{MoveListRow | Rising Tackle | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | Rising Tackle | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with {{HP}}.}}
 
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}}
 
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}}
 
{{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air.}}
 
{{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air.}}
Line 201: Line 211:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}}
+
{{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
{{MoveListRow | High Angle Geyser | {{QCF}} {{QCF}} {{kick}} | Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes downward with a burning fist.}}
+
{{ESMove | desc=Super Desperation move | Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.}}}}
 +
{{MoveListRow | High Angle Geyser | {{QCF}} {{QCF}} {{kick}} | Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.
 +
{{ESMove | desc=Super Desperation move | Terry does a version of the move where the ground smash creates a rolling wave of fire.}}}}
 
}}
 
}}
 
}}
 
}}
Line 211: Line 223:
 
| desc=Terry's brother and a ninja of the Shiranui-ryuu style.
 
| desc=Terry's brother and a ninja of the Shiranui-ryuu style.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. The burst is longer when the move is performed with {{HP}}.}}
+
{{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}}
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}}
 
{{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}}
 
{{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}}
 
{{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}}
{{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with {{punch}} or a rolling kick with {{kick}}.}}
+
{{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over (Shimo Agito) with {{punch}} or a rolling kick (Uwa Agito) with {{kick}}.}}
{{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{punch}} | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}}
+
{{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{punch}} (close) | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 222: Line 234:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}}
+
{{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. The move hits more times when it is performed with {{HK}}.
{{MoveListRow | Hisho Ryusei Ken | {{QCF}} {{QCF}} {{punch}} | Andy swings his hands around and channels his ki into a concentrated burst.}}
+
{{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Hishou Ryuusei Ken | {{QCF}} {{QCF}} {{punch}} | Andy swings his hands around and channels his ki into a concentrated burst.
 +
{{ESMove | desc=Super Desperation move | Andy does a version of the move that finishes with three ki bursts.}}}}
 
}}
 
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Joe Higashi  
+
| name=Joe Higashi
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=112}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=112}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}}
 
| desc=A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
 
| desc=A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}}
+
{{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with {{HP}}.}}
{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. If the player presses {{QCF}} {{punch}} during the move, Joe follows up with a downward elbow strike.}}
+
{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing {{QCF}} {{LP}} or a jumping kick that knocks his opponent over by pressing {{QCF}} {{HP}} during the move.}}
 
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}}
{{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}}
+
{{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike that knocks his opponent over. He ascends higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}}
 
{{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.}}
+
{{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.
{{MoveListRow | Baku Retsu Hurricane Tiger Kakato | {{QCF}} {{QCB}} {{punch}} | Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.}}
+
{{ESMove | desc=Super Desperation move | Joe does a version of the move that does more damage.}}}}
 +
{{MoveListRow | Baku Retsu Hurricane Tiger Kakato | {{QCF}} {{QCB}} {{punch}} | Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.
 +
{{ESMove | desc=Super Desperation move | Joe does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
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{{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Mouko Raijin Gou | {{QCB}} {{punch}} | Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Mouko Raijin Gou | {{QCB}} {{punch}} | Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with {{HP}}.}}
{{MoveListRow | Mouko Rai Jin Setsu | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}}
+
{{MoveListRow | Mouko Raijin Setsu | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}}
 
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}}
 
{{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}}
 
{{MoveListRow | Kyokugen Ryu Ranbu Ken | {{HCF}} {{HP}} (close) | Ryo does a combo of three quick punches that knocks his opponent over.}}
Line 268: Line 284:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}}
+
{{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}}
{{MoveListRow | Tenchi Haoh Ken | {{QCF}} {{QCF}} {{punch}} | Ryo performs a straight punch that sends his opponent flying away.}}
+
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
 +
{{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times, and he performs an additional Kohou.}}}}
 +
{{MoveListRow | Tenchi Haoh Ken | {{QCF}} {{QCF}} {{punch}} | Ryo performs a straight punch that sends his opponent flying away.
 +
{{ESMove | desc=Super Desperation move | Ryo does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 283: Line 302:
 
{{MoveListRow | Ryuu Zan Shou | {{DPF}} {{kick}} | Robert flips backward with a kick. He flips higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Ryuu Zan Shou | {{DPF}} {{kick}} | Robert flips backward with a kick. He flips higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Hien Ryuu Jin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}}
 
{{MoveListRow | Hien Ryuu Jin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}}
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He kicks two times when the move is performed with {{LK}} and four times when the move is performed with {{HK}}.}}
+
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with {{HK}}.}}
 
{{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{kick}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}}
 
{{MoveListRow | Kyokugen Ryu Ranbu Kyaku | {{HCF}} {{kick}} (close) | Robert does a combo of four quick kicks that knock his opponent over.}}
 
}}
 
}}
Line 291: Line 310:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}}
+
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}}
{{MoveListRow | Muei Shippuu Juudan Kyaku | {{QCF}} {{QCF}} {{kick}} | Robert jumps in the air with a blur of rapid kicks.}}
+
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.
 +
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he performs an additional Ryuu Ga.}}}}
 +
{{MoveListRow | Muei Shippuu Juudan Kyaku | {{QCF}} {{QCF}} {{kick}} | Robert kicks his opponent into the air, then performs a blur of rapid kicks and a backflip kick.
 +
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Yuri Sakazaki  
+
| name=Yuri Sakazaki
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=224}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=224}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Yuri Sakazaki.gif}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Yuri Sakazaki.gif}}
 
| desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
 
| desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}}
+
{{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. She slides forward slightly when the move is performed with {{HP}}.}}
 
{{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}}
{{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with {{HP}}, she ascends higher, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}}
+
{{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with {{HP}}, she gets a running start and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}}
 
{{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}}
 
{{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}}
{{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}}
+
{{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out. She jumps higher and farther when the move is performed with {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 313: Line 335:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands that knocks her opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.
{{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps.}}
+
{{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times.}}}}
{{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{kick}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut.}}
+
{{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps.
 +
{{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.}}}}
 +
{{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{punch}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut.
 +
{{ESMove | desc=Super Desperation move | Yuri does a version of the move where she does four low jumping uppercuts before the final, high jumping uppercut.}}}}
 
}}
 
}}
 
}}
 
}}
Line 328: Line 353:
 
| desc=The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi.
 
| desc=The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Baltic Launcher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She hovers in the air and the sphere moves forward a short distance when the move is performed with {{HP}}.}}
+
{{MoveListRow | Baltic Launcher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with {{HP}}.}}
 
{{MoveListRow | Moon Slasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}}
 
{{MoveListRow | Moon Slasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}}
{{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand, knocking the opponent over on impact. When the move is performed with {{HK}}, it can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}}
+
{{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}}
 
{{MoveListRow | I-Slasher | {{QCB}} {{punch}} | Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with {{HP}}.}}
 
{{MoveListRow | I-Slasher | {{QCB}} {{punch}} | Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with {{HP}}.}}
 
{{MoveListRow | X-Calibur | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona jumps onto her opponent's head, then flips off and slashing her hands in an X pattern in the air.}}
 
{{MoveListRow | X-Calibur | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona jumps onto her opponent's head, then flips off and slashing her hands in an X pattern in the air.}}
Line 337: Line 362:
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Critical Dive | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Leona mounts her opponent like a surfboard, then kicks them away.}}
 
{{MoveListRow | Critical Dive | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Leona mounts her opponent like a surfboard, then kicks them away.}}
{{MoveListRow | Strike Arc | {{right}}+{{LK}} | Leona swings her leg down in a circle, knocking down her opponent on impact.}}
+
{{MoveListRow | Strike Arc | {{right}}+{{LK}} | Leona swings her leg down in a circle. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.}}
+
{{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
{{MoveListRow | Gravity Storm | {{QCF}} {{QCF}} {{punch}} | Leona pulls her leg back, then swings it high up, turns around, and swings her leg back, rolling into a cartwheel and launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back.}}
+
{{ESMove | desc=Super Desperation move | Leona does a version of the move with a larger explosion that does more damage.}}}}
{{MoveListRow | Rebel Spark | {{down}} {{downleft}} {{HCF}} {{kick}} | Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.}}
+
{{MoveListRow | Gravity Storm | {{QCF}} {{QCF}} {{punch}} | Leona pulls her leg back, then swings it high up, turns around, and swings her leg back, rolling into a cartwheel and launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back.
 +
{{ESMove | desc=Super Desperation move | Leona rolls into three cartwheel kicks, launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back, then kicks the opponent away with an explosive stomp.}}}}
 +
{{MoveListRow | Rebel Spark | {{down}} {{downleft}} {{HCF}} {{kick}} | Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.
 +
{{ESMove | desc=Super Desperation move | Leona, under the effects of the Riot of the Blood, runs to her opponent and penetrates them with an explosive, which detonates after she rolls away and roars.}}}}
 
}}
 
}}
 
}}
 
}}
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}}
 
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}}
{{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}}
+
{{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}}
{{MoveListRow | Kyukoka Bakudan Punch | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} or<br>{{QCF}} {{punch}} in midair | Ralf jumps in the air, then drops down with an explosive dive punch.}}
+
{{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch that knocks his opponent over on impact.}}
 
{{MoveListRow | Ralf Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Ralf Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}}
 
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.}}
+
{{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.
{{MoveListRow | Unamori Vulcan Punch | {{down}} {{downright}} {{HCB}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches.}}
+
{{ESMove | desc=Super Desperation move | Ralf slides forward with an elbow strike and spinning backhand, then another elbow strike and spinning backhand, a series of rapid explosive punches, and multiple uppercuts, finally finishing with a jumping uppercut.}}}}
{{MoveListRow | Galactica Phantom | {{QCF}} {{QCF}} {{punch}} | Ralf pulls his arm back and winds up for a powerful, unblockable punch.}}
+
{{MoveListRow | Unamori Vulcan Punch | {{down}} {{downleft}} {{HCF}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches. He runs farther when the move is performed with {{HK}}.
 +
{{ESMove | desc=Super Desperation move | Ralf does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Galactica Phantom | {{QCF}} {{QCF}} {{punch}} | Ralf pulls his arm back and winds up for a powerful, unblockable punch.
 +
{{ESMove | desc=Super Desperation move | Ralf does a version of the move that explodes and does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}}
 
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}}
{{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}}
+
{{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}}
 
{{MoveListRow | Super Arabian Burglary Back Breaker | {{HCF}} {{LP}} | Clark runs forward, then grabs the opponent, kneels, and drives the opponent into his knee.}}
 
{{MoveListRow | Super Arabian Burglary Back Breaker | {{HCF}} {{LP}} | Clark runs forward, then grabs the opponent, kneels, and drives the opponent into his knee.}}
{{MoveListRow | Rolling Cradler | {{HCF}} {{HP}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he slams the opponent.}}
+
{{MoveListRow | Rolling Cradler | {{HCF}} {{HP}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}}
{{MoveListRow | Frankensteiner | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}}
+
{{MoveListRow | Frankensteiner | {{DPF}} {{kick}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}}
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}}
+
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{punch}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.}}
+
{{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{punch}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.
{{MoveListRow | Running Three | {{HCF}} {{HCF}} {{kick}} (close) | Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.}}
+
{{ESMove | desc=Super Desperation move | Clark tosses his opponent high into the air and catches them with a backbreaker twice, then throws them high into the air again and jumps up to catch them between his legs, riding them down for a final slam.}}}}
 +
{{MoveListRow | Running Three | {{HCF}} {{HCF}} {{kick}} (close) | Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.
 +
{{ESMove | desc=Super Desperation move | Clark performs the move three times in a row, turning around and running in the opposite direction each time.}}}}
 
}}
 
}}
 
}}
 
}}
 
}}
 
}}
 
====''Psycho Soldier'' Team====
 
====''Psycho Soldier'' Team====
A team representing characters from the ''Psycho Soldier'' series of platforming games.  
+
A team representing characters from the ''Psycho Soldier'' series of platforming games.
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoFighter|
 
{{InfoFighter|
Line 396: Line 430:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Phoenix Arrow | {{QCB}} {{kick}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HP}}.}}
+
{{MoveListRow | Phoenix Arrow | {{QCB}} {{kick}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HK}}.}}
{{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}}
+
{{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}}
{{MoveListRow | Nu Psycho Reflector | {{HCB}} {{kick}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the shield when the move is performed with {{HK}}.}}
+
{{MoveListRow | Psycho Reflector | {{HCB}} {{LK}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles.}}
{{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She runs farther when the move is performed with {{HK}}.}}
+
{{MoveListRow | Nu Psycho Reflector | {{HCB}} {{HK}} | Athena holds her palms out and projects a large orb of psychic power in front of her. It knocks back opponents that touch it and also reflects projectiles.}}
 +
{{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with {{LK}} or the full width of the screen with {{HK}}.}}
 
{{MoveListRow | Super Psychic Throw | {{HCF}} {{punch}} (close) | Athena psychically throws her opponent into the air.}}
 
{{MoveListRow | Super Psychic Throw | {{HCF}} {{punch}} (close) | Athena psychically throws her opponent into the air.}}
 
}}
 
}}
Line 405: Line 440:
 
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Athena can jump off the edges of the screen.}}
 
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Athena can jump off the edges of the screen.}}
 
{{MoveListRow | Psychic Shoot | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Athena grabs and throws her opponent in midair.}}
 
{{MoveListRow | Psychic Shoot | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Athena grabs and throws her opponent in midair.}}
{{MoveListRow | Phoenix Bomb | {{down}}+{{LK}} in midair | Athena drops back-first at her opponent. She bounces off her opponent if she hits.}}
+
{{MoveListRow | Phoenix Bomb | {{down}}+{{LK}} in midair | Athena drops back-first at her opponent. She bounces off her opponent if she hits. The move can hit opponents who are crouch blocking.}}
 
{{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}}
 
{{MoveListRow | Renkan Tai | {{right}}+{{LK}} | Athena hops forward with a high kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Shining Crystal Bit | {{left}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}.}}
+
{{MoveListRow | Shining Crystal Bit | {{HCB}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}.
{{MoveListRow | Phoenix Fang Arrow | {{QCF}} {{QCF}} {{punch}} in midair | Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.}}
+
{{ESMove | desc=Super Desperation move | Athena does a version of the move where she glows with power and does more damage.}}}}
 +
{{MoveListRow | Phoenix Fang Arrow | {{QCF}} {{QCF}} {{kick}} in midair | Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.
 +
{{ESMove | desc=Super Desperation move | Athena does a version of the move that hits many more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 420: Line 457:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Chou Kyuu Dan | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Chou Kyuu Dan | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Ryu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}}
+
{{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}}
{{MoveListRow | Ryuu Ren Ga Chi | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward.}}
+
{{MoveListRow | Ryuu Ren Ga Chi | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.}}
{{MoveListRow | Ryuu Ren Ga Gen | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air.}}
+
{{MoveListRow | Ryuu Ren Ga Gen | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.}}
 
{{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}}
 
{{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}}
{{MoveListRow | Ryuu Gaku Sai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}}
+
{{MoveListRow | Ryuu Gaku Sai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Kobokushu | {{right}}+{{LP}} | Kensou pulls both arms into the air, then slaps down with both of them.}}
+
{{MoveListRow | Kobokushu | {{right}}+{{LP}} | Kensou pulls both arms into the air, then slaps down with both of them. This is an overhead strike that can hit characters who are crouch blocking.}}
 
{{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}}
 
{{MoveListRow | Kousentai | {{right}}+{{LK}} | Kensou hops forward with a turning kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Shinryuu Seiou Kyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.}}
+
{{MoveListRow | Shinryuu Seiou Kyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.
{{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.}}
+
{{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}}
{{MoveListRow | Sen Ki Hakkei | {{QCF}} {{QCF}} {{punch}} (close) | Kensou thrusts his palms out and hits his opponent with an orb of psychic energy.}}
+
{{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.
{{MoveListRow | Niku Man O Kuu | {{QCB}} {{QCB}} {{punch}} | Kensou eats a meat bun, which restores a small portion of his health.}}
+
{{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}}
 +
{{MoveListRow | Sen Ki Hakkei | {{QCF}} {{QCF}} {{punch}} (close) | Kensou thrusts his palms out and hits his opponent with an orb of psychic energy that sends them flying away.
 +
{{ESMove | desc=Super Desperation move | Kensou does a version of the move that does more damage and sends both fighters flying away from each other.}}}}
 +
{{MoveListRow | Niku Man O Kuu | {{QCB}} {{QCB}} {{punch}} | Kensou eats a meat bun, which restores a small portion of his health.
 +
{{ESMove | desc=Super Desperation move | Kensou does a version of the move that restores more health, but then he chokes on it and loses all of the health that it restored.}}}}
 
}}
 
}}
 
}}
 
}}
Line 446: Line 487:
 
{{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}}
 
{{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}}
 
{{MoveListRow | Ki Sui Shu | {{QCF}} {{punch}} | Chin spits sake diagonally upwards.}}
 
{{MoveListRow | Ki Sui Shu | {{QCF}} {{punch}} | Chin spits sake diagonally upwards.}}
{{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}}
+
{{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack that knocks his opponent over. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}}
 
{{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}}
 
{{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}}
 
{{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging his gourd.}}
+
{{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging a gourd.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from his gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}.}}
+
{{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}.
{{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from his gourd and explodes with fire, then stumbles drunkenly forward.}}
+
{{ESMove | desc=Super Desperation move | Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.}}}}
 +
{{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward.
 +
{{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}}
 
}}
 
}}
 
}}
 
}}
Line 470: Line 513:
 
{{MoveListTable |
 
{{MoveListTable |
 
{{MoveListRow | 108 Katsu Tamayura no Shitsune | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}}
 
{{MoveListRow | 108 Katsu Tamayura no Shitsune | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}}
{{MoveListRow | 100 Katso Tenjin no Kotowari | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched.}}
+
{{MoveListRow | 100 Katso Tenjin no Kotowari | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched, which knocks her opponent over on impact. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}}.}}
{{MoveListRow | 202 Katsu Otsu Shiki Choumon no Isshin | {{down}} {{down}} {{punch}} or {{kick}} | Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with {{HP}} or {{HK}}. She takes the place of the mirror image after the move is complete when the move is performed with {{kick}}.}}
+
{{MoveListRow | 202 Katsu Otsu Shiki: Choumon no Isshin | {{down}} {{down}} {{punch}} or {{kick}} | Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with {{HP}} or {{HK}}. She takes the place of the mirror image after the move is complete when the move is performed with {{kick}}.}}
 
{{MoveListRow | 212 Katsu Shinsoku no Noroti | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}}
 
{{MoveListRow | 212 Katsu Shinsoku no Noroti | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}}
 
}}
 
}}
Line 480: Line 523:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ichimen Ikatsu San Rai no Fui Jin | {{QCF}} {{QCF}} {{kick}} | Chizuru creates a mirror image that twirls forward with her arms outstretched.}}
+
{{MoveListRow | Ichimen Ikatsu San Rai no Fui Jin | {{QCF}} {{QCF}} {{kick}} | Chizuru creates a mirror image that twirls forward with her arms outstretched.
 +
{{ESMove | desc=Super Desperation move | Chizuru does a version of the move that hits many more times.}}}}
 
{{MoveListRow | Ichimen 85 Katsu Reigi no Ishizue | {{down}} {{downleft}} {{HCF}} {{punch}} | Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.}}
 
{{MoveListRow | Ichimen 85 Katsu Reigi no Ishizue | {{down}} {{downleft}} {{HCF}} {{punch}} | Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.}}
 
}}
 
}}
Line 491: Line 535:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly when the move is performed with {{HP}}.}}
+
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}}
 
{{MoveListRow | Hakuro no Mai | {{DPF}} {{punch}} | Mai twirls forward while swinging her fans around her.}}
 
{{MoveListRow | Hakuro no Mai | {{DPF}} {{punch}} | Mai twirls forward while swinging her fans around her.}}
 
{{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Hishou Ryuu'en Jin | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}}
{{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}}
+
{{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with {{HK}}.}}
{{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}} (for the first button press).}}
+
{{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}}
{{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}}
+
{{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 502: Line 546:
 
{{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}}
 
{{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}}
 
{{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}}
 
{{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}}
{{MoveListRow | Kuro Tsubame no Mai | {{right}}+{{LK}} | Mai hops forward with a front kick.}}
+
{{MoveListRow | Kuro Tsubame no Mai | {{right}}+{{LK}} | Mai hops forward with a step kick that can hit opponents who are crouch blocking.}}
 
{{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}}
 
{{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}}
+
{{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
{{MoveListRow | Hou'ou no Mai | {{QCB}} {{QCB}} {{punch}} | Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.}}
+
{{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}}
{{MoveListRow | Sui Chou no Mai | {{QCF}} {{QCF}} {{punch}} | Mai throws three folding fans at her opponent.}}
+
{{MoveListRow | Hou'ou no Mai | {{QCB}} {{QCB}} {{punch}} | Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.
 +
{{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Sui Chou no Mai | {{QCF}} {{QCF}} {{punch}} | Mai throws three folding fans at her opponent.
 +
{{ESMove | desc=Super Desperation move | Mai throws flaming fans at her opponent that do more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 519: Line 566:
 
{{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}}
 
{{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}}
{{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}}
+
{{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.}}
{{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks. She kicks more times when the move is performed with {{HK}}.}}
+
{{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks that knock her opponent over. She kicks more times when the move is performed with {{HK}}.}}
{{MoveListRow | Mirage Kick | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks.}}
+
{{MoveListRow | Mirage Kick | {{HCB}} {{punch}} | King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}}
 
{{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.}}
+
{{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.
{{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air.}}
+
{{ESMove | desc=Super Desperation move | King does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air.
 +
{{ESMove | desc=Super Desperation move | King does a version of the move where she does four somersault kicks before launching the opponent.}}}}
 
}}
 
}}
 
}}
 
}}
Line 542: Line 591:
 
| desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
 
| desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}}
+
{{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with {{HK}}.}}
 
{{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}}
 
{{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}}
{{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing {{down}}+{{HK}}.}}
+
{{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}}
 
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}}
 
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}}
{{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with {{HK}}.}}
+
{{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and follows up with an axe kick that knocks his opponent down. He slides further when the move is performed with {{HK}}.}}
 
{{MoveListRow | San Ren Geki | {{QCB}} {{punch}} (up to 3 times) | Kim performs a standing kick. The motion can be repeated up to three times, in which case he follows up with an additional kick, then a jumping kick that knocks the opponent down.}}
 
{{MoveListRow | San Ren Geki | {{QCB}} {{punch}} (up to 3 times) | Kim performs a standing kick. The motion can be repeated up to three times, in which case he follows up with an additional kick, then a jumping kick that knocks the opponent down.}}
{{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him.}}
+
{{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him. This move can neutralize ground projectiles.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 555: Line 604:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.}}
+
{{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.
{{MoveListRow | Hou'ou Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a heel kick in midair.}}
+
{{ESMove | desc=Super Desperation move | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick.}}}}
 +
{{MoveListRow | Hou'ou Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a spinning kick in midair.
 +
{{ESMove | desc=Super Desperation move | Kim does a version of the move that hits more times and ends with multiple spinning kicks.}}}}
 
}}
 
}}
 
}}
 
}}
Line 567: Line 618:
 
{{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}}
 
{{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}}
 
{{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}}
 
{{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}}
{{MoveListRow | Tekkyu Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with {{HK}}.}}
+
{{MoveListRow | Tekkyu Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back and knocking over his opponent on impact. He ascends higher when the move is performed with {{HK}}.}}
{{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{punch}} | Chang grabs and slams his opponent back and forth multiple times.}}
+
{{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{punch}} (close) | Chang grabs and slams his opponent back and forth multiple times.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him.}}
+
{{MoveListRow | Hiki Nige | {{downright}}+{{LP}} | Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and flips backwards through the air with a kick, falling on his back.}}
+
{{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random.
{{MoveListRow | Tekkyu Dai Assatsu | {{QCF}} {{QCF}} {{punch}} | Chang flies diagonally upward, then falls with a body attack.}}
+
{{ESMove | desc=Super Desperation move | Chang does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Tekkyu Dai Assatsu | {{QCF}} {{QCF}} {{punch}} | Chang flies diagonally upward, then falls with a body attack. He moves forward a short distance before jumping when the move is performed with {{HP}}.
 +
{{ESMove | desc=Super Desperation move | Chang does a version of the move where he flies much higher.}}}}
 
}}
 
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Choi Bounge  
+
| name=Choi Bounge
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=672}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=672}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}}
 
| desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
 
| desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws.}}
+
{{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws (Kishuu Hi En Tsuki).}}
{{MoveListRow | Kaiten Hien Zuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent. He jumps higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | Kaiten Hien Zuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent, knocking down the opponent on impact. He jumps higher when the move is performed with {{HP}}.}}
{{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}}
 
{{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}}
 
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}}
 
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}}
{{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin by holding the D-Pad in any direction while pressing any attack button.}}
+
{{MoveListRow | Senpuu Hien Shitotsu | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin (Hokou Ten Kan) by holding the D-Pad in any direction while pressing any attack button, which can be done up to two times.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 597: Line 650:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this.}}
+
{{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this.
{{MoveListRow | Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{punch}} | Choi slides forward with a series of claw slashes, ending with a somersault kick.}}
+
{{ESMove | desc=Super Desperation move | Choi does a version of the move that can juggle the opponent repeatedly into the air.}}}}
 +
{{MoveListRow | Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Choi slides forward with a series of claw slashes, ending with a somersault kick.
 +
{{ESMove | desc=Super Desperation move | Choi does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 611: Line 666:
 
| desc=The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
 
| desc=The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Upper Duel | {{DPF}} {{punch}} | Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | Upper Duel | {{DPF}} {{punch}} | Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut that knocks his opponent into the air. He ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | Sledgehammer | {{QCB}} {{kick}} | Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.}}
+
{{MoveListRow | Sledgehammer | {{QCB}} {{kick}} | Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking. He leaps farther when the move is performed with {{HK}}.}}
{{MoveListRow | Missile Might Bash | {{HCB}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back.}}
+
{{MoveListRow | Missile Might Bash | {{HCB}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back. He moves farther and hits more times when the move is performed with {{HP}}.}}
{{MoveListRow | Jet Counter | {{HCF}} {{punch}} | Yashiro dashes forward with a punch that knocks his opponent back.}}
+
{{MoveListRow | Jet Counter | {{HCF}} {{punch}} | Yashiro dashes forward with a punch that knocks his opponent back. He dashes further when the move is performed with {{HP}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Regret Bash | {{right}}+{{LP}} | Yashiro smashes his fist down to the ground.}}
+
{{MoveListRow | Regret Bash | {{right}}+{{LP}} | Yashiro smashes his fist down to the ground, which knocks down the opponent on impact and can hit opponents who are crouch blocking.}}
 
{{MoveListRow | Step Side Kick | {{right}}+{{LK}} | Yashiro does a side kick.}}
 
{{MoveListRow | Step Side Kick | {{right}}+{{LK}} | Yashiro does a side kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Million Bash Stream | {{down}} {{downleft}} {{HCF}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with an uppercut that knocks the opponent into the air.}}
+
{{MoveListRow | Million Bash Stream | {{down}} {{downleft}} {{HCF}} {{punch}} | Yashiro moves forward while swinging his arms back and forth, finishing with an uppercut that knocks the opponent into the air.
{{MoveListRow | Final Impact | {{QCF}} {{QCF}} {{punch}} | Yashiro hits with a powerful punch that sends the opponent flying back. Holding {{punch}} charges the punch to do more damage.}}
+
{{ESMove | desc=Super Desperation move | Yashiro does a version of the move that hits more times and ends with a jumping uppercut.}}}}
 +
{{MoveListRow | Final Impact | {{QCF}} {{QCF}} {{punch}} | Yashiro hits with a powerful punch that sends the opponent flying back. Holding {{punch}} charges the punch to do more damage.
 +
{{ESMove | desc=Super Desperation move | Yashiro does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 631: Line 688:
 
| desc=A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
 
| desc=A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Axle Spin Kick | {{QCB}} {{kick}} | Shermie does an axle spin through the air, followed by a crescent kick when she lands. She jumps slightly farther when the move is performed with {{HK}}.}}
+
{{MoveListRow | Axle Spin Kick | {{QCB}} {{kick}} | Shermie does an axle spin through the air, followed by a crescent kick when she lands that knocks the opponent over on impact. She jumps slightly farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Shermie Shoot | {{HCF}} {{kick}} | Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Shermie Shoot | {{HCF}} {{kick}} | Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Shermie Clutch | {{DPF}} {{kick}} | Shermie jumps into the air with her legs tucked back. If he catches an airborne opponent, she grabs them with her legs and takes them down to the ground. She jumps with an axle spin when the move is performed with {{HK}}. This can be followed up by running and performing a knee press (Shermie Cute) by pressing {{QCF}} {{kick}} at the end of the move.}}
 
{{MoveListRow | Shermie Clutch | {{DPF}} {{kick}} | Shermie jumps into the air with her legs tucked back. If he catches an airborne opponent, she grabs them with her legs and takes them down to the ground. She jumps with an axle spin when the move is performed with {{HK}}. This can be followed up by running and performing a knee press (Shermie Cute) by pressing {{QCF}} {{kick}} at the end of the move.}}
{{MoveListRow | Shermie Whip | {{QCB}} {{kick}} (close) | Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw. This can be followed up by running and performing a knee press (Shermie Cute) by pressing {{QCF}} {{kick}} (in the opposite direction since Shermie turned around) at the end of the move.}}
+
{{MoveListRow | Shermie Whip | {{QCB}} {{punch}} (close) | Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw. This can be followed up by running and performing a knee press (Shermie Cute) by pressing {{QCF}} {{kick}} (in the opposite direction since Shermie turned around) at the end of the move.}}
 
{{MoveListRow | Shermie Spiral | {{HCF}} {{punch}} (close) | Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground. This can be followed up by running and performing a knee press (Shermie Cute) by pressing {{QCF}} {{kick}} (in the opposite direction since Shermie turned around) at the end of the move.}}
 
{{MoveListRow | Shermie Spiral | {{HCF}} {{punch}} (close) | Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground. This can be followed up by running and performing a knee press (Shermie Cute) by pressing {{QCF}} {{kick}} (in the opposite direction since Shermie turned around) at the end of the move.}}
 
}}
 
}}
Line 641: Line 698:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Shermie Flash | {{HCB}} {{HCB}} {{punch}} (close) | Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.}}
+
{{MoveListRow | Shermie Flash | {{HCB}} {{HCB}} {{punch}} (close) | Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.
{{MoveListRow | Shermie Carnival | {{HCF}} {{HCF}} {{punch}} (close) | Shermie grabs her opponent and performs three suplexes in alternating directions.}}
+
{{ESMove | desc=Super Desperation move | Shermie does a version of the move where she holds her opponent after the slam for more damage.}}}}
 +
{{MoveListRow | Shermie Carnival | {{HCF}} {{HCF}} {{punch}} (close) | Shermie grabs her opponent and performs two suplexes in alternating directions, then falls on her back while tossing the opponent away.
 +
{{ESMove | desc=Super Desperation move | Shermie grabs her opponent and performs four suplexes in alternating directions. She then tosses the opponent into the air, jumps to catch them, and falls to the ground with a spinning slam.}}}}
 
}}
 
}}
 
}}
 
}}
Line 653: Line 712:
 
{{MoveListRow | Slide Touch | {{QCF}} {{punch}} | Chris does an underhand palm strike that knocks the opponent back on impact. A duplicate of him slides forward to perform the strike when the move is performed with {{HP}}.}}
 
{{MoveListRow | Slide Touch | {{QCF}} {{punch}} | Chris does an underhand palm strike that knocks the opponent back on impact. A duplicate of him slides forward to perform the strike when the move is performed with {{HP}}.}}
 
{{MoveListRow | Scramble Dash | {{QCF}} {{kick}} | Chris dashes at high speed. He dashes straight ahead with {{LK}} or through the air with {{HK}}. He can pass through his opponent while dashing.}}
 
{{MoveListRow | Scramble Dash | {{QCF}} {{kick}} | Chris dashes at high speed. He dashes straight ahead with {{LK}} or through the air with {{HK}}. He can pass through his opponent while dashing.}}
{{MoveListRow | Glider Stomp | {{QCF}} {{kick}} in midair | Chris zooms downward with a dive kick.}}
+
{{MoveListRow | Glider Stomp | {{QCF}} {{kick}} in midair | Chris zooms downward with a dive kick that knocks his opponent over on impact.}}
 
{{MoveListRow | Direction Change | {{DPF}} {{punch}} | Chris flips through the air. If he passes over his opponent, he grabs the opponent's head. He covers more horizontal distance when the move is performed with {{HP}}.}}
 
{{MoveListRow | Direction Change | {{DPF}} {{punch}} | Chris flips through the air. If he passes over his opponent, he grabs the opponent's head. He covers more horizontal distance when the move is performed with {{HP}}.}}
{{MoveListRow | Hunting Air | {{DPF}} {{kick}} | Chris crouches, and a duplicate of him rises into the air with a knee strike and a high kick. The duplicate appears higher (and can pass through his opponent) when the move is performed with {{HK}}.}}
+
{{MoveListRow | Hunting Air | {{DPF}} {{kick}} | Chris spins into the air with a backflip kick. The move knocks the opponent over when it is performed with {{LK}} and ascends higher when it is performed with {{HK}}.}}
{{MoveListRow | Shooting Dancer Thrust | {{HCB}} {{punch}} | Chris dashes forward, then slides to the ground with a low kick when the move is performed with {{LP}} or a jumps into the air with a spinning heel kick when the move is performed with {{HP}}.}}
+
{{MoveListRow | Shooting Dancer Thrust | {{HCB}} {{punch}} | Chris dashes forward with an elbow strike, then slides to the ground with a low kick when the move is performed with {{LP}} or follows up with a punch when the move is performed with {{HP}}.}}
{{MoveListRow | Shooting Dancer Step | {{HCB}} {{kick}} | Chris dashes forward, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.}}
+
{{MoveListRow | Shooting Dancer Step | {{HCB}} {{kick}} | Chris dashes forward with an elbow strike, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 665: Line 724:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Chain Slide Touch | {{QCF}} {{QCF}} {{punch}} | Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.}}
+
{{MoveListRow | Chain Slide Touch | {{QCF}} {{QCF}} {{punch}} | Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.
{{MoveListRow | Twister Drive | {{QCB}} {{QCB}} {{kick}} | Chris jumps into the air with multiple backflip kicks.}}
+
{{ESMove | desc=Super Desperation move | Chris does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Twister Drive | {{QCB}} {{QCB}} {{kick}} | Chris jumps into the air with multiple backflip kicks.
 +
{{ESMove | desc=Super Desperation move | Chris performs the move twice in a row, jumping back into the air for more backflip kicks after landing the first time.}}}}
 
}}
 
}}
 
}}
 
}}
Line 679: Line 740:
 
| desc=A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity.
 
| desc=A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Sabaki no Aikuchi | {{DPF}} {{punch}} | Ryuji slides forward while slashing with his knife. He slides further when the move is performed with {{HP}}.}}
+
{{MoveListRow | Sabaki no Aikuchi | {{DPF}} {{punch}} | Yamazaki slides forward and slashes the knife that he conceals in his pocketed hand, knocking his opponent over on impact. He slashes two times when the move is performed with {{LP}} and four times when the move is performed with {{HP}}.}}
{{MoveListRow | Hebi Tsukai Gedan | {{QCB}} {{LP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
+
{{MoveListRow | Hebi Tsukai Gedan | {{QCB}} {{LP}} | Yamazaki charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
{{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{HP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
+
{{MoveListRow | Hebi Tsukai Uwadan | {{QCB}} {{HP}} | Yamazaki charges his arm. When {{HP}} is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
{{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{LK}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
+
{{MoveListRow | Hebi Tsukai Chuudan | {{QCB}} {{LK}} | Yamazaki charges his arm. When {{LK}} is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}}
{{MoveListRow | Bai Gaeshi Kyuushuu | {{QCF}} {{LP}} | Ryuji swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he can throw a projectile back by pressing {{QCF}} {{punch}} again.}}
+
{{MoveListRow | Bai Gaeshi Kyuushuu | {{QCF}} {{LP}} | Yamazaki swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he can throw a projectile back by pressing {{QCF}} {{punch}} again.}}
{{MoveListRow | Bai Gaeshi Dan Hassha | {{QCF}} {{HP}} | Ryuji swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.}}
+
{{MoveListRow | Bai Gaeshi Dan Hassha | {{QCF}} {{HP}} | Yamazaki swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.}}
{{MoveListRow | Suna Kake | {{DPF}} {{kick}} | Ryuji does a high kick that kicks up dust from the ground.}}
+
{{MoveListRow | Yakiire | {{DPF}} {{LK}} | Yamazaki steps forward and does a high kick that hits twice and knocks the opponent down. The second hit can hit opponents who are crouch blocking.}}
{{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}}
+
{{MoveListRow | Suna Kake | {{DPF}} {{HK}} | Yamazaki does a high kick that kicks up dust from the ground.}}
{{MoveListRow | Badukan Pachiki | {{HCB}} {{right}} {{punch}} | Ryuji grabs and hits his opponent with an explosive headbutt.}}
+
{{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Yamazaki taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch that knocks the opponent over.}}
 +
{{MoveListRow | Badukan Pachiki | {{HCB}} {{right}} {{punch}} | Yamazaki grabs and hits his opponent with an explosive headbutt.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Bussashi | {{right}}+{{LP}} | Ryuji punches downward, which hits up to two times and can attack opponents who are crouch blocking.}}
+
{{MoveListRow | Bussashi | {{right}}+{{LP}} | Yamazaki punches downward, which hits up to two times and can attack opponents who are crouch blocking.}}
 
}}
 
}}
{{MoveListTable | desc=Power moves |
+
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Guillotine | {{QCF}} {{QCF}} {{punch}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}}
+
{{MoveListRow | Guillotine | {{QCF}} {{QCF}} {{punch}} | Yamazaki leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
{{MoveListRow | Yondan Drill Driller | {{HCB}} {{HCB}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}}
+
{{ESMove | desc=Super Desperation move | Yamazaki does a version of the where he stomps the opponent repeatedly after dragging them, then kicks them into the air.}}}}
 +
{{MoveListRow | Yondan Drill Driller | {{HCB}} {{HCB}} {{punch}} (close) | Yamazaki grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
 +
{{ESMove | desc=Super Desperation move | Yamazaki does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 708: Line 772:
 
{{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}}
 
{{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}}
 
{{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}}
 
{{MoveListRow | Mary Reverse Facelock | {{QCB}} {{LK}} | Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.}}
{{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.}}
+
{{MoveListRow | Mary Head Buster | {{QCB}} {{HK}} | Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent while doing this, she catches the attack, rolls backward, and throws the opponent high into the air.}}
 
{{MoveListRow | Back Drop | {{HCB}} {{right}} {{punch}} (close) | Mary grabs her opponent and performs a suplex.}}
 
{{MoveListRow | Back Drop | {{HCB}} {{right}} {{punch}} (close) | Mary grabs her opponent and performs a suplex.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Hammer Arc | {{right}}+{{LP}} | Mary hops forward while swinging her fists down.}}
+
{{MoveListRow | Hammer Arc | {{right}}+{{LP}} | Mary hops forward while swinging her fists down. The move can hit opponents who are crouch blocking.}}
 
{{MoveListRow | Double Rolling | {{right}}+{{LK}} | Mary jumps in the air with a spinning back kick, then does a low crouching kick.}}
 
{{MoveListRow | Double Rolling | {{right}}+{{LK}} | Mary jumps in the air with a spinning back kick, then does a low crouching kick.}}
{{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air.}}
+
{{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}}
 
}}
 
}}
{{MoveListTable | desc=Power moves |
+
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Mary Typhoon | {{HCB}} {{HCB}} {{kick}} (close) | Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.}}
+
{{MoveListRow | Mary Typhoon | {{HCB}} {{HCB}} {{kick}} (close) | Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.
{{MoveListRow | Mary Splash Rose | {{down}} {{downright}} {{HCB}} {{punch}} | Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.}}
+
{{ESMove | desc=Super Desperation move | Mary does a version of the move that does more damage.}}}}
{{MoveListRow | Mary Dynamite Swing | {{QCF}} {{QCF}} {{kick}} | Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.}}
+
{{MoveListRow | Mary Splash Rose | {{down}} {{downright}} {{HCB}} {{punch}} | Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
 +
{{ESMove | desc=Super Desperation move | Mary does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Mary Dynamite Swing | {{QCF}} {{QCF}} {{kick}} | Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.
 +
{{ESMove | desc=Super Desperation move | Mary does a version of the move where she does two suplexes before swinging the opponent by the neck.}}}}
 
}}
 
}}
 
}}
 
}}
Line 730: Line 797:
 
{{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}}
 
{{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}}
 
{{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}}
 
{{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}}
{{MoveListRow | Senen Satsu Kon | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out.}}
+
{{MoveListRow | Senen Satsu Kon | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out, which knocks down the opponent on impact.}}
 
{{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing {{QCF}} {{punch}} before it is fully extended.}}
 
{{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing {{QCF}} {{punch}} before it is fully extended.}}
{{MoveListRow | Kyoushuu Hishoukon | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}}
+
{{MoveListRow | Kyoushuu Hishoukon | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick, which knocks down the opponent on impact.}}
 
{{MoveListRow | Ka Ryuu Tsuigeki Kon | {{QCB}} {{LK}} | Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}}
 
{{MoveListRow | Ka Ryuu Tsuigeki Kon | {{QCB}} {{LK}} | Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}}
 
{{MoveListRow | Sui Ryuu Tsuigeki Kon | {{QCB}} {{HK}} | Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}}
 
{{MoveListRow | Sui Ryuu Tsuigeki Kon | {{QCB}} {{HK}} | Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.}}
Line 741: Line 808:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Chou Kaen Senpuukon | {{down}} {{downright}} {{HCB}} {{punch}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with {{HP}}.}}
+
{{MoveListRow | Chou Kaen Senpuukon | {{down}} {{downright}} {{HCB}} {{punch}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with {{HP}}.
{{MoveListRow | Dai Senpuu | {{QCF}} {{QCF}} {{punch}} | Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.}}
+
{{ESMove | desc=Super Desperation move | Billy does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Dai Senpuu | {{QCF}} {{QCF}} {{punch}} | Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.
 +
{{ESMove | desc=Super Desperation move | Billy does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 753: Line 822:
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=336}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=288 | crop_y=336}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Iori Yagami.gif}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Iori Yagami.gif}}
| desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉).
+
| desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉), and his family crest is the crescent moon, which he wears on the back of his jacket.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | 108 Shiki: Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}}
+
{{MoveListRow | 127 Shiki: Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}}
{{MoveListRow | 100 Shiki Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | 100 Shiki: Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | 311 Shiki Sou Kushi | {{DPF}} {{kick}} | Iori hops forward and swipes a flaming hand downward. The move covers more horizontal distance when it is performed with {{HK}}.}}
+
{{MoveListRow | 311 Shiki: Sou Kushi | {{DPF}} {{kick}} | Iori hops forward and swipes a flaming hand downward. The move covers more horizontal distance when it is performed with {{HK}}.}}
{{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}}
+
{{MoveListRow | 212 Shiki: Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away.}}
 
{{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Ge Shiki Yumebiki | {{hold|{{right}}|{{LP}} {{LP}}}} | Iori claws with an open hand, then swings it back in a fist.}}
+
{{MoveListRow | Ge Shiki: Yumebiki | {{hold|{{right}}|{{LP}} {{LP}}}} | Iori claws with an open hand, then swings it back in a fist.}}
{{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
+
{{MoveListRow | Ge Shiki: Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
{{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}}
+
{{MoveListRow | Ge Shiki: Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.}}
+
{{MoveListRow | Kin 1211 Shiki: Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.
{{MoveListRow | Ura 108 Shiki Ya Sakazuki | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{ESMove | desc=Super Desperation move | Iori, under the effects of the Riot of the Blood, grabs and takes down the opponent, then turns around and slashes them repeatedly. He pauses, then pounds the opponent repeatedly with both hands.}}}}
 +
{{MoveListRow | Ura 108 Shiki: Ya Sakazuki | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, exploding in a pillar of purple fire when they reach the opponent or travel about half the width of the screen. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with {{HP}}.
 +
{{ESMove | desc=Super Desperation move | Iori does a version of the move where the sparks slide across the entire width of the screen, exploding into multiple successive pillars along the way.}}}}
 
}}
 
}}
 
}}
 
}}
Line 778: Line 849:
 
| desc=A member of the Hakkesshu brotherhood. She fights with her sharp nails.
 
| desc=A member of the Hakkesshu brotherhood. She fights with her sharp nails.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Despair | {{QCF}} {{punch}} | Mature flips forward while slashing the air with her nails. The move covers more horizontal distance when it is performed with {{HP}}.}}
+
{{MoveListRow | Despair | {{QCF}} {{punch}} | Mature flips forward while slashing the air with her nails, which knocks down her opponent on impact. The move covers more horizontal distance when it is performed with {{HP}}.}}
 
{{MoveListRow | Sacrilege | {{DPF}} {{punch}} | Mature spins diagonally into the air with one hand up and one down. She ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Sacrilege | {{DPF}} {{punch}} | Mature spins diagonally into the air with one hand up and one down. She ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | Death Row | {{QCB}} {{punch}} (up to 3 times) | Mature advances with an upward hand swipe. The motion can be repeated up to three times, in which case she follows up with two lateral swipes.}}
+
{{MoveListRow | Death Row | {{QCB}} {{punch}} (up to 3 times) | Mature advances with an upward hand swipe. The motion can be repeated up to three times, in which case she follows up with two lateral swipes, with the last hit knocking the opponent over.}}
 
{{MoveListRow | Metal Massacre | {{QCB}} {{kick}} | Mature runs forward, then does a lateral hand swipe when she is near her opponent. She runs slightly further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Metal Massacre | {{QCB}} {{kick}} | Mature runs forward, then does a lateral hand swipe when she is near her opponent. She runs slightly further when the move is performed with {{HK}}.}}
{{MoveListRow | Deceaser | {{HCF}} {{kick}} | Mature swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with {{HP}}.}}
+
{{MoveListRow | Deceaser | {{HCF}} {{kick}} | Mature swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with {{HK}}.}}
 
{{MoveListRow | Ebony Tears | {{down}} {{downright}} {{HCB}} {{punch}} | Mature slashes her nails in a circle around her, sending a large, arc-shaped projectile flying across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Ebony Tears | {{down}} {{downright}} {{HCB}} {{punch}} | Mature slashes her nails in a circle around her, sending a large, arc-shaped projectile flying across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 
}}
 
}}
Line 789: Line 860:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Heaven's Gate | {{down}} {{downleft}} {{HCF}} {{kick}} | Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}}
+
{{MoveListRow | Heaven's Gate | {{down}} {{downleft}} {{HCF}} {{kick}} | Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
{{MoveListRow | Nocturnal Lights | {{QCF}} {{QCF}} {{punch}} | Mature advances forward while slashing with her nails, finishing by slashing through the air in a large circle.}}
+
{{ESMove | desc=Super Desperation move | Mature does a version of the move that does more damage.}}}}
 +
{{MoveListRow | Nocturnal Lights | {{QCF}} {{QCF}} {{punch}} | Mature advances forward while slashing with her nails, finishing by slashing through the air in a large circle.
 +
{{ESMove | desc=Super Desperation move | Mature does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 802: Line 875:
 
{{MoveListRow | Outrage | {{QCB}} {{kick}} | Vice kicks rapidly in front of her. She hops first when the move is performed with {{HK}}.}}
 
{{MoveListRow | Outrage | {{QCB}} {{kick}} | Vice kicks rapidly in front of her. She hops first when the move is performed with {{HK}}.}}
 
{{MoveListRow | Ravenous | {{QCB}} {{kick}} in midair | Vice kicks rapidly in front of her while falling.}}
 
{{MoveListRow | Ravenous | {{QCB}} {{kick}} in midair | Vice kicks rapidly in front of her while falling.}}
{{MoveListRow | Black End | {{HCF}} {{punch}} (close) | Vice grabs her opponent, lifts them over her head, and slams them opponent into the ground, then tosses them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing {{QCF}} {{punch}} when the opponent is tossed into the air.}}
+
{{MoveListRow | Black End | {{HCF}} {{punch}} (close) | Vice grabs her opponent, lifts them over her head, and slams the opponent into the ground, then tosses them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing {{QCF}} {{punch}} when the opponent is tossed into the air.}}
{{MoveListRow | Decider | {{HCF}} {{kick}} | Vice swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with {{HP}}.}}
+
{{MoveListRow | Deicide | {{HCF}} {{kick}} | Vice swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with {{HK}}.}}
 
{{MoveListRow | Gore Fest | {{HCB}} {{right}} {{punch}} (close) | Vice grabs her opponent by the head, slides forward while dragging the opponent against the ground, then throws them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing {{QCF}} {{punch}} when the opponent is tossed into the air.}}
 
{{MoveListRow | Gore Fest | {{HCB}} {{right}} {{punch}} (close) | Vice grabs her opponent by the head, slides forward while dragging the opponent against the ground, then throws them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing {{QCF}} {{punch}} when the opponent is tossed into the air.}}
 
}}
 
}}
Line 810: Line 883:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{kick}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.}}
+
{{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{kick}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.
{{MoveListRow | Withering Surface | {{QCF}} {{QCF}} {{punch}} (close) | Vice grabs her opponent, then lifts them over her head and slams them opponent into the ground multiple times. Then she jumps into the air with them and slams them into the ground again, which causes a pillar of dark energy to explode.}}
+
{{ESMove | desc=Super Desperation move | Vice does a version of the move where she slams the opponent five times.}}}}
 +
{{MoveListRow | Withering Surface | {{QCF}} {{QCF}} {{punch}} (close) | Vice grabs her opponent, then lifts them over her head and slams them opponent into the ground multiple times. Then she jumps into the air with them and slams them into the ground again, which causes a pillar of dark energy to explode.
 +
{{ESMove | desc=Super Desperation move | Vice does a version of the move where she tosses the opponent into the air an additional time, then jumps into the air to catch them and slam them into the ground again.}}}}
 
}}
 
}}
 
}}
 
}}
Line 835: Line 910:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Final Bringer | {{QCF}} {{QCF}} {{punch}} | Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent and siphons some of their health away (and into his health bar).}}
+
{{MoveListRow | Final Bringer | {{QCF}} {{QCF}} {{punch}} | Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent and siphons some of their health away (and into his health bar).
{{MoveListRow | Heidern End | {{down}} {{downleft}} {{HCF}} {{kick}} | Heidern dashes forward a short distance and stabs his opponent with his hand. If it connects, his hand explodes while he is grabbing his opponent.}}
+
{{ESMove | desc=Super Desperation move | Heidern does a version of the move that does more damage.}}}}
 +
{{MoveListRow | Heidern End | {{down}} {{downleft}} {{HCF}} {{kick}} | Heidern dashes forward a short distance and stabs his opponent with his hand. If it connects, his hand explodes while he is grabbing his opponent.
 +
{{ESMove | desc=Super Desperation move | Heidern does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=Takuma Sakazaki  
+
| name=Takuma Sakazaki
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=448}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=384 | crop_y=448}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif}}
Line 848: Line 925:
 
{{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}}
 
{{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}}
 
{{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}}
 
{{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}}
{{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}}
+
{{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 1 second, then {{right}}+{{kick}} | Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with a spinning back kick when the move is performed with {{HK}}.}}
{{MoveListRow | Shou Ran Kyaku | {{HCB}} {{kick}} | Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes.}}
+
{{MoveListRow | Shou Ran Kyaku | {{HCB}} {{kick}} | Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes. He runs farther when the move is performed with {{HK}}.}}
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 857: Line 934:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken.}}
+
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken.
{{MoveListRow | Shin Kishin Geki | {{QCF}} {{QCF}} {{punch}} (close) | Takuma performs multiple hard-hitting punches.}}
+
{{ESMove | desc=Super Desperation move | Takuma does a version of the move that hits more times and ends by launching the Haoh Shoukou Ken three times.}}}}
 +
{{MoveListRow | Shin Kishin Geki | {{QCF}} {{QCF}} {{punch}} (close) | Takuma performs a hard-hitting hook, cross, and straight punch, sending the opponent flying away.
 +
{{ESMove | desc=Super Desperation move | Takuma does a version of the move that adds a downward punch and an uppercut, launching the opponent high into the air.}}}}
 
}}
 
}}
 
}}
 
}}
Line 867: Line 946:
 
| desc=Kyo's father and leader of the Kusanagi clan.
 
| desc=Kyo's father and leader of the Kusanagi clan.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Saisyu throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | 108 Shiki: Yami Barai | {{QCF}} {{punch}} | Saisyu throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | 702 Shiki En Jou | {{QCB}} {{punch}} (up to 2 times) | Saisyu swipes a fiery hand upward. The motion can be repeated a second time, in which case he does another upward hand swipe that knocks the opponent over.}}
+
{{MoveListRow | 702 Shiki: En Jou | {{QCB}} {{punch}} (up to 2 times) | Saisyu swipes a fiery hand upward. The motion can be repeated a second time, in which case he does another upward hand swipe that knocks the opponent over.}}
{{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Saisyu twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | 100 Shiki: Oni Yaki | {{DPF}} {{punch}} | Saisyu twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | 110 Shiki Nata Guruma | {{DPF}} {{kick}} | Saisyu launches the opponent into the air with a shoulder lean, then follows them into the air with a turnaround kick. He attacks an additional time with his shoulder while jumping into the air when the move is performed with {{HK}}.}}
+
{{MoveListRow | 110 Shiki: Nata Guruma | {{DPF}} {{kick}} | Saisyu launches the opponent into the air with a shoulder lean, then follows them into the air with a turnaround kick. He attacks an additional time with his shoulder while jumping into the air when the move is performed with {{HK}}.}}
{{MoveListRow | 427 Shiki Shin Ken | {{HCB}} {{kick}} | Saisyu leaps forward while swinging his fist down, then follows up with a flaming backfist. He leaps farther when the move is performed with {{HK}}.}}
+
{{MoveListRow | 427 Shiki: Shin Ken | {{HCB}} {{kick}} | Saisyu leaps forward while swinging his fist down, then follows up with a flaming backfist, which knocks the opponent over on impact. He leaps farther when the move is performed with {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Ge Shiki Gou Tsuchi | {{right}}+{{LP}} | Saisyu steps forward with a downward fist slam. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Ge Shiki: Gou Tsuchi | {{right}}+{{LP}} | Saisyu steps forward with a downward fist slam that can hit characters who are crouch blocking.}}
{{MoveListRow | Ge Shiki Zu Tsui | {{right}}+{{LK}} | Saisyu jumps with a turnaround kick.}}
+
{{MoveListRow | Ge Shiki: Zu Tsui | {{right}}+{{LK}} | Saisyu jumps with a turnaround kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Saisyu gathers a ball of fire between his hands, then dashes forward while his arms are spread apart and surrounded by flames.}}
+
{{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Saisyu gathers a ball of fire between his hands, then dashes forward while his arms are spread apart and surrounded by flames.
{{MoveListRow | 1207 Shiki To Bou Gai | {{QCF}} {{QCF}} {{punch}} | Saisyu steps forward with a flaming punch and an uppercut, then he causes the ground to explode under the opponent into a pillar of red fire.}}
+
{{ESMove | desc=Super Desperation move | Saisyu does a version of the move that hits more times.}}}}
 +
{{MoveListRow | 1207 Shiki: To Bou Gai | {{QCF}} {{QCF}} {{punch}} | Saisyu steps forward with a flaming punch and an uppercut, then he causes the ground to explode under the opponent into a pillar of red fire.
 +
{{ESMove | desc=Super Desperation move | Saisyu does a version of the move that ends with a flying uppercut inside the pillar of fire.}}}}
 
}}
 
}}
 
}}
 
}}
Line 893: Line 974:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Rolling Soul Diver | {{QCF}} {{punch}} | Heavy-D! slides forward with a jab while a vacuum whirls around his arm like a drill, hitting multiple times. He slides further when the move is performed with {{HP}}.
 
{{MoveListRow | Rolling Soul Diver | {{QCF}} {{punch}} | Heavy-D! slides forward with a jab while a vacuum whirls around his arm like a drill, hitting multiple times. He slides further when the move is performed with {{HP}}.
{{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! follows up with a second punch with the other hand.}}}}
+
{{ESMove | desc=After Shadow | If performed after Shadow, Heavy-D! follows up with a second punch with the other hand.}}}}
 
{{MoveListRow | Ducking Combination | {{QCB}} {{punch}} (up to 2 times) | Heavy-D! slides forward and swings with a hook punch with his following arm. The motion can be repeated a second time, in which case he does another hook with his leading arm. The second punch knocks the opponent over. He slides further when the move is performed with {{HP}}.
 
{{MoveListRow | Ducking Combination | {{QCB}} {{punch}} (up to 2 times) | Heavy-D! slides forward and swings with a hook punch with his following arm. The motion can be repeated a second time, in which case he does another hook with his leading arm. The second punch knocks the opponent over. He slides further when the move is performed with {{HP}}.
{{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! does a hook punch followed by an uppercut when the motion is performed once. If the motion is repeated a second time, he does a hook punch with each arm, then a Rolling Soul Diver with {{LP}} or an uppercut with {{HP}}.}}}}
+
{{ESMove | desc=After Shadow | If performed after Shadow, Heavy-D! does a hook punch followed by an uppercut when the motion is performed once. If the motion is repeated a second time, he does a hook punch with each arm, then a Rolling Soul Diver with {{LP}} or an uppercut with {{HP}}.}}}}
{{MoveListRow | Blast Upper | {{QCF}} {{kick}} | Heavy-D! swings his arm into the air, knocking a spray of dirt off the ground. He steps forward slightly when the move is performed with {{HK}}.
+
{{MoveListRow | Blast Upper | {{QCF}} {{kick}} | Heavy-D! swings his arm into the air, knocking a spray of dirt off the ground, which knocks the opponent over on impact. He steps forward slightly when the move is performed with {{HK}}.
{{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! quickly knocks another spray of dirt off the ground with his other arm.}}}}
+
{{ESMove | desc=After Shadow | If performed after Shadow, Heavy-D! quickly knocks another spray of dirt off the ground with his other arm.}}}}
{{MoveListRow | Soul Flower | {{QCB}} {{kick}} | Heavy-D! punches the ground, causing a burst of energy to surround him.
+
{{MoveListRow | Soul Flower | {{QCB}} {{kick}} | Heavy-D! punches the ground, causing a burst of energy to surround him, which knocks the opponent into the air on impact.
{{ESMove | desc=Shadow | If performed after Shadow, two bursts of energy explode from the ground after Heavy-D! punches it.}}}}
+
{{ESMove | desc=After Shadow | If performed after Shadow, two bursts of energy explode from the ground after Heavy-D! punches it.}}}}
 
{{MoveListRow | Dancing Beat | {{DPF}} {{punch}} (close) | Heavy-D! does a combo of five quick punches that knocks his opponent over.
 
{{MoveListRow | Dancing Beat | {{DPF}} {{punch}} (close) | Heavy-D! does a combo of five quick punches that knocks his opponent over.
{{ESMove | desc=Shadow | If performed after Shadow, Heavy-D! does a six-punch combo instead.}}}}
+
{{ESMove | desc=After Shadow | If performed after Shadow, Heavy-D! does a six-punch combo instead.}}}}
 
{{MoveListRow | Shadow | {{down}} {{down}} {{punch}} | Heavy-D! shadowboxes, which empowers his next special move.}}
 
{{MoveListRow | Shadow | {{down}} {{down}} {{punch}} | Heavy-D! shadowboxes, which empowers his next special move.}}
 
}}
 
}}
Line 908: Line 989:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | D.Magnum | {{QCF}} {{QCF}} {{punch}} | Heavy-D! hits his opponent with an especially strong straight punch.}}
+
{{MoveListRow | D.Magnum | {{QCF}} {{QCF}} {{punch}} | Heavy-D! does a straight punch that shoots an explosive blast across the screen.
{{MoveListRow | D.Crazy | {{down}} {{downleft}} {{HCF}} {{punch}} | Heavy-D! hits his opponent with a barrage of punches, ending with an uppercut that launches the opponent into the air.}}
+
{{ESMove | desc=Super Desperation move | Heavy-D! does a version of the move that does more damage.}}}}
 +
{{MoveListRow | D.Crazy | {{down}} {{downleft}} {{HCF}} {{punch}} | Heavy-D! hits his opponent with a barrage of punches, ending with an uppercut that launches the opponent into the air.
 +
{{ESMove | desc=Super Desperation move | Heavy-D! does a version of the move that hits more times and continues to pummel the opponent as they land.}}}}
 
}}
 
}}
 
}}
 
}}
Line 922: Line 1,005:
 
{{MoveListRow | Death Dunk | {{QCB}} {{punch}} | Lucky jumps in the air, then dunks a basketball downward. If the basketball hits the ground, it bounces off at an angle. He jumps higher and dunks the ball further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Death Dunk | {{QCB}} {{punch}} | Lucky jumps in the air, then dunks a basketball downward. If the basketball hits the ground, it bounces off at an angle. He jumps higher and dunks the ball further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Cyclone Break | {{QCB}} {{kick}} | Lucky leaps through the air while kicking in a circle. The move covers more horizontal distance when it is performed with {{HK}}.}}
 
{{MoveListRow | Cyclone Break | {{QCB}} {{kick}} | Lucky leaps through the air while kicking in a circle. The move covers more horizontal distance when it is performed with {{HK}}.}}
{{MoveListRow | Death Heel | {{DPF}} {{kick}} | Lucky jumps into the air with a knee strike, then does an axe kick. He jumps higher when the move is performed with {{HK}}.}}
+
{{MoveListRow | Death Heel | {{DPF}} {{kick}} | Lucky jumps into the air with a knee strike that knocks the opponent into the air, then does an axe kick. He jumps higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Death Shoot | {{down}} {{down}} {{punch}} or {{kick}} | Lucky jumps into the air and catches a basketball from off-screen, then shoots it into the air. The basketball drops back down it in front of him with {{LP}}, a third of the screen in front of him with {{LK}}, two thirds of the screen in front of him with {{HP}}, or across the screen with {{HK}}.}}
 
{{MoveListRow | Death Shoot | {{down}} {{down}} {{punch}} or {{kick}} | Lucky jumps into the air and catches a basketball from off-screen, then shoots it into the air. The basketball drops back down it in front of him with {{LP}}, a third of the screen in front of him with {{LK}}, two thirds of the screen in front of him with {{HP}}, or across the screen with {{HK}}.}}
 
}}
 
}}
Line 930: Line 1,013:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Hell Bound | {{QCF}} {{QCF}} {{punch}} | Lucky touches the ground, causing a pillar of energy to explode from it.}}
+
{{MoveListRow | Hell Bound | {{QCF}} {{QCF}} {{punch}} | Lucky touches the ground, causing a pillar of energy to explode from it.
{{MoveListRow | Lucky Driver | {{QCF}} {{QCF}} {{kick}} | Lucky pounces forward, then propels himself into the air with a split-leg kick.}}
+
{{ESMove | desc=Super Desperation move | Lucky touches the ground, causing three bursts of energy to shoot out from it at a slight diagonal angle.}}}}
 +
{{MoveListRow | Lucky Driver | {{QCF}} {{QCF}} {{kick}} | Lucky pounces forward, then propels himself into the air with a split-leg kick.
 +
{{ESMove | desc=Super Desperation move | Lucky does a version of the move that hits more times and finishes with a basketball falling on the opponent for a final hit.}}}}
 
}}
 
}}
 
}}
 
}}
Line 940: Line 1,025:
 
| desc=An American football player who loves tackling opponents.
 
| desc=An American football player who loves tackling opponents.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Brian Tornado | {{HCF}} {{punch}} | Brian flies forward through the air while spinning like a corkscrew. He flies farther when the move is performed with {{HP}}.}}
+
{{MoveListRow | Brian Tornado | {{HCF}} {{punch}} | Brian flies forward through the air while spinning like a corkscrew, which knocks the opponent over on impact. He flies farther when the move is performed with {{HP}}.}}
{{MoveListRow | Hyper Tackle | {{HCF}} {{kick}} | Brian dashes forward with a shoulder tackle. He dashes further when the move is performed with {{HK}}.}}
+
{{MoveListRow | Hyper Tackle | {{HCF}} {{kick}} | Brian dashes forward with a shoulder tackle that knocks the opponent over. He dashes further when the move is performed with {{HK}}.}}
 
{{MoveListRow | Rocket Tackle | {{DPF}} {{kick}} | Brian jumps diagonally into the air with a shoulder tackle. He jumps higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Rocket Tackle | {{DPF}} {{kick}} | Brian jumps diagonally into the air with a shoulder tackle. He jumps higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Screw Body Press | {{QCF}} {{punch}} in midair | Brian spins in the air with his body parallel to the ground.}}
 
{{MoveListRow | Screw Body Press | {{QCF}} {{punch}} in midair | Brian spins in the air with his body parallel to the ground.}}
Line 950: Line 1,035:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | American Supernova | {{QCF}} {{QCF}} {{punch}} | Brian jumps diagonally into the air to catch an airborne opponent. If it connects, he brings them down for a shoulder backbreaker, a piledriver, and finally a jumping powerbomb.}}
+
{{MoveListRow | American Supernova | {{QCF}} {{QCF}} {{punch}} | Brian jumps diagonally into the air to catch an airborne opponent. If it connects, he brings them down for a shoulder backbreaker, a piledriver, and finally a jumping powerbomb.
{{MoveListRow | Big Bang Tackle | {{QCF}} {{QCF}} {{kick}} | Brian dashes back and forth three times with a shoulder tackle that launches his opponent into the air each time.}}
+
{{ESMove | desc=Super Desperation move | Brian does a version of the move where he does two shoulder backbreakers and three piledrivers.}}}}
 +
{{MoveListRow | Big Bang Tackle | {{QCF}} {{QCF}} {{kick}} | Brian dashes back and forth three times with a shoulder tackle that launches his opponent into the air each time.
 +
{{ESMove | desc=Super Desperation move | Brian does a version of the move where he glows with power and does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 965: Line 1,052:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | 114 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}}
 
{{MoveListRow | 114 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}}
{{MoveListRow | 115 Shiki: Dokugami Mikansei | {{QCF}} {{HP}} | Shingo steps forward with a hook punch using his following arm, then a hook punch with his leading arm that knocks the opponent over.}}
+
{{MoveListRow | 115 Shiki: Dokugami Mikansei | {{QCF}} {{HP}} | Shingo turns around with a hook punch using his leading arm that knocks the opponent over.}}
{{MoveListRow | 100 Shiki Oni Yaki Mikansei | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | 100 Shiki: Oni Yaki Mikansei | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | 101 Shiki Oboro Guruma Mikansei | {{QCB}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with two additional kicks.}}
+
{{MoveListRow | 101 Shiki: Oboro Guruma Mikansei | {{QCB}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with two additional kicks.}}
 
{{MoveListRow | Hiji Otoshi | {{QCB}} {{punch}} | Shingo hits downward with a standing elbow drop that knocks down his opponent on impact.}}
 
{{MoveListRow | Hiji Otoshi | {{QCB}} {{punch}} | Shingo hits downward with a standing elbow drop that knocks down his opponent on impact.}}
 
{{MoveListRow | Shingo Kick | {{HCF}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}}
 
{{MoveListRow | Shingo Kick | {{HCF}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}}
{{MoveListRow | Shingo Kinsei Ore Shiki Nie Togi | {{DPF}} {{kick}} | Shingo turns around with two elbow strikes, then jumps into the air with a back attack.}}
+
{{MoveListRow | Shingo Kinsei Ore Shiki: Nie Togi | {{DPF}} {{kick}} | Shingo turns around with two elbow strikes, then jumps into the air with a back attack.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Ge Shiki Gou Fu Nage Fukanzen | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
+
{{MoveListRow | Ge Shiki: Gou Fu Nage Fukanzen | {{right}}+{{LK}} | Shingo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back.}}
+
{{MoveListRow | Burning Shingo | {{down}} {{downleft}} {{HCF}} {{punch}} | Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back.
{{MoveListRow | Ge Shiki Kake Hou Rin | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back.}}
+
{{ESMove | desc=Super Desperation move | Shingo does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Ge Shiki: Kake Hou Rin | {{QCF}} {{QCF}} {{punch}} | Shingo steps forward with a shoulder ram that knocks his opponent back.
 +
{{ESMove | desc=Super Desperation move | Shingo does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 987: Line 1,076:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Reppu Ken | {{QCF}} {{punch}} | Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Reppu Ken | {{QCF}} {{punch}} | Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Rugal holds his hands back, then throws a tall fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Rugal holds his hands back, then throws a tall fireball across the screen that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Genocide Cutter | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick. He jumps higher when the move is performed with {{HK}}.}}
+
{{MoveListRow | Genocide Cutter | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick, which knocks his opponent over on impact. He jumps higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Dark Barrier | {{QCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.}}
 
{{MoveListRow | Dark Barrier | {{QCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.}}
 
{{MoveListRow | God Press | {{HCB}} {{punch}} | Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when the move is performed with {{HP}}.}}
 
{{MoveListRow | God Press | {{HCB}} {{punch}} | Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when the move is performed with {{HP}}.}}
Line 996: Line 1,085:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Gigatech Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}}
+
{{MoveListRow | Gigatech Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
{{MoveListRow | Dead End Screamer | {{QCF}} {{QCF}} {{kick}} | Rugal jumps in the air and stomps on his opponent's head, knocking them down, then he spins on top of the opponent.}}
+
{{ESMove | desc=Super Desperation move | Rugal does a version of the move where he finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode.}}}}
 +
{{MoveListRow | Dead End Screamer | {{QCF}} {{QCF}} {{kick}} | Rugal jumps in the air and stomps on his opponent's head, knocking them down, then he spins on top of the opponent.
 +
{{ESMove | desc=Super Desperation move | Rugal does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,010: Line 1,101:
 
| desc=A version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game.
 
| desc=A version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Gravity Smash | {{QCF}} {{punch}} | Rugal surrounds himself in an electric sphere, then throws it straight ahead. The projectile moves faster when the move is performed with {{HP}}. Rugal throws the electric sphere diagonally downwards when the move is performed in midair.}}
+
{{MoveListRow | Gravity Smash | {{QCF}} {{punch}} | Rugal surrounds himself in an electric sphere, then throws it straight ahead. This move knocks down the opponent on impact. The projectile moves faster when the move is performed with {{HP}}. Rugal throws the electric sphere diagonally downwards when the move is performed in midair.}}
{{MoveListRow | Dark Genocide | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick, then kicks with his other leg while in the air. He jumps higher when the move is performed with {{HK}}.}}
+
{{MoveListRow | Dark Genocide | {{DPF}} {{kick}} | Rugal jumps in the air with a crescent kick that knocks his opponent into the air, then kicks with his other leg while in the air. He jumps higher when the move is performed with {{HK}}.}}
 
{{MoveListRow | Dark Barrier | {{QCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.}}
 
{{MoveListRow | Dark Barrier | {{QCF}} {{kick}} | Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.}}
 
{{MoveListRow | Vanishing Rush | {{HCB}} {{punch}} | Rugal dashes so quickly that he disappears, reappearing on the other side of the screen, with the opponent taking damage from unseen attacks as he passes through.}}
 
{{MoveListRow | Vanishing Rush | {{HCB}} {{punch}} | Rugal dashes so quickly that he disappears, reappearing on the other side of the screen, with the opponent taking damage from unseen attacks as he passes through.}}
Line 1,019: Line 1,110:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Gigatech Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}}
+
{{MoveListRow | Gigatech Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
{{MoveListRow | Destruction Omega | {{QCF}} {{QCF}} {{kick}} (close) | Rugal grabs and pummels his opponent with a series of strikes, ending with a jumping crescent kick.}}
+
{{ESMove | desc=Super Desperation move | Rugal does a version of the move where he finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode.}}}}
{{MoveListRow | Rugal Execution | {{QCF}} {{QCF}} {{punch}} | Rugal rushes at his opponent as his hand glows with green energy. If it connects, he grabs and lifts the opponent into the air and siphons health from them.}}
+
{{MoveListRow | Destruction Omega | {{QCF}} {{QCF}} {{kick}} (close) | Rugal grabs and pummels his opponent with a series of strikes, ending with a jumping crescent kick.
 +
{{ESMove | desc=Super Desperation move | Rugal does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Rugal Execution | {{QCF}} {{QCF}} {{punch}} | Rugal rushes at his opponent as his hand glows with green energy. If it connects, he grabs and lifts the opponent into the air and siphons health from them.
 +
{{ESMove | desc=Super Desperation move | Rugal does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,041: Line 1,135:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Saku | {{right}}+{{LP}} | Yashiro smashes his fist down to the ground.}}
+
{{MoveListRow | Saku | {{right}}+{{LP}} | Yashiro smashes his fist down to the ground, which knocks down the opponent on impact and can hit opponents who are crouch blocking.}}
 
{{MoveListRow | Bu | {{right}}+{{LK}} | Yashiro does a side kick.}}
 
{{MoveListRow | Bu | {{right}}+{{LK}} | Yashiro does a side kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ankoku Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then drops and kicks them. He then picks them up by the neck and slams them back and forth on the ground, ending by tossing them into the air.}}
+
{{MoveListRow | Ankoku Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Yashiro lifts his opponent up by the neck, then drops and kicks them. He then picks them up by the neck and slams them back and forth on the ground, ending by tossing them into the air.
{{MoveListRow | Araburu Daichi | {{HCF}} {{HCF}} {{punch}} (close) | Yashiro grabs the opponent by the neck, then jumps into the air and slams them into the ground, then jumps higher into the air and throws them into the ground again, following up with a ground smash.}}
+
{{ESMove | desc=Super Desperation move | Yashiro does a version of the move where he slams the opponent more times. After he throws the opponent, a pillar of dark energy explodes from the ground before they land.}}}}
{{MoveListRow | Hoeru Daichi | {{QCF}} {{QCF}} {{punch}} (close) | Yashiro hits with a powerful blast of energy from his palm that sends the opponent flying back. Holding {{punch}} charges the blast to do more damage.}}
+
{{MoveListRow | Araburu Daichi | {{QCF}} {{QCF}} {{kick}} | Yashiro leaps forward and tries to grab his opponent's head. If successful, he rolls over to the other side of the opponent, then grabs them by the neck, jumps into the air, and slams them into the ground, then jumps higher into the air and throws them into the ground again, following up with a ground smash.
 +
{{ESMove | desc=Super Desperation move | Yashiro does a version of the move where he slams the opponent more times before jumping.}}}}
 +
{{MoveListRow | Hoeru Daichi | {{QCF}} {{QCF}} {{punch}} (close) | Yashiro hits with a powerful blast of energy from his palm that sends the opponent flying back. Holding {{punch}} charges the blast to do more damage.
 +
{{ESMove | desc=Super Desperation move | Yashiro does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,057: Line 1,154:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Mugetsu no Raiun | {{HCF}} {{punch}} or {{kick}} | Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with {{LP}} being closest to Shermie, {{LK}} being halfway across the screen, {{HP}} being three-quarters across the screen, and {{HK}} being completely across the screen.}}
 
{{MoveListRow | Mugetsu no Raiun | {{HCF}} {{punch}} or {{kick}} | Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with {{LP}} being closest to Shermie, {{LK}} being halfway across the screen, {{HP}} being three-quarters across the screen, and {{HK}} being completely across the screen.}}
{{MoveListRow | Yatanagi no Muchi | {{QCB}} {{punch}} | Shermie slashes the air in front of her, causing a wave of lightning to travel from her. The projectile travels further when the move is performed with {{HP}}.}}
+
{{MoveListRow | Yatanagi no Muchi | {{QCB}} {{punch}} | Shermie slashes the air in front of her, causing a wave of lightning to travel from her. This move knocks down the opponent on impact. The projectile travels further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Shajitsu no Odori | {{QCB}} {{kick}} | Shermie does a lightning-infused axle spin through the air. She jumps slightly farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Shajitsu no Odori | {{QCB}} {{kick}} | Shermie does a lightning-infused axle spin through the air. She jumps slightly farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Raijin no Tsue | {{QCF}} {{kick}} in midair | Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick.}}
 
{{MoveListRow | Raijin no Tsue | {{QCF}} {{kick}} in midair | Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick.}}
Line 1,065: Line 1,162:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ankoku Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Shermie pulls her fist back to charge it, then jabs in front of her with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}}
+
{{MoveListRow | Ankoku Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Shermie pulls her fist back to charge it, then jabs in front of her with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
{{MoveListRow | Shukumei, Genei, Shinshi | {{down}} {{downleft}} {{HCF}} {{punch}} | Shermie shoots her body forward with an axle spin kick while her body courses with electricity.}}
+
{{ESMove | desc=Super Desperation move | Shermie does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Shukumei, Genei, Shinshi | {{down}} {{downleft}} {{HCF}} {{kick}} | Shermie shoots her body forward with an axle spin kick while her body courses with electricity.
 +
{{ESMove | desc=Super Desperation move | Shermie does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,076: Line 1,175:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Taiyou o Iru Honoo | {{QCF}} {{punch}} | Chris lunges forward and swings his clasped hands, which causes purple explosions to ripple through the air in front of him. The projectiles travel further when the move is performed with {{HP}}.}}
 
{{MoveListRow | Taiyou o Iru Honoo | {{QCF}} {{punch}} | Chris lunges forward and swings his clasped hands, which causes purple explosions to ripple through the air in front of him. The projectiles travel further when the move is performed with {{HP}}.}}
{{MoveListRow | Kagami o Hofuru Honoo | {{QCB}} {{punch}} | Chris leaps forward while slashing his hand downward as it burns with purple fire. He leaps farther when the move is performed with {{HP}}.}}
+
{{MoveListRow | Kagami o Hofuru Honoo | {{QCB}} {{punch}} | Chris leaps forward while slashing his hand downward as it burns with purple fire, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}}
 
{{MoveListRow | Tsuki o Tsumu Honoo | {{DPF}} {{punch}} | Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He twirls an additional time on the ground and ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Tsuki o Tsumu Honoo | {{DPF}} {{punch}} | Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He twirls an additional time on the ground and ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | Shishi o Kamu Honoo | {{HCF}} {{kick}} (close) | Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a jumping kick. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.}}
+
{{MoveListRow | Shishi o Kamu Honoo | {{HCF}} {{kick}} (close) | Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a high kick that knocks the opponent away. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 1,086: Line 1,185:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ankoku Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Chris holds a finger into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}}
+
{{MoveListRow | Ankoku Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Chris holds a finger into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
{{MoveListRow | Daichi o Harau Gouka | {{QCF}} {{QCF}} {{punch}} | Chris dashes forward while shielded by a barrier of purple fire, then jumps away in a roll.}}
+
{{ESMove | desc=Super Desperation move | Chris does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Daichi o Harau Gouka | {{QCF}} {{QCF}} {{punch}} | Chris dashes forward while shielded by a barrier of purple fire, then jumps away in a roll.
 +
{{ESMove | desc=Super Desperation move | Chris does a version of the move where he dashes three times (in alternating directions) instead of only once.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,097: Line 1,198:
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=0}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif}}
 
| sprite={{sprite | King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif}}
| desc=A version of Ryo using his moveset from ''The King of Fighters '95''.
+
| desc=A version of Kyo using his moveset from ''The King of Fighters '95''.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | 108 Shiki: Yami Barai | {{QCF}} {{punch}} | Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | 100 Shiki: Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
{{MoveListRow | 101 Shiki Oboro Guruma | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}}
+
{{MoveListRow | 101 Shiki: Oboro Guruma | {{RDP}} {{kick}} | Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}}
{{MoveListRow | 75 Shiki Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}.}}
+
{{MoveListRow | 75 Shiki: Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}.}}
{{MoveListRow | 202 Shiki Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}}
+
{{MoveListRow | 202 Shiki: Koto Tsuki You | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}}
+
{{MoveListRow | Ge Shiki: Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer.}}
{{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
+
{{MoveListRow | Ge Shiki: Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.}}
 
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}}
 
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched. The second hit trips the opponent.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}}
+
{{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
 +
{{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,123: Line 1,225:
 
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Fire Kick | {{HCF}} {{kick}} | Terry slides along the ground. If it connects, he stands and does a reverse hook kick that launches his opponent into the air.}}
 
{{MoveListRow | Fire Kick | {{HCF}} {{kick}} | Terry slides along the ground. If it connects, he stands and does a reverse hook kick that launches his opponent into the air.}}
{{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with the move is performed with {{HP}}.}}
 
{{MoveListRow | Crack Shoot | {{QCB}} {{upleft}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}}
 
{{MoveListRow | Crack Shoot | {{QCB}} {{upleft}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}}
 
}}
 
}}
Line 1,131: Line 1,233:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}}
+
{{MoveListRow | Power Geyser | {{down}} {{downleft}} {{HCF}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
 +
{{ESMove | desc=Super Desperation move | Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,141: Line 1,244:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a long-ranged burst of ki energy from his hand. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Hishou Ken | {{QCB}} {{punch}} | Andy throws a long-ranged burst of ki energy from his hand. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}}
+
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}}
 
{{MoveListRow | Zan'ei Ken | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}}
 
{{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}}
 
{{MoveListRow | Kuuhaa Dan | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}}
Line 1,147: Line 1,250:
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick that can hit opponents who are crouch blocking.}}
 
{{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick that can hit opponents who are crouch blocking.}}
{{MoveListRow | Age Omote | {{downright}}+{{LP}} | Andy thrusts upward with a palm.}}
+
{{MoveListRow | Age Omote | {{downright}}+{{LP}} | Andy thrusts upward with a palm, hitting up to two times.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}}
+
{{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
{{MoveListRow | Dan Da Dan | {{QCF}} {{QCF}} {{punch}} | Andy charges forward with a uppercut, then throws a straight punch that explodes with concentrated energy.}}
+
{{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Dan Da Dan | {{QCF}} {{QCF}} {{punch}} | Andy charges forward with a uppercut, then throws a straight punch that explodes with concentrated energy.
 +
{{ESMove | desc=Super Desperation move | Andy does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
| name=EX Joe Higashi  
+
| name=EX Joe Higashi
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=112}}
 
| portrait={{sprite | King of Fighters 98 DC, Characters.png | 1.5 | crop_width=96 | crop_height=112 | crop_x=192 | crop_y=112}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}}
 
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}}
Line 1,161: Line 1,266:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves across the ground. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. If the player presses {{QCF}} {{punch}} during the move, Joe follows up with an uppercut.}}
+
{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. He can follow up with a standing uppercut that knocks his opponent over by pressing {{QCF}} {{LP}} or a jumping uppercut by pressing {{QCF}} {{HP}} during the move.}}
 
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}}
 
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}}
{{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}}
+
{{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike that knocks his opponent over. He ascends higher when the move is performed with {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 1,170: Line 1,275:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a tall cyclone that covers the full height of the screen.}}
+
{{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a tall cyclone that covers the full height of the screen.
 +
{{ESMove | desc=Super Desperation move | Joe does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,188: Line 1,294:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}}
+
{{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
 +
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he performs an additional Kohou.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,201: Line 1,309:
 
{{MoveListRow | Ryuu Ga | {{DPF}} {{punch}} | Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Ryuu Ga | {{DPF}} {{punch}} | Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with {{HP}}.}}
 
{{MoveListRow | Gen'ei Kyaku | {{right}} {{left}} {{right}} {{kick}} | Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.}}
 
{{MoveListRow | Gen'ei Kyaku | {{right}} {{left}} {{right}} {{kick}} | Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.}}
{{MoveListRow | Ryuujin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}}
+
{{MoveListRow | Ryuujin Kyaku | {{QCB}} {{kick}} in midair | Robert dive kicks diagonally downwards, which knocks his opponent over on impact. He travels a longer distance when the move is performed with {{HK}}.}}
 
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Robert leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}}
 
{{MoveListRow | Hien Shippu Kyaku | {{HCB}} {{kick}} | Robert leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with {{HK}}.}}
 
}}
 
}}
Line 1,209: Line 1,317:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}}
+
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.
 +
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he performs an additional Ryuu Ga.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,229: Line 1,339:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}}
+
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}.
{{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of punches and kicks.}}
+
{{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times.}}}}
{{MoveListRow | Mekki Zan Kuu Ga | {{QCF}} {{QCF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact.}}
+
{{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps.
 +
{{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.}}}}
 +
{{MoveListRow | Mekki Zan Kuu Ga | {{QCF}} {{QCF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact.
 +
{{ESMove | desc=Super Desperation move | Yuri does a version of the move that does more damage.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,241: Line 1,354:
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}}
 
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}}
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly when the move is performed with {{HP}}.}}
+
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}}
{{MoveListRow | Sachiyo Dori | {{QCB}} {{kick}} | Mai swipes her folding fan in a large arc around her.}}
+
{{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike, which knocks her opponent over on impact. The move travels more distance when it is performed with {{HK}}.}}
{{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}}
+
{{MoveListRow | Sayo Chidori | {{QCB}} {{kick}} | Mai swipes her folding fan downward in a large circle around her.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 1,249: Line 1,362:
 
{{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}}
 
{{MoveListRow | Yume Zakura | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Mai grabs and stomps her opponent to the ground.}}
 
{{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}}
 
{{MoveListRow | Daiwa Fuusha Otoshi | {{down}}+{{LP}} in midair | Mai clasps her hands together and swings them down like a hammer.}}
{{MoveListRow | Kuro Tsubame no Mai | {{right}}+{{LK}} | Mai hops forward with a front kick.}}
+
{{MoveListRow | Kuro Tsubame no Mai | {{right}}+{{LK}} | Mai hops forward with a step kick that can hit opponents who are crouch blocking.}}
 
{{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}}
 
{{MoveListRow | Benitsuru no Mai | {{downright}}+{{LK}} | Mai slides forward with a low kick, then rolls back with a high kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}}
+
{{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
{{MoveListRow | Hana Arashi | {{QCF}} {{QCF}} {{punch}} | Mai dashes forward a short distance, then twirls into the air while swinging her fans around her.}}
+
{{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Hana Arashi | {{QCF}} {{QCF}} {{punch}} | Mai dashes forward a short distance, then twirls into the air while swinging her fans around her.
 +
{{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,265: Line 1,380:
 
{{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}}
 
{{MoveListRow | Senpuu Kon | {{repeat|{{LP}}}} | Billy twirls his cudgel in front of him rapidly.}}
 
{{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}}
 
{{MoveListRow | Shuuten Ren Ha Kon | {{repeat|{{HP}}}} | Billy stabs his cudgel in front of him rapidly.}}
{{MoveListRow | Senen Satsu Kon | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out.}}
+
{{MoveListRow | Senen Satsu Kon | {{DPF}} {{punch}} | Billy jumps into the air while holding his cudgel out, which knocks down the opponent on impact.}}
 
{{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing {{QCF}} {{punch}} before it is fully extended.}}
 
{{MoveListRow | Sansetsu Kon Chuudan Uchi | {{HCF}} {{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing {{QCF}} {{punch}} before it is fully extended.}}
 
{{MoveListRow | Suzume Otoshi | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}}
 
{{MoveListRow | Suzume Otoshi | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}}
{{MoveListRow | Kyoushuu Hishoukon | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick.}}
+
{{MoveListRow | Kyoushuu Hishoukon | {{DPF}} {{kick}} | Billy vaults into the air with his cudgel, then drops back to the ground with a kick, which knocks down the opponent on impact.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 1,275: Line 1,390:
 
}}
 
}}
 
{{MoveListTable | desc=Desperation moves |
 
{{MoveListTable | desc=Desperation moves |
{{MoveListRow | Chou Kaen Senpuukon | {{down}} {{downright}} {{HCB}} {{punch}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with {{HP}}.}}
+
{{MoveListRow | Chou Kaen Senpuukon | {{down}} {{downright}} {{HCB}} {{punch}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with {{HP}}.
{{MoveListRow | Salamander Stream | {{QCF}} {{QCF}} {{punch}} | Billy spins his cudgel around him in circles while it is on fire, then strikes the ground with it, causing a burst of flame to erupt.}}
+
{{ESMove | desc=Super Desperation move | Billy does a version of the move that hits more times.}}}}
 +
{{MoveListRow | Salamander Stream | {{QCF}} {{QCF}} {{punch}} | Billy spins his cudgel around him in circles while it is on fire, then strikes the ground with it, causing a burst of flame to erupt.
 +
{{ESMove | desc=Super Desperation move | Billy does a version of the move that hits more times.}}}}
 
}}
 
}}
 
}}
 
}}
Line 1,333: Line 1,450:
  
 
===Stages===
 
===Stages===
The stages are the same as in ''King of Fighters '98'' but modeled in 3D for the Dreamcast version. Several stages have variants for the second, third, or even later rounds. In the arcade modes, the stages for the first five teams are chosen randomly, but the sub-boss teams have their own associated stages: USA Yard for the Yagami Team, Japan Temple for the Masters Team, and USA Wharf for the American Sports Team. The final boss, Omega Rugal, is fought in the Sunken Ship stage.
+
The stages are the same as in ''King of Fighters '98'' but modeled in 3D for the Dreamcast version. Several stages have variants for the second or third rounds. In the arcade modes, the stages for the first five teams are chosen randomly, but the sub-boss teams have their own associated stages: USA Yard for the Yagami Team, Japan Temple for the Masters Team, and USA Wharf for the American Sports Team. The final boss, Omega Rugal, is fought in the Sunken Ship stage.
  
An option to manually select the stage in the versus and practice modes can be enabled in the options. Holding {{Start}} while selecting Japan Street, China, Spain, or USA Wharf.
+
An option to manually select the stage in the versus and practice modes can be enabled in the options. Holding {{Start}} while selecting Japan Street, China, Spain, or USA Wharf selects the variant for the second round.
 
{{gallery|widths=200|screens=yes|
 
{{gallery|widths=200|screens=yes|
 
{{gitem|King of Fighters Dream Match 1999 DC, Stages, Japan Street.png|Japan Street}}
 
{{gitem|King of Fighters Dream Match 1999 DC, Stages, Japan Street.png|Japan Street}}
Line 1,368: Line 1,485:
 
*'''Benimaru/Ralf/Choi:''' Monster Maetsuka
 
*'''Benimaru/Ralf/Choi:''' Monster Maetsuka
 
*'''Terry/Kim:''' Satoshi Hashimoto
 
*'''Terry/Kim:''' Satoshi Hashimoto
*'''Andy:''' Keiichi Nanba
+
*'''Andy:''' [[Keiichi Nanba]]
*'''Joe:''' Nobuyuki Hiyama
+
*'''Joe:''' [[Nobuyuki Hiyama]]
 
*'''Robert:''' Koichi Mantarou
 
*'''Robert:''' Koichi Mantarou
 
*'''Yuri:''' Kaori Horie
 
*'''Yuri:''' Kaori Horie
Line 1,389: Line 1,506:
 
*'''Takuma:''' Eiji Tsuda
 
*'''Takuma:''' Eiji Tsuda
 
*'''Saisyu:''' Keiichirou Sakaki
 
*'''Saisyu:''' Keiichirou Sakaki
*'''King/Mary/Announce:''' Harumi Ikoma
+
*'''King/Mary/Announce:''' [[Harumi Ikoma]]
 
*'''Mature:''' Hiroko Tsuji
 
*'''Mature:''' Hiroko Tsuji
*'''Shingo:''' Takehito Koyasu
+
*'''Shingo:''' [[Takehito Koyasu]]
*'''Iori:''' Kunihiko Yasui
+
*'''Iori:''' [[Kunihiko Yasui]]
 
{{creditsheader|Staff}}
 
{{creditsheader|Staff}}
 
*'''Producer:''' T.Nishiyama
 
*'''Producer:''' T.Nishiyama
Line 1,543: Line 1,660:
 
==Technical information==
 
==Technical information==
 
{{mainArticle|{{PAGENAME}}/Technical information}}
 
{{mainArticle|{{PAGENAME}}/Technical information}}
===ROM dump status===
 
{{romtable|
 
{{rom|DC|sha1=|md5=|crc32=|size=1,189,832,112|date=1999-08-31|source=GD-ROM (US)|comments=T-3101N V1.004|quality=|prototype=}}
 
{{rom|DC|sha1=|md5=|crc32=|size=1,190,544,768|date=1999-05-14|source=GD-ROM (JP)|comments=T-3101M V1.004|quality=|prototype=}}
 
}}
 
  
 
==External links==
 
==External links==

Latest revision as of 15:42, 30 October 2024

For the unlicensed Sega Mega Drive game, see The King of Fighters '99 (Mega Drive).

n/a

  • NTSC-U
  • NTSC-J

KoFDreamMatch1999 title.png

KoF99 DC JP Title.png

The King of Fighters: Dream Match 1999
System(s): Sega Dreamcast
Publisher: SNK
Developer:
Distributor: Tec Toy (BR)
Original system(s): Neo Geo
Peripherals supported: Dreamcast Arcade Stick, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3]

















Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Español
  • Português
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[2] T-3101M
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Dorikore)
    ¥2,800 (2,940)2,800e[4] T-3105M
    Sega Dreamcast
    US
    $49.9549.95[6] T-3101N
    ESRB: Teen
    Sega Dreamcast
    BR
    197156
    Tectoy: 14+

    The King of Fighters: Dream Match 1999 (ザ・キング・オブ・ファイターズ ドリーム・マッチ 1999) is an entry in the The King of Fighters series, released by SNK for the Sega Dreamcast in 1999. It was not released in Europe. It is an enhanced version of The King of Fighters '98, originally released for the Neo Geo in 1998.

    The game supports the Neo Geo Pocket/Dreamcast Setsuzoku Cable so players can transfer data between it and The King of Fighters R-2 for the Neo Geo Pocket Color.

    Gameplay

    King of Fighters Dream Match 1999 DC, Character Select.png

    Character select

    King of Fighters Dream Match 1999 DC, Gameplay.png

    Gameplay

    The game is a team fighting game based on The King of Fighters '98. It is a special, non-canonical "Dream Match" with no story (similar to Fatal Fury Special and Real Bout Garou Densetsu Special), released as an intermission between the conclusion of the Orochi Saga and the start of the next story arc. It collects most of the characters from the previous games and refines (but does not radically alter) the gameplay. As in The King of Fighters '97, players have a choice between two playing styles, Advanced and Extra, with a few slight modifications. In Advanced mode, performing a Super Desperation move while in "MAX mode" returns the character to a normal state. Another change is the addition of the "Advantage System"; when one character loses a round, the losing team is given a handicap in its favor. In Advanced mode, this means that the player's stock of power gauges is increased by one. In Extra mode, this means that the power gauge is shortened so it can be charged faster, and the maximum remaining health requirement for performing a Desperation move is increased. The Dreamcast version is mostly the same as the original release, but it adds an arranged soundtrack, an anime introduction cinematic, and 3D backgrounds and runs at 60 frames per second.

    As before, the playable characters are divided into multiple teams of three, though players can form a custom team consisting of any combination of characters (but not the same character more than once). Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.

    Characters move with Left and Right and crouch with Down. They jump upward with Up and jump behind and ahead with Up-left or Up-right. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing Down, then Up-left or Up-right quickly. Characters can perform a weak punch with X, a strong punch with Y, a weak kick with A, or a strong kick with B. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with Y+B. This can be done while standing or jumping.

    Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with X+Y+A if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Sie Kensou always helps his teammate Athena Asamiya, while Billy Kane never helps the Bogard brothers.

    Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a counterattack by pressing Y+B, at the cost of a level of the power gauge. Throws can be performed by holding Left or Right and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing X+A at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing X+A upon landing.

    Characters can taunt with L or R, which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.

    Fighting styles

    Players choose one of two modes before selecting their characters.

    King of Fighters 98 DC, Modes.png
    Advanced
    The Advanced mode is a more offense-oriented playstyle based on the gameplay of The King of Fighters '96.

    Characters backstep or run with Left Left or Right Right. They can perform short hops by pressing Up-left, Up, or Up-right, followed by Down quickly. Characters can perform evasive rolls with X+A to roll backward or Right+X+A to roll forward (or Left+X+A when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close.

    The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. A character can use one stock of the gauge to perform a Desperation move or to enter "MAX mode" by pressing X+Y+A, increasing the damage dealt by the character and reducing the damage taken from the opponent for a duration. Performing a Desperation move (at the cost of another stock of the gauge) while in "MAX mode" performs a more powerful Super Desperation move and ends the "MAX mode" state.

    Stored stocks of the power gauge are carried over to the next character when one character is defeated. When a character is defeated, the next character on the team starts the round with an additional stock of the power gauge (up to a maximum of five stocks).

    King of Fighters 98 DC, Modes.png
    Extra
    The Extra mode is a more defense-oriented playstyle based on the gameplay of the first two games in the series, The King of Fighters '94 and The King of Fighters '95.

    Characters hop back or forth with Left Left or Right Right. Characters can dodge attacks with X+A, which causes the character to quickly lean into the background and evade any attacks made in that moment. Pressing any punch or kick button during a dodge causes the character to perform a quick, short-ranged counterattack when coming out of the dodge.

    The power gauge is filled by blocking attacks or taking damage. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding X+Y+A, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. The gauge drains faster when the meter is filled by blocking attacks or taking damage than when it is filled by manually charging. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character can perform a Super Desperation move instead that does more damage. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs one stock of the gauge.

    When a character is defeated, the power gauge is shortened for the next character on the team so that it charges faster, and the maximum remaining health requirement for performing a Desperation move is increased.

    Modes

    King of Fighters Dream Match 1999 DC, Continue Bonus.png

    Continue bonus

    King of Fighters Dream Match 1999 DC, Shingo.png

    Shingo challenge

    King of Fighters Dream Match 1999 DC, NGPC Link, Download.png

    King of Fighters Dream Match 1999 DC, NGPC Link, Visual.png

    Neo Geo Pocket linking

    The game has the following modes:

    • Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. This is the main mode.
    • Team Vs: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match.
    • Single Play: A single-player mode where the player chooses a character and fights one-on-one matches against five individual opponents, then against a member of one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. Matches are fought to the best of three rounds.
    • Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match.
    • Survivor: A single-player mode where the player chooses a character and fights one-on-three matches against five randomly selected teams, then against one of the sub-boss teams (Yagami Team, Masters Team, or American Sports Team), and finally against Omega Rugal, for a total of 7 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
    • Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive) and whether the opponent guards or not. There is no time limit, the power gauge is permanently charged (with the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
    • Neo Geo Pocket: The game supports transferring save data to or from a Neo Geo Pocket Color via a Neo Geo Pocket/Dreamcast Setsuzoku Cable. Points can be earned by completing the game with any characters, then those points can be transferred to King of Fighters R-2 for the Neo Geo Pocket Color to unlock skills in its Making mode. Likewise, points earned in King of Fighters R-2 can be transferred to the Dreamcast to unlock ten art galleries, which feature artwork for The King of Fighters '99 (which would be ported to the Dreamcast as The King of Fighters: Evolution).

    A "roulette" team can be formed by choosing "?" on the character select screen. When selected, any team slots that have not been chosen are given random characters on each match.

    In any of the single-player modes, a second player can enter the game for a challenge match by pressing  START  on a second control pad. If certain conditions are met, Shingo challenges the player to a match before fighting the sub-boss team. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally receive a bonus to help with the current match, such as lowering the difficulty or reducing the health of the opponent, selected similarly to playing a slot machine. Since the game has no storyline, none of the teams have endings, though every canonical team (and every Special Edit Team) has a special piece of artwork that appears after the credits roll.

    Characters

    Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

    P Any punch button
     LP  Light punch
     HP  Hard punch
    K Any kick button
     LK  Light kick
     HK  Hard kick

    The game contains a total of 51 playable characters.

    Almost of the characters from the previous games return, with the following exceptions:

    Alternate versions of several characters, representing their movesets from other games, are also available.

    Hero Team

    A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his friends.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif




    Kyo Kusanagi
    The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣), and his family crest is the sun, stylized as a halo of fire, which he wears on the back of his jacket. He has inherited his clan's ability to control fire.
    Move list (Special moves)
    Name Command Description
    114 Shiki: Aragami Down Down-right Right  LP  Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with Down Down-right Right P or an elbow smash (127 Shiki: Yano Sabi) with Right Down-right Down Down-left Left P. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with P or a side kick (125 Shiki: Nanase) with K.
    115 Shiki: Dokugami Down Down-right Right  HP  Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with Right Down-right Down Down-left Left P, then a jumping attack (402 Shiki: Batsu Yomi) with Right+P.
    100 Shiki: Oni Yaki Right Down Down-right P Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    910 Shiki: Nue Tsumi Down Down-left Left P Kyo launches his opponent into the air with an uppercut. If he is attacked before the uppercut, he counters with an elbow drop (Ge Shiki: Ryuu Iri) against a high or mid attack or a downward flaming punch (Ge Shiki: Tora Fuse) against a low attack.
    75 Shiki: Kai Down Down-right Right K Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with  HK . It can be followed up with another kick by pressing K again.
    202 Shiki: Koto Tsuki You Right Down-right Down Down-left Left K Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with  HK .
    707 Shiki: Kooma Ho Furi (R.E.D. Kick) Left Down Down-left K Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Ge Shiki: Naraku Otoshi Down+ HP  in midair Kyo clasps his hands together and swings them down like a hammer.
    Ge Shiki: Gou Fu You Right+ LK  Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
    88 Shiki Down-right+ HK  Kyo kicks twice while crouched. The second hit knocks the opponent away.
    Move list (Desperation moves)
    Name Command Description
    Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right P Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
    Super Desperation move: Kyo does a version of the move that hits more times.
    Saishuu Kessen Ougi "Mu Shiki" Down Down-right Right Down Down-right Right P Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.
    Super Desperation move: Kyo does a version of the move that hits more times and finishes with a Shiki: Oni Yaki.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif




    Benimaru Nikaido
    A young model and Kyo's best friend. He is a professional fighter and the son of a multimillionaire family. He fights with shootboxing and electrokinetic abilities.
    Move list (Special moves)
    Name Command Description
    Raijin Ken Down Down-right Right P Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with  LP  or at an upward angle with  HP . This move can be performed in midair (which is done at a downward angle regardless of the button used).
    Iai Geri Down Down-right Right K Benimaru does a rapid knee strike. If the player presses Down Up+K during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over (Handou Sandan Geri).
    Shinkuu Kakate Goma Right Down-right Down Down-left Left P Benimaru stands on one hand and spins his body around, kicking with both legs, knocking his opponent far back on impact. He spins for longer when the move is performed with  HK .
    Super Inazuma Kick Right Down Down-right K Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.
    Handou Sandan Geri Right Down-right Down Down-left Left K Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.
    Benimaru Coleda Right Down-right Down Down-left Left Right P (close) Benimaru grabs and electrocutes his opponent.
    Move list (Command normals)
    Name Command Description
    Spinning Knee Drop Left+ HP / HK , Right+ HP / HK , or Down+ HP  in midair (close) Benimaru grabs and knees his opponent to the ground.
    Flying Drill Down+ HK  in midair Benimaru dive kicks diagonally downwards while spinning like a drill.
    Jackknife Kick Right+ LK  Benimaru skips forward with a front kick.
    Move list (Desperation moves)
    Name Command Description
    Raikou Ken Down Down-right Right Down Down-right Right P Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
    Super Desperation move: Benimaru does a version of the move that hits more times.
    Electro Trigger Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.
    Super Desperation move: Benimaru does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Goro Daimon.gif




    Goro Daimon
    A former Olympic gold medalist judoka who has geokinetic abilities.
    Move list (Special moves)
    Name Command Description
    Jirai Shin Right Down Down-right  LP 
    Right Down Down-right  HP  (fake)
    Daimon lifts his hands above his head, then claps them down, shaking the ground and knocking over opponents not in the air.
    Tenchi Gaeshi Right Down-right Down Down-left Left Right P (close) Daimon picks up and slams his opponent against the ground, then picks them back up and throws them through the air.
    Uru Nage Right Down-right Down Down-left Left Right K (close) Daimon runs to the other side of his opponent, then grabs the opponent and falls backward with a slam.
    Kumo Tsukami Nage Left Down-left Down Down-right Right  LP  (close) Daimon grabs an airborne opponent, then slams them against the ground.
    Kiri Kabu Gaeshi Left Down-left Down Down-right Right  HP  (close) Daimon grabs a grounded opponent, then slams them against the ground.
    Chou Ousoto Gari Right Down Down-right K (close) Daimon grabs and trips his opponent.
    Chou Ukemi Down Down-left Left K Daimon rolls forwards. He rolls farther when the move is performed with  HK .
    Nekko Gaeshi Down Down-right Right K Daimon holds a defensive posture. If he is attacked while doing this, he grabs his opponent, turns around, and rolls into the ground with them.
    Move list (Command normals)
    Name Command Description
    Takra Tsubushi Right+ LP  Daimon pulls his hand back, then smashes his fist down, which knocks down his opponent on impact.
    Zuju Barai Down-right+ HP  Daimon punches into the air with his back hand.
    Move list (Desperation moves)
    Name Command Description
    Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.
    Super Desperation move: Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.
    Arashi Noyama: Nekko Meki Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing Left Down-left Down Down-right Right K (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing Right Down Down-right K (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.
    Super Desperation move: Daimon does a version of the move where, for the last move, he slams the opponent back and forth seven times, throws them into the air, catches them, then slams them for a final explosive slam. The first two parts of the move are identical, so there is no difference unless the player performs the entire chain.

    Fatal Fury Team

    A team representing characters from the Fatal Fury series of fighting games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Terry Bogard.gif




    Terry Bogard
    The protagonist of the Fatal Fury series. He was trained in various fighting styles such as karate, kickboxing, and kung fu by his late father and their master Tung Fu Rue.
    Move list (Special moves)
    Name Command Description
    Burn Knuckle Down Down-left Left P Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
    Power Wave Down Down-right Right P Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with  HP .
    Power Dunk Right Down Down-right K Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with  HK .
    Rising Tackle Right Down Down-right P Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with  HP .
    Crack Shoot Down Down-left Left K Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with  HK .
    Power Charge Left Down-left Down Down-right Right K Terry charges forward with a shoulder ram that knocks his opponent into the air.
    Move list (Command normals)
    Name Command Description
    Back Knuckle Right+ LP  Terry steps forward with a backfist.
    Rising Upper Down-right+ HP  Terry does an uppercut.
    Move list (Desperation moves)
    Name Command Description
    Power Geyser Down Down-left Left Down-left Down Down-right Right P Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
    Super Desperation move: Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.
    High Angle Geyser Down Down-right Right Down Down-right Right K Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.
    Super Desperation move: Terry does a version of the move where the ground smash creates a rolling wave of fire.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Andy Bogard.gif




    Andy Bogard
    Terry's brother and a ninja of the Shiranui-ryuu style.
    Move list (Special moves)
    Name Command Description
    Hishou Ken Down Down-left Left P Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with  HP .
    Shouryuu Dan Right Down Down-right P Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with  HP .
    Zan'ei Ken Hold Down-left for 1 second, then Right+P Andy charges forward while ramming with his shoulder and knee. If the player presses Down Down-right Right P during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.
    Kuuhaa Dan Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with  HK .
    Gen'ei Shiranui Down Down-right Right K in midair Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over (Shimo Agito) with P or a rolling kick (Uwa Agito) with K.
    Geki Heki Haisui Shou Left Down-left Down Down-right Right P (close) Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.
    Move list (Command normals)
    Name Command Description
    Jou Agito Right+ LK  Andy crouches and stands on a hand, then rolls forward with a kick that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Chou Reppa Dan Down Down-left Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying at his opponent with a flaming kick. The move hits more times when it is performed with  HK .
    Super Desperation move: Andy does a version of the move that hits more times.
    Hishou Ryuusei Ken Down Down-right Right Down Down-right Right P Andy swings his hands around and channels his ki into a concentrated burst.
    Super Desperation move: Andy does a version of the move that finishes with three ki bursts.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Joe Higashi.gif




    Joe Higashi
    A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
    Move list (Special moves)
    Name Command Description
    Hurricane Upper Left Down-left Down Down-right Right P Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with  HP .
    Baku Retsu Ken PPPPP Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing Down Down-right Right  LP  or a jumping kick that knocks his opponent over by pressing Down Down-right Right  HP  during the move.
    Slash Kick Left Down-left Down Down-right Right K Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with  HK .
    Tiger Kick Right Down Down-right K Joe rises diagonally upward with a knee strike that knocks his opponent over. He ascends higher when the move is performed with  HK .
    Ougon no Kakato Down Down-left Left K Joe jumps forward while doing a rolling kick that can hit multiple times.
    Move list (Command normals)
    Name Command Description
    Slide Kick Down-right+ LK  Joe slides forward with a sweep kick.
    Low Kick Right+ LK  Joe does a low roundhouse kick.
    Move list (Desperation moves)
    Name Command Description
    Screw Upper Down Down-right Right Down Down-right Right P Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.
    Super Desperation move: Joe does a version of the move that does more damage.
    Baku Retsu Hurricane Tiger Kakato Down Down-right Right Down Down-left Left P Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.
    Super Desperation move: Joe does a version of the move that hits more times.

    Art of Fighting Team

    A team representing characters from the Art of Fighting series of fighting games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif




    Ryo Sakazaki
    The protagonist of the Art of Fighting series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with  HP .
    Kohou Right Down Down-right P Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    Mouko Raijin Gou Down Down-left Left P Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with  HP .
    Mouko Raijin Setsu Down Down-right Right K Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with  HK .
    Hien Shippu Kyaku Right Down-right Down Down-left Left K Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with  HK .
    Kyokugen Ryu Ranbu Ken Left Down-left Down Down-right Right  HP  (close) Ryo does a combo of three quick punches that knocks his opponent over.
    Move list (Command normals)
    Name Command Description
    Hyouchuu Wari Right+ LP  Ryo draws his hand back, then steps forward with an hand chop that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Super Desperation move: Ryo does a version of the move that hits more times.
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
    Super Desperation move: Ryo does a version of the move that hits more times, and he performs an additional Kohou.
    Tenchi Haoh Ken Down Down-right Right Down Down-right Right P Ryo performs a straight punch that sends his opponent flying away.
    Super Desperation move: Ryo does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Robert Garcia.gif




    Robert Garcia
    Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
    Move list (Special moves)
    Name Command Description
    Ryuu Geki Ken Down Down-right Right P Robert thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with  HP .
    Ryuu Ga Right Down Down-right P Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with  HP .
    Ryuu Zan Shou Right Down Down-right K Robert flips backward with a kick. He flips higher when the move is performed with  HK .
    Hien Ryuu Jin Kyaku Down Down-left Left K in midair Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with  HK .
    Hien Shippu Kyaku Right Down-right Down Down-left Left K Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with  HK .
    Kyokugen Ryu Ranbu Kyaku Left Down-left Down Down-right Right K (close) Robert does a combo of four quick kicks that knock his opponent over.
    Move list (Command normals)
    Name Command Description
    Kou Ryuu Go Kya Geri Right+ LP  Robert jumps in the air with a spinning back kick.
    Ryuu Han Shuu Right+ LK  Robert does a high side kick.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Super Desperation move: Robert does a version of the move that hits more times.
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P (close) Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.
    Super Desperation move: Robert does a version of the move that hits more times, and he performs an additional Ryuu Ga.
    Muei Shippuu Juudan Kyaku Down Down-right Right Down Down-right Right K Robert kicks his opponent into the air, then performs a blur of rapid kicks and a backflip kick.
    Super Desperation move: Robert does a version of the move that hits more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Yuri Sakazaki.gif




    Yuri Sakazaki
    The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. She slides forward slightly when the move is performed with  HP .
    Rai'oh Ken Down Down-right Right K Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with  HK .
    Kuu Ga Right Down Down-right P Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with  HP , she gets a running start and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with Right Down Down-right P again.
    Hien Senpuu Ken Down Down-left Left P Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with  HP .
    Hien Senpuu Kyaku Down Down-left Left K Yuri jumps into the air and rotates on an axis while kicking her leg out. She jumps higher and farther when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Tsubame Otoshi Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Yuri grabs and slams her opponent to the ground.
    En Yoku Right+ LK  Yuri throws herself forward while striking with her rear.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Yuri channels and throws a large fireball from both hands that knocks her opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Super Desperation move: Yuri does a version of the move that hits more times.
    Hien Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left K Yuri dashes forward, then runs up her opponent with a series of stomps.
    Super Desperation move: Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.
    Hien Rekkou Down Down-right Right Down Down-right Right P Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut.
    Super Desperation move: Yuri does a version of the move where she does four low jumping uppercuts before the final, high jumping uppercut.

    Ikari Warriors Team

    A team representing characters from the Ikari Warriors series of run-and-gun games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Leona.gif




    Leona
    The adoptive daughter of Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. Though she has no memory of it, she is the daughter of a member of the Hakkesshu and a descendant of Orochi.
    Move list (Special moves)
    Name Command Description
    Baltic Launcher Hold Left for 2 seconds, then Right+P Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with  HP .
    Moon Slasher Hold Down for 2 seconds, then Up+P Leona slashes the air around her in a circle, which knocks down her opponent on impact.
    Grand Saber Hold Left for 2 seconds, then Right+K Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with  HK , she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with Right+ HK .
    I-Slasher Down Down-left Left P Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with  HP .
    X-Calibur Hold Down for 2 seconds, then Up+K Leona jumps onto her opponent's head, then flips off and slashing her hands in an X pattern in the air.
    Earring Bakudan Down Down-left Left K Leona removes one of her earrings and throws it at the ground, which explodes when it hits her opponent. If it hits the ground, it bounces until it hits an opponent or bounces away. She throws the earring farther when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Critical Dive Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Leona mounts her opponent like a surfboard, then kicks them away.
    Strike Arc Right+ LK  Leona swings her leg down in a circle. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    V-Slasher Down Down-right Right Down-right Down Down-left Left P in midair Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
    Super Desperation move: Leona does a version of the move with a larger explosion that does more damage.
    Gravity Storm Down Down-right Right Down Down-right Right P Leona pulls her leg back, then swings it high up, turns around, and swings her leg back, rolling into a cartwheel and launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back.
    Super Desperation move: Leona rolls into three cartwheel kicks, launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back, then kicks the opponent away with an explosive stomp.
    Rebel Spark Down Down-left Left Down-left Down Down-right Right K Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.
    Super Desperation move: Leona, under the effects of the Riot of the Blood, runs to her opponent and penetrates them with an explosive, which detonates after she rolls away and roars.
    King of Fighters 98 DC, Characters.png
    King of Fighters 95 Saturn, Sprites, Ralf Jones.gif




    Ralf Jones
    The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
    Move list (Special moves)
    Name Command Description
    Vulcan Punch PPPPP Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with Right while doing this.
    Gatling Attack Hold Left for 2 seconds, then Right+P Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with  HP .
    Kyuukoka Bakudan Punch (Chijou) Hold Down for 2 seconds, then Up+P Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with  HP .
    Kyuukoka Bakudan Punch (Kuuchuu) Down Down-right Right P in midair Ralf drops down with an explosive dive punch that knocks his opponent over on impact.
    Ralf Kick Hold Left for 2 seconds, then Right+K Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with  HK .
    Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.
    Move list (Desperation moves)
    Name Command Description
    Bari Bari Vulcan Punch Down Down-right Right Down-right Down Down-left Left P Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.
    Super Desperation move: Ralf slides forward with an elbow strike and spinning backhand, then another elbow strike and spinning backhand, a series of rapid explosive punches, and multiple uppercuts, finally finishing with a jumping uppercut.
    Unamori Vulcan Punch Down Down-left Left Down-left Down Down-right Right K Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches. He runs farther when the move is performed with  HK .
    Super Desperation move: Ralf does a version of the move that hits more times.
    Galactica Phantom Down Down-right Right Down Down-right Right P Ralf pulls his arm back and winds up for a powerful, unblockable punch.
    Super Desperation move: Ralf does a version of the move that explodes and does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Clark Still.gif




    Clark Still
    Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
    Move list (Special moves)
    Name Command Description
    Vulcan Punch PPPPP Clark does a series of rapid upward punches that toss his opponent back. He can move forward with Right while doing this.
    Napalm Stretch Right Down Down-right P Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he hits the ground with the opponent.
    Super Arabian Burglary Back Breaker Left Down-left Down Down-right Right  LP  Clark runs forward, then grabs the opponent, kneels, and drives the opponent into his knee.
    Rolling Cradler Left Down-left Down Down-right Right  HP  Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he slams the opponent.
    Frankensteiner Right Down Down-right K (close) Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he turns around and throws the opponent.
    Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he turns around and throws the opponent.
    Move list (Command normals)
    Name Command Description
    Death Lake Driver Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Clark grabs and throws his opponent to the ground.
    Stomp Kick Right+ LK  Clark stomps his leg forward.
    Move list (Desperation moves)
    Name Command Description
    Ultra Argentine Back Breaker Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.
    Super Desperation move: Clark tosses his opponent high into the air and catches them with a backbreaker twice, then throws them high into the air again and jumps up to catch them between his legs, riding them down for a final slam.
    Running Three Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.
    Super Desperation move: Clark performs the move three times in a row, turning around and running in the opposite direction each time.

    Psycho Soldier Team

    A team representing characters from the Psycho Soldier series of platforming games.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Athena Asamiya.gif




    Athena Asamiya
    The protagonist of Psycho Soldier. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
    Move list (Special moves)
    Name Command Description
    Psycho Ball Down Down-left Left P Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
    Phoenix Arrow Down Down-left Left K in midair Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with  HK .
    Psycho Sword Right Down Down-right P Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with  HP . This move can be performed in midair.
    Psycho Reflector Right Down-right Down Down-left Left  LK  Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles.
    Nu Psycho Reflector Right Down-right Down Down-left Left  HK  Athena holds her palms out and projects a large orb of psychic power in front of her. It knocks back opponents that touch it and also reflects projectiles.
    Psycho Teleport Down Down-right Right K Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with  LK  or the full width of the screen with  HK .
    Super Psychic Throw Left Down-left Down Down-right Right P (close) Athena psychically throws her opponent into the air.
    Move list (Command normals)
    Name Command Description
    Sankaku Tobi Up-right when jumping onto the edge of the screen Athena can jump off the edges of the screen.
    Psychic Shoot Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Athena grabs and throws her opponent in midair.
    Phoenix Bomb Down+ LK  in midair Athena drops back-first at her opponent. She bounces off her opponent if she hits. The move can hit opponents who are crouch blocking.
    Renkan Tai Right+ LK  Athena hops forward with a high kick.
    Move list (Desperation moves)
    Name Command Description
    Shining Crystal Bit Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing  LP + HP + LK + HK . If the player presses Down Down-left Left P during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with  LP  or at an upward angle with  HP .
    Super Desperation move: Athena does a version of the move where she glows with power and does more damage.
    Phoenix Fang Arrow Down Down-right Right Down Down-right Right K in midair Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.
    Super Desperation move: Athena does a version of the move that hits many more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Sie Kensou.gif




    Sie Kensou
    The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
    Move list (Special moves)
    Name Command Description
    Chou Kyuu Dan Down Down-left Left P Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
    Ryuu Renda Right Down Down-right PPPPP Kensou leans forward on one leg while swinging repeatedly with alternating arms.
    Ryuu Ren Ga Chi Left Down-left Down Down-right Right  LP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.
    Ryuu Ren Ga Gen Left Down-left Down Down-right Right  HP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.
    Ryuu Sou Geki Down Down-left Left P in midair Kensou dives diagonally downwards with a palm strike that hits multiple times.
    Ryuu Gaku Sai Left Down Down-left K Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Kobokushu Right+ LP  Kensou pulls both arms into the air, then slaps down with both of them. This is an overhead strike that can hit characters who are crouch blocking.
    Kousentai Right+ LK  Kensou hops forward with a turning kick.
    Move list (Desperation moves)
    Name Command Description
    Shinryuu Seiou Kyaku Down Down-right Right Down-right Down Down-left Left  LK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.
    Super Desperation move: Kensou does a version of the move where he glows with power and hits more times.
    Shinryuu Tenbu Kyaku Down Down-right Right Down-right Down Down-left Left  HK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.
    Super Desperation move: Kensou does a version of the move where he glows with power and hits more times.
    Sen Ki Hakkei Down Down-right Right Down Down-right Right P (close) Kensou thrusts his palms out and hits his opponent with an orb of psychic energy that sends them flying away.
    Super Desperation move: Kensou does a version of the move that does more damage and sends both fighters flying away from each other.
    Niku Man O Kuu Down Down-left Left Down Down-left Left P Kensou eats a meat bun, which restores a small portion of his health.
    Super Desperation move: Kensou does a version of the move that restores more health, but then he chokes on it and loses all of the health that it restored.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Chin Gentsai.gif




    Chin Gentsai
    The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
    Move list (Special moves)
    Name Command Description
    Hyoutan Geki Jaku Down Down-left Left  LP  Chin whips a gourd through the air in front of him.
    Hyoutan Geki Kyou Down Down-left Left  HP  Chin whips a gourd through the air in front of him twice, once high and once low.
    Ki Sui Shu Down Down-right Right P Chin spits sake diagonally upwards.
    Ryuu Rin Hou Rai Right Down Down-right P Chin leaps through the air with a rolling body attack that knocks his opponent over. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with  HP .
    Suikan Kan Ou Down Down P Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with Right+P. Or the move can be canceled by pressing  LP + HP + LK + HK .
    Kaiten Tekikuu Totsu Ken Left Down-left Down Down-right Right K Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with  HK .
    Bugetsu Sui Down Down K Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with Up+ LK , cartwheel backward (Rigyo Hanhou) with Up+ HK , or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with Right+K. Or he can move with Left or Right or stand back up by pressing  LP + HP + LK + HK .
    Move list (Command normals)
    Name Command Description
    Suiho Hyoutan Shuu Right+ LP  Chin falls on his back while swinging a gourd.
    Move list (Desperation moves)
    Name Command Description
    Gou Ran Enpou Down Down-right Right Down Down-right Right P Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with  LP  or straight ahead with  HP .
    Super Desperation move: Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.
    Gou En Shourai Down Down-right Right Down-right Down Down-left Left P Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward.
    Super Desperation move: Chin does a version of the move that hits more times and ends with a rolling body attack.

    Women Fighters Team

    A team consisting of female characters, formed by King from Art of Fighting.

    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Chizuru Kagura.gif




    Chizuru Kagura
    The heiress of the Yata clan, one of the three clans to seal away Orochi. Her clan possesses the Yata Mirror (八汰鏡). She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked.
    Move list
    Name Command Description
    108 Katsu Tamayura no Shitsune Left Down-left Down Down-right Right P Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with  HP .
    100 Katso Tenjin no Kotowari Right Down Down-right P Chizuru creates a mirror image that spins upward with her arms outstretched, which knocks her opponent over on impact. She takes the place of the mirror image after the move is complete when the move is performed with  HP .
    202 Katsu Otsu Shiki: Choumon no Isshin Down Down P or K Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with  HP  or  HK . She takes the place of the mirror image after the move is complete when the move is performed with K.
    212 Katsu Shinsoku no Noroti Right Down-right Down Down-left Left P or K Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with P, which knocks the opponent back, or a lateral palm swipe when it is performed with K, which knocks the opponent down. It can be followed up by a jumping strike with Down Down-left Left P or K. She takes the place of the mirror image after the move is complete when the move is performed with  HP  or  HK .
    Move list (Command normals)
    Name Command Description
    Jo Katsu Zheng Zheng Right+ LP  Chizuru spins around with a wide downward hand swipe.
    Jo Katsu Cang Cang Right+ LK  Chizuru hops forward with a high side kick.
    Jo Katsu Cong Cong Down-right+ LK  Chizuru slides forward with a sweep kick.
    Move list (Desperation moves)
    Name Command Description
    Ichimen Ikatsu San Rai no Fui Jin Down Down-right Right Down Down-right Right K Chizuru creates a mirror image that twirls forward with her arms outstretched.
    Super Desperation move: Chizuru does a version of the move that hits many more times.
    Ichimen 85 Katsu Reigi no Ishizue Down Down-left Left Down-left Down Down-right Right P Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif




    Mai Shiranui
    A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu.
    Move list (Special moves)
    Name Command Description
    Ka Chou Sen Down Down-right Right P Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with  HP .
    Ryuu En Bu Down Down-left Left P Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with  HP .
    Hakuro no Mai Right Down Down-right P Mai twirls forward while swinging her fans around her.
    Hishou Ryuu'en Jin Right Down Down-right K Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with  HK .
    Hissatsu Shinobi Bachi Left Down-left Down Down-right Right K Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with  HK .
    Musasabi no Mai (Chijou) Hold Down for 2 seconds, then Up+P Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold P after performing the move, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with  HP .
    Musasabi no Mai (Kuuchuu) Down Down-left Left P in midair Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Sankaku Tobi Up-right when jumping onto the edge of the screen Mai can jump off the edges of the screen.
    Yume Zakura Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Mai grabs and stomps her opponent to the ground.
    Daiwa Fuusha Otoshi Down+ LP  in midair Mai clasps her hands together and swings them down like a hammer.
    Kuro Tsubame no Mai Right+ LK  Mai hops forward with a step kick that can hit opponents who are crouch blocking.
    Benitsuru no Mai Down-right+ LK  Mai slides forward with a low kick, then rolls back with a high kick.
    Move list (Desperation moves)
    Name Command Description
    Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right K Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
    Super Desperation move: Mai does a version of the move that hits more times.
    Hou'ou no Mai Down Down-left Left Down Down-left Left P Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.
    Super Desperation move: Mai does a version of the move that hits more times.
    Sui Chou no Mai Down Down-right Right Down Down-right Right P Mai throws three folding fans at her opponent.
    Super Desperation move: Mai throws flaming fans at her opponent that do more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, King.gif




    King
    A bar owner who fights with her own kick-heavy take on Muay Thai.
    Move list (Special moves)
    Name Command Description
    Venom Strike Down Down-right Right K King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with  HK .
    Double Strike Down Down-right Right Down Down-right Right K King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with  HK . The second projectile always travels the full width of the screen.
    Trap Shot Right Down Down-right K King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.
    Tornado Kick Right Down-right Down Down-left Left K King climbs into the air with multiple rotating kicks that knock her opponent over. She kicks more times when the move is performed with  HK .
    Mirage Kick Right Down-right Down Down-left Left P King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with  HP .
    Surprise Rose Right Down Down-right P King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Slide Kick Down-right+ HK  King slides forward with a sweep kick.
    Move list (Desperation moves)
    Name Command Description
    Illusion Dance Down Down-right Right Down-right Down Down-left Left K King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.
    Super Desperation move: King does a version of the move that hits more times.
    Silent Flash Down Down-left Left Down Down-left Left K King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air.
    Super Desperation move: King does a version of the move where she does four somersault kicks before launching the opponent.

    Korea Justice Team

    A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters.

    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Kim Kaphwan.gif




    Kim Kaphwan
    A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
    Move list (Special moves)
    Name Command Description
    Han Getsu Zan Down Down-left Left K Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with  HK .
    Kuusa Jin Hold Down for 2 seconds, then Up+P Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with  HP .
    Hien Zan Hold Down for 2 seconds, then Up+K Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with  HK , he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing Down+ HK .
    Hishou Kyaku Down Down-right Right K in midair Kim dives diagonally downward while stomping repeatedly.
    Ryuusei Ranku Hold Left for 2 seconds, then Right+K Kim slides forward with a sweep kick, then jumps in the air and follows up with an axe kick that knocks his opponent down. He slides further when the move is performed with  HK .
    San Ren Geki Down Down-left Left P (up to 3 times) Kim performs a standing kick. The motion can be repeated up to three times, in which case he follows up with an additional kick, then a jumping kick that knocks the opponent down.
    Haki Kyaku Down Down K Kim stomps the ground, hitting opponents in front of him. This move can neutralize ground projectiles.
    Move list (Command normals)
    Name Command Description
    Neri Chagi Right+ LK  Kim lifts his leg high and comes down with an axe kick, which hits up to two times and can hit opponents who are crouch blocking.
    Dora Yup Chagi Right+ LP  Kim hops forward with a turnaround kick.
    Move list (Desperation moves)
    Name Command Description
    Hou'ou Kyaku Down Down-left Left Down-left Down Down-right Right K Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.
    Super Desperation move: Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick.
    Hou'ou Tenbu Kyaku Down Down-right Right Down-right Down Down-left Left K in midair Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a spinning kick in midair.
    Super Desperation move: Kim does a version of the move that hits more times and ends with multiple spinning kicks.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Chang Koehan.gif




    Chang Koehan
    A very large criminal who fights with a big metal ball attached to a chain.
    Move list (Special moves)
    Name Command Description
    Tekkyuu Dai Kaiten PPPPP Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses  LP + HP + LK + HK , and he can move with Left or Right while doing this.
    Tekkyuu Funsai Geki Hold Left for 2 seconds, then Right+P Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with  HP .
    Tekkyu Hien Zan Hold Down for 2 seconds, then Up+K Chang flips backwards through the air with a kick, falling on his back and knocking over his opponent on impact. He ascends higher when the move is performed with  HK .
    Dai Hakai Nage Right Down-right Down Down-left Left Right P (close) Chang grabs and slams his opponent back and forth multiple times.
    Move list (Command normals)
    Name Command Description
    Hiki Nige Down-right+ LP  Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent.
    Move list (Desperation moves)
    Name Command Description
    Tekkyuu Dai Bousou Down Down-right Right Down-right Down Down-left Left P Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random.
    Super Desperation move: Chang does a version of the move that hits more times.
    Tekkyu Dai Assatsu Down Down-right Right Down Down-right Right P Chang flies diagonally upward, then falls with a body attack. He moves forward a short distance before jumping when the move is performed with  HP .
    Super Desperation move: Chang does a version of the move where he flies much higher.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Choi Bounge.gif




    Choi Bounge
    A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
    Move list (Special moves)
    Name Command Description
    Kaiten Hien Zan Down Down-left Left P Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses P during the move, Choi lunges forward with his claws (Kishuu Hi En Tsuki).
    Kaiten Hien Zuki Hold Left for 2 seconds, then Right+P Choi runs forward, then jumps while slashing his claws when he is near his opponent, knocking down the opponent on impact. He jumps higher when the move is performed with  HP .
    Tatsumaki Shippuu Zan Hold Down for 2 seconds, then Up+P Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with  HP .
    Hishou Kuuretsu Zan Hold Down for 2 seconds, then Up+K Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold K after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with  LK  or straight ahead with  HK .
    Hishou Kyaku Down Down-right Right K in midair Choi dives diagonally downward, then stomps repeatedly on his opponent.
    Senpuu Hien Shitotsu Hold Left for 2 seconds, then Right+K Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with  HK . He can follow up with another drill spin (Hokou Ten Kan) by holding the D-Pad in any direction while pressing any attack button, which can be done up to two times.
    Move list (Command normals)
    Name Command Description
    Sankaku Tobi Up-right when jumping onto the edge of the screen Choi can jump off the edges of the screen.
    Nidan Giri Right+ LP  Choi rolls forwards, then slashes upwards.
    Toorima Geri Right+ LK  Choi somersaults forward with a kick.
    Move list (Desperation moves)
    Name Command Description
    Shin! Chouzetsu Tatsumaki Shinkuu Zan Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with Left or Right while doing this.
    Super Desperation move: Choi does a version of the move that can juggle the opponent repeatedly into the air.
    Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left K Choi slides forward with a series of claw slashes, ending with a somersault kick.
    Super Desperation move: Choi does a version of the move that hits more times.

    New Faces Team

    A team consisting of the members of the band C.Y.S., who are also members of the Hakkesshu and three of the four Heavenly Kings of Orochi.

    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Yashiro Nanakase.gif




    Yashiro Nanakase
    The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
    Move list (Special moves)
    Name Command Description
    Upper Duel Right Down Down-right P Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut that knocks his opponent into the air. He ascends higher when the move is performed with  HP .
    Sledgehammer Down Down-left Left K Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking. He leaps farther when the move is performed with  HK .
    Missile Might Bash Right Down-right Down Down-left Left P Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back. He moves farther and hits more times when the move is performed with  HP .
    Jet Counter Left Down-left Down Down-right Right P Yashiro dashes forward with a punch that knocks his opponent back. He dashes further when the move is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Regret Bash Right+ LP  Yashiro smashes his fist down to the ground, which knocks down the opponent on impact and can hit opponents who are crouch blocking.
    Step Side Kick Right+ LK  Yashiro does a side kick.
    Move list (Desperation moves)
    Name Command Description
    Million Bash Stream Down Down-left Left Down-left Down Down-right Right P Yashiro moves forward while swinging his arms back and forth, finishing with an uppercut that knocks the opponent into the air.
    Super Desperation move: Yashiro does a version of the move that hits more times and ends with a jumping uppercut.
    Final Impact Down Down-right Right Down Down-right Right P Yashiro hits with a powerful punch that sends the opponent flying back. Holding P charges the punch to do more damage.
    Super Desperation move: Yashiro does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Shermie.gif




    Shermie
    A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
    Move list (Special moves)
    Name Command Description
    Axle Spin Kick Down Down-left Left K Shermie does an axle spin through the air, followed by a crescent kick when she lands that knocks the opponent over on impact. She jumps slightly farther when the move is performed with  HK .
    Shermie Shoot Left Down-left Down Down-right Right K Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with  HK .
    Shermie Clutch Right Down Down-right K Shermie jumps into the air with her legs tucked back. If he catches an airborne opponent, she grabs them with her legs and takes them down to the ground. She jumps with an axle spin when the move is performed with  HK . This can be followed up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K at the end of the move.
    Shermie Whip Down Down-left Left P (close) Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw. This can be followed up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K (in the opposite direction since Shermie turned around) at the end of the move.
    Shermie Spiral Left Down-left Down Down-right Right P (close) Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground. This can be followed up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K (in the opposite direction since Shermie turned around) at the end of the move.
    Move list (Command normals)
    Name Command Description
    Shermie Stand Right+ LK  Shermie does a front walkover while kicking, which can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Shermie Flash Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.
    Super Desperation move: Shermie does a version of the move where she holds her opponent after the slam for more damage.
    Shermie Carnival Left Down-left Down Down-right Right Left Down-left Down Down-right Right P (close) Shermie grabs her opponent and performs two suplexes in alternating directions, then falls on her back while tossing the opponent away.
    Super Desperation move: Shermie grabs her opponent and performs four suplexes in alternating directions. She then tosses the opponent into the air, jumps to catch them, and falls to the ground with a spinning slam.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Chris.gif




    Chris
    The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed.
    Move list (Special moves)
    Name Command Description
    Slide Touch Down Down-right Right P Chris does an underhand palm strike that knocks the opponent back on impact. A duplicate of him slides forward to perform the strike when the move is performed with  HP .
    Scramble Dash Down Down-right Right K Chris dashes at high speed. He dashes straight ahead with  LK  or through the air with  HK . He can pass through his opponent while dashing.
    Glider Stomp Down Down-right Right K in midair Chris zooms downward with a dive kick that knocks his opponent over on impact.
    Direction Change Right Down Down-right P Chris flips through the air. If he passes over his opponent, he grabs the opponent's head. He covers more horizontal distance when the move is performed with  HP .
    Hunting Air Right Down Down-right K Chris spins into the air with a backflip kick. The move knocks the opponent over when it is performed with  LK  and ascends higher when it is performed with  HK .
    Shooting Dancer Thrust Right Down-right Down Down-left Left P Chris dashes forward with an elbow strike, then slides to the ground with a low kick when the move is performed with  LP  or follows up with a punch when the move is performed with  HP .
    Shooting Dancer Step Right Down-right Down Down-left Left K Chris dashes forward with an elbow strike, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.
    Move list (Command normals)
    Name Command Description
    Spinning Array Right+ LP  Chris lunges forward with a punch that spins his body around.
    Reverse Anchor Kick Right+ LK  Chris does a back walkover while kicking, which can hit opponents who are crouch blocking.
    Carry Off Kick Down-right+ LK  Chris slides forward with a sweep kick.
    Move list (Desperation moves)
    Name Command Description
    Chain Slide Touch Down Down-right Right Down Down-right Right P Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.
    Super Desperation move: Chris does a version of the move that hits more times.
    Twister Drive Down Down-left Left Down Down-left Left K Chris jumps into the air with multiple backflip kicks.
    Super Desperation move: Chris performs the move twice in a row, jumping back into the air for more backflip kicks after landing the first time.

    '97 Special Team

    A team of "outlaws" originating from the Fatal Fury series.

    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Ryuji Yamazaki.gif




    Ryuji Yamazaki
    A criminal who fights with one hand in his pocket. It is revealed that he is actually a descendant of the Hakkesshu, but he is immune to the effects of the Riot of the Blood because of his insanity.
    Move list (Special moves)
    Name Command Description
    Sabaki no Aikuchi Right Down Down-right P Yamazaki slides forward and slashes the knife that he conceals in his pocketed hand, knocking his opponent over on impact. He slashes two times when the move is performed with  LP  and four times when the move is performed with  HP .
    Hebi Tsukai Gedan Down Down-left Left  LP  Yamazaki charges his arm. When  LP  is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
    Hebi Tsukai Uwadan Down Down-left Left  HP  Yamazaki charges his arm. When  HP  is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
    Hebi Tsukai Chuudan Down Down-left Left  LK  Yamazaki charges his arm. When  LK  is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
    Bai Gaeshi Kyuushuu Down Down-right Right  LP  Yamazaki swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he can throw a projectile back by pressing Down Down-right Right P again.
    Bai Gaeshi Dan Hassha Down Down-right Right  HP  Yamazaki swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.
    Yakiire Right Down Down-right  LK  Yamazaki steps forward and does a high kick that hits twice and knocks the opponent down. The second hit can hit opponents who are crouch blocking.
    Suna Kake Right Down Down-right  HK  Yamazaki does a high kick that kicks up dust from the ground.
    Sadomazo Left Down-left Down Down-right Right K Yamazaki taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch that knocks the opponent over.
    Badukan Pachiki Right Down-right Down Down-left Left Right P Yamazaki grabs and hits his opponent with an explosive headbutt.
    Move list (Command normals)
    Name Command Description
    Bussashi Right+ LP  Yamazaki punches downward, which hits up to two times and can attack opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Guillotine Down Down-right Right Down Down-right Right P Yamazaki leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
    Super Desperation move: Yamazaki does a version of the where he stomps the opponent repeatedly after dragging them, then kicks them into the air.
    Yondan Drill Driller Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Yamazaki grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
    Super Desperation move: Yamazaki does a version of the move that hits more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Blue Mary.gif




    Blue Mary
    A freelance agent who is hired by Billy Kane, unknowingly working in the service of the criminal boss Geese Howard. She is a love interest of Terry Bogard, and she fights with grappling techniques, with a particular emphasis on flying jointlocks.
    Move list (Special moves)
    Name Command Description
    Spin Fall Down Down-right Right K Mary leaps forward and falls with an axe kick.
    Vertical Arrow Right Down Down-right K Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing Right Down Down-right K again during the move.
    Mary Spider Down Down-right Right P Mary flips over her opponent, then takes them down with a neck hold.
    Straight Slicer Hold Left for 2 seconds, then Right+K Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing Down Down-right Right K during the move.
    Mary Reverse Facelock Down Down-left Left  LK  Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.
    Mary Head Buster Down Down-left Left  HK  Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent while doing this, she catches the attack, rolls backward, and throws the opponent high into the air.
    Back Drop Right Down-right Down Down-left Left Right P (close) Mary grabs her opponent and performs a suplex.
    Move list (Command normals)
    Name Command Description
    Hammer Arc Right+ LP  Mary hops forward while swinging her fists down. The move can hit opponents who are crouch blocking.
    Double Rolling Right+ LK  Mary jumps in the air with a spinning back kick, then does a low crouching kick.
    Climbing Arrow Down-right+ LK  Mary does a donkey kick into the air, which knocks her opponent back on impact.
    Move list (Desperation moves)
    Name Command Description
    Mary Typhoon Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.
    Super Desperation move: Mary does a version of the move that does more damage.
    Mary Splash Rose Down Down-right Right Down-right Down Down-left Left P Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
    Super Desperation move: Mary does a version of the move that hits more times.
    Mary Dynamite Swing Down Down-right Right Down Down-right Right K Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.
    Super Desperation move: Mary does a version of the move where she does two suplexes before swinging the opponent by the neck.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Billy Kane.gif




    Billy Kane
    The right-hand man of Geese Howard, who organizes the team under orders from Geese in order to investigate the power of Orochi.
    Move list (Special moves)
    Name Command Description
    Senpuu Kon  LP  LP  LP  LP  LP  Billy twirls his cudgel in front of him rapidly.
    Shuuten Ren Ha Kon  HP  HP  HP  HP  HP  Billy stabs his cudgel in front of him rapidly.
    Senen Satsu Kon Right Down Down-right P Billy jumps into the air while holding his cudgel out, which knocks down the opponent on impact.
    Sansetsu Kon Chuudan Uchi Left Down-left Down Down-right Right P Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing Down Down-right Right P before it is fully extended.
    Kyoushuu Hishoukon Right Down Down-right K Billy vaults into the air with his cudgel, then drops back to the ground with a kick, which knocks down the opponent on impact.
    Ka Ryuu Tsuigeki Kon Down Down-left Left  LK  Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
    Sui Ryuu Tsuigeki Kon Down Down-left Left  HK  Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
    Move list (Command normals)
    Name Command Description
    Dai Kaiten Geri Right+ LP  Billy hops forward, striking with his cudgel, then spinning with a kick.
    Boukou Tobi Geri Right+ LK  Billy vaults on his cudgel and does a side kick that knocks his opponent over.
    Move list (Desperation moves)
    Name Command Description
    Chou Kaen Senpuukon Down Down-right Right Down-right Down Down-left Left P Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with  HP .
    Super Desperation move: Billy does a version of the move that hits more times.
    Dai Senpuu Down Down-right Right Down Down-right Right P Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.
    Super Desperation move: Billy does a version of the move that hits more times.

    Yagami Team

    A team consisting of Iori Yagami, rival to protagonist Kyo Kusanagi, and two members of the Hakkesshu, Mature and Vice.

    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Iori Yagami.gif




    Iori Yagami
    The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉), and his family crest is the crescent moon, which he wears on the back of his jacket.
    Move list (Special moves)
    Name Command Description
    108 Shiki: Yami Barai Down Down-right Right P Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with  HP .
    127 Shiki: Aoi Hana Down Down-left Left P (up to 3 times) Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.
    100 Shiki: Oniyaki Right Down Down-right P Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    311 Shiki: Sou Kushi Right Down Down-right K Iori hops forward and swipes a flaming hand downward. The move covers more horizontal distance when it is performed with  HK .
    212 Shiki: Kototsuki In Right Down-right Down Down-left Left K Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with  HK .
    Kuzukaze Right Down-right Down Down-left Left Right P (close) Iori grabs and shoves his opponent away.
    Move list (Command normals)
    Name Command Description
    Ge Shiki: Yumebiki HOLD Right LP   LP  Iori claws with an open hand, then swings it back in a fist.
    Ge Shiki: Gou Fu In Shinigami Right+ LK  Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
    Ge Shiki: Yuri Ori Left+ LK  in midair Iori kicks behind him.
    Move list (Desperation moves)
    Name Command Description
    Kin 1211 Shiki: Ya Otome Down Down-right Right Down-right Down Down-left Left P Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.
    Super Desperation move: Iori, under the effects of the Riot of the Blood, grabs and takes down the opponent, then turns around and slashes them repeatedly. He pauses, then pounds the opponent repeatedly with both hands.
    Ura 108 Shiki: Ya Sakazuki Down Down-left Left Down-left Down Down-right Right P Iori throws fiery purple sparks that slide along the ground, exploding in a pillar of purple fire when they reach the opponent or travel about half the width of the screen. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with  HP .
    Super Desperation move: Iori does a version of the move where the sparks slide across the entire width of the screen, exploding into multiple successive pillars along the way.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Mature.gif




    Mature
    A member of the Hakkesshu brotherhood. She fights with her sharp nails.
    Move list (Special moves)
    Name Command Description
    Despair Down Down-right Right P Mature flips forward while slashing the air with her nails, which knocks down her opponent on impact. The move covers more horizontal distance when it is performed with  HP .
    Sacrilege Right Down Down-right P Mature spins diagonally into the air with one hand up and one down. She ascends higher when the move is performed with  HP .
    Death Row Down Down-left Left P (up to 3 times) Mature advances with an upward hand swipe. The motion can be repeated up to three times, in which case she follows up with two lateral swipes, with the last hit knocking the opponent over.
    Metal Massacre Down Down-left Left K Mature runs forward, then does a lateral hand swipe when she is near her opponent. She runs slightly further when the move is performed with  HK .
    Deceaser Left Down-left Down Down-right Right K Mature swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with  HK .
    Ebony Tears Down Down-right Right Down-right Down Down-left Left P Mature slashes her nails in a circle around her, sending a large, arc-shaped projectile flying across the screen. The projectile moves faster when the move is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Crematory Right+ LK  Mature does a front kick.
    Move list (Desperation moves)
    Name Command Description
    Heaven's Gate Down Down-left Left Down-left Down Down-right Right K Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
    Super Desperation move: Mature does a version of the move that does more damage.
    Nocturnal Lights Down Down-right Right Down Down-right Right P Mature advances forward while slashing with her nails, finishing by slashing through the air in a large circle.
    Super Desperation move: Mature does a version of the move that hits more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Vice.gif




    Vice
    A member of the Hakkesshu brotherhood. She fights with her monstrous strength.
    Move list (Special moves)
    Name Command Description
    Mayhem Down Down-left Left P Vice charges forward with a shoulder ram that knocks her opponent into the air.
    Outrage Down Down-left Left K Vice kicks rapidly in front of her. She hops first when the move is performed with  HK .
    Ravenous Down Down-left Left K in midair Vice kicks rapidly in front of her while falling.
    Black End Left Down-left Down Down-right Right P (close) Vice grabs her opponent, lifts them over her head, and slams the opponent into the ground, then tosses them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing Down Down-right Right P when the opponent is tossed into the air.
    Deicide Left Down-left Down Down-right Right K Vice swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with  HK .
    Gore Fest Right Down-right Down Down-left Left Right P (close) Vice grabs her opponent by the head, slides forward while dragging the opponent against the ground, then throws them into the air. She can jumps into the air to catch the opponent and slam them into the ground again (Mithan's Robe) by pressing Down Down-right Right P when the opponent is tossed into the air.
    Move list (Command normals)
    Name Command Description
    Monstrosity Right+ LK  Vice slams her fist downward.
    Move list (Desperation moves)
    Name Command Description
    Negative Gain Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.
    Super Desperation move: Vice does a version of the move where she slams the opponent five times.
    Withering Surface Down Down-right Right Down Down-right Right P (close) Vice grabs her opponent, then lifts them over her head and slams them opponent into the ground multiple times. Then she jumps into the air with them and slams them into the ground again, which causes a pillar of dark energy to explode.
    Super Desperation move: Vice does a version of the move where she tosses the opponent into the air an additional time, then jumps into the air to catch them and slam them into the ground again.

    Masters Team

    A team of masters who trained some of the other fighters in the game.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Heidern.gif




    Heidern
    The commander of the Ikari Warriors, an elite mercenary unit, whose hands can cut like knives.
    Move list (Special moves)
    Name Command Description
    Cross Cutter Hold Left for 2 seconds, then Right+P Heidern slashes the air in front of him with his hands, shooting ahead projectiles in the shape of his slashes. The projectiles move faster when the move is performed with  HP .
    Moon Slasher Hold Down for 2 seconds, then Up+P Heidern slashes the air around him in a circle, which knocks down his opponent on impact.
    Neck Roller Hold Down for 2 seconds, then Up+K Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent's neck and spins his body around.
    Storm Bringer Right Down-right Down Down-left Left P (close) Heidern grabs his opponent and siphons some of their health away (and into his health bar).
    Killing Bringer Right Down-right Down Down-left Left K Heidern holds a defensive posture. If he is attacked while doing this, he grabs his opponent and siphons some of their health away (and into his health bar).
    Move list (Command normals)
    Name Command Description
    Critical Dive Left+ HP / HK  or Right+ HP / HK  in midair (close) Heidern grabs and stomps his opponent to the ground.
    Shooter Narnagel Right+ LK  Heidern turns around with a knee strike that can hit twice.
    Move list (Desperation moves)
    Name Command Description
    Final Bringer Down Down-right Right Down Down-right Right P Heidern flips through the air and tries to land on his opponent's head. If successful, he grabs his opponent and siphons some of their health away (and into his health bar).
    Super Desperation move: Heidern does a version of the move that does more damage.
    Heidern End Down Down-left Left Down-left Down Down-right Right K Heidern dashes forward a short distance and stabs his opponent with his hand. If it connects, his hand explodes while he is grabbing his opponent.
    Super Desperation move: Heidern does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif




    Takuma Sakazaki
    The father of Ryo and Yuri. He is the master and creator of Kyokugen-ryuu.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with  HP .
    Mou Ko Murai Gan Down Down-left Left P Takuma does a straight punch that knocks his opponent into the air.
    Zanransetsu Right Left Right P Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.
    Hien Shippu Kyaku Hold Down-left for 1 second, then Right+K Takuma leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with a spinning back kick when the move is performed with  HK .
    Shou Ran Kyaku Right Down-right Down Down-left Left K Takuma runs to his opponent, grabs them, then hits them with a series of knee strikes. He runs farther when the move is performed with  HK .
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Takuma channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Oniguruma Right+ LP  Takuma swings his arm with a hook punch that knocks the opponent over on impact.
    Kawara Wari Right+ LK  Takuma does an overhead elbow strike that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken.
    Super Desperation move: Takuma does a version of the move that hits more times and ends by launching the Haoh Shoukou Ken three times.
    Shin Kishin Geki Down Down-right Right Down Down-right Right P (close) Takuma performs a hard-hitting hook, cross, and straight punch, sending the opponent flying away.
    Super Desperation move: Takuma does a version of the move that adds a downward punch and an uppercut, launching the opponent high into the air.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Saisyu Kusanagi.gif




    Saisyu Kusanagi
    Kyo's father and leader of the Kusanagi clan.
    Move list (Special moves)
    Name Command Description
    108 Shiki: Yami Barai Down Down-right Right P Saisyu throws fiery red sparks across the ground. The projectile moves faster when the move is performed with  HP .
    702 Shiki: En Jou Down Down-left Left P (up to 2 times) Saisyu swipes a fiery hand upward. The motion can be repeated a second time, in which case he does another upward hand swipe that knocks the opponent over.
    100 Shiki: Oni Yaki Right Down Down-right P Saisyu twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    110 Shiki: Nata Guruma Right Down Down-right K Saisyu launches the opponent into the air with a shoulder lean, then follows them into the air with a turnaround kick. He attacks an additional time with his shoulder while jumping into the air when the move is performed with  HK .
    427 Shiki: Shin Ken Right Down-right Down Down-left Left K Saisyu leaps forward while swinging his fist down, then follows up with a flaming backfist, which knocks the opponent over on impact. He leaps farther when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Ge Shiki: Gou Tsuchi Right+ LP  Saisyu steps forward with a downward fist slam that can hit characters who are crouch blocking.
    Ge Shiki: Zu Tsui Right+ LK  Saisyu jumps with a turnaround kick.
    Move list (Desperation moves)
    Name Command Description
    Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right P Saisyu gathers a ball of fire between his hands, then dashes forward while his arms are spread apart and surrounded by flames.
    Super Desperation move: Saisyu does a version of the move that hits more times.
    1207 Shiki: To Bou Gai Down Down-right Right Down Down-right Right P Saisyu steps forward with a flaming punch and an uppercut, then he causes the ground to explode under the opponent into a pillar of red fire.
    Super Desperation move: Saisyu does a version of the move that ends with a flying uppercut inside the pillar of fire.

    American Sports Team

    An American team consisting of sports players. The team's only other appearance was in The King of Fighters '94.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Heavy-D!.gif




    Heavy-D!
    A former professional boxer who has been banned from normal competition after seriously injuring another fighter. He forms and leads the team.
    Move list (Special moves)
    Name Command Description
    Rolling Soul Diver Down Down-right Right P Heavy-D! slides forward with a jab while a vacuum whirls around his arm like a drill, hitting multiple times. He slides further when the move is performed with  HP .
    After Shadow: If performed after Shadow, Heavy-D! follows up with a second punch with the other hand.
    Ducking Combination Down Down-left Left P (up to 2 times) Heavy-D! slides forward and swings with a hook punch with his following arm. The motion can be repeated a second time, in which case he does another hook with his leading arm. The second punch knocks the opponent over. He slides further when the move is performed with  HP .
    After Shadow: If performed after Shadow, Heavy-D! does a hook punch followed by an uppercut when the motion is performed once. If the motion is repeated a second time, he does a hook punch with each arm, then a Rolling Soul Diver with  LP  or an uppercut with  HP .
    Blast Upper Down Down-right Right K Heavy-D! swings his arm into the air, knocking a spray of dirt off the ground, which knocks the opponent over on impact. He steps forward slightly when the move is performed with  HK .
    After Shadow: If performed after Shadow, Heavy-D! quickly knocks another spray of dirt off the ground with his other arm.
    Soul Flower Down Down-left Left K Heavy-D! punches the ground, causing a burst of energy to surround him, which knocks the opponent into the air on impact.
    After Shadow: If performed after Shadow, two bursts of energy explode from the ground after Heavy-D! punches it.
    Dancing Beat Right Down Down-right P (close) Heavy-D! does a combo of five quick punches that knocks his opponent over.
    After Shadow: If performed after Shadow, Heavy-D! does a six-punch combo instead.
    Shadow Down Down P Heavy-D! shadowboxes, which empowers his next special move.
    Move list (Command normals)
    Name Command Description
    Rock Crush Right+ LP  Heavy-D! punches downward, which can attack opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    D.Magnum Down Down-right Right Down Down-right Right P Heavy-D! does a straight punch that shoots an explosive blast across the screen.
    Super Desperation move: Heavy-D! does a version of the move that does more damage.
    D.Crazy Down Down-left Left Down-left Down Down-right Right P Heavy-D! hits his opponent with a barrage of punches, ending with an uppercut that launches the opponent into the air.
    Super Desperation move: Heavy-D! does a version of the move that hits more times and continues to pummel the opponent as they land.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Lucky Glauber.gif




    Lucky Glauber
    A karate champion and former professional basketball player.
    Move list (Special moves)
    Name Command Description
    Death Bound Down Down-right Right P Lucky catches a basketball from off-screen, then bounces it off the ground at an angle. It bounces at a lower angle when the move is performed with  HP .
    Lucky Vision Down Down-right Right K Lucky runs forward at high speed. He can be hit while doing this but can pass through opponents. He runs farther when the move is performed with  HK .
    Death Dunk Down Down-left Left P Lucky jumps in the air, then dunks a basketball downward. If the basketball hits the ground, it bounces off at an angle. He jumps higher and dunks the ball further when the move is performed with  HP .
    Cyclone Break Down Down-left Left K Lucky leaps through the air while kicking in a circle. The move covers more horizontal distance when it is performed with  HK .
    Death Heel Right Down Down-right K Lucky jumps into the air with a knee strike that knocks the opponent into the air, then does an axe kick. He jumps higher when the move is performed with  HK .
    Death Shoot Down Down P or K Lucky jumps into the air and catches a basketball from off-screen, then shoots it into the air. The basketball drops back down it in front of him with  LP , a third of the screen in front of him with  LK , two thirds of the screen in front of him with  HP , or across the screen with  HK .
    Move list (Command normals)
    Name Command Description
    Dunk Drop Down+ LP  in midair Lucky drops his hands down like dunking a basketball, which knocks down his opponent on impact.
    Lucky Kick Down+ LK  Lucky kicks high into the air.
    Move list (Desperation moves)
    Name Command Description
    Hell Bound Down Down-right Right Down Down-right Right P Lucky touches the ground, causing a pillar of energy to explode from it.
    Super Desperation move: Lucky touches the ground, causing three bursts of energy to shoot out from it at a slight diagonal angle.
    Lucky Driver Down Down-right Right Down Down-right Right K Lucky pounces forward, then propels himself into the air with a split-leg kick.
    Super Desperation move: Lucky does a version of the move that hits more times and finishes with a basketball falling on the opponent for a final hit.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Brian Battler.gif




    Brian Battler
    An American football player who loves tackling opponents.
    Move list (Special moves)
    Name Command Description
    Brian Tornado Left Down-left Down Down-right Right P Brian flies forward through the air while spinning like a corkscrew, which knocks the opponent over on impact. He flies farther when the move is performed with  HP .
    Hyper Tackle Left Down-left Down Down-right Right K Brian dashes forward with a shoulder tackle that knocks the opponent over. He dashes further when the move is performed with  HK .
    Rocket Tackle Right Down Down-right K Brian jumps diagonally into the air with a shoulder tackle. He jumps higher when the move is performed with  HK .
    Screw Body Press Down Down-right Right P in midair Brian spins in the air with his body parallel to the ground.
    Brian Hammer Down Down-left Left P Brian holds his hands in the air, then swings them down with a double axe-handle punch that knocks down his opponent on impact. After the first swing, he can swing his hands back into the air (Double Hammer) with Down Down-left Left P, then finish with a DDT with Down Down-left Left P. Or he can follow up with a powerbomb (Tiger Driver) with Left Down-left Down Down-right Right P, then finish with a second powerbomb (Samurai Bomb) with Down Down P or a shoulder backbreaker with Down Down Down P.
    Move list (Command normals)
    Name Command Description
    Buster Tomahawk Down+ HP  in midair Brian punches downward.
    Move list (Desperation moves)
    Name Command Description
    American Supernova Down Down-right Right Down Down-right Right P Brian jumps diagonally into the air to catch an airborne opponent. If it connects, he brings them down for a shoulder backbreaker, a piledriver, and finally a jumping powerbomb.
    Super Desperation move: Brian does a version of the move where he does two shoulder backbreakers and three piledrivers.
    Big Bang Tackle Down Down-right Right Down Down-right Right K Brian dashes back and forth three times with a shoulder tackle that launches his opponent into the air each time.
    Super Desperation move: Brian does a version of the move where he glows with power and does more damage.

    Single-Entry Fighters

    These characters are not members of any team.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Shingo Yabuki.gif




    Shingo Yabuki
    Kyo Kusanagi's biggest fan, who has imitated his style of dress and his fighting moves. Though he cannot control fire like Kyo can and often messes up or forgets moves (and must consult his notepad), he is good-natured and indefatigable. His moves uniquely have a chance of landing a "Critical Hit" that does extra damage. He can be fought as a secret challenger before the sub-boss team if certain conditions are fulfilled.
    Move list (Special moves)
    Name Command Description
    114 Shiki: Aragami Mikansei Down Down-right Right  LP  Shingo lunges forward with a hook punch using his following arm.
    115 Shiki: Dokugami Mikansei Down Down-right Right  HP  Shingo turns around with a hook punch using his leading arm that knocks the opponent over.
    100 Shiki: Oni Yaki Mikansei Right Down Down-right P Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    101 Shiki: Oboro Guruma Mikansei Down Down-left Left K Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with  HK , he follows up with two additional kicks.
    Hiji Otoshi Down Down-left Left P Shingo hits downward with a standing elbow drop that knocks down his opponent on impact.
    Shingo Kick Left Down-left Down Down-right Right K Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
    Shingo Kinsei Ore Shiki: Nie Togi Right Down Down-right K Shingo turns around with two elbow strikes, then jumps into the air with a back attack.
    Move list (Command normals)
    Name Command Description
    Ge Shiki: Gou Fu Nage Fukanzen Right+ LK  Shingo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Burning Shingo Down Down-left Left Down-left Down Down-right Right P Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back.
    Super Desperation move: Shingo does a version of the move that hits more times.
    Ge Shiki: Kake Hou Rin Down Down-right Right Down Down-right Right P Shingo steps forward with a shoulder ram that knocks his opponent back.
    Super Desperation move: Shingo does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Rugal Bernstein.gif




    Rugal Bernstein
    A merciless crime lord who turns fallen fighters into statues for his trophy collection.
    Move list (Special moves)
    Name Command Description
    Reppu Ken Down Down-right Right P Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with  HP .
    Kaiser Wave Right Left Down-left Down Down-right Right P Rugal holds his hands back, then throws a tall fireball across the screen that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Genocide Cutter Right Down Down-right K Rugal jumps in the air with a crescent kick, which knocks his opponent over on impact. He jumps higher when the move is performed with  HK .
    Dark Barrier Down Down-right Right K Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.
    God Press Right Down-right Down Down-left Left P Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when the move is performed with  HP .
    Move list (Command normals)
    Name Command Description
    Double Tomahawk Right+ LK  Rugal does a shin kick, then an overhead kick that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Gigatech Pressure Down Down-right Right Down-right Down Down-left Left P Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
    Super Desperation move: Rugal does a version of the move where he finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode.
    Dead End Screamer Down Down-right Right Down Down-right Right K Rugal jumps in the air and stomps on his opponent's head, knocking them down, then he spins on top of the opponent.
    Super Desperation move: Rugal does a version of the move that hits more times.

    Bosses

    Omega Rugal can be selected by holding  START  when selecting Rugal in any mode.

    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Omega Rugal.gif




    Omega Rugal
    A version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game.
    Move list (Special moves)
    Name Command Description
    Gravity Smash Down Down-right Right P Rugal surrounds himself in an electric sphere, then throws it straight ahead. This move knocks down the opponent on impact. The projectile moves faster when the move is performed with  HP . Rugal throws the electric sphere diagonally downwards when the move is performed in midair.
    Dark Genocide Right Down Down-right K Rugal jumps in the air with a crescent kick that knocks his opponent into the air, then kicks with his other leg while in the air. He jumps higher when the move is performed with  HK .
    Dark Barrier Down Down-right Right K Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.
    Vanishing Rush Right Down-right Down Down-left Left P Rugal dashes so quickly that he disappears, reappearing on the other side of the screen, with the opponent taking damage from unseen attacks as he passes through.
    Move list (Command normals)
    Name Command Description
    Double Tomahawk Right+ LK  Rugal does a shin kick, then an overhead kick that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Gigatech Pressure Down Down-right Right Down-right Down Down-left Left P Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
    Super Desperation move: Rugal does a version of the move where he finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode.
    Destruction Omega Down Down-right Right Down Down-right Right K (close) Rugal grabs and pummels his opponent with a series of strikes, ending with a jumping crescent kick.
    Super Desperation move: Rugal does a version of the move that hits more times.
    Rugal Execution Down Down-right Right Down Down-right Right P Rugal rushes at his opponent as his hand glows with green energy. If it connects, he grabs and lifts the opponent into the air and siphons health from them.
    Super Desperation move: Rugal does a version of the move that does more damage.

    Hidden

    The alternate versions of the following characters can be selected by holding  START  when selecting their normal forms in any mode.

    Awakened Orochi Team
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Orochi Yashiro.gif




    Orochi Yashiro
    The true form of Yashiro. He was designed to be a darker counterpart to Goro Daimon and fights with a similar grappling style.
    Move list (Special moves)
    Name Command Description
    Musebu Daichi Left Down-left Down Down-right Right K Yashiro runs forward and grabs his opponent, then flips backward through the air with a slam. He runs further when the move is performed with  HK .
    Kujiku Daichi Down Down-left Left P Yashiro leaps through the air with a grab, then does a handstand on the opponent's head and rolls over to the other side of the opponent. He leaps farther when the move is performed with  HP .
    Odoru Daichi Left Down-left Down Down-right Right P (close) Yashiro does a handstand on top of his opponent, then rolls over and smashes the opponent's neck on his back. He then jumps into the air with the opponent and slams them into the ground with a windmill motion.
    Niragu Daichi Right Down-right Down Down-left Left Right P (close) Yashiro lifts his opponent up by the neck, then slams them back and forth on the ground. He then jumps into the air with the opponent and slams them into the ground.
    Move list (Command normals)
    Name Command Description
    Saku Right+ LP  Yashiro smashes his fist down to the ground, which knocks down the opponent on impact and can hit opponents who are crouch blocking.
    Bu Right+ LK  Yashiro does a side kick.
    Move list (Desperation moves)
    Name Command Description
    Ankoku Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Yashiro lifts his opponent up by the neck, then drops and kicks them. He then picks them up by the neck and slams them back and forth on the ground, ending by tossing them into the air.
    Super Desperation move: Yashiro does a version of the move where he slams the opponent more times. After he throws the opponent, a pillar of dark energy explodes from the ground before they land.
    Araburu Daichi Down Down-right Right Down Down-right Right K Yashiro leaps forward and tries to grab his opponent's head. If successful, he rolls over to the other side of the opponent, then grabs them by the neck, jumps into the air, and slams them into the ground, then jumps higher into the air and throws them into the ground again, following up with a ground smash.
    Super Desperation move: Yashiro does a version of the move where he slams the opponent more times before jumping.
    Hoeru Daichi Down Down-right Right Down Down-right Right P (close) Yashiro hits with a powerful blast of energy from his palm that sends the opponent flying back. Holding P charges the blast to do more damage.
    Super Desperation move: Yashiro does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Orochi Shermie.gif




    Orochi Shermie
    The true form of Shermie. She is meant to be a darker counterpart to Benimaru Nikaido and possesses similar electrokinetic abilities.
    Move list (Special moves)
    Name Command Description
    Mugetsu no Raiun Left Down-left Down Down-right Right P or K Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with  LP  being closest to Shermie,  LK  being halfway across the screen,  HP  being three-quarters across the screen, and  HK  being completely across the screen.
    Yatanagi no Muchi Down Down-left Left P Shermie slashes the air in front of her, causing a wave of lightning to travel from her. This move knocks down the opponent on impact. The projectile travels further when the move is performed with  HP .
    Shajitsu no Odori Down Down-left Left K Shermie does a lightning-infused axle spin through the air. She jumps slightly farther when the move is performed with  HK .
    Raijin no Tsue Down Down-right Right K in midair Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick.
    Move list (Command normals)
    Name Command Description
    Kourai Right+ LK  Shermie does a front walkover while kicking, which can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Ankoku Raikou Ken Down Down-right Right Down Down-right Right P Shermie pulls her fist back to charge it, then jabs in front of her with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
    Super Desperation move: Shermie does a version of the move that hits more times.
    Shukumei, Genei, Shinshi Down Down-left Left Down-left Down Down-right Right K Shermie shoots her body forward with an axle spin kick while her body courses with electricity.
    Super Desperation move: Shermie does a version of the move that hits more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Orochi Chris.gif




    Orochi Chris
    The true form of Chris. He was designed to be a darker counterpart to Kyo Kusanagi and can control fire like him.
    Move list (Special moves)
    Name Command Description
    Taiyou o Iru Honoo Down Down-right Right P Chris lunges forward and swings his clasped hands, which causes purple explosions to ripple through the air in front of him. The projectiles travel further when the move is performed with  HP .
    Kagami o Hofuru Honoo Down Down-left Left P Chris leaps forward while slashing his hand downward as it burns with purple fire, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
    Tsuki o Tsumu Honoo Right Down Down-right P Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He twirls an additional time on the ground and ascends higher when the move is performed with  HP .
    Shishi o Kamu Honoo Left Down-left Down Down-right Right K (close) Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a high kick that knocks the opponent away. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.
    Move list (Command normals)
    Name Command Description
    Muyou no Ono Right+ LP  Chris lunges forward with a punch that spins his body around.
    Jukei no Oni Right+ LK  Chris does a back walkover while kicking, which can hit opponents who are crouch blocking.
    Setsudan no Koto Down-right+ LK  Chris slides forward with a sweep kick.
    Move list (Desperation moves)
    Name Command Description
    Ankoku Orochi Nagi Down Down-left Left Down-left Down Down-right Right P Chris holds a finger into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
    Super Desperation move: Chris does a version of the move that hits more times.
    Daichi o Harau Gouka Down Down-right Right Down Down-right Right P Chris dashes forward while shielded by a barrier of purple fire, then jumps away in a roll.
    Super Desperation move: Chris does a version of the move where he dashes three times (in alternating directions) instead of only once.
    EX Characters
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Kyo Kusanagi.gif




    EX Kyo Kusanagi
    A version of Kyo using his moveset from The King of Fighters '95.
    Move list (Special moves)
    Name Command Description
    108 Shiki: Yami Barai Down Down-right Right P Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with  HP .
    100 Shiki: Oni Yaki Right Down Down-right P Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    101 Shiki: Oboro Guruma Left Down Down-left K Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with  LK  and three times when the move is performed with  HK .
    75 Shiki: Kai Down Down-right Right K Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with  HK .
    202 Shiki: Koto Tsuki You Right Down-right Down Down-left Left K Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Ge Shiki: Naraku Otoshi Down+ HP  in midair Kyo clasps his hands together and swings them down like a hammer.
    Ge Shiki: Gou Fu You Right+ LK  Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
    88 Shiki Down-right+ HK  Kyo kicks twice while crouched. The second hit trips the opponent.
    Move list (Desperation moves)
    Name Command Description
    Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right P Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
    Super Desperation move: Kyo does a version of the move that hits more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Terry Bogard.gif




    EX Terry Bogard
    A version of Terry using his moveset from Real Bout Fatal Fury 2.
    Move list (Special moves)
    Name Command Description
    Burn Knuckle Down Down-left Left P Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
    Power Wave Down Down-right Right P Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with  HP .
    Fire Kick Left Down-left Down Down-right Right K Terry slides along the ground. If it connects, he stands and does a reverse hook kick that launches his opponent into the air.
    Rising Tackle Hold Down for 2 seconds, then Up+P Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with the move is performed with  HP .
    Crack Shoot Down Down-left Left Up-left K Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Back Knuckle Right+ LP  Terry steps forward with a backfist.
    Rising Upper Down-right+ HP  Terry does an uppercut.
    Move list (Desperation moves)
    Name Command Description
    Power Geyser Down Down-left Left Down-left Down Down-right Right P Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
    Super Desperation move: Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Andy Bogard.gif




    EX Andy Bogard
    A version of Andy using his moveset from Real Bout Fatal Fury 2.
    Move list (Special moves)
    Name Command Description
    Hishou Ken Down Down-left Left P Andy throws a long-ranged burst of ki energy from his hand. The projectile moves faster when the move is performed with  HP .
    Shouryuu Dan Right Down Down-right P Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with  HP .
    Zan'ei Ken Hold Down-left for 1 second, then Right+P Andy charges forward while ramming with his shoulder and knee. If the player presses Down Down-right Right P during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.
    Kuuhaa Dan Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Jou Agito Right+ LK  Andy crouches and stands on a hand, then rolls forward with a kick that can hit opponents who are crouch blocking.
    Age Omote Down-right+ LP  Andy thrusts upward with a palm, hitting up to two times.
    Move list (Desperation moves)
    Name Command Description
    Chou Reppa Dan Down Down-left Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
    Super Desperation move: Andy does a version of the move that hits more times.
    Dan Da Dan Down Down-right Right Down Down-right Right P Andy charges forward with a uppercut, then throws a straight punch that explodes with concentrated energy.
    Super Desperation move: Andy does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Joe Higashi.gif




    EX Joe Higashi
    A version of Joe using his moveset from The King of Fighters '94.
    Move list (Special moves)
    Name Command Description
    Hurricane Upper Left Down-left Down Down-right Right P Joe punches into the air, generating a cyclone that moves across the ground. The projectile moves faster when the move is performed with  HP .
    Baku Retsu Ken PPPPP Joe punches rapidly in a cone shape in front of him. He can follow up with a standing uppercut that knocks his opponent over by pressing Down Down-right Right  LP  or a jumping uppercut by pressing Down Down-right Right  HP  during the move.
    Slash Kick Left Down-left Down Down-right Right K Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with  HK .
    Tiger Kick Right Down Down-right K Joe rises diagonally upward with a knee strike that knocks his opponent over. He ascends higher when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Slide Kick Down-right+ LK  Joe slides forward with a sweep kick.
    Low Kick Right+ LK  Joe does a low roundhouse kick.
    Move list (Desperation moves)
    Name Command Description
    Screw Upper Down Down-right Right Down Down-right Right P Joe punches into the air, generating a tall cyclone that covers the full height of the screen.
    Super Desperation move: Joe does a version of the move that hits more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif




    EX Ryo Sakazaki
    A version of Ryo using his moveset from The King of Fighters '94.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Ryo hurls a fireball from his palm. The projectile moves faster when the move is performed with  HP . Ryo throws the fireball diagonally downwards when the move is performed in midair.
    Kohou Right Down Down-right P Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
    Zanransetsu Right Left Right P Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.
    Hien Shippu Kyaku Right Down-right Down Down-left Left K Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Hyouchuu Wari Right+ LP  Ryo draws his hand back, then steps forward with an hand chop that can hit opponents who are crouch blocking.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Super Desperation move: Ryo does a version of the move that hits more times.
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
    Super Desperation move: Robert does a version of the move that hits more times, and he performs an additional Kohou.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Robert Garcia.gif




    EX Robert Garcia
    A version of Robert using his moveset from The King of Fighters '94.
    Move list (Special moves)
    Name Command Description
    Ryuu Geki Ken Down Down-right Right P Robert hurls a fireball from his palm. The projectile moves faster when the move is performed with  HP .
    Ryuu Ga Right Down Down-right P Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with  HP .
    Gen'ei Kyaku Right Left Right K Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.
    Ryuujin Kyaku Down Down-left Left K in midair Robert dive kicks diagonally downwards, which knocks his opponent over on impact. He travels a longer distance when the move is performed with  HK .
    Hien Shippu Kyaku Right Down-right Down Down-left Left K Robert leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with  HK .
    Move list (Command normals)
    Name Command Description
    Kou Ryuu Go Kya Geri Right+ LP  Robert jumps in the air with a spinning back kick.
    Ryuu Han Shuu Right+ LK  Robert does a high side kick.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Super Desperation move: Robert does a version of the move that hits more times.
    Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.
    Super Desperation move: Robert does a version of the move that hits more times, and he performs an additional Ryuu Ga.
    King of Fighters 98 DC, Characters.png
    King of Fighters 98 DC, Sprites, Yuri Sakazaki.gif




    EX Yuri Sakazaki
    A version of Yuri using her moveset from The King of Fighters '94.
    Move list (Special moves)
    Name Command Description
    Ko Ou Ken Down Down-right Right P Yuri hurls a fireball from her palm. The projectile moves faster when the move is performed with  HP .
    Rai'oh Ken Down Down-right Right K Yuri jumps into the air and throws a fireball diagonally downwards. She jumps higher when the move is performed with  HK .
    Sai Ha Down Down-left Left P Yuri holds her hands out and shields herself in a circle of ki. It knocks back opponents that touch it and also dissipates projectiles.
    Hyaku Retsu Binta Right Down-right Down Down-left Left  HP  Yuri rushes forward and grabs her opponent, then slaps them repeatedly.
    Move list (Command normals)
    Name Command Description
    Tsubame Otoshi Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Yuri grabs and slams her opponent to the ground.
    En Yoku Right+ LK  Yuri throws herself forward while striking with her rear.
    Move list (Desperation moves)
    Name Command Description
    Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Yuri channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
    Super Desperation move: Yuri does a version of the move that hits more times.
    Hien Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left K Yuri dashes forward, then runs up her opponent with a series of stomps.
    Super Desperation move: Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.
    Mekki Zan Kuu Ga Down Down-right Right Down Down-right Right P Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact.
    Super Desperation move: Yuri does a version of the move that does more damage.
    King of Fighters 98 DC, Characters.png
    King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif




    EX Mai Shiranui
    A version of Mai using her moveset from Real Bout Fatal Fury 2.
    Move list (Special moves)
    Name Command Description
    Ka Chou Sen Down Down-right Right P Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with  HP .
    Ryuu En Bu Down Down-left Left P Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with  HP .
    Hissatsu Shinobi Bachi Left Down-left Down Down-right Right K Mai performs a cartwheel, then drops to the ground with an elbow strike, which knocks her opponent over on impact. The move travels more distance when it is performed with  HK .
    Sayo Chidori Down Down-left Left K Mai swipes her folding fan downward in a large circle around her.
    Move list (Command normals)
    Name Command Description
    Sankaku Tobi Up-right when jumping onto the edge of the screen Mai can jump off the edges of the screen.
    Yume Zakura Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Mai grabs and stomps her opponent to the ground.
    Daiwa Fuusha Otoshi Down+ LP  in midair Mai clasps her hands together and swings them down like a hammer.
    Kuro Tsubame no Mai Right+ LK  Mai hops forward with a step kick that can hit opponents who are crouch blocking.
    Benitsuru no Mai Down-right+ LK  Mai slides forward with a low kick, then rolls back with a high kick.
    Move list (Desperation moves)
    Name Command Description
    Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right K Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
    Super Desperation move: Mai does a version of the move that hits more times.
    Hana Arashi Down Down-right Right Down Down-right Right P Mai dashes forward a short distance, then twirls into the air while swinging her fans around her.
    Super Desperation move: Mai does a version of the move that hits more times.
    King of Fighters 98 DC, Characters.png
    King of Fighters 97 Saturn, Sprites, Billy Kane.gif




    EX Billy Kane
    A version of Billy using his moveset from Real Bout Fatal Fury 2.
    Move list (Special moves)
    Name Command Description
    Senpuu Kon  LP  LP  LP  LP  LP  Billy twirls his cudgel in front of him rapidly.
    Shuuten Ren Ha Kon  HP  HP  HP  HP  HP  Billy stabs his cudgel in front of him rapidly.
    Senen Satsu Kon Right Down Down-right P Billy jumps into the air while holding his cudgel out, which knocks down the opponent on impact.
    Sansetsu Kon Chuudan Uchi Left Down-left Down Down-right Right P Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing Down Down-right Right P before it is fully extended.
    Suzume Otoshi Down Down-left Left P Billy whips his cudgel diagonally upward, and it expands into the air.
    Kyoushuu Hishoukon Right Down Down-right K Billy vaults into the air with his cudgel, then drops back to the ground with a kick, which knocks down the opponent on impact.
    Move list (Command normals)
    Name Command Description
    Dai Kaiten Geri Right+ LP  Billy hops forward, striking with his cudgel, then spinning with a kick.
    Boukou Tobi Geri Right+ LK  Billy vaults on his cudgel and does a side kick that knocks his opponent over.
    Move list (Desperation moves)
    Name Command Description
    Chou Kaen Senpuukon Down Down-right Right Down-right Down Down-left Left P Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with  HP .
    Super Desperation move: Billy does a version of the move that hits more times.
    Salamander Stream Down Down-right Right Down Down-right Right P Billy spins his cudgel around him in circles while it is on fire, then strikes the ground with it, causing a burst of flame to erupt.
    Super Desperation move: Billy does a version of the move that hits more times.

    Special Edit Teams

    Special Edit Teams are hidden teams that have special ending artwork, which the player can form by selecting certain characters.

    Team Characters
    Three Sacred Treasures Team Kyo Kusanagi Iori Yagami Chizuru Kagura
    Shingo Team Kyo Kusanagi Iori Yagami Shingo Yabuki
    Rugal Team Rugal Bernstein Mature Vice
    SNK Heroes Team Kyo Kusanagi Terry Bogard Ryo Sakazaki
    No. 2 Team Benimaru Nikaido Andy Bogard Robert Garcia
    No. 3 Team Goro Daimon Joe Higashi Yuri Sakazaki
    Baseball Team Ralf Jones Blue Mary Lucky Glauber
    Father Team Saisyu Kusanagi Takuma Sakazaki Kim Kaphwan
    Rapid Punch Team Billy Kane Chang Koehan Joe Higashi
    Severely Burned Team Kyo Kusanagi Saisyu Kusanagi Orochi Chris
    Sakazaki Family Team Ryo Sakazaki Yuri Sakazaki Takuma Sakazaki
    Teen Team Shingo Yabuki Sie Kensou Chris
    Orochi Ladies Team Shermie Mature Vice
    Orochi Men Team Yashiro Nanakase Chris Ryuji Yamazaki
    Kusanagi Style Team Kyo Kusanagi Saisyu Kusanagi Shingo Yabuki
    Comedy Team Robert Garcia Sie Kensou Choi Bounge
    Cute Team Choi Bounge Chin Gentsai Chang Koehan
    Cap Team Terry Bogard Lucky Glauber Clark Still
    Other Hero Team Benimaru Nikaido Goro Daimon Shingo Yabuki
    Other Ikari Team Leona Ralf Jones Heidern
    Other Heroines Team Athena Asamiya Mai Shiranui Yuri Sakazaki
    Destructors Team Ralf Jones Brian Battler Chang Koehan
    April 8th Birthday Team King Mature Shingo Yabuki

    Stages

    The stages are the same as in King of Fighters '98 but modeled in 3D for the Dreamcast version. Several stages have variants for the second or third rounds. In the arcade modes, the stages for the first five teams are chosen randomly, but the sub-boss teams have their own associated stages: USA Yard for the Yagami Team, Japan Temple for the Masters Team, and USA Wharf for the American Sports Team. The final boss, Omega Rugal, is fought in the Sunken Ship stage.

    An option to manually select the stage in the versus and practice modes can be enabled in the options. Holding  START  while selecting Japan Street, China, Spain, or USA Wharf selects the variant for the second round.

    King of Fighters Dream Match 1999 DC, Stages, Japan Street.png

    Japan Street
    King of Fighters Dream Match 1999 DC, Stages, Japan Street.png

    King of Fighters Dream Match 1999 DC, Stages, Japan Street 2.png

    Japan Street 2
    King of Fighters Dream Match 1999 DC, Stages, Japan Street 2.png

    King of Fighters Dream Match 1999 DC, Stages, Middle East.png

    Middle East
    King of Fighters Dream Match 1999 DC, Stages, Middle East.png

    King of Fighters Dream Match 1999 DC, Stages, Korea.png

    Korea
    King of Fighters Dream Match 1999 DC, Stages, Korea.png

    King of Fighters Dream Match 1999 DC, Stages, China.png

    China
    King of Fighters Dream Match 1999 DC, Stages, China.png

    King of Fighters Dream Match 1999 DC, Stages, China 2.png

    China 2
    King of Fighters Dream Match 1999 DC, Stages, China 2.png

    King of Fighters Dream Match 1999 DC, Stages, Spain.png

    Spain
    King of Fighters Dream Match 1999 DC, Stages, Spain.png

    King of Fighters Dream Match 1999 DC, Stages, Spain 2.png

    Spain 2
    King of Fighters Dream Match 1999 DC, Stages, Spain 2.png

    King of Fighters Dream Match 1999 DC, Stages, USA Yard.png

    USA Yard
    King of Fighters Dream Match 1999 DC, Stages, USA Yard.png

    King of Fighters Dream Match 1999 DC, Stages, Japan Temple.png

    Japan Temple
    King of Fighters Dream Match 1999 DC, Stages, Japan Temple.png

    King of Fighters Dream Match 1999 DC, Stages, USA Wharf.png

    USA Wharf
    King of Fighters Dream Match 1999 DC, Stages, USA Wharf.png

    King of Fighters Dream Match 1999 DC, Stages, USA Wharf 2.png

    USA Wharf 2
    King of Fighters Dream Match 1999 DC, Stages, USA Wharf 2.png

    King of Fighters Dream Match 1999 DC, Stages, Sunken Ship.png

    Sunken Ship
    King of Fighters Dream Match 1999 DC, Stages, Sunken Ship.png

    History

    The game was once set to be a launch title for the Dreamcast in the US[7], but was delayed at the last minute, arriving in late October.

    Sequels and re-releases

    The popularity of King of Fighters '98 led it to receive two further revisions. The first was The King of Fighters '98: Ultimate Match for the Taito Type X arcade board in 2008 (and ported to the PlayStation 2 and Xbox 360 shortly thereafter). It completes the roster with the characters omitted from the earlier versions, plus more EX characters, and it adds a third fighting style, Ultimate. A third updated version titled The King of Fighters '98: Ultimate Match Final Edition was released to arcades in 2011 in Japan and on Steam in 2014. It is a version of Ultimate Match with some balance changes.

    The game was followed by The King of Fighters: Evolution, which is based off the Neo Geo arcade version of The King of Fighters '99, leading to some name confusion among the entries.

    Production credits

    Cast
    • Kyo: Masahiro Nonaka
    • Daimon/Ryo: Masaki Usui
    • Benimaru/Ralf/Choi: Monster Maetsuka
    • Terry/Kim: Satoshi Hashimoto
    • Andy: Keiichi Nanba
    • Joe: Nobuyuki Hiyama
    • Robert: Koichi Mantarou
    • Yuri: Kaori Horie
    • Leona/Vice: Masae Yumi
    • Clark: Yoshinori Shima
    • Athena: Haruna Ikezawa
    • Kensou/Brian: Eiji Yano
    • Chin/Heavy D!: Tosikazu Nisimura
    • Chizuru: Akiko Saitou
    • Lucky: Key Inage
    • Mai: Akoya Sogi
    • Chang: Hiroyuki Arita
    • Yashiro: Makoto Awane
    • Shermie: Hazuki Nishikawa
    • Chris: Rio Ogata
    • Yamazaki: Kouji Ishii
    • Billy: Atsushi Yamanishi
    • Rugal/Heidern: Toshimitsu Arai
    • Takuma: Eiji Tsuda
    • Saisyu: Keiichirou Sakaki
    • King/Mary/Announce: Harumi Ikoma
    • Mature: Hiroko Tsuji
    • Shingo: Takehito Koyasu
    • Iori: Kunihiko Yasui
    Staff
    • Producer: T.Nishiyama
    • Chief Director: Toyochan, Go-1 Ridingmonkey, Vivide-Vavide-Bu., K.Nagahima, Strass (Woo)
    • Design Director: Akihiro Yamada, Rabbit Maeda, Satoshi Yoshioka, Starfreet
    • 3D Stage Designer: Yuji Wada, Se-Zi, Seri, Katakura, Masaya Kobayashi, A・K・A, Akira Mizuki, Iori, Miyakoda-TK., Atsushi Ota, Nobuyuki Yanai, Kyo_K., Mikiko Nagao, Asa-ko, Ume-Shirou
    • 2D・3D Fix Designer: SP:Kane, R_Mo, Buchi, Nanako
    • Program Director: Yukihiro Deguchi, Ryo Nasu
    • Program: Urz_9th, Mambo, Mue, Maki, Takashi Nakano, Yuji Niida, Yoshiyuki Tanaka, Jeno, Babi
    • Sound: Ackey, Marimo, Yassun, Koujirou, Hori_Hori
    • Animation Staff: Kenichi Kasai, Kohji Watanabe, Hideki Hasimoto, Yosinobu Andoh, Kenji Kuroyanagi, Yosiki Mizuno, Ryohtaroh Akao, Sinya Uchida, Satosi Sisido, Tsutomu Sibuya, Akira Nakamura, Shoichi Sunahara, Buyu, Tokyo Animation Center, Chiho Nakamura, Tokyo Kids, Studio Cats, Sinichi Tanimura, Kuniharu Arai, Hiroaki Satoh, Yuko Yano, Akiko Isigami, Tomokazu Tokoro, Kohjiro Hayasi, Hiroo Yosioka, Mitsuhiro Karato, Naoki Kitamura, Sachiko Sakave "Ooz", Kohji Kajita, Masashi Tsukino, Yaoki Tokashiki, Sigemasa Oda, Animation Production Cooperation Digimation
    • Special Thanks: Dai Yaman, Markey T., Mtaka, J.Kasahara, La'C++
    Original Staff
    • Chief Director: Toyohisa Tanabe
    • Sub Director: Haruo Tomita, Honey-Bunny-Kaju, Tak.Yamashita, Hiroto Namada, T.Hosokawa, K."Yanya"Hikida, Tomonori Kamio
    • System Editor: K.Nagashima
    • Front Chief: Blaster-Lu
    • Front Designer:
      • Kyo: Akiko Yukawa
      • Ryo: Mitsuru・Kawasaki, I・no・u・e
      • Benimaru: M・Asakura
      • Robert: Mitsuru・Kawasaki
      • Daimon: S・Yamamoto
      • Yuri: Mina Kawai
      • Terry: S・Yamamoto
      • Leona: Dear Ichi Jerry
      • Andy: C Yamasaki
      • Ralf: Dear Ichi Jerry
      • Joe: Hiroto Kittaka
      • Clark: Dear Ichi Jerry
      • Athena: C Yamasaki
      • Kim: I・no・u・e
      • Kensou: 44Oka
      • Chang: Tahara Ujyu-
      • Chin: 44Oka
      • Choi: 44Oka
      • Chizuru: C Yamasaki
      • Yashiro: Shio Shio Shio
      • Mai: C Yamasaki
      • Shermie: Miho Uematsu
      • King: Miho Uematsu
      • Chris: Hiroto Kittaka
      • Yamazaki: M・Asakura
      • Heavy D!: I・no・u・e
      • Mary: Tahara Ujyu-
      • Lucky: Mitsuru・Kawasaki
      • Billy: Hiroto Kittaka
      • Brian: Mina Kawai
      • Heidern: Dear Ichi Jerry
      • Iori: M・Asakura
      • Takuma: S・Yamamoto
      • Mature/Vice: Shio Shio Shio, Miho Uematsu, Akiko Yukawa
      • Saisyu: Tahara Ujyu-
      • Shingo: Akiko Yukawa
      • Rugal: C Yamasaki
    • Back Chief: Yurika
    • Back Designer:
      • JPN-Street Stage: Manoru
      • USA-Yard Stage: Tohru Nakanishi
      • China Stage: K.W
      • JPN-Temple Stage: Yurika
      • Korea Stage: Tsugumi A
      • USA-Wharf Stage: Tsugumi A
      • Mid-East Stage: Raishi
      • Rugal Stage: Souzi Takamori
      • Spain Stage: M.K
    • Demo Designer: Kalkin, Dandy・Matuisan!, Yokoya・Mamasato
    • Special Effect: Mika Nishida, Aoyama
    • Program: S・Fujinuki, Cyber・Kondo, Souta Ichino
    • Sound: Sha-V, Tate-Norio, Marimo
    • Adjuster: K.Asai, Hataboh de Go!, M-Panic! Plus
    • Bug Checker: Anne, Sanpo, H.Shimmei, R.Tsune, 8097:K.I (Non)
    • Special Thanks: H.Kawano, Y.Inui, Takeshi & Mika, Yanosabi-Ibuki, and All Chupilars, Pe-Pe- Meguron, All SNK Staff
    • Produced by: SNK
    Source:
    In-game credits[8]

    Magazine articles

    Main article: The King of Fighters: Dream Match 1999/Magazine articles.

    Promotional material

    KoF99 DC JP Flyer.pdf

    PDF
    JP flyer
    KoF99 DC JP Flyer.pdf
    Logo-pdf.svg
    Print advert in Electronic Gaming Monthly (US) #125: "December 1999" (1999-11-09)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #1999-13: "1999-13 (1999-04-16)" (1999-04-02)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #1999-20: "1999-20 (1999-06-25)" (1999-06-11)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #1999-24: "1999-24 (1999-08-06)" (1999-07-23)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Famitsu (JP) #555: "1999-08-06" (1999-07-23)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    80 [14]
    Sega Dreamcast
    80
    Based on
    1 review
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR) NTSC-J
    92
    [15]
    Dreamcast Magazine (JP) NTSC-J
    73
    [16]
    Dreamcast Magazine (UK) NTSC-J
    57
    [17]
    Dorimaga (JP) NTSC-J
    85
    [18]
    Dreamzone (FR) NTSC-J
    89
    [19]
    Electronic Gaming Monthly (US) NTSC-U
    68
    [20]
    Entsiklopediya igr dlya Dreamcast (RU)
    79
    [21]
    Famitsu (JP) NTSC-J
    75
    [22]
    GameFan (US) NTSC-J
    74
    [23]
    GamePro (US) NTSC-U
    53
    [24]
    Game Informer (US) NTSC-U
    78
    [25]
    MAN!AC (DE) NTSC-J
    86
    [26]
    Next Generation (US) NTSC-J
    25
    [27]
    neXt Level (DE) NTSC-J
    85
    [28]
    Official Dreamcast Magazine (US) NTSC-U
    70
    [6]
    Sega Magazin (DE) NTSC-J
    85
    [29]
    Sega Dreamcast
    73
    Based on
    16 reviews

    The King of Fighters: Dream Match 1999

    Dreamcast, JP
    KoF99 DC JP Box Back.jpgKoF99 DC JP Box Front.jpg
    Cover
    King Of Fighters Dream Match 1999 DC JP Manual.pdf
    Manual
    Dreamcast, JP (Dorikore)
    KoF99 DC JP Box Front Dorikore.jpg
    Cover
    Dreamcast, US
    KoF99 DC US Box Back.jpgKoF99 DC US Box Front.jpg
    Cover
    KoF99 DC US Manual.pdf
    Manual
    KOFDream MatchDCUSInlay.jpg
    Inlay
    Dreamcast, BR
    KoF99 DC BR Box Back.jpgKoF99 DC BR Box Front.jpg
    Cover
    KoF99 DC BR Disc.jpg
    Disc
    KOF99-DMDCBRManual.pdf
    Manual
    KOF99-DMDCBRInlay.jpg
    Inlay

    Technical information

    Main article: The King of Fighters: Dream Match 1999/Technical information.

    External links

    External links

    References

    1. File:KoF99 DC JP Box Back.jpg
    2. 2.0 2.1 2.2 http://sega.jp/dc/990006/ (Wayback Machine: 2007-12-10 00:21)
    3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
    4. 4.0 4.1 http://sega.jp/dc/001227/ (Wayback Machine: 2014-08-03 11:18)
    5. http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=238 (Wayback Machine: 2002-04-06 05:27)
    6. 6.0 6.1 Official Dreamcast Magazine, "January 2000" (US; 1999-12-05), page 113
    7. Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 17
    8. File:King of Fighters Dream Match 1999 DC credits.pdf
    9. Gamers' Republic, "December 1999" (US; 1999-11-15), page 21
    10. Dreamcast Magazine, "1999-15 (1999-05-07)" (JP; 1999-04-23), page 86
    11. Dreamcast Magazine, "1999-16 (1999-05-14,21)" (JP; 1999-04-30), page 70
    12. Dreamcast Magazine, "1999-21 (1999-07-02)" (JP; 1999-06-18), page 74
    13. Dreamcast Magazine, "1999-22 (1999-07-09,16)" (JP; 1999-06-25), page 66
    14. Computer & Video Games, "January 2000" (UK; 1999-12-15), page 34
    15. Consoles +, "Août 1999" (FR; 1999-0x-xx), page 82
    16. Dreamcast Magazine, "1999-21 (1999-07-02)" (JP; 1999-06-18), page 17
    17. Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 80
    18. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
    19. Dreamzone, "Octobre 1999" (FR; 1999-09-xx), page 84
    20. Electronic Gaming Monthly, "January 2000" (US; 1999-12-07), page 224
    21. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 107
    22. Famitsu, "1999-07-02" (JP; 1999-06-18), page 34
    23. GameFan, "Volume 7, Issue 9: September 1999" (US; 1999-xx-xx), page 20
    24. GamePro, "October 1999" (US; 1999-xx-xx), page 149
    25. Game Informer, "October 1999" (US; 1999-xx-xx), page 82
    26. MAN!AC, "09/99" (DE; 1999-08-04), page 42
    27. Next Generation, "November 1999" (US; 1999-10-19), page 118
    28. neXt Level, "September 1999" (DE; 1999-08-06), page 22
    29. Sega Magazin, "September 1999" (DE; 1999-08-04), page 18


    The King of Fighters: Dream Match 1999

    KoFDreamMatch1999 title.png

    Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information


    Books: The King of Fighters Dream Match 1999 Ultimate Guide Book (1999)

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    The King of Fighters games for Sega systems or published by Sega
    Sega Saturn
    The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack (No results?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998)
    Sega Dreamcast
    The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003)
    Arcade
    The King of Fighters Neowave (2004) | The King of Fighters XI (2005)
    Sony PlayStation 4
    The King of Fighters XIV (2016)
    Unlicensed The King of Fighters games for Sega systems
    King of Fighters 98' (1998) | The King of Fighters '99 (1999) | Jue Zhan Tian Huang (2000)
    Related games
    Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018)