Difference between revisions of "Real Bout Garou Densetsu"
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Characters move with {{left}} and {{right}}. They dash with {{left}} {{left}} or {{right}} {{right}}; dashes can be canceled by tapping in the opposite direction. Characters crouch with {{down}} and can move forward while crouched with {{downright}} (or {{downleft}} when facing left). They jump upward with {{up}}; holding {{up}} jumps higher than tapping {{up}}. They jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a punch with {{A}}, a kick with {{B}}, or a "Power Attack" with {{C}}. Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing {{C}} when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button. | Characters move with {{left}} and {{right}}. They dash with {{left}} {{left}} or {{right}} {{right}}; dashes can be canceled by tapping in the opposite direction. Characters crouch with {{down}} and can move forward while crouched with {{downright}} (or {{downleft}} when facing left). They jump upward with {{up}}; holding {{up}} jumps higher than tapping {{up}}. They jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a punch with {{A}}, a kick with {{B}}, or a "Power Attack" with {{C}}. Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing {{C}} when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button. | ||
− | Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the | + | Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations. |
− | Fights take place in three-lane battlegrounds. Players fight primarily in the middle lane but can move (or "sway") into the background with {{Z}} or the foreground with {{down}}+{{Z}}. The player can perform an attack in a sway lane by pressing any attack button, which returns the character to the main lane. Likewise, the player can attack an opponent who is in a sway lane with {{Z}}. When characters are finished by a move that knocks them into the foreground, they are knocked into the screen | + | Fights take place in three-lane battlegrounds. Players fight primarily in the middle lane but can move (or "sway") into the background with {{Z}} or the foreground with {{down}}+{{Z}}. The player can perform an attack in a sway lane by pressing any attack button, which returns the character to the main lane. Likewise, the player can attack an opponent who is in a sway lane with {{Z}}. Characters automatically return to the main lane after a second if they do not move out of the sway lane manually. When characters are finished by a move that knocks them into the foreground, they are knocked into the screen. |
− | The vitality gauge | + | The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches. |
===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=Basic|key1={{button|text=POWER}}|value1=Power attack|key2={{button|text=SWAY}}|value2=Sway}} | |
+ | Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent. | ||
− | All of the characters from ''[[Garou Densetsu 3]]'' return, with the bosses now playable. Billy Kane, Duck King, and Kim Kaphwan return from ''[[Fatal Fury | + | ====Playable==== |
+ | All of the characters from ''[[Garou Densetsu 3]]'' return, with the bosses now playable. Billy Kane, Duck King, and Kim Kaphwan return from ''[[Fatal Fury Special]]''. | ||
− | + | Each character has two outfit colors: the default color is selected with {{punch}} and the secondary color is selected with {{button|text=POWER}}. | |
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter | {{InfoFighter | ||
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{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{button|text=POWER}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
{{MoveListRow | Power Wave | {{QCF}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Terry punches the ground, causing a wave of energy to roll across the floor. When performed with {{punch}}, the wave sweeps across the entire screen. When performed with {{button|text=POWER}}, the wave is taller but only travels about three quarters of the width of the screen.}} | {{MoveListRow | Power Wave | {{QCF}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Terry punches the ground, causing a wave of energy to roll across the floor. When performed with {{punch}}, the wave sweeps across the entire screen. When performed with {{button|text=POWER}}, the wave is taller but only travels about three quarters of the width of the screen.}} | ||
− | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.}} | + | {{MoveListRow | Power Dunk<br>''(Break Shot)'' | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.}} |
{{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out.}} | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out.}} | ||
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle.}} | ||
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{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
{{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | {{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
− | {{MoveListRow | '''Hidden:''' Triple Geyser | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Terry punches the ground, causing three energy | + | {{MoveListRow | '''Hidden:''' Triple Geyser | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Terry punches the ground, causing three energy geysers to erupt from the ground in a series, which can juggle the opponent from one into the next.}} |
}} | }} | ||
}} | }} | ||
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| desc=Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | | desc=Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Hishouken | {{QCB}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Andy throws a long-ranged burst of ki energy from his hand.}} |
− | {{MoveListRow | Geki | + | {{MoveListRow | Geki Hishouken | {{QCB}} {{button|text=POWER}} | Andy generates a large ball of ki energy in front of him.}} |
− | {{MoveListRow | | + | {{MoveListRow | Shouryuudan<br>''(Break Shot)'' | {{DPF}} {{button|text=POWER}} | Andy jumps into the air while fanning his arms around him.}} |
{{MoveListRow | Zeneiken | {{downleft}} {{right}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with {{button|text=POWER}} and can be followed up with a dashing punch by pressing {{downleft}} {{right}} {{button|text=POWER}} again during the move.}} | {{MoveListRow | Zeneiken | {{downleft}} {{right}} {{punch}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with {{button|text=POWER}} and can be followed up with a dashing punch by pressing {{downleft}} {{right}} {{button|text=POWER}} again during the move.}} | ||
{{MoveListRow | Kuuhadan | {{downleft}} {{QCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent.}} | {{MoveListRow | Kuuhadan | {{downleft}} {{QCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Chou Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} |
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{downleft}} {{QCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | {{MoveListRow | '''Hidden:''' Zanei Reppa | {{downleft}} {{QCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | ||
}} | }} | ||
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{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with {{QCF}} {{punch}}.}} | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with {{QCF}} {{punch}}.}} | ||
{{MoveListRow | Slash Kick | {{downleft}} {{right}} {{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.}} | {{MoveListRow | Slash Kick | {{downleft}} {{right}} {{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.}} | ||
− | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Joe rises diagonally upward with a flaming knee strike.}} | + | {{MoveListRow | Tiger Kick<br>''(Break Shot)'' | {{DPF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Joe rises diagonally upward with a flaming knee strike.}} |
{{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a fiery rolling kick.}} | {{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a fiery rolling kick.}} | ||
{{MoveListRow | Pressure Knee | {{QCF}} {{button|text=SWAY}} | Joe does a knee strike, followed by a standing kick, moving into the foreground lane.}} | {{MoveListRow | Pressure Knee | {{QCF}} {{button|text=SWAY}} | Joe does a knee strike, followed by a standing kick, moving into the foreground lane.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Meteor Shot | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.}} | {{MoveListRow | Meteor Shot | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.}} | ||
− | {{MoveListRow | Double Kong | {{QCB}} {{punch}} or {{button|text=POWER}} | Franco throws a hook with each hand. The move knocks down the opponent when performed with {{button|text=POWER}}.}} | + | {{MoveListRow | Double Kong<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{QCB}} {{punch}} or {{button|text=POWER}} | Franco throws a hook with each hand. The move knocks down the opponent when performed with {{button|text=POWER}}.}} |
{{MoveListRow | Power Bicycle | {{QCF}} {{kick}} | Franco steps forward and performs a high heel kick, which knocks his opponent into the foreground.}} | {{MoveListRow | Power Bicycle | {{QCF}} {{kick}} | Franco steps forward and performs a high heel kick, which knocks his opponent into the foreground.}} | ||
{{MoveListRow | Meteor Tackle | {{downleft}} {{right}} {{button|text=POWER}} | Franco charges forward with a shoulder ram. It can be followed up with punch that hits up to two additional times by pressing {{downleft}} {{right}} {{button|text=POWER}} again during the move.}} | {{MoveListRow | Meteor Tackle | {{downleft}} {{right}} {{button|text=POWER}} | Franco charges forward with a shoulder ram. It can be followed up with punch that hits up to two additional times by pressing {{downleft}} {{right}} {{button|text=POWER}} again during the move.}} | ||
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| desc=Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo. | | desc=Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kachousen | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Mai throws her folding fan at her opponent.}} | + | {{MoveListRow | Kachousen<br>''(Break Shot)'' | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Mai throws her folding fan at her opponent.}} |
{{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} | Mai clasps her arms in front of her and throws multiple stacked fans across the screen.}} | {{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} | Mai clasps her arms in front of her and throws multiple stacked fans across the screen.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Ryuuenbu | {{QCB}} {{punch}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}} |
− | {{MoveListRow | | + | {{MoveListRow | Hissatsu Shinobibachi | {{HCF}} {{punch}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}} |
{{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}} | {{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}} | ||
{{MoveListRow | Kagero no Mai | {{down}} {{down}} {{button|text=POWER}} | Mai clasps her hands and creates two flame pillars that revolve around her.}} | {{MoveListRow | Kagero no Mai | {{down}} {{down}} {{button|text=POWER}} | Mai clasps her hands and creates two flame pillars that revolve around her.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Yume Zakura | {{down}}+{{button|text=POWER}} in midair (close) | Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.}} | {{MoveListRow | Yume Zakura | {{down}}+{{button|text=POWER}} in midair (close) | Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Ryuu no Mai | {{left}}+{{punch}} | Mai spins around and attacks with the sash around her waist, which knocks her opponent into the background lane.}} |
{{MoveListRow | Backside Kick | {{right}}+{{kick}} | Mai slides forward with a high kick.}} | {{MoveListRow | Backside Kick | {{right}}+{{kick}} | Mai slides forward with a high kick.}} | ||
}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | Chou | + | {{MoveListRow | Chou Hissatsu Shinobibachi | {{right}} {{downleft}} {{right}}+{{kick}}+{{button|text=POWER}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} |
{{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=POWER}} | Mai does a backflip, then flies through the air with an elbow strike while glowing energy radiates from her body.}} | {{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=POWER}} | Mai does a backflip, then flies through the air with an elbow strike while glowing energy radiates from her body.}} | ||
}} | }} | ||
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{{MoveListRow | Wild Wolf | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bob rolls forward with a cartwheel kick.}} | {{MoveListRow | Wild Wolf | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bob rolls forward with a cartwheel kick.}} | ||
{{MoveListRow | Bison Horn | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} or {{button|text=POWER}} | Bob does a backflip while kicking.}} | {{MoveListRow | Bison Horn | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} or {{button|text=POWER}} | Bob does a backflip while kicking.}} | ||
− | {{MoveListRow | Monkey Dance | {{DPF}} {{kick}} | Bob rises diagonally upward while spinning his legs around him in kicks.}} | + | {{MoveListRow | Monkey Dance<br>''(Break Shot)'' | {{DPF}} {{kick}} | Bob rises diagonally upward while spinning his legs around him in kicks.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Dangerous Wolf | {{right}} {{HCF}} {{kick}}+{{button|text=POWER}} | Bob performs multiple advancing cartwheel kicks.}} | {{MoveListRow | Dangerous Wolf | {{right}} {{HCF}} {{kick}}+{{button|text=POWER}} | Bob performs multiple advancing cartwheel kicks.}} | ||
{{MoveListRow | '''Hidden:''' Mad Spinning Wolf | {{QCB}} {{QCB}} {{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Bob hovers in place while spinning around with an outstretched leg.}} | {{MoveListRow | '''Hidden:''' Mad Spinning Wolf | {{QCB}} {{QCB}} {{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Bob hovers in place while spinning around with an outstretched leg.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Honoo no Taneuma | {{repeat|{{punch}}}} | Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground if the player keeps pressing {{punch}}; otherwise, Hon-Fu hits himself with his nunchaku and is vulnerable for a moment. If the opponent is hit, they are swept into the nunchaku and tossed between them.}} | {{MoveListRow | Honoo no Taneuma | {{repeat|{{punch}}}} | Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground if the player keeps pressing {{punch}}; otherwise, Hon-Fu hits himself with his nunchaku and is vulnerable for a moment. If the opponent is hit, they are swept into the nunchaku and tossed between them.}} | ||
− | {{MoveListRow | Seikuu Rekka Kon | {{DPF}} {{punch}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Hon-Fu rises into the air while swinging a flaming nunchaku upward.}} | + | {{MoveListRow | Seikuu Rekka Kon<br>''(Break Shot)'' | {{DPF}} {{punch}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Hon-Fu rises into the air while swinging a flaming nunchaku upward.}} |
{{MoveListRow | Denkou Sekka no Chi | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing {{repeat|{{punch}}}}.}} | {{MoveListRow | Denkou Sekka no Chi | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing {{repeat|{{punch}}}}.}} | ||
{{MoveListRow | Denkou Sekka no Ten | {{QCB}} {{kick}} | Hon-Fu somersaults forward, coming down while swinging his nunchaku.}} | {{MoveListRow | Denkou Sekka no Ten | {{QCB}} {{kick}} | Hon-Fu somersaults forward, coming down while swinging his nunchaku.}} | ||
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{{MoveListRow | Bakuhatsu Goroo | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}} | Hon-Fu runs forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.}} | {{MoveListRow | Bakuhatsu Goroo | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}} | Hon-Fu runs forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.}} | ||
{{MoveListRow | '''Hidden:''' Cadenza no Arashi | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.}} | {{MoveListRow | '''Hidden:''' Cadenza no Arashi | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.}} | ||
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{{MoveListRow | Jashin Kon | {{HCF}} {{kick}} | Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.}} | {{MoveListRow | Jashin Kon | {{HCF}} {{kick}} | Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.}} | ||
{{MoveListRow | Ja Kon Mai | {{repeat|{{punch}}}} | Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with {{downleft}}+{{button|text=POWER}}, strike from a crouch with {{downright}}+{{button|text=POWER}} or with {{button|text=SWAY}}, strike downward with {{upright}}+{{button|text=POWER}}, or strike ahead with {{right}}+{{button|text=POWER}}.}} | {{MoveListRow | Ja Kon Mai | {{repeat|{{punch}}}} | Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with {{downleft}}+{{button|text=POWER}}, strike from a crouch with {{downright}}+{{button|text=POWER}} or with {{button|text=SWAY}}, strike downward with {{upright}}+{{button|text=POWER}}, or strike ahead with {{right}}+{{button|text=POWER}}.}} | ||
− | {{MoveListRow | Hametsu no Honou | {{down}} {{left}} {{downleft}}+{{kick}} | Sokaku transforms into a big ball of fire.}} | + | {{MoveListRow | Hametsu no Honou<br>''(Break Shot)'' | {{down}} {{left}} {{downleft}}+{{kick}} | Sokaku transforms into a big ball of fire.}} |
{{MoveListRow | Genmu Jin | {{DPF}} {{punch}} | Sokaku disappears, then reappears falling above his opponent while stabbing with his shakujo.}} | {{MoveListRow | Genmu Jin | {{DPF}} {{punch}} | Sokaku disappears, then reappears falling above his opponent while stabbing with his shakujo.}} | ||
{{MoveListRow | Higi Kaminari Otoshi | {{DPF}} {{kick}} | Sokaku drives his shakujo into the ground, creating multiple lightning bolts that strike in advancing distances.}} | {{MoveListRow | Higi Kaminari Otoshi | {{DPF}} {{kick}} | Sokaku drives his shakujo into the ground, creating multiple lightning bolts that strike in advancing distances.}} | ||
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{{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing {{DPF}} {{kick}} again during the move.}} | {{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing {{DPF}} {{kick}} again during the move.}} | ||
{{MoveListRow | Mary Spider | {{QCF}} {{button|text=POWER}} | Mary flips over her opponent, then takes them down with a neck hold.}} | {{MoveListRow | Mary Spider | {{QCF}} {{button|text=POWER}} | Mary flips over her opponent, then takes them down with a neck hold.}} | ||
− | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing {{left}} {{right}} {{kick}}.}} | + | {{MoveListRow | Straight Slicer<br>''(Break Shot)'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing {{left}} {{right}} {{kick}}.}} |
{{MoveListRow | Mary Crab Clutch | Hold {{left}} for 2 seconds, then {{right}}+{{button|text=POWER}} | Mary crouches and slides forward, then grabs her opponent with her legs and slams them to the ground and into a hold.}} | {{MoveListRow | Mary Crab Clutch | Hold {{left}} for 2 seconds, then {{right}}+{{button|text=POWER}} | Mary crouches and slides forward, then grabs her opponent with her legs and slams them to the ground and into a hold.}} | ||
{{MoveListRow | Mary Head Buster | {{QCB}} {{kick}} against grounded attack | Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.}} | {{MoveListRow | Mary Head Buster | {{QCB}} {{kick}} against grounded attack | Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.}} | ||
{{MoveListRow | Stun Gun Smasher | {{QCB}} {{button|text=POWER}} against airborne attack | Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.}} | {{MoveListRow | Stun Gun Smasher | {{QCB}} {{button|text=POWER}} against airborne attack | Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.}} | ||
− | {{MoveListRow | Quick Sway | {{QCB}} {{punch}} | Mary dodges a high attack. If close, she can grab her opponent and perform a back drop with {{left}}+{{ | + | {{MoveListRow | Quick Sway | {{QCB}} {{punch}} | Mary dodges a high attack. If close, she can grab her opponent and perform a back drop with {{left}}+{{punch}} during the quick sway. While the dropping the opponent, she can instead perform a neck lock with {{left}}+{{kick}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Kim Kaphwan | | name=Kim Kaphwan | ||
| portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=288 | crop_y=160}} | | portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=288 | crop_y=160}} | ||
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{{MoveListRow | Hienzan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing {{down}}+{{kick}} during the move.}} | {{MoveListRow | Hienzan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing {{down}}+{{kick}} during the move.}} | ||
{{MoveListRow | Hishoukyaku | {{down}}+{{kick}} in midair | Kim dives diagonally downward, then stomps repeatedly on his opponent.}} | {{MoveListRow | Hishoukyaku | {{down}}+{{kick}} in midair | Kim dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
− | {{MoveListRow | Kuusajin | {{DPF}} {{punch}} | Kim spins diagonally upward while kicking.}} | + | {{MoveListRow | Kuusajin<br>''(Break Shot)'' | {{DPF}} {{punch}} | Kim spins diagonally upward while kicking.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Jin Chonrei | | name=Jin Chonrei | ||
| portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=0 | crop_y=240}} | | portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=0 | crop_y=240}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Teiou Tengenken | {{QCF}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Chonrei flings an energy ball across the screen.}} | {{MoveListRow | Teiou Tengenken | {{QCF}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Chonrei flings an energy ball across the screen.}} | ||
− | {{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonrei rises into the air while spinning his arms out.}} | + | {{MoveListRow | Teiou Tenjiken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonrei rises into the air while spinning his arms out.}} |
{{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for an elbow strike.}} | {{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for an elbow strike.}} | ||
{{MoveListRow | Shin Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for a faster and more powerful elbow strike.}} | {{MoveListRow | Shin Jinsokuken | {{right}} {{right}} {{punch}} | Chonrei dashes forward with his hands clasped for a faster and more powerful elbow strike.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Jin Chonshu | | name=Jin Chonshu | ||
| portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=96 | crop_y=240}} | | portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=96 | crop_y=240}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Teiou Tengenken | {{QCF}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Chonshu flings an energy ball across the screen.}} | {{MoveListRow | Teiou Tengenken | {{QCF}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Chonshu flings an energy ball across the screen.}} | ||
− | {{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonshu rises into the air while spinning his arms out.}} | + | {{MoveListRow | Teiou Tenjiken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{DPF}} {{punch}} or {{button|text=POWER}} | Chonshu rises into the air while spinning his arms out.}} |
{{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}} | {{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}} | ||
{{MoveListRow | Teiou Shinganken | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}} | {{MoveListRow | Teiou Shinganken | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{InfoFighter | + | {{InfoFighter |
| name=Duck King | | name=Duck King | ||
| portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=192 | crop_y=240}} | | portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=192 | crop_y=240}} | ||
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{{MoveListRow | Flying Spin Attack | {{QCF}} {{punch}} in midair | Duck King rolls into a ball and falls diagonally downward.}} | {{MoveListRow | Flying Spin Attack | {{QCF}} {{punch}} in midair | Duck King rolls into a ball and falls diagonally downward.}} | ||
{{MoveListRow | Break Storm | {{DPF}} {{kick}} | Duck King flies diagonally upward while kicking.}} | {{MoveListRow | Break Storm | {{DPF}} {{kick}} | Duck King flies diagonally upward while kicking.}} | ||
− | {{MoveListRow | Dancing Dive | {{QCB}} {{kick}} | Duck King flies through the air with a knee strike.}} | + | {{MoveListRow | Dancing Dive<br>''(Break Shot)'' | {{QCB}} {{kick}} | Duck King flies through the air with a knee strike.}} |
{{MoveListRow | Duck Feint Air | {{down}} {{down}} in midair | Duck King puffs his clothes and floats in the air momentarily.}} | {{MoveListRow | Duck Feint Air | {{down}} {{down}} in midair | Duck King puffs his clothes and floats in the air momentarily.}} | ||
{{MoveListRow | Duck Feint Ground | {{downright}}+{{button|text=POWER}} during dash | Duck King slides on his knees, which can pass through his opponent.}} | {{MoveListRow | Duck Feint Ground | {{downright}}+{{button|text=POWER}} during dash | Duck King slides on his knees, which can pass through his opponent.}} | ||
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{{MoveListRow | Break Spiral | {{left}} {{downleft}} {{QCF}} {{upright}} {{down}} {{kick}}+{{button|text=POWER}} (close) | Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.}} | {{MoveListRow | Break Spiral | {{left}} {{downleft}} {{QCF}} {{upright}} {{down}} {{kick}}+{{button|text=POWER}} (close) | Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.}} | ||
{{MoveListRow | '''Hidden:''' Duck Dance | {{down}} {{down}} {{punch}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with {{QCF}} {{down}} {{downright}} {{kick}}+{{button|text=POWER}}, the Dancing Caliber with {{QCB}} {{down}} {{downleft}} {{kick}}+{{button|text=POWER}}, the Rolling Punisher by holding {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}}+{{button|text=POWER}}, and the Diving Punisher with {{QCB}} {{kick}}+{{button|text=POWER}} in midair.}} | {{MoveListRow | '''Hidden:''' Duck Dance | {{down}} {{down}} {{punch}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with {{QCF}} {{down}} {{downright}} {{kick}}+{{button|text=POWER}}, the Dancing Caliber with {{QCB}} {{down}} {{downleft}} {{kick}}+{{button|text=POWER}}, the Rolling Punisher by holding {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}}+{{button|text=POWER}}, and the Diving Punisher with {{QCB}} {{kick}}+{{button|text=POWER}} in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Bosses==== | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Billy Kane | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=192 | crop_y=80}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu, Sprites, Billy Kane.gif}} | ||
+ | | desc=Billy Kane is a career criminal and the right-hand man of Geese Howard. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Whirlwind Cudgel | {{repeat|{{punch}}}} | Billy twirls his cudgel in front of him rapidly.}} | ||
+ | {{MoveListRow | Mid-Section Club Cruncher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with {{left}} {{right}}+{{button|text=POWER}} before the move hits.}} | ||
+ | {{MoveListRow | Sparrow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
+ | {{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}} | ||
+ | {{MoveListRow | Fire Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{kick}} | Billy holds his cudgel in front of him. If his opponent hits him with a standing attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}} | ||
+ | {{MoveListRow | Water Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{button|text=POWER}} | Billy holds his cudgel in front of him. If his opponent hits him with a jumping attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jigoku Otoshi | {{right}}+{{kick}} (close) | Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.}} | ||
+ | {{MoveListRow | Super Torso Thrust | {{right}}+{{punch}} | Billy thrusts his cudgel forwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Super Fire Wheel | {{down}} {{downright}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}} | ||
+ | {{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=POWER}} | Billy jumps into the air, striking with his flaming cudgel.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Ryuji Yamazaki | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Saturn, Characters.png | 2 | crop_width=96 | crop_height=80 | crop_x=0 | crop_y=160}} | ||
+ | | sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Ryuji Yamazaki.gif}} | ||
+ | | desc=Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sabaki no Aikuchi<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{right}} {{downleft}} {{right}}+{{punch}} or {{button|text=POWER}} | Ryuji slashes with his knife.}} | ||
+ | {{MoveListRow | Hebitsukai | {{QCB}} {{button|text=POWER}} | Ryuji charges his arm. When {{button|text=POWER}} is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. The punch can be direct diagonally upward to hit an airborne opponent by holding {{upright}} when the button is released.}} | ||
+ | {{MoveListRow | Baigaeshi | {{QCF}} {{button|text=POWER}} | Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.}} | ||
+ | {{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Headbutt | {{downright}}+{{button|text=POWER}} (close) | Ryuji grabs and headbutts his opponent repeatedly.}} | ||
+ | {{MoveListRow | Bussashi | {{right}}+{{punch}} | Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Guillotine | {{HCB}} {{right}} {{button|text=POWER}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}} | ||
+ | {{MoveListRow | '''Hidden:''' Driller | D-Pad in a 360° rotation, then {{button|text=POWER}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Reppuuken | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Geese sends a violent shockwave across the ground. He creates a larger shockwave with {{button|text=POWER}}, but there is a longer start-up delay.}} | {{MoveListRow | Reppuuken | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Geese sends a violent shockwave across the ground. He creates a larger shockwave with {{button|text=POWER}}, but there is a longer start-up delay.}} | ||
{{MoveListRow | Shippuuken | {{QCB}} {{punch}} or {{button|text=POWER}} in midair | Geese throws a fireball diagonally downward. He throws two fireballs downward with {{button|text=POWER}}.}} | {{MoveListRow | Shippuuken | {{QCB}} {{punch}} or {{button|text=POWER}} in midair | Geese throws a fireball diagonally downward. He throws two fireballs downward with {{button|text=POWER}}.}} | ||
− | {{MoveListRow | Jaeiken | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Geese dashes forward while generating a fireball in his hands. When performed with {{kick}}, he throws the fireball after running into his opponent. When performed with {{button|text=POWER}}, he dashes a longer distance and performs multiple strikes after running into his opponent.}} | + | {{MoveListRow | Jaeiken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Geese dashes forward while generating a fireball in his hands. When performed with {{kick}}, he throws the fireball after running into his opponent. When performed with {{button|text=POWER}}, he dashes a longer distance and performs multiple strikes after running into his opponent.}} |
{{MoveListRow | Atemi Nage Joudan | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | {{MoveListRow | Atemi Nage Joudan | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | ||
− | {{MoveListRow | Urakumogakushi | {{HCF}} {{button|text=POWER}} | Geese catches a standing attack from his opponent and counters with a flaming punch.}} | + | {{MoveListRow | Urakumogakushi<br>''(Break Shot)'' | {{HCF}} {{button|text=POWER}} | Geese catches a standing attack from his opponent and counters with a flaming punch.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
{{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Geese ducks and calls energy spikes around him.}} | {{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Geese ducks and calls energy spikes around him.}} | ||
− | {{MoveListRow | '''Hidden:''' Thunder Break | {{ | + | {{MoveListRow | '''Hidden:''' Thunder Break | {{QCFD}} {{button|text=POWER}} | Geese ducks and calls down multiple lightning strikes around him.}} |
{{MoveListRow | '''Hidden:''' Deadly Rave | {{HCB}} {{right}}+{{punch}} {{punch}} {{kick}} {{button|text=POWER}} {{button|text=POWER}} {{button|text=POWER}} {{kick}} {{button|text=POWER}} {{QCB}} {{button|text=POWER}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}} | {{MoveListRow | '''Hidden:''' Deadly Rave | {{HCB}} {{right}}+{{punch}} {{punch}} {{kick}} {{button|text=POWER}} {{button|text=POWER}} {{button|text=POWER}} {{kick}} {{button|text=POWER}} {{QCB}} {{button|text=POWER}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}} | ||
}} | }} | ||
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===Stages=== | ===Stages=== | ||
− | Instead of each character having a unique stage, there are only five stages. The single-player game is divided into four stages with three opponents each, followed by a fight against the final boss, Geese Howard. As in previous games, every stage has three recolors, but the stage variation changes for each successive opponent rather than each round (with the exception of the final fight against Geese). Geese Tower is the only stage that does not have any ring-outs. | + | Instead of each character having a unique stage, there are only five stages. The single-player game is divided into four stages with three opponents each, followed by a fight against the final boss, Geese Howard. As in previous games, every stage has three recolors, but the stage variation changes for each successive opponent rather than each round (with the exception of the final fight against Geese). |
+ | |||
+ | Most stages have ring-outs, similar to 3D fighting games such as ''[[Virtua Fighter]]''. Each side of the stage is guarded by a barrier; if a fighter's attacks force the opponent to hit a barrier enough times, the barrier is destroyed, and a fighter can win by knocking the opponent out of bounds. This is accompanied by a unique animation, such as the opponent falling into water or being knocked into a train car before it leaves. It is possible for both fighters to fall out of bounds. Destroyed barriers remain down for the remainder of the match. Geese Tower is the only stage that does not have any ring-outs. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
{{gitem|Real Bout Garou Densetsu Saturn, Stages, South Town Sound Beach 1.png|South Town Sound Beach 1}} | {{gitem|Real Bout Garou Densetsu Saturn, Stages, South Town Sound Beach 1.png|South Town Sound Beach 1}} | ||
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*'''Program:''' Tony-Mf-Oki, Bo-Ffffffffng | *'''Program:''' Tony-Mf-Oki, Bo-Ffffffffng | ||
*'''Sound:''' Shimizm, Sha-V | *'''Sound:''' Shimizm, Sha-V | ||
− | *'''Voice cast:''' Satoshi Hashimoto, Keiichi Nanba, Nobuyuki Hiyama, Akoya Sogi, Kong Kuwata, Kouji Ishii, Toshiyuki Morikawa, Harumi Ikoma, B.J.Love, Kappei Yamaguchi, Atsushi Yamanishi | + | *'''Voice cast:''' Satoshi Hashimoto, [[Keiichi Nanba]], [[Nobuyuki Hiyama]], Akoya Sogi, Kong Kuwata, Kouji Ishii, [[Toshiyuki Morikawa]], [[Harumi Ikoma]], B.J.Love, [[Kappei Yamaguchi]], Atsushi Yamanishi |
*'''Special Adviser:''' Stg-Oyaji 145H, Masahiko.Sawa | *'''Special Adviser:''' Stg-Oyaji 145H, Masahiko.Sawa | ||
*'''Special Thanx:''' Anne, Y.Gushiken, Ossan Kick S.O, Warship Melon, Mr.Hiro, And All [[SNK]] Staff | *'''Special Thanx:''' Anne, Y.Gushiken, Ossan Kick S.O, Warship Melon, Mr.Hiro, And All [[SNK]] Staff |
Latest revision as of 15:58, 30 October 2024
Real Bout Garou Densetsu | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: SNK | ||||||||||
Developer: SNK | ||||||||||
Original system(s): Neo Geo | ||||||||||
Sound driver: SCSP/CD-DA (31 tracks) | ||||||||||
Peripherals supported: Extended RAM Cartridge (1MB only) | ||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||
Number of players: 1-2 | ||||||||||
Official in-game languages: | ||||||||||
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Real Bout Garou Densetsu (リアルバウト餓狼伝説) is the sequel to Garou Densetsu 3: Road to the Final Victory. It was ported to the Sega Saturn in 1996 and released exclusively in Japan. Had it been brought to the West, it would have likely been renamed Real Bout Fatal Fury like the other versions of the game.
The Saturn version was only released as a bundle containing a 1MB RAM cart (which is required to run the game).
Contents
Story
After the events of Garou Densetsu 3, Geese Howard has obtained the powerful Jin Scrolls and decides to reassert his position as lord of South Town by holding another King of Fighters tournament, intending to take revenge against his old adversary Terry Bogard once and for all.
Gameplay
Real Bout Garou Densetsu is a fighting game. It retains most of the mechanics of Garou Densetsu 3, such as the three-lane "oversway" battle system, with a main lane for fighting and foreground and background lanes for avoiding attacks or leaping towards the opponent, and a grading system for the victor in every round. However, the game reduces the number of attack buttons from four to three: a standard punch and kick button and a "Power Attack" button (which can be either a punch or kick, depending on the character). Desperation moves have been replaced with a Power Gauge, which fills during a match and allows the use of more powerful special abilities when it is full, similar to gauges used in other fighting games. It retains the roster from the previous game but re-adds the fan-favorite characters Billy Kane, Duck King, and Kim Kaphwan.
In the single-player game, after selecting a character to play, the player can choose any character aside from the three bosses (Billy Kane, Ryuji Yamazaki, and Geese Howard) as the first opponent. The game was promoted as being the final showdown against Geese Howard, who appears as the final boss and has not appeared in a Fatal Fury story since. There is no dedicated two-player mode, but a second player can enter the game at any time by pressing START to start a two-player match.
Characters move with and . They dash with or ; dashes can be canceled by tapping in the opposite direction. Characters crouch with and can move forward while crouched with (or when facing left). They jump upward with ; holding jumps higher than tapping . They jump behind and ahead with or . Characters can perform a punch with , a kick with , or a "Power Attack" with . Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button.
Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations.
Fights take place in three-lane battlegrounds. Players fight primarily in the middle lane but can move (or "sway") into the background with or the foreground with +. The player can perform an attack in a sway lane by pressing any attack button, which returns the character to the main lane. Likewise, the player can attack an opponent who is in a sway lane with . Characters automatically return to the main lane after a second if they do not move out of the sway lane manually. When characters are finished by a move that knocks them into the foreground, they are knocked into the screen.
The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
POWER | Power attack |
SWAY | Sway |
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
Playable
All of the characters from Garou Densetsu 3 return, with the bosses now playable. Billy Kane, Duck King, and Kim Kaphwan return from Fatal Fury Special.
Each character has two outfit colors: the default color is selected with P and the secondary color is selected with POWER .
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Terry Bogard | |||||
Terry Bogard is a young fighter from South Town who defeated Geese Howard in the first King of Fighters tournament. Geese has resurfaced and seeks revenge against Terry. | ||||||
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Andy Bogard | |||||
Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | ||||||
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Joe Higashi | |||||
Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan. | ||||||
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Franco Bash | |||||
Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic.
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Mai Shiranui | |||||
Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo. | ||||||
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Bob Wilson | |||||
Bob Wilson is a capoeira student of Richard Meyer (from Fatal Fury) and helps him run his Pao Pao Cafe nightclubs. | ||||||
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Hon-Fu | |||||
Hon-Fu is a nunchaku-wielding detective from Hong Kong. | ||||||
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Sokaku Mochizuki | |||||
Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school. | ||||||
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Blue Mary | |||||
Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo.
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Kim Kaphwan | |||||
Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice. | ||||||
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Jin Chonrei | |||||
Jin Chonrei is the younger twin brother of Jin Chonshu and one of the defenders of the Jin Scrolls.
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Jin Chonshu | |||||
Jin Chonshu is the older twin brother of Jin Chonrei and one of the defenders of the Jin Scrolls. | ||||||
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Duck King | |||||
Duck King is a young fighter who mixes breakdancing into his fighting style. |
Bosses
Stages
Instead of each character having a unique stage, there are only five stages. The single-player game is divided into four stages with three opponents each, followed by a fight against the final boss, Geese Howard. As in previous games, every stage has three recolors, but the stage variation changes for each successive opponent rather than each round (with the exception of the final fight against Geese).
Most stages have ring-outs, similar to 3D fighting games such as Virtua Fighter. Each side of the stage is guarded by a barrier; if a fighter's attacks force the opponent to hit a barrier enough times, the barrier is destroyed, and a fighter can win by knocking the opponent out of bounds. This is accompanied by a unique animation, such as the opponent falling into water or being knocked into a train car before it leaves. It is possible for both fighters to fall out of bounds. Destroyed barriers remain down for the remainder of the match. Geese Tower is the only stage that does not have any ring-outs.
Versions
Real Bout Garou Densetsu was originally released for Neo Geo hardware, before being brought to the Neo Geo CD and eventually, the Saturn and PlayStation. The Saturn conversion is thought to be based on the Neo Geo CD port, complete with added arranged CD audio soundtrack.
The conversions is relatively accurate, however support for stereo audio was dropped for unknown reasons. Music also plays louder than other versions of the game, masking some sound effects (although some may be missing entirely).
Unlike its PlayStation counterpart, the Saturn is able to retain the the full set of Neo Geo animations, does not compromise on audio quality, and loads slightly faster (although both are beaten by the arcade original which has no loading screens at all, and all three load faster than the Neo Geo CD version). The PlayStation does implement versus, survival and tutorial modes not seen in other versions of the game, however.
If the player disables the time limit in the Neo Geo CD version, the Neo Geo logo is used instead of a countdown clock; on the Saturn and PlayStation versions, it is replaced with an infinity symbol (∞).
Production credits
- Big Boss: E.Kawasaki
- Producer: T.Nishiyama, H.Matsumoto, S.Itoh
- Planner: Tsuka-Michi, T.Yariyama, Oh! Saba Meron
- Obj Design: Higashi Pon, Mika.Poh, Fuku Fuku, Astro 1, Suke Chichi, Takehiro Isaji, Tsuzaki.A, Kamae 34, S.Tenuking, Yure Chichi, Soe Soe, G.Ishidaman
- Back Design: Mic.Senbey, Midorin, TOMO, Ema Sue, Banamen, R.Nariai, Umechan
- Demo Design: Sezabon, Enokichi, Ega Nataku, Jida-Q, Maki-Torowa, Muramama, Sho-Chan
- Effect: March Kaji, Kaoruru, Itokatsu, Tashiboo
- Program: Tony-Mf-Oki, Bo-Ffffffffng
- Sound: Shimizm, Sha-V
- Voice cast: Satoshi Hashimoto, Keiichi Nanba, Nobuyuki Hiyama, Akoya Sogi, Kong Kuwata, Kouji Ishii, Toshiyuki Morikawa, Harumi Ikoma, B.J.Love, Kappei Yamaguchi, Atsushi Yamanishi
- Special Adviser: Stg-Oyaji 145H, Masahiko.Sawa
- Special Thanx: Anne, Y.Gushiken, Ossan Kick S.O, Warship Melon, Mr.Hiro, And All SNK Staff
- Presented by: SNK
- REAL BOUT サターン版移植スタッフ: (有)TUG
- プログラマー: 林 高志, 小島 卓也, 村岡 敬, 黒川 昌昭
- デザイン: 佐藤 雅弘, 長島 永典
- ミュージックスタジオ: ファースト・サークル
- サウンド: 藤田 靖明
Magazine articles
- Main article: Real Bout Garou Densetsu/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1996-16: "1996-16 (1996-09-27)" (1996-09-13)[5]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 10 reviews |
Technical information
- Main article: Real Bout Garou Densetsu/Technical information.
References
- ↑ File:RBGD Saturn JP Box Front 1MB.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-13 (1996-08-09)" (JP; 1996-07-26), page 118
- ↑ File:RBFF Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 252
- ↑ Computer & Video Games, "November 1996" (UK; 1996-10-09), page 78
- ↑ Famitsu, "1996-09-27" (JP; 1996-09-13), page 1
- ↑ Fun Generation, "12/96" (DE; 1996-11-13), page 94
- ↑ Joypad, "Novembre 1996" (FR; 1996-1x-xx), page 72
- ↑ MAN!AC, "11/96" (DE; 1996-10-09), page 58
- ↑ Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 70
- ↑ Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 197
- ↑ Saturn Fan, "1996 No. 23" (JP; 1996-11-01), page 70
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 245
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
Real Bout Garou Densetsu | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information |
Fatal Fury/Garou Densetsu games for Sega systems | |
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Fatal Fury (1993) | Fatal Fury 2 (1994) | |
Fatal Fury Special (1994) | |
Fatal Fury Special (1995) | |
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998) | |
Fatal Fury: Mark of the Wolves (2001) |