Difference between revisions of "The King of Fighters: Evolution"
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==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb|King of Fighters Evolution DC, Character Select.png|width=200|Character select}} | |
+ | {{ScreenThumb|King of Fighters Evolution DC, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is an enhanced version of ''The King of Fighters '99'', the sixth installment in ''[[:Category:The King of Fighters|The King of Fighters]]'' series of fighting games. It introduces a new story arc called the "NESTS Chronicles," centered around a young man named K' and a mysterious organization known as NESTS, and it modifies some of the core mechanics of the game, most notably by introducing special assist characters called "Strikers." The two selectable fighting styles, Advanced and Extra, from ''[[The King of Fighters '97]]'' and ''[[The King of Fighters: Dream Match 1999|The King of Fighters '98]]'' were removed. Evasive rolls were replaced with a slide maneuver. Instead, the game has a single playstyle modeled after the Advanced mode, with two powered-up states (Counter Mode and Armor Mode) that the player can choose during battle depending on the button combination used. The Dreamcast port remakes the stages in 3D and adds two additional stages, and it also adds numerous "Extra Striker" characters that are unlocked by playing the game. | ||
+ | |||
+ | Instead of the three-character teams from earlier games, each team now has four members. Before a match, the player chooses three characters to use in the fights (and the order in which they appear) and one supporting character called the Striker, who can be summoned during battle to perform a special move and leave. Each match is a three-on-three elimination match, where the next member of the team takes the place of the last one in the next round when a team member is defeated. The victorious character continues to the next round with a small portion of health restored (more health is restored if the round is completed faster). The match continues until all of the members of a team are eliminated. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}} or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{Y}}, a weak kick with {{A}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with {{Y}}+{{B}}. This can be done while standing or jumping. | ||
+ | |||
+ | The fourth member of the team, the Striker, can be called for a special attack with {{Y}}+{{B}} (or {{L}}) when standing still. The special move performed varies by character. Most are offensive attacks, but some restore some health, build the character's power gauge, decrease the opponent's power gauge, or hold the opponent in place for an attack. The Striker leaves immediately if hit by the opponent. Strikers can only be summoned a limited number of times during a match, which is determined by the number of "Strike Bombs" at the bottom of the screen. The starting number of Strike Bombs is three per player by default, but this can be changed in the options. A team gains another Strike Bomb after losing a round. | ||
+ | |||
+ | Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with {{X}}+{{A}} to slide forwards or {{left}}+{{X}}+{{A}} to slide backwards (or {{right}}+{{X}}+{{A}} when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide. | ||
+ | |||
+ | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a slide by pressing {{X}}+{{A}} or guard cancel into a counterattack by pressing {{Y}}+{{B}}. Guard cancels cost a stock of the power gauge. Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{X}}+{{A}} at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing {{X}}+{{A}} upon landing. | ||
+ | |||
+ | The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to perform a Desperation move (or a Super Desperation move when the health gauge is low and flashing) or three stocks to enter one of two special states, Counter Mode or Armor Mode. Counter Mode is entered by pressing {{X}}+{{Y}}+{{A}} and increases the character's attack damage and allows for unlimited use of Desperation moves and guard cancels, but the character cannot perform Super Desperation moves during this state. Some special moves can be canceled into Desperation moves while in Counter Mode. Armor Mode is entered by pressing {{Y}}+{{A}}+{{B}} and increases the character's defensive strength and enables the character to continue attacking even when attacked, but the character cannot perform a Desperation move or a guard cancel during this state. | ||
+ | |||
+ | Characters can taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. | ||
===Modes=== | ===Modes=== | ||
− | The game has the | + | {{ScreenThumb|King of Fighters Evolution DC, Continue Bonus.png|width=200|Continue bonus}} |
+ | The game has multiple modes. In any of the single-player modes, the player gains or loses Ability Points after each match, depending on the score attained during the battle and the difficulty setting. More Ability Points are awarded for winning rounds faster, executing longer combos, successfully using Strikers, or successfully landing Desperation or Super Desperation moves. Ability Points are aggregated and can be used to purchase Extra Strikers. In the arcade modes, the player can unlock a secret boss fight after the final boss depending on the number of Ability Points earned during the playthrough. Iori Yagami is fought if the player acquires between 200 and 279 Ability Points, and Kyo Kusanagi is fought if the player earns 280 or more Ability Points. | ||
− | *'''Team Play:''' | + | *'''Team Play:''' A single-player mode where the player forms a team of four characters and fights three-on-three elimination matches against five randomly selected teams, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses three characters to play and one character to use as a Striker. This is the main mode. |
− | *'''Team Vs.:''' | + | *'''Team Vs.:''' A two-player mode where each player forms a team of four characters and fights a three-on-three elimination match. Before the match, the players choose three characters to play and one character to use as a Striker. Players can choose a different team after each match. |
− | *'''Single Play:''' | + | *'''Single Play:''' A single-player mode where the player chooses two characters and fights one-on-one matches against five individual opponents, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses which character to play and which to use as a Striker. Matches are fought to the best of three rounds. |
− | *'''Single Vs.:''' | + | *'''Single Vs.:''' A two-player mode where each player chooses two characters and fights a one-on-one match to the best of three rounds. Before each match, the players choose which character to play and which to use as a Striker. Players can choose different characters after each match. |
− | *'''Survival (Time Attack):''' | + | *'''Survival (Time Attack):''' A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game is timed, and the player's best completion times are saved to a [[VMU]]. |
− | *'''Survival (Endless):''' | + | *'''Survival (Endless):''' A single-player mode where the player chooses two characters, one to play and one to use as a Striker, and fights one-on-one matches against an endless series of randomly selected opponents. Matches consist of a single round, and the game keeps track of the number of matches won. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game continues until the player loses, and the player's highest number of opponents defeated is saved to a [[VMU]]. |
− | *'''Single All:''' | + | *'''Single All:''' A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round, and the game shows the number of opponents remaining. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. |
− | *'''Practice:''' | + | *'''Practice:''' A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (stand, jump, or crouch) and whether the opponent attacks, counters, or guards. There is no time limit, the power gauge is permanently charged (with an option to put the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward. |
− | *'''Extra Striker:''' | + | *'''Neo Geo Pocket:''' The Japanese version of the game is compatible with the [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]] and connects to ''The King of Fighters: Battle de Paradise'' for the [[Neo Geo Pocket Color]]. Points can be downloaded from the Neo Geo Pocket Color game to speed up the leveling process for Extra Strikers, and Extra Strikers unlocked on the Dreamcast game can be uploaded and used in the Neo Geo Pocket Color game. |
+ | *'''Network:''' The Japanese version had an online mode that supported viewing the official web site and uploading high scores for the two Survival modes. | ||
+ | *'''Extra Striker:''' The game includes 12 bonus characters who can be selected for use as Strikers. Vanessa and Seth are unlocked immediately, but the remaining characters are purchased in this mode in exchange for Ability Points earned in any of the single-player modes. The number of Ability Points accrued and the Strikers that have been unlocked are saved to a [[VMU]]. | ||
+ | |||
+ | A "roulette" team can be formed by choosing "?" on the character select screen. When selected, any team slots that have not been chosen are given random characters on each match. | ||
+ | |||
+ | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent. | ||
===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=NeoGeo}} | {{MoveListNote|legend=NeoGeo}} | ||
+ | Every team has been expanded to four characters to accommodate the new Striker system. K' is introduced as the protagonist for the new story arc, alongside his partner Maxima. Kasumi Todoh from ''Art of Fighting 3'' returns for her second appearance in the series, following ''[[The King of Fighters '96]]'', and Li Xiangfei from ''Real Bout Fatal Fury 2'' makes her debut appearance in the series. Three returning teams gain an original character as a new member: Whip for the ''Ikari Warriors'' Team, Bao for the ''Psycho Soldier'' Team, and Jhun Hoon for the Korea Justice Team. The game also introduces two clones of Kyo Kusanagi, Kyo-1 and Kyo-2, as Single-Entry Fighters and Krizalid as the final boss. | ||
====Hero Team==== | ====Hero Team==== | ||
+ | A new hero team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima (who was inspired by a cyborg character of the same name from the SNK arcade game ''Robo Army''). They are joined by Benimaru Nikaido and Shingo Yabuki, Kyo Kusanagi's best friend and biggest fan respectively. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | ||
− | | desc=K' | + | | desc=The protagonist of the NESTS Chronicles. K' (pronounced "K Dash") is a young man who was captured and experimented on by the shadowy criminal organization NESTS. They suppressed his memories and injected him with Kyo Kusanagi's DNA to give him similar pyrokinetic abilities (though he must wear a special red glove to avoid burning himself as he does not possess the Kusanagi bloodline's immunity to fire). He is on a quest for vengeance for his cruel treatment by NESTS. He fights using Jeet Kune Do techniques inspired by Bruce Lee. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{ | + | {{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{LK}} or diagonally upwards (Second Shell) by pressing {{right}}+{{HK}}. The projectile moves faster when the initial move is performed with {{HP}}.}} |
{{MoveListRow | Crow Bite | {{DPF}} {{punch}} | K' rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact. When the move is performed with {{HP}}, he ascends higher and leaps forward in an arc, covering much more horizontal distance, and he can follow up with a flaming kick (Secondary Crow Bite) by pressing {{right}}+{{HK}} before the apex of the leap.}} | {{MoveListRow | Crow Bite | {{DPF}} {{punch}} | K' rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact. When the move is performed with {{HP}}, he ascends higher and leaps forward in an arc, covering much more horizontal distance, and he can follow up with a flaming kick (Secondary Crow Bite) by pressing {{right}}+{{HK}} before the apex of the leap.}} | ||
{{MoveListRow | Minute Spike | {{QCB}} {{kick}} | K' leaps forward with an inward kick that knocks his opponent down on impact. He leaps farther when the move is performed with {{HK}}. This move can be performed in midair.}} | {{MoveListRow | Minute Spike | {{QCB}} {{kick}} | K' leaps forward with an inward kick that knocks his opponent down on impact. He leaps farther when the move is performed with {{HK}}. This move can be performed in midair.}} | ||
− | {{MoveListRow | Blackout | {{QCF}} {{kick}} | K' | + | {{MoveListRow | Blackout | {{QCF}} {{kick}} | K' slips into the shadows and slides across the ground, passing through attacks as well as his opponent. He slides further when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | One Inch | {{right}}+{{LP}} | K' reaches forward and clenches his fist, delivering a concentrated strike that knocks his opponent over.}} | + | {{MoveListRow | One Inch Punch | {{right}}+{{LP}} | K' reaches forward and clenches his fist, delivering a concentrated strike that knocks his opponent over.}} |
{{MoveListRow | Knee Assault | {{right}}+{{LK}} | K' hops up with a knee strike. This move hits high and can only be blocked standing.}} | {{MoveListRow | Knee Assault | {{right}}+{{LK}} | K' hops up with a knee strike. This move hits high and can only be blocked standing.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Narrow Spike | | }} | + | {{MoveListRow | Narrow Spike | {{HP}}+{{LK}} | If the opponent is on the ground, K' jumps in with a flying punch, then slides across the ground, which knocks the opponent over, and taunts. The slide hits low and can only be blocked crouching.}} |
+ | {{MoveListRow | Crow Bite | {{HP}}+{{LK}} | If the opponent is in the air, K' jumps in with a flying punch, then rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Chain Drive | {{down}} {{downright}} {{HCB}} {{punch}} | K' throws his sunglasses at his opponent. If they hit, he slides into his opponent with an elbow strike, then follows up with a series of punches and | + | {{MoveListRow | Chain Drive | {{down}} {{downright}} {{HCB}} {{punch}} | K' throws his sunglasses at his opponent. If they hit, he slides into his opponent with an elbow strike, then follows up with a series of punches and kicks, finishing with a One Inch Punch. |
{{ESMove | desc=Super Desperation move | K' does a version of the move that hits more times and sets the opponent ablaze.}}}} | {{ESMove | desc=Super Desperation move | K' does a version of the move that hits more times and sets the opponent ablaze.}}}} | ||
{{MoveListRow | Heat Drive | {{QCF}} {{QCF}} {{punch}} | K' holds a flame in his gloved hand while {{punch}} is held. When the button is released, he rushes forward with a flaming punch. The move does more damage when it is charged for longer, and it is unblockable when fully charged. | {{MoveListRow | Heat Drive | {{QCF}} {{QCF}} {{punch}} | K' holds a flame in his gloved hand while {{punch}} is held. When the button is released, he rushes forward with a flaming punch. The move does more damage when it is charged for longer, and it is unblockable when fully charged. | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | ||
− | | desc=Maxima | + | | desc=Maxima is a cybernetically enhanced Canadian special agent and the partner of K'. His previous partner was killed at the hands of NESTS, and Maxima abandoned his ordinary life and transformed himself into a cyborg in order to seek revenge. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | M4 Kata Vapor Cannon | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | {{MoveListRow | M4 Kata Vapor Cannon | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | ||
− | {{MoveListRow | System 1: Maxima Scramble | {{QCF}} {{LP}} (up to 3 times) | Maxima hits with an open-handed palm thrust. He can follow up with a turnaround elbow strike and a punch (Double Bomber) by pressing {{QCF}} {{LP}} again, then finish by lifting his opponent by the neck and slamming them to the ground (Bulldog Press) by pressing {{QCF}} {{LP}} a final time.}} | + | {{MoveListRow | System 1-2: Maxima Scramble | {{QCF}} {{LP}} (up to 3 times) | Maxima hits with an open-handed palm thrust. He can follow up with a turnaround elbow strike and a punch (Double Bomber) by pressing {{QCF}} {{LP}} again, then finish by lifting his opponent by the neck and slamming them to the ground (Bulldog Press) by pressing {{QCF}} {{LP}} a final time.}} |
− | {{MoveListRow | System | + | {{MoveListRow | System 3: Maxima Lift | {{QCF}} {{HP}} (up to 2 times) | Maxima hits with an open-handed palm thrust. If the button combination is quickly repeated, he can follow up with a powerbomb (Skull Crush) by pressing {{QCF}} {{LP}} again, then he can finish by rolling over his knocked down opponent (Centaur Press) by pressing {{right}}+{{kick}}.}} |
{{MoveListRow | M11 Kata Dangerous Arch | {{HCF}} {{kick}} (close) | Maxima grabs his opponent in a bear hug, then performs a suplex.}} | {{MoveListRow | M11 Kata Dangerous Arch | {{HCF}} {{kick}} (close) | Maxima grabs his opponent in a bear hug, then performs a suplex.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Maxima Gallows | | }} | + | {{MoveListRow | Maxima Gallows | {{HP}}+{{LK}} | Maxima jumps to the opponent and tries to grab them. If he succeeds, he lifts them by the neck before slamming them, which does no damage but immobilizes the opponent temporarily.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif}} | ||
− | | desc=Benimaru | + | | desc=Benimaru is a professional shootboxing fighter and model who can create electricity. After sealing away Orochi, he resumed his modeling career until invited to participate in a new tournament, where he is mysteriously assigned to a special team with K' and Maxima. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times | + | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} |
{{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick (Handou Sandan Geri) that knocks his opponent over.}} | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick (Handou Sandan Geri) that knocks his opponent over.}} | ||
− | {{MoveListRow | Shinkuu Kakate Goma | {{QCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both | + | {{MoveListRow | Shinkuu Kakate Goma | {{QCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both legs. He spins for longer when the move is performed with {{HP}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | | + | {{MoveListRow | Electro Trigger | {{HP}}+{{LK}} | Benimaru jumps to the opponent and tries to grab them. If he succeeds, he shocks them with bolts of lightning, which does no damage but immobilizes the opponent temporarily.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | ||
− | | desc=Shingo | + | | desc=Shingo is a Japanese high school student who idolizes Kyo and dreams of being able to wield flames like him. Like Benimaru, he receives an invitation to join the tournament on the same team as K' and Maxima because of the connection both of them have to Kyo Kusanagi (though they do not know this yet). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | {{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | ||
{{MoveListRow | 105 Shiki: Dokugami Mikansei | {{QCF}} {{HP}} | Shingo turns around with a hook punch using his leading arm that knocks the opponent over.}} | {{MoveListRow | 105 Shiki: Dokugami Mikansei | {{QCF}} {{HP}} | Shingo turns around with a hook punch using his leading arm that knocks the opponent over.}} | ||
{{MoveListRow | 100 Shiki: Oniyaki Mikansei | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | 100 Shiki: Oniyaki Mikansei | {{DPF}} {{punch}} | Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | 101 Shiki: Oboro Guruma Mikansei | {{RDP}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with an additional kick | + | {{MoveListRow | 101 Shiki: Oboro Guruma Mikansei | {{RDP}} {{kick}} | Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with {{HK}}, he follows up with an additional kick and sometimes face plants to the ground (which can hit an additional time while he falls).}} |
{{MoveListRow | 202 Shiki: Kototsuki Mikansei | {{HCB}} {{kick}} | Shingo runs forward with a hook punch, then jumps with a double-fisted bash that knocks the opponent to the ground. He runs farther when the move is performed with {{HK}}.}} | {{MoveListRow | 202 Shiki: Kototsuki Mikansei | {{HCB}} {{kick}} | Shingo runs forward with a hook punch, then jumps with a double-fisted bash that knocks the opponent to the ground. He runs farther when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Shingo Kick | {{HCF}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | Shingo Kick | {{HCF}} {{kick}} | Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
− | {{MoveListRow | Shingo Kinsei Ore Shiki: Nie Togi | {{DPF}} {{kick}} | Shingo turns around with two elbow strikes, then jumps into the air with a back attack.}} | + | {{MoveListRow | Shingo Kinsei Ore Shiki: Nie Togi | {{DPF}} {{kick}} (close) | Shingo turns around with two elbow strikes, then jumps into the air with a back attack.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | | + | {{MoveListRow | Yacchatte Kudasai! | {{HP}}+{{LK}} | Shingo jumps in and runs into the opponent, then grabs them by the legs, which does no damage but immobilizes the opponent temporarily.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====''Fatal Fury'' Team==== | ====''Fatal Fury'' Team==== | ||
+ | A team representing characters from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series of fighting games. Mai Shiranui joins the team for the first time. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | ||
− | | desc=Terry | + | | desc=The protagonist of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Power Wave | {{QCF}} {{LP}} | Terry punches the ground, causing a wave of energy to roll across the floor.}} | {{MoveListRow | Power Wave | {{QCF}} {{LP}} | Terry punches the ground, causing a wave of energy to roll across the floor.}} | ||
{{MoveListRow | Round Wave | {{QCF}} {{HP}} | Terry punches the ground, causing a wave of energy to burst from the ground in front of him. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Round Wave | {{QCF}} {{HP}} | Terry punches the ground, causing a wave of energy to burst from the ground in front of him. This move hits low and can only be blocked crouching.}} | ||
− | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. The move ascends higher and hits more times when it is performed with {{HP}}.}} | + | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with {{HP}}.}} |
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
{{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air. He can follow up by rising into the air with a knee strike, then smashing downward with a burning fist at the peak of the jump (Power Dunk) by pressing {{DPF}} {{kick}} before the move connects.}} | {{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air. He can follow up by rising into the air with a knee strike, then smashing downward with a burning fist at the peak of the jump (Power Dunk) by pressing {{DPF}} {{kick}} before the move connects.}} | ||
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{{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | {{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Striker | + | {{MoveListTable | desc=Striker attacks | |
− | {{MoveListRow | Dunk Geyser | | }} | + | {{MoveListRow | High Angle Geyser | {{HP}}+{{LK}} | If the opponent is on the ground, Terry charges in with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.}} |
+ | {{MoveListRow | Dunk Geyser | {{HP}}+{{LK}} | If the opponent is in the air, Terry charges in and punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | ||
− | | desc=Andy | + | | desc=Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. While Terry developed a scrappy style from fighting in the streets, Andy was trained in formal martial arts, including Shiranui-ryuu Ninjutsu that he learned from the master Hanzo Shiranui. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hishou Ken | {{QCB}} {{LP}} | Andy | + | {{MoveListRow | Hishou Ken | {{QCB}} {{LP}} | Andy flicks a quick spark of ki energy from his hand, which knocks the opponent back on impact.}} |
{{MoveListRow | Geki Hishou Ken | {{QCB}} {{HP}} | Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.}} | {{MoveListRow | Geki Hishou Ken | {{QCB}} {{HP}} | Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.}} | ||
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Age Omote | {{downright}}+{{LP}} | Andy thrusts upward with a palm.}} | + | {{MoveListRow | Age Omote | {{downright}}+{{LP}} | Andy thrusts upward with a palm, hitting up to two times.}} |
{{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.}} | {{MoveListRow | Jou Agito | {{right}}+{{LK}} | Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.}} | ||
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Shippuu Zan | + | {{MoveListRow | Shippuu Zan'ei Ken | {{HP}}+{{LK}} | Andy charges forward while ramming with his shoulder and knee, which knocks the opponent into the air on impact. If he hits the opponent, he taunts.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
{{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. | ||
{{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}} | {{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}} | ||
− | {{MoveListRow | Zan | + | {{MoveListRow | Zan'ei Ryuusei Ken | {{down}} {{downleft}} {{HCF}} {{punch}} | Andy rushes forward with multiple strikes, then swings his hands around and channels his ki into a concentrated burst. |
{{ESMove | desc=Super Desperation move | Andy does a version of the move that finishes with three ki bursts.}}}} | {{ESMove | desc=Super Desperation move | Andy does a version of the move that finishes with three ki bursts.}}}} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Joe Higashi.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Joe Higashi.gif}} | ||
− | | desc=Joe | + | | desc=Joe is a Japanese Muay Thai expert and a loyal ally of the Bogard brothers. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} | + | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a jumping kick | + | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing {{QCF}} {{LP}} or a jumping kick that knocks his opponent over by pressing {{QCF}} {{HP}} during the move.}} |
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Ora Ora Baku Retsu Ken | | }} | + | {{MoveListRow | Ora Ora Baku Retsu Ken | {{HP}}+{{LK}} | Joe jumps in with a flying kick, then slides forward with salvo of punches. If he hits the opponent, he does an uppercut that knocks the opponent over and taunts.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif}} | ||
− | | desc=Mai | + | | desc=Mai is the last heiress to the Shiranui ninja clan. She joins the ''Fatal Fury'' team for the first time to be nearer to her beloved Andy. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} |
− | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | + | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with {{HK}}.}} |
− | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{ | + | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen, then repels off. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move or presses {{QCB}} {{punch}} while in midair, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. Or she can follow up by attacking with her rear (Ukiha) with {{down}}+{{punch}} or attacking with a knee drop (Yurazaume) with {{down}}+{{kick}} while in midair. The move covers more horizontal distance when it is performed with {{HP}}.}} |
− | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | + | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} |
− | {{MoveListRow | | + | {{MoveListRow | Sayo Chidori | {{QCB}} {{kick}} | Mai swipes her folding fan downward in a large circle around her.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Sakura Fubuki | | }} | + | {{MoveListRow | Sakura Fubuki | {{HP}}+{{LK}} | Mai charges in with a shoulder tackle. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she rises into the air while twirling her fans, then finishes with an air throw.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====''Art of Fighting'' Team==== | ====''Art of Fighting'' Team==== | ||
+ | A team representing characters from the ''[[Art of Fighting]]'' series of fighting games. Takuma Sakazaki returns to the team for the first time since ''[[The King of Fighters '95]]'', marking the first time all three Sakazakis have been on the same team. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Ryo Sakazaki.gif}} | ||
− | | desc=Ryo | + | | desc=Ryo, nicknamed "The Invincible Dragon," is a dedicated martial artist in the family style of Kyokugen-ryuu. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko | + | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
{{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
− | |||
{{MoveListRow | Kohou Shippuu Ken | {{QCB}} {{punch}} | Ryo winds up, then lunges forward with a high punch that knocks his opponent back on impact.}} | {{MoveListRow | Kohou Shippuu Ken | {{QCB}} {{punch}} | Ryo winds up, then lunges forward with a high punch that knocks his opponent back on impact.}} | ||
{{MoveListRow | Mouko Raijin Setsu | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} | {{MoveListRow | Mouko Raijin Setsu | {{QCF}} {{kick}} | Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Kuuchuu Ko | + | {{MoveListRow | Kuuchuu Ko'ou Ken | {{HP}}+{{LK}} | Ryo jumps into the air and thrusts a burst of ki energy diagonally downwards.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
{{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}} | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Robert Garcia.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Robert Garcia.gif}} | ||
− | | desc=Robert | + | | desc=Robert, nicknamed "The Raging Tiger," is a friend to the Sakazaki family and a student of Kyokugen-ryuu. He is more stylish and charismatic in contrast to the sensible and serious Ryo. His playstyle was changed for this game to use charged inputs. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ryuu Geki Ken | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Robert swings his arm and throws a fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ryuu Geki Ken | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Robert swings his arm and throws a fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Sujin Ranbu Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Robert advances with an uppercut, a body blow, a high kick, and a jumping roundhouse that knocks his opponent into the air.}} | {{MoveListRow | Sujin Ranbu Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Robert advances with an uppercut, a body blow, a high kick, and a jumping roundhouse that knocks his opponent into the air.}} | ||
{{MoveListRow | Ryuu Zan Shou | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Robert flips backward with a kick that knocks his opponent over on impact. He flips higher and hits two times when the move is performed with {{HK}}.}} | {{MoveListRow | Ryuu Zan Shou | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Robert flips backward with a kick that knocks his opponent over on impact. He flips higher and hits two times when the move is performed with {{HK}}.}} | ||
− | |||
{{MoveListRow | Hien Shippu Kyaku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Shippu Kyaku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He leaps farther and hits more times when the move is performed with {{HK}}.}} | ||
}} | }} | ||
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{{MoveListRow | Ryuu Han Shuu | {{left}}+{{LK}} or {{right}}+{{LK}} | Robert does a high side kick.}} | {{MoveListRow | Ryuu Han Shuu | {{left}}+{{LK}} or {{right}}+{{LK}} | Robert does a high side kick.}} | ||
{{MoveListRow | Nidan Sokutou Geri | {{downright}}+{{LK}} | Robert does a back low heel kick, then slides forward with an upward kick. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Nidan Sokutou Geri | {{downright}}+{{LK}} | Robert does a back low heel kick, then slides forward with an upward kick. This move hits low and can only be blocked crouching.}} | ||
+ | {{MoveListRow | Hien Ryuu Jin Kyaku | {{downright}}+{{kick}} in midair | Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Ryuuren Moushuu | | }} | + | {{MoveListRow | Ryuuren Moushuu | {{HP}}+{{LK}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou. | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Yuri Sakazaki.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Yuri Sakazaki.gif}} | ||
− | | desc=Yuri | + | | desc=Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko | + | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with {{HP}}.}} |
{{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with {{HP}}, she | + | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with {{HP}}, she gets a running start and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} |
{{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch. She leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch. She leaps farther when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out | + | {{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out. She jumps higher and farther when the move is performed with {{HK}}.}} |
{{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{right}} {{kick}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs slightly further when the move is performed with {{HK}}.}} | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{right}} {{kick}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs slightly further when the move is performed with {{HK}}.}} | ||
}} | }} | ||
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{{MoveListRow | Tsubame Otoshi | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Yuri grabs and slams her opponent to the ground.}} | {{MoveListRow | Tsubame Otoshi | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Yuri grabs and slams her opponent to the ground.}} | ||
{{MoveListRow | En Yoku | {{right}}+{{LP}} | Yuri throws herself forward while striking with her rear.}} | {{MoveListRow | En Yoku | {{right}}+{{LP}} | Yuri throws herself forward while striking with her rear.}} | ||
− | {{MoveListRow | Senkai Kyaku | {{right}}+{{LK}} | Yuri performs a wide overhead kick.}} | + | {{MoveListRow | Senkai Kyaku | {{right}}+{{LK}} | Yuri performs a wide overhead kick. She can follow up with a high side kick by pressing {{LK}} again.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Hien Rekkou | | }} | + | {{MoveListRow | Hien Rekkou | {{HP}}+{{LK}} | Yuri runs in. If she does not reach the opponent, she taunts, which increases the power gauge. If she reaches the opponent, she advances forward with multiple jumping uppercuts.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=320}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=320}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif}} | ||
− | | desc=Takuma | + | | desc=Takuma is the grandmaster of Kyokugen-ryuu, a deadly style of karate he devised. He is the father of Ryo and Yuri. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko | + | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}.}} |
{{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}} | {{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}} | ||
{{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Chou Hissatsu: Tengu Shoukou Ken | | }} | + | {{MoveListRow | Chou Hissatsu: Tengu Shoukou Ken | {{HP}}+{{LK}} | Takuma jumps in while wearing his Mr. Karate mask, then channels and throws a large fireball from both hands that knocks his opponent over on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
{{ESMove | desc=Super Desperation move | Takuma does a version of the move that does more damage.}}}} | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that does more damage.}}}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken. | ||
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}} | }} | ||
====''Ikari Warriors'' Team==== | ====''Ikari Warriors'' Team==== | ||
+ | A team representing characters from the ''Ikari Warriors'' series of run-and-gun games. Leona, Ralf, and Clark are joined by a mysterious new agent called Whip. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Leona.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Leona.gif}} | ||
− | | desc=Leona | + | | desc=Leona is the adoptive daughter of Heidern. She fights with similar techniques and slashes her hands like knives. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Baltic Launcher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with {{HP}}.}} | {{MoveListRow | Baltic Launcher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} | {{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} | ||
{{MoveListRow | X-Calibur | {{QCB}} {{punch}} in midair | Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.}} | {{MoveListRow | X-Calibur | {{QCB}} {{punch}} in midair | Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.}} | ||
− | {{MoveListRow | Earring Bakudan | {{QCB}} {{kick}} | Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent.}} | + | {{MoveListRow | Earring Bakudan 1 | {{QCB}} {{kick}} | Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent.}} |
{{MoveListRow | Earring Bakudan 2 | {{RDP}} {{kick}} (close) | Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing {{RDP}} {{kick}}.}} | {{MoveListRow | Earring Bakudan 2 | {{RDP}} {{kick}} (close) | Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing {{RDP}} {{kick}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | | + | {{MoveListRow | Heidern Inferno | {{left}}+{{HP}}/{{HK}}, {{right}}+{{HP}}/{{HK}}, or {{down}}+{{HP}}/{{HK}} in midair (close) | Leona catches her opponent between her legs, then flips over and kicks them down.}} |
− | {{MoveListRow | Strike Arc | {{right}}+{{LK}} | Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.}} | + | {{MoveListRow | Strike Arc | {{left}}+{{LK}} or {{right}}+{{LK}} | Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Killer Touch | | }} | + | {{MoveListRow | Killer Touch | {{HP}}+{{LK}} | Leona runs in. If she reaches her opponent, she plants a bomb that detonates and launches the opponent into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Ralf Jones.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Ralf Jones.gif}} | ||
− | | desc=Ralf | + | | desc=Ralf is a mercenary who fights with explosive punches. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
− | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch.}} | + | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch that knocks his opponent over on impact.}} |
{{MoveListRow | Ralf Tackle | {{HCB}} {{kick}} | Ralf charges forward with a tackle that launches his opponent into the air.}} | {{MoveListRow | Ralf Tackle | {{HCB}} {{kick}} | Ralf charges forward with a tackle that launches his opponent into the air.}} | ||
− | {{MoveListRow | Ralf Kick | Hold {{kick}}, then release | Ralf leaps through the air with a dropkick that knocks his opponent back. The move does more damage when it is charged for longer. He leaps further when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ralf Kick | Hold {{kick}} for 2 seconds, then release | Ralf leaps through the air with a dropkick that knocks his opponent back. The move does more damage when it is charged for longer. He leaps further when the move is performed with {{HK}}.}} |
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{kick}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | ||
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Regal Body Blow | | }} | + | {{MoveListRow | Regal Body Blow | {{HP}}+{{LK}} | Ralf drops down with an explosive dive punch, then charges forward with a powerful, unblockable punch that knocks the opponent back.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Clark Still.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Clark Still.gif}} | ||
− | | desc=Clark | + | | desc=Clark is a mercenary who fights with grappling moves. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} |
{{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | ||
{{MoveListRow | Mount Tackle | {{HCF}} {{punch}} | Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing {{down}} {{down}} {{LP}}, a DDT (Sleeper Lift) by pressing {{down}} {{down}} {{HP}}, or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing {{down}} {{down}} {{kick}}. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} | {{MoveListRow | Mount Tackle | {{HCF}} {{punch}} | Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing {{down}} {{down}} {{LP}}, a DDT (Sleeper Lift) by pressing {{down}} {{down}} {{HP}}, or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing {{down}} {{down}} {{kick}}. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Flashing Launcher | | }} | + | {{MoveListRow | Flashing Launcher | {{HP}}+{{LK}} | Clark jumps in with a flying kick, then tries to grab the opponent. If he succeeds, he turns around, points ahead, and throws the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=480}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=480}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Whip.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Whip.gif}} | ||
− | | desc=Whip | + | | desc=Whip is an assassin with a mysterious background who is working for Heidern to investigate NESTS. She fights using a long whip. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Desert Eagle<br>(Japanese version only) | {{RDP}} {{repeat|{{punch}}}} | Whip pulls out her Desert Eagle pistol and fires it at the ground in front of her, which knocks the opponent back on impact. She fires repeatedly if the player continues to press {{punch}}. The gun holds seven rounds, and she reloads it when it runs out (leaving her vulnerable to attack); the game remembers how many rounds are left in the gun between different uses of the move. She fires at a wider angle when the move is performed with {{HP}}. The bullet only hits at the point of impact on the ground and not along its path of travel. This move hits low and can only be blocked crouching. The move was removed from the American version of the game.}} | {{MoveListRow | Desert Eagle<br>(Japanese version only) | {{RDP}} {{repeat|{{punch}}}} | Whip pulls out her Desert Eagle pistol and fires it at the ground in front of her, which knocks the opponent back on impact. She fires repeatedly if the player continues to press {{punch}}. The gun holds seven rounds, and she reloads it when it runs out (leaving her vulnerable to attack); the game remembers how many rounds are left in the gun between different uses of the move. She fires at a wider angle when the move is performed with {{HP}}. The bullet only hits at the point of impact on the ground and not along its path of travel. This move hits low and can only be blocked crouching. The move was removed from the American version of the game.}} | ||
{{MoveListRow | Assassin Strike Code~BB | {{DPF}} {{punch}} or {{kick}} | Whip flings her whip into the air, then drops back down at a different location. She drops about a quarter of the screen across with {{LP}}, halfway across the screen with {{LK}}, three quarters of the screen across with {{HP}}, or fully across the screen with {{HK}}. She damages and knocks over the opponent if she lands on them.}} | {{MoveListRow | Assassin Strike Code~BB | {{DPF}} {{punch}} or {{kick}} | Whip flings her whip into the air, then drops back down at a different location. She drops about a quarter of the screen across with {{LP}}, halfway across the screen with {{LK}}, three quarters of the screen across with {{HP}}, or fully across the screen with {{HK}}. She damages and knocks over the opponent if she lands on them.}} | ||
− | {{MoveListRow | Boomerang Shot Code~SC | {{HCF}} {{punch}} | Whip crouches and swings her whip at an upwards angle. If it hits her opponent, the opponent is | + | {{MoveListRow | Boomerang Shot Code~SC | {{HCF}} {{punch}} | Whip crouches and swings her whip at an upwards angle. If it hits her opponent, the opponent is caught by the whip and tossed behind her.}} |
{{MoveListRow | Hook Shot Code~Kaze | {{QCB}} {{punch}} in midair | Whip attaches her whip to the ceiling and uses it to swings across while kicking, knocking down her opponent on impact.}} | {{MoveListRow | Hook Shot Code~Kaze | {{QCB}} {{punch}} in midair | Whip attaches her whip to the ceiling and uses it to swings across while kicking, knocking down her opponent on impact.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | String Shot TypeA Code~Yuuetsu | {{HCB}} {{LP}} | Whip holds her whip above her head, then she cracks her whip and attaches it to her opponent, swings around on it, and stomps her opponent to the ground. The move can be delayed by continuing to hold {{LP}} or canceled by pressing {{HK}} while delaying it. This move hits high and can only be blocked standing.}} |
− | {{MoveListRow | | + | {{MoveListRow | String Shot TypeA Code~Shouri | {{HCB}} {{HP}} | Whip holds her whip above her head, then she lassos it around the opponent, dragging them toward her and stomping on them repeatedly when they are near. The move can be delayed by continuing to hold {{LK}} or canceled by pressing {{HK}} while delaying it.}} |
− | {{MoveListRow | | + | {{MoveListRow | String Shot TypeA Code~Chikara | {{HCB}} {{LK}} | Whip holds her whip above her head, then she swings her whip forward, grabbing and pulling her opponent toward her. The move can be delayed by continuing to hold {{HP}} or canceled by pressing {{HK}} while delaying it. This move hits low and can only be blocked crouching.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Valkyrie Killer | | }} | + | {{MoveListRow | Valkyrie Killer | {{HP}}+{{LK}} | Whip jumps in and swings her whip around her, which knocks back the opponent on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====''Psycho Soldier'' Team==== | ====''Psycho Soldier'' Team==== | ||
+ | A team representing characters from the ''Psycho Soldier'' series of platforming games. Bao, a young boy with psychic powers, joins the team. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Athena Asamiya.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Athena Asamiya.gif}} | ||
− | | desc=Athena | + | | desc=Athena is a famous J-Pop idol and a powerful psychic. She fights using a combination of kung fu and her psychic powers. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Psycho Ball | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Phoenix Arrow | {{QCB}} {{kick}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HK}}.}} | {{MoveListRow | Phoenix Arrow | {{QCB}} {{kick}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | {{MoveListRow | Psycho Sword | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | ||
− | {{MoveListRow | Psycho Reflector | {{HCB}} {{ | + | {{MoveListRow | Psycho Reflector | {{HCB}} {{LK}} | Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles.}} |
+ | {{MoveListRow | Nu Psycho Reflector | {{HCB}} {{HK}} | Athena holds her palms out and projects a large orb of psychic power in front of her. It knocks back opponents that touch it and also reflects projectiles.}} | ||
{{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with {{LK}} or the full width of the screen with {{HK}}.}} | {{MoveListRow | Psycho Teleport | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with {{LK}} or the full width of the screen with {{HK}}.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Psycho Healing | | }} | + | {{MoveListRow | Psycho Healing | {{HP}}+{{LK}} | Athena jumps in and hovers in place while channeling psychic energy, which knocks the opponent back on contact and restores some health.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Sie Kensou.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Sie Kensou.gif}} | ||
− | | desc=Kensou | + | | desc=Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He has suddenly lost his psychic powers for unknown reasons. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sen Shippo | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Sen Shippo | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | {{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | ||
− | {{MoveListRow | Ryuu Renga Chiryuu | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward.}} | + | {{MoveListRow | Ryuu Renga Chiryuu | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.}} |
− | {{MoveListRow | Ryuu Renga Tenryuu | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air.}} | + | {{MoveListRow | Ryuu Renga Tenryuu | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.}} |
{{MoveListRow | Ryuu Sougeki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | {{MoveListRow | Ryuu Sougeki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | ||
− | {{MoveListRow | Ryuu Gakusai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ryuu Gakusai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.}} | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | | + | {{MoveListRow | Niku Man 4 U | {{HP}}+{{LK}} | Kensou jumps in with a palm strike that knocks the opponent back on impact, then eats a meat bun, which restores some health and increases the power gauge.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Chin Gentsai.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Chin Gentsai.gif}} | ||
− | | desc=Chin | + | | desc=Chin is Chinese martial arts master who trained Athena, Kensou, and Bao. He fights in the Drunken Fist style. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hyoutan Geki Jaku | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | {{MoveListRow | Hyoutan Geki Jaku | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | ||
{{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | {{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | ||
{{MoveListRow | Suihai Kou | {{QCF}} {{punch}} | Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing {{QCF}} {{punch}} or stumble drunkenly forward (Gouen Shourai Kai) by pressing {{DPF}} {{punch}}. The second move does not have to be done immediately after the first.}} | {{MoveListRow | Suihai Kou | {{QCF}} {{punch}} | Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing {{QCF}} {{punch}} or stumble drunkenly forward (Gouen Shourai Kai) by pressing {{DPF}} {{punch}}. The second move does not have to be done immediately after the first.}} | ||
− | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack that knocks his opponent over. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} |
{{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}} or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | {{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}} or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging | + | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging a gourd.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Hourai Raku'en | | }} | + | {{MoveListRow | Hourai Raku'en | {{HP}}+{{LK}} | Chin jumps in and looks for the opponent (if not near), then leaps through the air with a rolling body attack that knocks the opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from | + | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}. |
− | {{ESMove | desc=Super Desperation move | Chin takes a drink from | + | {{ESMove | desc=Super Desperation move | Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.}}}} |
− | {{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from | + | {{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward. |
{{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | {{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | ||
}} | }} | ||
Line 610: | Line 641: | ||
| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=640}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=640}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Bao.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Bao.gif}} | ||
− | | desc=Bao | + | | desc=Bao is a young boy who fights with kung fu. He has mysteriously grown stronger in psychic powers as Kensou has become weaker. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Attack: Front | {{QCB}} {{LP}} | Bao throws a ball of psychic energy that travels straight ahead. This move can be performed in midair.}} |
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Attack: Rise | {{QCF}} {{LP}} | Bao throws a ball of psychic energy that travels directly above him.}} |
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Attack: Bound | {{QCF}} {{LK}} | Bao throws a ball of psychic energy that bounces off the ground, then rises at a diagonal angle. This move can be performed in midair.}} |
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Attack: Reflect | {{QCB}} {{LK}} | Bao generates a ball of psychic energy in front of him that is orbited by smaller balls of psychic energy. It hits multiple times and knocks back opponents that touch it and also reflects projectiles.}} |
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Crush: Front | {{QCB}} {{HP}} | Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, knocking over his opponent on impact. This move can be performed in midair.}} |
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Crush: Rise | {{QCF}} {{HP}} | Bao curls into a ball while shrouded in psychic energy and rolls directly above him, knocking over his opponent on impact.}} |
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Crush: Bound | {{QCF}} {{HK}} | Bao curls into a ball while shrouded in psychic energy and bounces off the ground, then rises at a diagonal angle, knocking over his opponent on impact. This move can be performed in midair.}} |
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Crush: Reflect | {{QCB}} {{HK}} | Bao curls into a ball while shrouded in psychic energy and rolls straight ahead, reflecting projectiles and knocking over his opponent on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Senheki Shuu | {{right}}+{{LK}} | Bao rolls forward with a cartwheel kick. This move hits high and can only be blocked standing.}} | {{MoveListRow | Senheki Shuu | {{right}}+{{LK}} | Bao rolls forward with a cartwheel kick. This move hits high and can only be blocked standing.}} | ||
{{MoveListRow | Senshou Shuu | {{downright}}+{{LK}} | Bao flips through the air and comes down with a stomp kick.}} | {{MoveListRow | Senshou Shuu | {{downright}}+{{LK}} | Bao flips through the air and comes down with a stomp kick.}} | ||
− | {{MoveListRow | Rikatsu Shuu | {{downright}}+{{HK}} | Bao turns around with a | + | {{MoveListRow | Rikatsu Shuu | {{downright}}+{{HK}} | Bao turns around with a trip kick. This move hits low and can only be blocked crouching.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Attack | {{HP}}+{{LK}} | Bao runs in with a dash attack, then throws a large ball of psychic energy that knocks the opponent into the air on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Attack: MAX | {{QCB}} {{QCB}} {{punch}} | Bao throws a large ball of psychic energy that knocks him over and launches the opponent into the air on impact. |
{{ESMove | desc=Super Desperation move | Bao does a version of the move that moves much faster.}}}} | {{ESMove | desc=Super Desperation move | Bao does a version of the move that moves much faster.}}}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Psycho Ball Crush: SP | {{QCB}} {{QCB}} {{kick}} | Bao hovers in the air while his body is surrounded in a sphere of psychic energy that launches the opponent into the air on contact. |
{{ESMove | desc=Super Desperation move | Bao does a version of the move that does more damage.}}}} | {{ESMove | desc=Super Desperation move | Bao does a version of the move that does more damage.}}}} | ||
{{MoveListRow | Psycho Ball DX | {{right}} {{HCF}} {{kick}} | Bao throws a small, slow-moving ball of psychic energy that bursts multiple times upon hitting the opponent. | {{MoveListRow | Psycho Ball DX | {{right}} {{HCF}} {{kick}} | Bao throws a small, slow-moving ball of psychic energy that bursts multiple times upon hitting the opponent. | ||
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}} | }} | ||
====Women Fighters Team==== | ====Women Fighters Team==== | ||
+ | A team consisting of female characters. Blue Mary (from ''[[Fatal Fury 3]]'') joins the team after two games on a different team, Kasumi Todoh (from ''Art of Fighting 3'') returns for the first time since ''[[The King of Fighters '96]]'', and Li Xiangfei (from ''Real Bout Fatal Fury 2'') makes her first appearance in the series. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, King.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, King.gif}} | ||
− | | desc=King | + | | desc=King is a French Muay Thai expert and restaurateuse. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Venom Strike | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | {{MoveListRow | Venom Strike | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | ||
{{MoveListRow | Double Strike | {{QCF}} {{HK}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air.}} | {{MoveListRow | Double Strike | {{QCF}} {{HK}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air.}} | ||
− | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | + | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.}} |
− | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps through the air while multiple kicks. She spins horizontally through into the air while kicking twice when the move is performed with {{LK}} and climbs into the air with multiple rotating kicks when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps through the air while multiple kicks that knock her opponent over. She spins horizontally through into the air while kicking twice when the move is performed with {{LK}} and climbs into the air with multiple rotating kicks when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Mirage Kick | {{ | + | {{MoveListRow | Mirage Kick | {{HCB}} {{punch}} | King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with {{HP}}.}} |
{{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
{{MoveListRow | Mirage Dance | {{HCF}} {{punch}} (close) | King kicks her opponent multiple times, ending with a sweep kick.}} | {{MoveListRow | Mirage Dance | {{HCF}} {{punch}} (close) | King kicks her opponent multiple times, ending with a sweep kick.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Trap Rush | | }} | + | {{MoveListRow | Trap Rush | {{HP}}+{{LK}} | King rushes in with a slide kick. If she hits the opponent, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air, finishing with a somersault kick at the height of the ascent.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 97 Saturn, Sprites, Blue Mary.gif}} | | sprite={{sprite | King of Fighters 97 Saturn, Sprites, Blue Mary.gif}} | ||
− | | desc=Blue Mary | + | | desc=Blue Mary is an American detective who fights using grappling techniques. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Spin Fall | {{QCF}} {{ | + | {{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick. It can be followed by a neck hold takedown (Mary Spider) by pressing {{QCF}} {{punch}} again during the move.}} |
{{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} | {{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} | ||
− | |||
{{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | ||
{{MoveListRow | Real Counter | {{QCB}} {{punch}} | Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing {{HCF}} {{punch}} or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing {{HCF}} {{kick}}.}} | {{MoveListRow | Real Counter | {{QCB}} {{punch}} | Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing {{HCF}} {{punch}} or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing {{HCF}} {{kick}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hammer Arc | {{right}}+{{LP}} | Mary hops forward while swinging her fists down. This move hits high and can only be blocked standing.}} | + | {{MoveListRow | Hammer Arc | {{left}}+{{LP}} or {{right}}+{{LP}} | Mary hops forward while swinging her fists down. This move hits high and can only be blocked standing.}} |
− | {{MoveListRow | Double Rolling | {{right}}+{{LK}} | Mary jumps in the air with a spinning back kick, then does a low crouching kick. The second strike hits low and can only be blocked crouching.}} | + | {{MoveListRow | Double Rolling | {{left}}+{{LK}} or {{right}}+{{LK}} | Mary jumps in the air with a spinning back kick, then does a low crouching kick. The second strike hits low and can only be blocked crouching.}} |
{{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}} | {{MoveListRow | Climbing Arrow | {{downright}}+{{LK}} | Mary does a donkey kick into the air, which knocks her opponent back on impact.}} | ||
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Rapid Spider | | }} | + | {{MoveListRow | Rapid Spider | {{HP}}+{{LK}} | Mary slides in with a sweep kick. If she hits the opponent, she jumps onto the opponent's head for a grab. If she succeeds, she rolls to the ground, does a handstand, and thrusts the opponent into the air with her legs.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kasumi Todoh.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kasumi Todoh.gif}} | ||
− | | desc=Kasumi | + | | desc=Kasumi is a Japanese teenager who is looking for her missing father. She fights using Aikido. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kasame Ate | {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a wave of energy downward that knocks her opponent over on impact. This move can be performed in midair.}} | {{MoveListRow | Kasame Ate | {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a wave of energy downward that knocks her opponent over on impact. This move can be performed in midair.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Katsu | | }} | + | {{MoveListRow | Katsu | {{HP}}+{{LK}} | Kasumi jumps in with a flying kick, then taunts, which decreases the opponent's power gauge. If she touches the opponent with her taunt, she grabs and throws them.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=800}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=800}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Li Xiangfei.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Li Xiangfei.gif}} | ||
− | | desc=Xiangfei | + | | desc=Xiangfei is a Chinese teenager who works as a waitress at her family's restaurant and loves eating. She fights using kung fu. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Nanba | {{QCF}} {{punch}} | Xiangfei releases a short-ranged ki blast from her hands, which knocks down her opponent on impact. She steps forward slightly when the move is performed with {{HP}}.}} | {{MoveListRow | Nanba | {{QCF}} {{punch}} | Xiangfei releases a short-ranged ki blast from her hands, which knocks down her opponent on impact. She steps forward slightly when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Senri Chuou: Shinsaiha | {{QCF}} {{HK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she shoves her opponent behind her and hits with a flying headbutt that knocks the opponent over.}} | {{MoveListRow | Senri Chuou: Shinsaiha | {{QCF}} {{HK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she shoves her opponent behind her and hits with a flying headbutt that knocks the opponent over.}} | ||
{{MoveListRow | Esaka: Atemi Kougeki | {{QCB}} {{punch}} | Xiangfei hits with an upward strike that knocks her opponent into the air. If she is hit while doing this, she intercepts the move and counterattacks.}} | {{MoveListRow | Esaka: Atemi Kougeki | {{QCB}} {{punch}} | Xiangfei hits with an upward strike that knocks her opponent into the air. If she is hit while doing this, she intercepts the move and counterattacks.}} | ||
− | {{MoveListRow | Banpaku Kouen | {{HCB}} {{right}} {{punch}} | Xiangfei grabs and shoves her oppponent. This move does no damage but switches sides with the opponent.}} | + | {{MoveListRow | Banpaku Kouen | {{HCB}} {{right}} {{punch}} (close) | Xiangfei grabs and shoves her oppponent. This move does no damage but switches sides with the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Dai Kokuchou | | }} | + | {{MoveListRow | Dai Kokuchou | {{HP}}+{{LK}} | Xiangfei jumps in and taunts, which decreases the opponent's power gauge.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 762: | Line 793: | ||
}} | }} | ||
====Korea Justice Team==== | ====Korea Justice Team==== | ||
+ | A Korean team consisting of Kim Kaphwan (from ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]''), two criminals that he is attempting to rehabilitate, and newcomer Jhun Hoon. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kim Kaphwan.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kim Kaphwan.gif}} | ||
− | | desc=Kim | + | | desc=Kim is a Korean taekwondo master who fights for justice. He is trying to rehabilitate the two criminals on his team, Chang and Choi. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim | + | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with {{HK}}.}} |
{{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}} | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}} | ||
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
− | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and | + | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and follows up with an axe kick that knocks his opponent down. He slides further when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him. | + | {{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him. This move can neutralize ground projectiles.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Hishou Kyaku | | }} | + | {{MoveListRow | Hishou Kyaku | {{HP}}+{{LK}} | Kim jumps in with a stomp kick. If he hits the opponent, he follows up with a circular kick in midair, knocking the opponent down on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Chang Koehan.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Chang Koehan.gif}} | ||
− | | desc=Chang | + | | desc=Chang is a massive criminal who fights with a ball and chain. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | {{MoveListRow | Tekkyuu Dai Kaiten | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | ||
− | {{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tekkyuu Funsai Geki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He winds up the ball by swinging it and slides forward slightly when the move is performed with {{HP}}.}} |
{{MoveListRow | Tekkyuu Taiko Uchi | {{HCF}} {{kick}} | Chang picks his nose. If he is hit while doing this, he sneezes, knocking his opponent away.}} | {{MoveListRow | Tekkyuu Taiko Uchi | {{HCF}} {{kick}} | Chang picks his nose. If he is hit while doing this, he sneezes, knocking his opponent away.}} | ||
{{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{punch}} (close) | Chang grabs and slams his opponent back and forth multiple times.}} | {{MoveListRow | Dai Hakai Nage | {{HCB}} {{right}} {{punch}} (close) | Chang grabs and slams his opponent back and forth multiple times.}} | ||
Line 804: | Line 836: | ||
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Tekkkyuu Dai Kourin | | }} | + | {{MoveListRow | Tekkkyuu Dai Kourin | {{HP}}+{{LK}} | Chang flops down with a body press that knocks his opponent to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | ||
− | | desc=Choi | + | | desc=Choi is a tiny criminal who fights with dual leather-gloved claws. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws (Kishuu Hien Zuki).}} | {{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws (Kishuu Hien Zuki).}} | ||
− | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | ||
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Choi can jump off the edges of the screen.}} | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Choi can jump off the edges of the screen.}} | ||
− | {{MoveListRow | Nidan Giri | {{right}}+{{LP}} | Choi tilts to the side while poking with both claws. This move can break the opponent's guard.}} | + | {{MoveListRow | Nidan Giri | {{left}}+{{LP}} or {{right}}+{{LP}} | Choi tilts to the side while poking with both claws. This move can break the opponent's guard.}} |
− | {{MoveListRow | Toorima Geri | {{right}}+{{LK}} | Choi somersaults forward with a kick.}} | + | {{MoveListRow | Toorima Geri | {{left}}+{{LK}} or {{right}}+{{LK}} | Choi somersaults forward with a kick.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Chouhatsu Zanmai | | }} | + | {{MoveListRow | Chouhatsu Zanmai | {{HP}}+{{LK}} | Choi jumps in. If the opponent is near, he spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. If the opponent is far, he taunts, which decreases the opponent's power gauge.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=960}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=960}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Jhun Hoon.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Jhun Hoon.gif}} | ||
− | | desc=Jhun Hoon | + | | desc=Jhun Hoon is Kim's old friend and rival who joins to help him. He fights with similar taekwondo moves, though he is more showy and fights with one hand behind his back. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Haiki Geki | {{QCB}} {{punch}} | Jhun Hoon crouches and kicks in a circle, kicking up a ring of dust around him. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | {{MoveListRow | Haiki Geki | {{QCB}} {{punch}} | Jhun Hoon crouches and kicks in a circle, kicking up a ring of dust around him. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | ||
− | {{MoveListRow | Mangetsu Zan | {{QCB}} {{kick}} | Jhun Hoon rolls through the air in an arc while kicking, landing with a split-leg kick. The move covers a wider arc and hits more times when it is performed with {{ | + | {{MoveListRow | Mangetsu Zan | {{QCB}} {{kick}} | Jhun Hoon rolls through the air in an arc while kicking, landing with a split-leg kick. The move covers a wider arc and hits more times when it is performed with {{HK}}. When the move is performed with {{LK}}, he can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} |
− | {{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jhun Hoon spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | + | {{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jhun Hoon spins diagonally upward while kicking, which knocks the opponent into the air. He ascends higher and hits an additional time when the move is performed with {{HP}}. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance after he lands by continuing to hold {{LP}}.}} |
{{MoveListRow | Soushuu Jin | {{down}} {{down}} {{LP}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a high axe kick (Shuusou Kyaku: Joudan) with {{up}}+{{HP}}, a back heel kick (Shuusou Kyaku: Gedan) with {{HP}}, a front kick (Taikyoku Ha) with {{HK}} that knocks his opponent away, or a roundhouse kick (Kirikae Kougeki: Dousa Go) with {{left}}+{{LK}} or {{right}}+{{LK}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LP}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Ryouko Jin stance by holding {{LK}} (including after Kirikae Kougeki: Dousa Go).}} | {{MoveListRow | Soushuu Jin | {{down}} {{down}} {{LP}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a high axe kick (Shuusou Kyaku: Joudan) with {{up}}+{{HP}}, a back heel kick (Shuusou Kyaku: Gedan) with {{HP}}, a front kick (Taikyoku Ha) with {{HK}} that knocks his opponent away, or a roundhouse kick (Kirikae Kougeki: Dousa Go) with {{left}}+{{LK}} or {{right}}+{{LK}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LP}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Ryouko Jin stance by holding {{LK}} (including after Kirikae Kougeki: Dousa Go).}} | ||
− | {{MoveListRow | Ryouko Jin | + | {{MoveListRow | Ryouko Jin | {{down}} {{down}} {{LK}} | Jhun Hoon stands with one leg raised for as long as {{LK}} is held down. While in this stance, he can perform a jumping axe kick (Hiko Geki: Ue) with {{up}}+{{HP}} that is an overhead strike and knocks down his opponent, a sweep kick (Mouko Geki: Naka) with {{HP}} that launches his opponent into the air, a sliding kick (Shuuko Geki: Shimo) with {{down}}+{{HP}}, an evasive stance (Taikyoku Hi) with {{HK}} that can dodge attacks, or a stomp and roll away (Kirikae Kougeki: Dousa Go) with {{left}}+{{LP}} or {{right}}+{{LP}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LK}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Soushuu Jin stance by holding {{LP}} (including after Kirikae Kougeki: Dousa Go).}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Ryuurou Shuu | {{down}}+{{LK}} | Jhun Hoon does a | + | {{MoveListRow | Ryuurou Shuu | {{down}}+{{LK}} in midair | Jhun Hoon does a stomp kick and bounces away.}} |
− | {{MoveListRow | Ryouko Geki | + | {{MoveListRow | Ryouko Geki | {{right}}+{{LK}} | Jhun Hoon does a high roundhouse kick. He can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Fukuko Shuugeki | | }} | + | {{MoveListRow | Fukuko Shuugeki | {{HP}}+{{LK}} | Jhun Hoon runs in. If he does not hit the opponent, he jumps in the air with an axe kick that knocks the opponent to the ground. If he hits the opponent, he spins diagonally upward while kicking, which knocks the opponent into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-1.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-1.gif}} | ||
− | | desc=Kyo-1 | + | | desc=Kyo-1 is a clone of Kyo who uses his moveset from ''The King of Fighters '94'' and ''[[The King of Fighters '95]]''. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 108 Shiki: Yami Barai | {{QCF}} {{punch}} | Kyo-1 throws fiery red sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 101 Shiki: Oboro Guruma | {{DPF}} {{kick}} | Kyo-1 flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with {{LK}} and three times when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 75 Shiki: Kai | {{QCF}} {{kick}} | Kyo-1 hops forward with a front kick that knocks his opponent over. He hops further when the move is performed with {{HK}}. The move can be followed up with an additional kick by pressing {{kick}} again after kicking the opponent into the air.}} | ||
+ | {{MoveListRow | 910 Shiki: Nue Tsumi | {{QCB}} {{punch}} | Kyo slides forward with an elbow strike. If he hits his opponent, he launches the opponent into the air with a fiery uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kurogami | {{right}}+{{LP}} | Kyo-1 lunges forward with a hook punch using his following arm.}} | ||
+ | {{MoveListRow | Arashin | {{right}}+{{LK}} | Kyo-1 swings his elbow up, then down. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ge Shiki: Migiri Ugachi | {{downright}}+{{HP}} | Kyo-1 punches down toward the ground while crouched. This move hits low and can only be blocked crouching.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Kusanagi-ryuu Hissatsu Kyaku | {{HP}}+{{LK}} | Kyo-1 jumps in with a R.E.D. Kick that knocks down the opponent on impact. If he does not hit the opponent, he follows up with a 75 Shiki: Kai that knocks down the opponent on impact. If he hits the opponent, he taunts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo-1 holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo-1 does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-2.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo-2.gif}} | ||
− | | desc=Kyo-2 | + | | desc=Kyo-2 is a clone of Kyo who uses his moveset from ''[[The King of Fighters '96]]'' and ''[[The King of Fighters '97]]''. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo-2 lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
+ | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo-2 steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}}, then a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | ||
+ | {{MoveListRow | 100 Shiki: Oni Yaki | {{DPF}} {{punch}} | Kyo-2 twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | R.E.D. Kick | {{RDP}} {{kick}} | Kyo-2 rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 202 Shiki: Koto Tsuki You | {{HCB}} {{kick}} | Kyo-2 runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki: Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ge Shiki: Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Kusanagi-ryuu Hissatsu Kyaku | {{HP}}+{{LK}} | Kyo-2 jumps in with a R.E.D. Kick that knocks down the opponent on impact. If he does not hit the opponent, he follows up with a 75 Shiki: Kai that knocks down the opponent on impact. If he hits the opponent, he taunts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo-2 ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo-2 does a version of the move that hits more times and finishes with a Shiki: Oni Yaki.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Kyo Kusanagi.gif}} | ||
− | | desc=Kyo | + | | desc=Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He was captured and cloned by the NESTS organization, and he now seeks revenge. He appears in a new outfit, without his trademark black gakuran and white headband. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
+ | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}}, then a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | ||
+ | {{MoveListRow | 100 Shiki: Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 75 Shiki: Kai | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} | ||
+ | {{MoveListRow | 707 Shiki: Kooma Ho Furi (R.E.D. Kick) | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 427 Shiki: Hikigane | {{HCB}} {{kick}} | Kyo hits with a body blow, then an uppercut that launches the opponent into the air. He leaps first and infuses the uppercut with fire when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 910 Shiki: Nue Tsumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut. If he is attacked before the uppercut, he counters with an elbow drop (Ge Shiki: Ryuu Iri) against a high or mid attack or a downward flaming punch (Ge Shiki: Tora Fuse) against a low attack.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki: Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ge Shiki: Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick. This move hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{HP}}+{{LK}} | Kyo jumps in and holds his hand in the air while his body is infused with fire, then he slides forward while surrounded in flames.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | 182 Shiki | {{QCF}} {{QCF}} {{punch}} | Kyo charges his strength while {{punch}} is held. When the button is released, he steps forward with a flaming body blow and uppercut. The move does more damage when it is charged for longer, and it is unblockable when fully charged. | ||
+ | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that does more damage.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=1120}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=1120}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Iori Yagami.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Iori Yagami.gif}} | ||
− | | desc=Iori | + | | desc=Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi. He has joined the tournament to investigate NESTS. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | 108 Shiki: Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 127 Shiki: Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | ||
+ | {{MoveListRow | 100 Shiki: Oniyaki | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | 311 Shiki: Sou Kushi | {{DPF}} {{kick}} | Iori hops forward and swipes a flaming hand downward. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | 212 Shiki: Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away. This move does no damage but switches sides with the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ge Shiki: Yumebiki | {{hold|{{right}}|{{LP}} {{LP}}}} | Iori claws with an open hand, then swings it back in a fist.}} | ||
+ | {{MoveListRow | Ge Shiki: Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.}} | ||
+ | {{MoveListRow | Ge Shiki: Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | 108 Shiki: Yami Barai | {{HP}}+{{LK}} | Iori runs in and throws fiery purple sparks across the ground, which damage and temporarily stun the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Kin 1211 Shiki: Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. | ||
+ | {{ESMove | desc=Super Desperation move | Iori does a version of the move that does more damage.}}}} | ||
+ | {{MoveListRow | Ura 311 Shiki: Saku Tsumagushi | {{QCF}} {{QCF}} {{kick}} | Iori leaps forward and grabs his opponent by the neck. He pulls them down to the ground, then spirals into the air while surrounded by purple flames, releasing them in midair. He leaps farther when the move is performed with {{HK}}. | ||
+ | {{ESMove | desc=Super Desperation move | Iori does a version of the move that hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
+ | Krizalid's second form is playable in the Dreamcast version without needing a cheat code. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| sprite={{sprite | King of Fighters 99 DC, Sprites, Krizalid.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Krizalid.gif}} | ||
| sprite2={{sprite | King of Fighters 99 DC, Sprites, Krizalid 2.gif}} | | sprite2={{sprite | King of Fighters 99 DC, Sprites, Krizalid 2.gif}} | ||
− | | desc=Krizalid | + | | desc=Krizalid is an agent from the mysterious organization NESTS and the final boss of the game. He uses the data he obtained from his enemies to train an army of Kyo clones that NESTS had created after the fight against Orochi. He is faced in two states: first he appears with a special coat that analyzes his opponent's data. Once he is defeated, he burns away his coat and fights in a stronger form. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Typhoon Rage | {{QCF}} {{punch}} | Krizalid kicks a ring-shaped gust of wind into the air that knocks down the opponent on impact. The wind moves forward as a projectile when the move is performed with {{LP}}.}} | ||
+ | {{MoveListRow | Lethal Impact | {{QCF}} {{kick}} | Krizalid raises his leg high into the air, then slams it down in an axe kick. This move hits high and can only be blocked standing. It can also break the opponent's guard. If the opponent is close, he lifts the opponent with his foot, then turns around and drops them to the ground.}} | ||
+ | {{MoveListRow | Rising Dark Moon | {{DPF}} {{punch}} | Krizalid rises into the air while cutting his hand in a circular motion, which knocks down his opponent on impact, then hits with an uppercut at the apex of the jump. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Desperate Moment | {{HCB}} {{punch}} | Krizalid rushes at his opponent, then he grabs and shoves the opponent away. This move does no damage but switches sides with the opponent. He can follow up with a palm strike that knocks the opponent away (Moment Penetration) by pressing {{left}}+{{punch}} or {{right}}+{{punch}} during the grab.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Cut Spin | {{right}}+{{LP}} | Krizalid does an elbow bash, then leaps forward with a backhand that knocks the opponent over on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Striker attack | | ||
+ | {{MoveListRow | End of Eden | {{HP}}+{{LK}} | Krizalid rushes in with his hands on fire. If he hits the opponent, he holds his arms back and creates an explosion around him}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Desperation moves | | ||
+ | {{MoveListRow | Desperate Overdrive | {{down}} {{downright}} {{HCB}} {{punch}} | Krizalid charges across the screen, tackling the opponent into the wall, then batters them with a blur of whip-like punches, finishing with a strong punch. | ||
+ | {{ESMove | desc=Super Desperation move | Krizalid does a version of the move that hits more times.}}}} | ||
+ | {{MoveListRow | End of Heaven | {{down}} {{downleft}} {{HCF}} {{punch}} | Krizalid holds his arms back and creates an explosion around him, which launches his opponent into the air on impact, then he slashes his hands in front of him, forming a flaming X. | ||
+ | {{ESMove | desc=Super Desperation move | Krizalid follows up the explosion by rushing forward with his hands on fire, then swiping his hands together in a burst of flame.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
====Special Edit Teams==== | ====Special Edit Teams==== | ||
− | Special Edit Teams are hidden teams that have special | + | Special Edit Teams are hidden teams that have special endings, which the player can form by selecting certain characters. |
{| class="prettytable" | {| class="prettytable" | ||
! Team !! colspan="4" | Characters | ! Team !! colspan="4" | Characters | ||
Line 932: | Line 1,065: | ||
| Midriffs Team || Benimaru Nikaido || Leona || Athena Asamiya || Blue Mary | | Midriffs Team || Benimaru Nikaido || Leona || Athena Asamiya || Blue Mary | ||
|- | |- | ||
− | | Shingo Servitude Team || Shingo Kusanagi || Kyo-1 || Kyo-2 || Kyo Kusanagi | + | | Shingo Servitude Team || Shingo Yabuki || Kyo-1 || Kyo-2 || Kyo Kusanagi |
+ | |- | ||
+ | | All Kyo Team || Kyo Kusanagi || Kyo-1 || Kyo-2 || Kyo Kusanagi | ||
|- | |- | ||
| All ''Fatal Fury'' Team || colspan="4" | Any four ''Fatal Fury'' characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Blue Mary, or Li Xiangfei) | | All ''Fatal Fury'' Team || colspan="4" | Any four ''Fatal Fury'' characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Blue Mary, or Li Xiangfei) | ||
|- | |- | ||
| All ''Art of Fighting'' Team || colspan="4" | Any four ''Art of Fighting'' characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) | | All ''Art of Fighting'' Team || colspan="4" | Any four ''Art of Fighting'' characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) | ||
+ | |} | ||
+ | ====Extra Strikers==== | ||
+ | {{ScreenThumb|King of Fighters Evolution DC, Extra Striker.png|width=200|Extra Striker}} | ||
+ | These characters are exclusive to the Dreamcast version of the game. They are not full playable characters but can chosen as Strikers. Vanessa and Seth are initially available, and the others can be unlocked in exchange for Ability Points earned in any of the single-player modes. | ||
+ | |||
+ | Every Striker apart from Vanessa and Seth has two versions, Justice and Dark, and three levels (increasing in strength) that must be unlocked in order. The Justice versions of six Strikers (Kyo, Daimon, Chizuru, Athena, Billy Kane, and Yamazaki) are available to purchase from the start (costing 800 points for level 1, 1,200 points for level 2, and 1,600 points for level 3). After all of the level 1 Justice Strikers been unlocked, the Justice versions of Fiolina Germi and Alfred can be purchased (costing 2,000 points for level 1, 2,500 points for level 2, and 3,000 points for level 3). After the level Justice versions of both have been unlocked, the Dark versions of the six starting Strikers can be purchased (costing 1,000 points for level 1, 1,500 points for level 2, and 2,000 points for level 3). Finally, after unlocking all of the level 1 Dark Strikers, the Dark versions of Fiolina and Alfred can be purchased (costing 2,200 points for level 1, 2,700 points for level 2, and 3,200 points for level 3). | ||
+ | |||
+ | Two additional Strikers, Syo Kirishima and Gai Tendou, can only be unlocked in the Japanese version using the [[Neo Geo Pocket Color]] linking with ''The King of Fighters: Battle de Paradise''. | ||
+ | {| class="prettytable" | ||
+ | ! Character !! Description !! style="width: 33%;" | Justice ability !! style="width: 33%;" | Dark ability | ||
+ | |- | ||
+ | | Vanessa | ||
+ | | A boxer and mercenary agent, who would make her playable debut in ''[[The King of Fighters 2000]]''. | ||
+ | | colspan="2" | Vanessa rushes in with a punch, then does a combo of punches ending with an uppercut, which knocks the opponent into the air, and taunts. | ||
+ | |- | ||
+ | | Seth | ||
+ | | A special agent, who would make his playable debut in ''[[The King of Fighters 2000]]''. | ||
+ | | colspan="2" | Seth jumps in with a flying kick, then does an uppercut, which knocks the opponent into the air, and taunts. | ||
+ | |- | ||
+ | | Kyo Kusanagi | ||
+ | | Kyo is added as an Extra Striker, giving players the ability to form a team consisting of four Kyos. | ||
+ | | Kyo runs in and throws fiery red sparks across the ground, which damage and temporarily stun the opponent, then dashes forward with an elbow strike and taunts. | ||
+ | | Kyo jumps in with a flying kick. He swipes a flaming hand through the air, which launches the opponent, and jumps with a kick, then taunts. | ||
+ | |- | ||
+ | | Goro Daimon | ||
+ | | A Japanese judoka. He is the third member of the Orochi Saga's Hero Team (alongside Kyo and Benimaru) and the only one not available as a normally playable character in this game. | ||
+ | | Daimon runs in and tries to grab the opponent. If he does not succeed, he taunts, which decreases the opponent's power gauge. If he succeeds, he picks up and slams the opponent against the ground, picks them back up and throws them through the air, then taunts. | ||
+ | | Daimon jumps in with a flying kick. If he does not hit the opponent, he taunts, which decreases the opponent's power gauge. If he hits the opponent, he picks up and slams the opponent against the ground, then taunts. | ||
+ | |- | ||
+ | | Chizuru Kagura | ||
+ | | A priestess who helped defeat Orochi. The third member of the Sacred Treasures Team (alongside Kyo and Iori) and the only one not available as a normally playable character in this game. | ||
+ | | Chizuru jumps in. If the opponent is near, she spins upward with her arms outstretched, which knocks the opponent over on impact. If the opponent is far, she taunts, which increases the power gauge. | ||
+ | | Chizuru runs in. If the opponent is near, she twirls forward with her arms outstretched, then kicks the opponent over. If the opponent is far, she taunts, which decreases the opponent's power gauge. | ||
+ | |- | ||
+ | | Athena Asamiya | ||
+ | | A version of Athena who fights in her seifuku. | ||
+ | | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a kick that knocks the opponent away, then taunts. | ||
+ | | Athena charges in. If she does not hit the opponent, she generates and throws a ball of psychic energy, which knocks down the opponent on impact, and taunts. If she hits the opponent, she rises upward while her hand slices the air with psychic power, knocking the opponent over on impact, and taunts. | ||
+ | |- | ||
+ | | Billy Kane || Geese Howard's right-hand man and a staple of both ''Fatal Fury'' and ''The King of Fighters''. | ||
+ | | Billy hops in while spinning and striking with his cudgel. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he jumps into the air while holding his cudgel out, which knocks down the opponent on impact. | ||
+ | | Billy jumps in with a flying kick, then he stabs the opponent with his cudgel, lifts them into the air with it, and shakes them. | ||
+ | |- | ||
+ | | Ryuji Yamazaki | ||
+ | | A Japanese gangster who first appeared in ''[[Fatal Fury 3]]''. | ||
+ | | Yamazaki jumps in with a flying kick. He punches into the air with an uppercut that generates a cyclone around his arm, which knocks down the opponent on impact, then taunts. | ||
+ | | Yamazaki jumps in with a flying punch, then tries to grabs the opponent. If he succeeds, he lifts them into the air by the neck, which does no damage but immobilizes the opponent temporarily. | ||
+ | |- | ||
+ | | Fiolina Germi | ||
+ | | An special operative from the ''[[Metal Slug]]'' series of games. | ||
+ | | Fio parachutes in, then falls with a body press. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a shove that knocks the opponent over. | ||
+ | | Fio drags a large weapon in, then swings it and bashes the opponent with it, which knocks the opponent to the ground. | ||
+ | |- | ||
+ | | Alfred | ||
+ | | A young biplane pilot, who originally appeared as a hidden boss in ''Real Bout Fatal Fury 2''. | ||
+ | | Alfred dives in head-first. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with multiple kicks that knock the opponent over, then taunts. | ||
+ | | Alfred runs in, rushes forward while low to the ground, then ascends while kicking high into the air, knocking the opponent over on impact, and taunts. | ||
+ | |- | ||
+ | | Syo Kirishima | ||
+ | | An early version of Kyo that was turned into a separate character for his appearance as a Striker. | ||
+ | | Syo jumps in, then spins downward head-first like a torpedo. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with a combo of punches that ends by launching the opponent into the air and catching them on a raised fist. | ||
+ | | Syo rides his motorcycle in, jumping off as the motorcycle slides across the ground and explodes. | ||
+ | |- | ||
+ | | Gai Tendou | ||
+ | | A mixed martial artist and the protagonist of the [[SNK]] fighting game ''Buriki One''. | ||
+ | | Gai charges in, then launches into the air with a flying uppercut, which knocks down the opponent on impact, and taunts. | ||
+ | | Gai jumps in with a flying kick, then a rolling kick forward, a jumping kick, and a taunt. | ||
|} | |} | ||
===Stages=== | ===Stages=== | ||
− | As in the preceding game, ''[[The King of Fighters: Dream Match 1999]]'', the stages from the original arcade version were modeled in 3D for the Dreamcast version. | + | As in the preceding game, ''[[The King of Fighters: Dream Match 1999]]'', the stages from the original arcade version were modeled in 3D for the Dreamcast version. The Amusement Park and Clock Tower stages are exclusive to the Dreamcast port. |
+ | |||
+ | In the single-player modes, the stages are chosen randomly for each match, except the second-to-last battle is always fought in the Sewer stage and the final boss Krizalid is always fought in the Laboratory stage. In the two-player modes, the stage can be manually selected. Every stage has an alternate version that can be selected by pressing {{L}} or {{R}} when choosing the stage. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Amusement Park.png|Amusement Park}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Amusement Park 2.png|Amusement Park 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Clock Tower.png|Clock Tower}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Clock Tower 2.png|Clock Tower 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Laboratory.png|Laboratory}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Laboratory 2.png|Laboratory 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Hong Kong.png|Hong Kong}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Hong Kong 2.png|Hong Kong 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Airport.png|Airport}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Airport 2.png|Airport 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Museum.png|Museum}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Museum 2.png|Museum 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Garden.png|Garden}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Garden 2.png|Garden 2}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Sewer.png|Sewer}} | ||
+ | {{gitem|King of Fighters Evolution DC, Stages, Sewer 2.png|Sewer 2}} | ||
}} | }} | ||
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===Legacy=== | ===Legacy=== | ||
In Japan, the game was followed with ''[[The King of Fighters 2000]]''. | In Japan, the game was followed with ''[[The King of Fighters 2000]]''. | ||
+ | |||
+ | The game was re-released for the [[PlayStation 2]] in 2007 as part of ''The King of Fighters: The NESTS Saga'' (ザ·キング·オブ·ファイターズ -ネスツ編-). This compilation includes the [[Neo Geo]] and [[Dreamcast]] versions of the three games in the NESTS story arc (''The King of Fighters '99'', ''[[The King of Fighters 2000]]'', and ''[[The King of Fighters 2001]]''), with the addition of online play and a color edit mode. | ||
==Versions== | ==Versions== | ||
Line 961: | Line 1,183: | ||
{{creditsheader|Cast}} | {{creditsheader|Cast}} | ||
**'''K':''' Yuuki Matsuda | **'''K':''' Yuuki Matsuda | ||
− | **'''Maxima:''' Katsuyuki Konishi | + | **'''Maxima:''' [[Katsuyuki Konishi]] |
**'''Benimaru/Ralf/Choi:''' Monster Maetsuka | **'''Benimaru/Ralf/Choi:''' Monster Maetsuka | ||
**'''Terry/Kim:''' Satoshi Hashimoto | **'''Terry/Kim:''' Satoshi Hashimoto | ||
− | **'''Andy:''' Keiichi Nanba | + | **'''Andy:''' [[Keiichi Nanba]] |
− | **'''Joe:''' Nobuyuki Hiyama | + | **'''Joe:''' [[Nobuyuki Hiyama]] |
**'''Mai:''' Akoya Sogi | **'''Mai:''' Akoya Sogi | ||
**'''Ryo:''' Masaki Usui | **'''Ryo:''' Masaki Usui | ||
Line 973: | Line 1,195: | ||
**'''Leona/Kasumi:''' Masae Yumi | **'''Leona/Kasumi:''' Masae Yumi | ||
**'''Clark:''' Yoshinori Shima | **'''Clark:''' Yoshinori Shima | ||
− | **'''Whip:''' Shiho Kikuchi | + | **'''Whip:''' [[Shiho Kikuchi]] |
**'''Athena:''' Haruna Ikezawa | **'''Athena:''' Haruna Ikezawa | ||
**'''Kensou:''' Eiji Yano | **'''Kensou:''' Eiji Yano | ||
**'''Chin:''' Toshikazu Nishimura | **'''Chin:''' Toshikazu Nishimura | ||
**'''Bao:''' Kanako Nakano | **'''Bao:''' Kanako Nakano | ||
− | **'''King/Mary:''' Harumi Ikoma | + | **'''King/Mary:''' [[Harumi Ikoma]] |
**'''Xiangfei:''' Mami Kingetsu | **'''Xiangfei:''' Mami Kingetsu | ||
**'''Chang:''' Hiroyuki Arita | **'''Chang:''' Hiroyuki Arita | ||
**'''Jhun:''' Kazuya Ichijo | **'''Jhun:''' Kazuya Ichijo | ||
**'''Krizalid:''' Yoshiyuki Iwamoto | **'''Krizalid:''' Yoshiyuki Iwamoto | ||
− | **'''Shingo:''' Takehito Koyasu | + | **'''Shingo:''' [[Takehito Koyasu]] |
**'''Kyo:''' Masahiro Nonaka | **'''Kyo:''' Masahiro Nonaka | ||
− | **'''Iori:''' Kunihiko Yasui | + | **'''Iori:''' [[Kunihiko Yasui]] |
*'''Extra Striker''' | *'''Extra Striker''' | ||
**'''Seth:''' Hidetoshi Nakamura | **'''Seth:''' Hidetoshi Nakamura | ||
Line 991: | Line 1,213: | ||
**'''Fio:''' Kanako Morizumi | **'''Fio:''' Kanako Morizumi | ||
**'''Syo:''' [[Mitsuo Iwata]] | **'''Syo:''' [[Mitsuo Iwata]] | ||
− | **'''Alfred:''' Hiro Yuuki | + | **'''Alfred:''' [[Hiro Yuki|Hiro Yuuki]] |
− | **'''Gai:''' Nobuyuki Hiyama | + | **'''Gai:''' [[Nobuyuki Hiyama]] |
**'''Daimon:''' Masaki Usui | **'''Daimon:''' Masaki Usui | ||
**'''Chizuru:''' Akiko Saitou | **'''Chizuru:''' Akiko Saitou | ||
Line 1,053: | Line 1,275: | ||
==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==External links== | ==External links== |
Revision as of 15:46, 30 October 2024
| ||||||||||||||||||||
The King of Fighters: Evolution | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: SNK (Japan), Agetec (US) | ||||||||||||||||||||
Developer: SNK | ||||||||||||||||||||
Original system(s): Neo Geo | ||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | ||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3] | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||
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The King of Fighters: Evolution, known as The King of Fighters '99 Evolution (ザ・キングオブファイターズ'99 エヴォリューション) in Japan, is based off the Neo Geo arcade version of The King of Fighters '99: Millennium Battle. First released in Japan on March 2000, the game did not see an American release until May 2001. Like its predecessor, the game was not released in Europe.
Contents
Story
Two years have passed since the last King of Fighters tournament. Nobody has seen Kyo Kusanagi or Iori Yagami since they defeated the evil being Orochi at the climax of The King of Fighters '97. Invitations are sent to many characters inviting them to a new tournament, which this time around is more of a secretive affair and less of a public spectacle than the past few tournaments. However, the tournament's host remains a mystery.
The King of Fighters '99 is the first game in the story arc that would become known as the "NESTS Chronicles."
Gameplay
The game is an enhanced version of The King of Fighters '99, the sixth installment in The King of Fighters series of fighting games. It introduces a new story arc called the "NESTS Chronicles," centered around a young man named K' and a mysterious organization known as NESTS, and it modifies some of the core mechanics of the game, most notably by introducing special assist characters called "Strikers." The two selectable fighting styles, Advanced and Extra, from The King of Fighters '97 and The King of Fighters '98 were removed. Evasive rolls were replaced with a slide maneuver. Instead, the game has a single playstyle modeled after the Advanced mode, with two powered-up states (Counter Mode and Armor Mode) that the player can choose during battle depending on the button combination used. The Dreamcast port remakes the stages in 3D and adds two additional stages, and it also adds numerous "Extra Striker" characters that are unlocked by playing the game.
Instead of the three-character teams from earlier games, each team now has four members. Before a match, the player chooses three characters to use in the fights (and the order in which they appear) and one supporting character called the Striker, who can be summoned during battle to perform a special move and leave. Each match is a three-on-three elimination match, where the next member of the team takes the place of the last one in the next round when a team member is defeated. The victorious character continues to the next round with a small portion of health restored (more health is restored if the round is completed faster). The match continues until all of the members of a team are eliminated.
Characters move with and and crouch with . They backstep or run with or . They jump upward with and jump behind and ahead with or . They can perform short hops by pressing , , or , followed by quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing , then or quickly. Characters can perform a weak punch with , a strong punch with , a weak kick with , or a strong kick with . Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with +. This can be done while standing or jumping.
The fourth member of the team, the Striker, can be called for a special attack with + (or ) when standing still. The special move performed varies by character. Most are offensive attacks, but some restore some health, build the character's power gauge, decrease the opponent's power gauge, or hold the opponent in place for an attack. The Striker leaves immediately if hit by the opponent. Strikers can only be summoned a limited number of times during a match, which is determined by the number of "Strike Bombs" at the bottom of the screen. The starting number of Strike Bombs is three per player by default, but this can be changed in the options. A team gains another Strike Bomb after losing a round.
Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with + to slide forwards or ++ to slide backwards (or ++ when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). While blocking, characters can guard cancel into a slide by pressing + or guard cancel into a counterattack by pressing +. Guard cancels cost a stock of the power gauge. Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing + at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing + upon landing.
The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to perform a Desperation move (or a Super Desperation move when the health gauge is low and flashing) or three stocks to enter one of two special states, Counter Mode or Armor Mode. Counter Mode is entered by pressing ++ and increases the character's attack damage and allows for unlimited use of Desperation moves and guard cancels, but the character cannot perform Super Desperation moves during this state. Some special moves can be canceled into Desperation moves while in Counter Mode. Armor Mode is entered by pressing ++ and increases the character's defensive strength and enables the character to continue attacking even when attacked, but the character cannot perform a Desperation move or a guard cancel during this state.
Characters can taunt with , which is a short animation during which the character is vulnerable to attack.
Modes
The game has multiple modes. In any of the single-player modes, the player gains or loses Ability Points after each match, depending on the score attained during the battle and the difficulty setting. More Ability Points are awarded for winning rounds faster, executing longer combos, successfully using Strikers, or successfully landing Desperation or Super Desperation moves. Ability Points are aggregated and can be used to purchase Extra Strikers. In the arcade modes, the player can unlock a secret boss fight after the final boss depending on the number of Ability Points earned during the playthrough. Iori Yagami is fought if the player acquires between 200 and 279 Ability Points, and Kyo Kusanagi is fought if the player earns 280 or more Ability Points.
- Team Play: A single-player mode where the player forms a team of four characters and fights three-on-three elimination matches against five randomly selected teams, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses three characters to play and one character to use as a Striker. This is the main mode.
- Team Vs.: A two-player mode where each player forms a team of four characters and fights a three-on-three elimination match. Before the match, the players choose three characters to play and one character to use as a Striker. Players can choose a different team after each match.
- Single Play: A single-player mode where the player chooses two characters and fights one-on-one matches against five individual opponents, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Before each match, the player chooses which character to play and which to use as a Striker. Matches are fought to the best of three rounds.
- Single Vs.: A two-player mode where each player chooses two characters and fights a one-on-one match to the best of three rounds. Before each match, the players choose which character to play and which to use as a Striker. Players can choose different characters after each match.
- Survival (Time Attack): A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game is timed, and the player's best completion times are saved to a VMU.
- Survival (Endless): A single-player mode where the player chooses two characters, one to play and one to use as a Striker, and fights one-on-one matches against an endless series of randomly selected opponents. Matches consist of a single round, and the game keeps track of the number of matches won. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). The game continues until the player loses, and the player's highest number of opponents defeated is saved to a VMU.
- Single All: A single-player mode where the player chooses two characters and fights one-on-one matches against every character in the game, ending with two matches against the final boss Krizalid (who has two forms), for a total of 33 matches. Matches consist of a single round, and the game shows the number of opponents remaining. Unlike the Single Play mode, the player cannot switch the roles of the two selected characters before each fight.
- Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (stand, jump, or crouch) and whether the opponent attacks, counters, or guards. There is no time limit, the power gauge is permanently charged (with an option to put the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
- Neo Geo Pocket: The Japanese version of the game is compatible with the Neo Geo Pocket/Dreamcast Setsuzoku Cable and connects to The King of Fighters: Battle de Paradise for the Neo Geo Pocket Color. Points can be downloaded from the Neo Geo Pocket Color game to speed up the leveling process for Extra Strikers, and Extra Strikers unlocked on the Dreamcast game can be uploaded and used in the Neo Geo Pocket Color game.
- Network: The Japanese version had an online mode that supported viewing the official web site and uploading high scores for the two Survival modes.
- Extra Striker: The game includes 12 bonus characters who can be selected for use as Strikers. Vanessa and Seth are unlocked immediately, but the remaining characters are purchased in this mode in exchange for Ability Points earned in any of the single-player modes. The number of Ability Points accrued and the Strikers that have been unlocked are saved to a VMU.
A "roulette" team can be formed by choosing "?" on the character select screen. When selected, any team slots that have not been chosen are given random characters on each match.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Every team has been expanded to four characters to accommodate the new Striker system. K' is introduced as the protagonist for the new story arc, alongside his partner Maxima. Kasumi Todoh from Art of Fighting 3 returns for her second appearance in the series, following The King of Fighters '96, and Li Xiangfei from Real Bout Fatal Fury 2 makes her debut appearance in the series. Three returning teams gain an original character as a new member: Whip for the Ikari Warriors Team, Bao for the Psycho Soldier Team, and Jhun Hoon for the Korea Justice Team. The game also introduces two clones of Kyo Kusanagi, Kyo-1 and Kyo-2, as Single-Entry Fighters and Krizalid as the final boss.
Hero Team
A new hero team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima (who was inspired by a cyborg character of the same name from the SNK arcade game Robo Army). They are joined by Benimaru Nikaido and Shingo Yabuki, Kyo Kusanagi's best friend and biggest fan respectively.
Fatal Fury Team
A team representing characters from the Fatal Fury series of fighting games. Mai Shiranui joins the team for the first time.
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Terry Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard.
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Andy Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. While Terry developed a scrappy style from fighting in the streets, Andy was trained in formal martial arts, including Shiranui-ryuu Ninjutsu that he learned from the master Hanzo Shiranui.
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Joe Higashi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Joe is a Japanese Muay Thai expert and a loyal ally of the Bogard brothers.
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Mai Shiranui | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mai is the last heiress to the Shiranui ninja clan. She joins the Fatal Fury team for the first time to be nearer to her beloved Andy.
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Art of Fighting Team
A team representing characters from the Art of Fighting series of fighting games. Takuma Sakazaki returns to the team for the first time since The King of Fighters '95, marking the first time all three Sakazakis have been on the same team.
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryo, nicknamed "The Invincible Dragon," is a dedicated martial artist in the family style of Kyokugen-ryuu.
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Robert Garcia | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Robert, nicknamed "The Raging Tiger," is a friend to the Sakazaki family and a student of Kyokugen-ryuu. He is more stylish and charismatic in contrast to the sensible and serious Ryo. His playstyle was changed for this game to use charged inputs.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself.
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Takuma Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Takuma is the grandmaster of Kyokugen-ryuu, a deadly style of karate he devised. He is the father of Ryo and Yuri.
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Ikari Warriors Team
A team representing characters from the Ikari Warriors series of run-and-gun games. Leona, Ralf, and Clark are joined by a mysterious new agent called Whip.
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Leona | |||||||||||||||||||||||||||||||||||||||||||||||
Leona is the adoptive daughter of Heidern. She fights with similar techniques and slashes her hands like knives.
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Ralf Jones | |||||||||||||||||||||||||||||||||||||||||||||||
Ralf is a mercenary who fights with explosive punches.
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Clark Still | |||||||||||||||||||||||||||||||||||||||||||||||
Clark is a mercenary who fights with grappling moves.
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Whip | |||||||||||||||||||||||||||||||||||||||||||||||
Whip is an assassin with a mysterious background who is working for Heidern to investigate NESTS. She fights using a long whip.
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games. Bao, a young boy with psychic powers, joins the team.
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Athena Asamiya | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Athena is a famous J-Pop idol and a powerful psychic. She fights using a combination of kung fu and her psychic powers.
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Sie Kensou | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques. He has suddenly lost his psychic powers for unknown reasons.
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Chin Gentsai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chin is Chinese martial arts master who trained Athena, Kensou, and Bao. He fights in the Drunken Fist style.
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Bao | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bao is a young boy who fights with kung fu. He has mysteriously grown stronger in psychic powers as Kensou has become weaker.
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Women Fighters Team
A team consisting of female characters. Blue Mary (from Fatal Fury 3) joins the team after two games on a different team, Kasumi Todoh (from Art of Fighting 3) returns for the first time since The King of Fighters '96, and Li Xiangfei (from Real Bout Fatal Fury 2) makes her first appearance in the series.
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King | ||||||||||||||||||||||||||||||||||||||||||||||||||
King is a French Muay Thai expert and restaurateuse.
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Blue Mary | ||||||||||||||||||||||||||||||||||||||||||||||||||
Blue Mary is an American detective who fights using grappling techniques.
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Kasumi Todoh | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kasumi is a Japanese teenager who is looking for her missing father. She fights using Aikido.
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Li Xiangfei | ||||||||||||||||||||||||||||||||||||||||||||||||||
Xiangfei is a Chinese teenager who works as a waitress at her family's restaurant and loves eating. She fights using kung fu.
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Korea Justice Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury), two criminals that he is attempting to rehabilitate, and newcomer Jhun Hoon.
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||||||||||||||
Kim is a Korean taekwondo master who fights for justice. He is trying to rehabilitate the two criminals on his team, Chang and Choi.
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Chang Koehan | |||||||||||||||||||||||||||||||||||||||||||||||
Chang is a massive criminal who fights with a ball and chain.
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Choi Bounge | |||||||||||||||||||||||||||||||||||||||||||||||
Choi is a tiny criminal who fights with dual leather-gloved claws.
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Jhun Hoon | |||||||||||||||||||||||||||||||||||||||||||||||
Jhun Hoon is Kim's old friend and rival who joins to help him. He fights with similar taekwondo moves, though he is more showy and fights with one hand behind his back.
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Single-Entry Fighters
These characters are not members of any team. Kyo and Iori were hidden characters in the original arcade release, but they can be played without cheat codes in the Dreamcast version.
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Kyo-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kyo-1 is a clone of Kyo who uses his moveset from The King of Fighters '94 and The King of Fighters '95.
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Kyo-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kyo-2 is a clone of Kyo who uses his moveset from The King of Fighters '96 and The King of Fighters '97.
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Kyo Kusanagi | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He was captured and cloned by the NESTS organization, and he now seeks revenge. He appears in a new outfit, without his trademark black gakuran and white headband.
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Iori Yagami | ||||||||||||||||||||||||||||||||||||||||||||||||||
Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi. He has joined the tournament to investigate NESTS.
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Bosses
Krizalid's second form is playable in the Dreamcast version without needing a cheat code.
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Krizalid | |||||||||||||||||||||||||||||||||||
Krizalid is an agent from the mysterious organization NESTS and the final boss of the game. He uses the data he obtained from his enemies to train an army of Kyo clones that NESTS had created after the fight against Orochi. He is faced in two states: first he appears with a special coat that analyzes his opponent's data. Once he is defeated, he burns away his coat and fights in a stronger form.
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Special Edit Teams
Special Edit Teams are hidden teams that have special endings, which the player can form by selecting certain characters.
Team | Characters | |||
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King of Fighters Generation Team | K' | Kyo Kusanagi | Iori Yagami | Shingo Yabuki |
Whip and Her Servants Team | Whip | Benimaru Nikaido | Kyo Kusanagi | Iori Yagami |
Inhumanly Strong Team | Maxima | Ralf Jones | Bao | Chang Koehan |
Good-Looking Team | Andy Bogard | Benimaru Nikaido | Jhun Hoon | Chang Koehan |
Little Kids Team | Bao | Li Xiangfei | Shingo Yabuki | Sie Kensou |
Masters Team | Takuma Sakazaki | Chin Gentsai | Kim Kaphwan | Jhun Hoon |
Hat Team | Terry Bogard | Clark Still | Choi Bounge | Bao |
Short-Haired Team | Blue Mary | Whip | King | Athena Asamiya |
Midriffs Team | Benimaru Nikaido | Leona | Athena Asamiya | Blue Mary |
Shingo Servitude Team | Shingo Yabuki | Kyo-1 | Kyo-2 | Kyo Kusanagi |
All Kyo Team | Kyo Kusanagi | Kyo-1 | Kyo-2 | Kyo Kusanagi |
All Fatal Fury Team | Any four Fatal Fury characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Blue Mary, or Li Xiangfei) | |||
All Art of Fighting Team | Any four Art of Fighting characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) |
Extra Strikers
These characters are exclusive to the Dreamcast version of the game. They are not full playable characters but can chosen as Strikers. Vanessa and Seth are initially available, and the others can be unlocked in exchange for Ability Points earned in any of the single-player modes.
Every Striker apart from Vanessa and Seth has two versions, Justice and Dark, and three levels (increasing in strength) that must be unlocked in order. The Justice versions of six Strikers (Kyo, Daimon, Chizuru, Athena, Billy Kane, and Yamazaki) are available to purchase from the start (costing 800 points for level 1, 1,200 points for level 2, and 1,600 points for level 3). After all of the level 1 Justice Strikers been unlocked, the Justice versions of Fiolina Germi and Alfred can be purchased (costing 2,000 points for level 1, 2,500 points for level 2, and 3,000 points for level 3). After the level Justice versions of both have been unlocked, the Dark versions of the six starting Strikers can be purchased (costing 1,000 points for level 1, 1,500 points for level 2, and 2,000 points for level 3). Finally, after unlocking all of the level 1 Dark Strikers, the Dark versions of Fiolina and Alfred can be purchased (costing 2,200 points for level 1, 2,700 points for level 2, and 3,200 points for level 3).
Two additional Strikers, Syo Kirishima and Gai Tendou, can only be unlocked in the Japanese version using the Neo Geo Pocket Color linking with The King of Fighters: Battle de Paradise.
Character | Description | Justice ability | Dark ability |
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Vanessa | A boxer and mercenary agent, who would make her playable debut in The King of Fighters 2000. | Vanessa rushes in with a punch, then does a combo of punches ending with an uppercut, which knocks the opponent into the air, and taunts. | |
Seth | A special agent, who would make his playable debut in The King of Fighters 2000. | Seth jumps in with a flying kick, then does an uppercut, which knocks the opponent into the air, and taunts. | |
Kyo Kusanagi | Kyo is added as an Extra Striker, giving players the ability to form a team consisting of four Kyos. | Kyo runs in and throws fiery red sparks across the ground, which damage and temporarily stun the opponent, then dashes forward with an elbow strike and taunts. | Kyo jumps in with a flying kick. He swipes a flaming hand through the air, which launches the opponent, and jumps with a kick, then taunts. |
Goro Daimon | A Japanese judoka. He is the third member of the Orochi Saga's Hero Team (alongside Kyo and Benimaru) and the only one not available as a normally playable character in this game. | Daimon runs in and tries to grab the opponent. If he does not succeed, he taunts, which decreases the opponent's power gauge. If he succeeds, he picks up and slams the opponent against the ground, picks them back up and throws them through the air, then taunts. | Daimon jumps in with a flying kick. If he does not hit the opponent, he taunts, which decreases the opponent's power gauge. If he hits the opponent, he picks up and slams the opponent against the ground, then taunts. |
Chizuru Kagura | A priestess who helped defeat Orochi. The third member of the Sacred Treasures Team (alongside Kyo and Iori) and the only one not available as a normally playable character in this game. | Chizuru jumps in. If the opponent is near, she spins upward with her arms outstretched, which knocks the opponent over on impact. If the opponent is far, she taunts, which increases the power gauge. | Chizuru runs in. If the opponent is near, she twirls forward with her arms outstretched, then kicks the opponent over. If the opponent is far, she taunts, which decreases the opponent's power gauge. |
Athena Asamiya | A version of Athena who fights in her seifuku. | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a kick that knocks the opponent away, then taunts. | Athena charges in. If she does not hit the opponent, she generates and throws a ball of psychic energy, which knocks down the opponent on impact, and taunts. If she hits the opponent, she rises upward while her hand slices the air with psychic power, knocking the opponent over on impact, and taunts. |
Billy Kane | Geese Howard's right-hand man and a staple of both Fatal Fury and The King of Fighters. | Billy hops in while spinning and striking with his cudgel. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he jumps into the air while holding his cudgel out, which knocks down the opponent on impact. | Billy jumps in with a flying kick, then he stabs the opponent with his cudgel, lifts them into the air with it, and shakes them. |
Ryuji Yamazaki | A Japanese gangster who first appeared in Fatal Fury 3. | Yamazaki jumps in with a flying kick. He punches into the air with an uppercut that generates a cyclone around his arm, which knocks down the opponent on impact, then taunts. | Yamazaki jumps in with a flying punch, then tries to grabs the opponent. If he succeeds, he lifts them into the air by the neck, which does no damage but immobilizes the opponent temporarily. |
Fiolina Germi | An special operative from the Metal Slug series of games. | Fio parachutes in, then falls with a body press. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she follows up with a shove that knocks the opponent over. | Fio drags a large weapon in, then swings it and bashes the opponent with it, which knocks the opponent to the ground. |
Alfred | A young biplane pilot, who originally appeared as a hidden boss in Real Bout Fatal Fury 2. | Alfred dives in head-first. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with multiple kicks that knock the opponent over, then taunts. | Alfred runs in, rushes forward while low to the ground, then ascends while kicking high into the air, knocking the opponent over on impact, and taunts. |
Syo Kirishima | An early version of Kyo that was turned into a separate character for his appearance as a Striker. | Syo jumps in, then spins downward head-first like a torpedo. If he does not hit the opponent, he taunts, which increases the power gauge. If he hits the opponent, he follows up with a combo of punches that ends by launching the opponent into the air and catching them on a raised fist. | Syo rides his motorcycle in, jumping off as the motorcycle slides across the ground and explodes. |
Gai Tendou | A mixed martial artist and the protagonist of the SNK fighting game Buriki One. | Gai charges in, then launches into the air with a flying uppercut, which knocks down the opponent on impact, and taunts. | Gai jumps in with a flying kick, then a rolling kick forward, a jumping kick, and a taunt. |
Stages
As in the preceding game, The King of Fighters: Dream Match 1999, the stages from the original arcade version were modeled in 3D for the Dreamcast version. The Amusement Park and Clock Tower stages are exclusive to the Dreamcast port.
In the single-player modes, the stages are chosen randomly for each match, except the second-to-last battle is always fought in the Sewer stage and the final boss Krizalid is always fought in the Laboratory stage. In the two-player modes, the stage can be manually selected. Every stage has an alternate version that can be selected by pressing or when choosing the stage.
History
Legacy
In Japan, the game was followed with The King of Fighters 2000.
The game was re-released for the PlayStation 2 in 2007 as part of The King of Fighters: The NESTS Saga (ザ·キング·オブ·ファイターズ -ネスツ編-). This compilation includes the Neo Geo and Dreamcast versions of the three games in the NESTS story arc (The King of Fighters '99, The King of Fighters 2000, and The King of Fighters 2001), with the addition of online play and a color edit mode.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | The King of Fighters: Evolution | The King of Fighters: Evolution |
Japanese | ザ・キングオブファイターズ'99 エヴォリューション | The King of Fighters '99 Evolution |
Production credits
- K': Yuuki Matsuda
- Maxima: Katsuyuki Konishi
- Benimaru/Ralf/Choi: Monster Maetsuka
- Terry/Kim: Satoshi Hashimoto
- Andy: Keiichi Nanba
- Joe: Nobuyuki Hiyama
- Mai: Akoya Sogi
- Ryo: Masaki Usui
- Robert: Koichi Mantarou
- Yuri: Kaori Horie
- Takuma: Eiji Tsuda
- Leona/Kasumi: Masae Yumi
- Clark: Yoshinori Shima
- Whip: Shiho Kikuchi
- Athena: Haruna Ikezawa
- Kensou: Eiji Yano
- Chin: Toshikazu Nishimura
- Bao: Kanako Nakano
- King/Mary: Harumi Ikoma
- Xiangfei: Mami Kingetsu
- Chang: Hiroyuki Arita
- Jhun: Kazuya Ichijo
- Krizalid: Yoshiyuki Iwamoto
- Shingo: Takehito Koyasu
- Kyo: Masahiro Nonaka
- Iori: Kunihiko Yasui
- Extra Striker
- Seth: Hidetoshi Nakamura
- Vanessa: Kaori Minami
- Fio: Kanako Morizumi
- Syo: Mitsuo Iwata
- Alfred: Hiro Yuuki
- Gai: Nobuyuki Hiyama
- Daimon: Masaki Usui
- Chizuru: Akiko Saitou
- Billy: Atsushi Yamanishi
- Yamazaki: Kouji Ishii
- Producer: T.Nishiyama
- Program Director: Moichi, Yukihiro Deguchi, Marky T.
- KOF '99 Evolution Programmer: Yoshiyuki Tanaka, Mambo, Mue, Jeno, Maki, Hirofumi Kono, Saburouta Yotsutani
- Tool Programmer: Junko Kasahara, Yuji Niida, Dai Yamanokuchi
- Network: Daiche.Vision.Morifuji, Kawai・Sama
- Design Director: Akihiro Yamada, Rabbit Maeda, Satoshi Yoshioka, Starfreet
- KOF '99 Original Programmer: Cyber・Kondo, Souta.Ichino, Abetak, Kohji Mannami
- Sound: Marimo, Zoe, Usako-X, Tate-Norio
- 3D Designer: Satoshi Yoshioka, Rabbit Maeda, Yuji Wada, A K A, Akira Mizuki, Masaya Kobayashi, Nobuyuki Yanai, Asa_ko, Kyo_K, Shirow Umezaki
- 2D Designer: Regeon Toyonaka, Shinsuke・Yamamoto, Inoue, Youki・T・Ohyama, M・Endo, C・Yamazaki, Shio Shio Shio, Miho・Uematsu, A・T, Roppongi Marito, Mitsuru, Styleos, Kane', Buchi', Nanako., Kalkin, M.Yokoyama
- Planner: Kaju, Lonely-Aoki (Hige.Ver), S.Fujinuki, Toyochan
- Special Thanks to: H・Kawano, Y・Inui, Fuminori Sahara, Buriki・One Team, Fatal Fury Team, Metal Slug Team, KOF '99 Special Debug Team
- Presented by: SNK
Magazine articles
- Main article: The King of Fighters: Evolution/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
75 | |
---|---|
Based on 15 reviews |
Technical information
- Main article: The King of Fighters: Evolution/Technical information.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (SNK Best Buy)
- Agetec webpage: Dreamcast
References
- ↑ File:KoFEvo DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000319/ (Wayback Machine: 2014-08-05 19:23)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 http://sega.jp/dc/010914/ (Wayback Machine: 2007-12-09 07:34)
- ↑ http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057701 (Wayback Machine: 2002-03-21 00:36)
- ↑ 6.0 6.1 Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 71
- ↑ File:King of Fighters Evolution DC credits.pdf
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 114
- ↑ DC-UK, "June 2000" (UK; 2000-05-12), page 86
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 25
- ↑ Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 48
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 97
- ↑ Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 129
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 34
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 95
- ↑ Gamers' Republic, "January 2001" (US; 2000-12-20), page 60
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 52
- ↑ Next Generation, "March 2001" (US; 2001-02-20), page 87
- ↑ Silicon Mag, "January 2001" (US; 200x-xx-xx), page 24
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 120
The King of Fighters: Evolution | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Compliance | Technical information | Bootlegs
Demos: The King of Fighters '99 Evolution Tentouyou Taikenban (2000) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | Jue Zhan Tian Huang (2000) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 ( ?) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
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