Difference between revisions of "Sodatete! Kouchuu Ouja Mushiking"

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{{cleanup|The [[#Releases|releases]] section needs merging into the Bob's releases field, which requires updating [[:Template:ReleasesLCD]] to the current standard, while the packaging images need to go into a Physical Scans section. Please see the [[Talk:{{PAGENAME}}|talk page]] for more information.}}{{Bob
 
| image=SodateteMushiking1 LCD JP.jpg
 
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| tab2=Nokogiri Kuwagata
 
| tab2=Nokogiri Kuwagata
 
| title=
 
| title=
| publisher=
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| publisher=[[Sega Corporation (2000-2015)|Sega Corporation]]
| developer=
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| support={{company|Sora Ltd.{{ref|https://web.archive.org/web/20210512053055/https://www.asahi-net.or.jp/~cf2t-tkzk/segasuta/200512.html}}|role=Design}}, {{company|[[Climax Entertainment]]{{ref|https://web.archive.org/web/20210512053055/https://www.asahi-net.or.jp/~cf2t-tkzk/segasuta/200512.html}}|role=Programming}}
 
| distributor=
 
| distributor=
 
| licensor=
 
| licensor=
| system=LCD
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| peripherals=Neck strap
| genre=
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| system=[[LCD]]
| players=1-2
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| genre=Simulation
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| players=1{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 
| languages={{LanguageList|jp}}
 
| languages={{LanguageList|jp}}
 
| releases={{releasesLCD
 
| releases={{releasesLCD
| lcd_date_jp=200x
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| lcd_date_jp=2006-02-23{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
| lcd_rrp_jp=
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| lcd_rrp_jp=2,667 (''2,800''){{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 
}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (そだてて!ムシキング) is a set of handheld LCD games based on the ''[[:Category:Kouchuu Ouja Mushiking (franchise)|Mushiking]]'' franchise.
+
'''''{{PAGENAME}}''''' (そだてて!甲虫王者ムシキング{{ref|https://web.archive.org/web/20060102071225if_/http://www.mushiking.com/news/200512.html#051228}}), shortened to '''''Sodatete! Mushiking''''' (そだてて!ムシキング) on the packaging and devices, is a set of handheld LCD digital pet games based on the ''[[:Category:Kouchuu Ouja Mushiking (franchise)|Kouchuu Ouja Mushiking]]'' franchise. Two models were produced in the set, with both models containing the same game.
  
 
==Gameplay==
 
==Gameplay==
 +
''Sodatete! Mushiking'' has the player raise and train a pet beetle, referred to as "Mushi", akin to other LCD digital pet games like the ''Tamagotchi'' and ''Digimon'' line of handheld games. The player starts with an egg that hatches into a larva, which then grows into a type of beetle that they must name and care for. Basic care features are included, such as feeding the Mushi on a regular basis, and treating its injuries and illnesses when the need arises and cleaning up spoiled food. The Mushi will periodically sleep, and will adjust its schedule depending on when the player wakes it.
 +
 +
In addition to feeding and nurturing the Mushi, the player will also train the Mushi for battle in timing-based training regimens, and can then battle other Mushi. The battle mechanics are largely the same as other games in the ''Mushiking'' franchise in that the player utilises Rock-Paper-Scissors-based mechanics to outwit and defeat opponents. Two players can connect their devices together wirelessly using the infrared sensors to have their Mushi fight each other.
 +
 +
After some time, the player will inevitably lose their Mushi to various factors. If the player does not tend to the Mushi's hunger or illness, it will die. If properly cared for throughout its lifespan (about 6-10 days), the Mushi will fly away, leaving behind an egg that inherits the parent's traits. Sometimes a Mushi will suddenly go missing - if it is not recovered soon, it will be lost forever.
  
 
==History==
 
==History==
 
===Development===
 
===Development===
The ''{{PAGENAME}}'' LCD games were created by Masahiro Sakurai, famous for creating the ''Kirby'' and ''Super Smash Bros.'' series. Sakurai's involvement with project started when he was approached by then-[[Sega]] executive [[Tadashi Takezaki]], requesting the idea of crossing the ''Mushiking'' franchise with handheld digital pet games like the ''Tamagotchi'' and ''Digimon'' line of games. Thus, Sakurai wrote proposal during Golden Week and assembled it in the form of a PowerPoint presentation on May 9, 2005, explaining how the games' mechanics would work. The general idea of the games in the final product stayed more or less the same as the proposal{{ref|1=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
+
The ''{{PAGENAME}}'' LCD games were designed by Masahiro Sakurai, famous for creating the ''Kirby'' and ''Super Smash Bros.'' series. Sakurai's involvement with project started when he was approached by then-Sega executive [[Tadashi Takezaki]], requesting the idea of crossing the ''Mushiking'' franchise with handheld digital pet games. Thus, Sakurai wrote a proposal during Golden Week in the form of a PowerPoint presentation on May 9, 2005, explaining how the games' mechanics would work. The general idea of the games in the final product stayed more or less the same as the proposal{{ref|1=http://ghostarchive.org/varchive/b3Fd8pBK0EA|2=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
  
A small team was assembled to design the LCD game, with Kan Naito of ''Dragon Quest III'' and ''IV'' fame handling the programming. The development team took into consideration how different growth stages in digital pet games will be stronger or weaker than others, and took care not to lett players run into a wall in battles. Various other features, such as having the Mushi graze on its meals instead of consuming it instantly, were added to give players a stronger sense of raising their pet. The development board for the LCD games was a regular piece of wood just under one square metre with circuit boards attached on top{{ref|1=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
+
A small team was assembled to design the LCD game, with Kan Naito of ''Dragon Quest III'' and ''IV'' fame handling the programming and [[Tomoko Sasaki]] handling the sound.{{ref|https://web.archive.org/web/20210512053055/https://www.asahi-net.or.jp/~cf2t-tkzk/segasuta/200512.html}} The development team took into consideration how different growth stages in digital pet games will be stronger or weaker than others, and took care not to let players run into a wall in battles. Various other features, such as having the Mushi graze on its meals instead of consuming them instantly, were added to give players a stronger sense of raising their pet. The development board for the LCD games was a regular piece of wood just under one square metre with circuit boards attached on top{{ref|1=http://ghostarchive.org/varchive/b3Fd8pBK0EA|2=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
  
Shortly after making the proposal at [[E3 2005]], Sakurai was approached by [[Nintendo]] to make ''[[Super Smash Bros. Brawl]]''. This resulted in the development of both games overlapping with one another, with Sakurai often having to hide the development board when he needed to work on ''Brawl''. At the time, Sakurai worked remotely, and only had a few in-person meetings alongside key staff at Sega headquarters. Outside of those, development was accomplished through email and online communication{{ref|1=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
+
At [[E3 2005]], shortly after making the proposal, Sakurai was approached by [[Nintendo]] to make ''[[Super Smash Bros. Brawl]]''. This resulted in the development of both games overlapping with one another, with Sakurai often having to hide the development board when he needed to work on ''Brawl''. At the time, Sakurai worked remotely, and only had a few in-person meetings alongside key staff at Sega headquarters. Outside of those, development was accomplished through email and online communication{{ref|1=http://ghostarchive.org/varchive/b3Fd8pBK0EA|2=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
  
As a result of the work management, Sakurai was never able to test the game on a production handheld before it was done. This led to the LCD games being shipped with a bug in that the Mushi would become hungry at a faster rate than intended, likely due to differences in processing speeds{{ref|1=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
+
As a result of the work management, Sakurai was never able to test the game on a production handheld before it was done. This led to the LCD games being shipped with a bug in that the Mushi would become hungry at a faster rate than intended, likely due to differences in processing speeds{{ref|1=http://ghostarchive.org/varchive/b3Fd8pBK0EA|2=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
  
Sakurai's proposal document shows that six different model designs were proposed, but only two designs, Kabuto Mushi and Nokogiri Kuwagata, entered production. The LCD games were also proposed to be able to dock into a Card Base peripheral, allowing the user to scan their ''Mushiking'' cards to acquire new skills and food for their Mushi, though this feature was not implemented into the final game. Other features, such as aerial battles and food wars, never made it to the final product{{ref|1=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
+
Sakurai's proposal document shows that six different model designs were proposed, but only two designs, Kabuto Mushi and Nokogiri Kuwagata, entered production. The LCD games were also proposed to be able to dock into a Card Base peripheral, allowing the user to scan their ''Mushiking'' cards to acquire new skills and food for their Mushi, though this feature was not implemented into the final game. Other features, such as aerial battles and food wars, never made it into the final product{{ref|1=http://ghostarchive.org/varchive/b3Fd8pBK0EA|2=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}.
  
 
==Releases==
 
==Releases==
Line 41: Line 47:
 
| name=Kabuto Mushi (カブトムシ)
 
| name=Kabuto Mushi (カブトムシ)
 
| image1=SodateteMushiking1 LCD JP.jpg
 
| image1=SodateteMushiking1 LCD JP.jpg
 +
| date=2006-02-23{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| price=¥2,667 (''2,800''){{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 
}}
 
}}
 
{{MultiReleaseRow
 
{{MultiReleaseRow
Line 46: Line 54:
 
| code=HCV-0702
 
| code=HCV-0702
 
| name=Kabuto Mushi (カブトムシ)
 
| name=Kabuto Mushi (カブトムシ)
 +
| date=2006-02-23{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| price=¥2,667 (''2,800''){{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 
}}
 
}}
 
{{MultiReleaseRow
 
{{MultiReleaseRow
Line 51: Line 61:
 
| code=HCV-0703
 
| code=HCV-0703
 
| name=Nokogiri Kuwagata (ノコギリクワガタ)
 
| name=Nokogiri Kuwagata (ノコギリクワガタ)
 +
| date=2006-02-23{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| price=¥2,667 (''2,800''){{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 
}}
 
}}
 
{{MultiReleaseRow
 
{{MultiReleaseRow
Line 59: Line 71:
 
| image4=SodateteMushiking4 LCD.jpg
 
| image4=SodateteMushiking4 LCD.jpg
 
| image4back=SodateteMushiking4 LCD Back.jpg
 
| image4back=SodateteMushiking4 LCD Back.jpg
 +
| date=2006-02-23{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| price=¥2,667 (''2,800''){{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 
}}
 
}}
 
{{MultiReleaseRow
 
{{MultiReleaseRow
Line 75: Line 89:
 
| name=
 
| name=
 
}}
 
}}
 +
{{MultiReleaseRow
 +
| name=Neck Strap Kabuto Mushi (ネックストラップ カブトムシ)
 +
| date=2006-02-23{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| price=¥680 (''714''){{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| desc=Neck strap accessory
 +
}}
 +
{{MultiReleaseRow
 +
| name=Neck Strap Nokogiri Kuwagata (ネックストラップ ノコギリクワガタ)
 +
| date=2006-02-23{{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| price=¥680 (''714''){{fileref|PressRelease JP 2005-12-15 1.pdf|page=2}}
 +
| desc=Neck strap accessory
 +
}}
 +
}}
 +
 +
==Production credits==
 +
{{creditstable|
 +
*'''Design:''' Masahiro Sakurai
 +
*'''Programming:''' [[Kan Naito]]
 +
*'''Sound:''' [[Tomoko Sasaki]]
 +
*'''Producer:''' [[Tadashi Takezaki]]
 +
*'''Assistant Producer:''' [[Toshimasa Kubo]]
 +
*'''Planner and Production Manager:''' [[Tomoki Kaji]]
 +
| console=LCD
 +
| source=Various{{ref|https://web.archive.org/web/20210512053055/https://www.asahi-net.or.jp/~cf2t-tkzk/segasuta/200512.html}}{{ref|1=https://web.archive.org/web/20081008060945/http://sega.jp/segavoice/vol27/}}{{ref|1=http://ghostarchive.org/varchive/b3Fd8pBK0EA|2=https://www.youtube.com/watch?v=b3Fd8pBK0EA}}
 
}}
 
}}
  

Latest revision as of 00:41, 5 November 2024

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SodateteMushiking1 LCD JP.jpg
Sodatete! Kouchuu Ouja Mushiking
System(s): LCD
Publisher: Sega Corporation
Supporting companies:
Peripherals supported: Neck strap
Genre: Simulation

















Number of players: 1[2]
Official in-game languages:
  • 日本語
  • Release Date RRP Code
    LCD handheld game
    JP
    ¥2,667 (2,800)2,667 (2,800)[2]

    Sodatete! Kouchuu Ouja Mushiking (そだてて!甲虫王者ムシキング[3]), shortened to Sodatete! Mushiking (そだてて!ムシキング) on the packaging and devices, is a set of handheld LCD digital pet games based on the Kouchuu Ouja Mushiking franchise. Two models were produced in the set, with both models containing the same game.

    Gameplay

    Sodatete! Mushiking has the player raise and train a pet beetle, referred to as "Mushi", akin to other LCD digital pet games like the Tamagotchi and Digimon line of handheld games. The player starts with an egg that hatches into a larva, which then grows into a type of beetle that they must name and care for. Basic care features are included, such as feeding the Mushi on a regular basis, and treating its injuries and illnesses when the need arises and cleaning up spoiled food. The Mushi will periodically sleep, and will adjust its schedule depending on when the player wakes it.

    In addition to feeding and nurturing the Mushi, the player will also train the Mushi for battle in timing-based training regimens, and can then battle other Mushi. The battle mechanics are largely the same as other games in the Mushiking franchise in that the player utilises Rock-Paper-Scissors-based mechanics to outwit and defeat opponents. Two players can connect their devices together wirelessly using the infrared sensors to have their Mushi fight each other.

    After some time, the player will inevitably lose their Mushi to various factors. If the player does not tend to the Mushi's hunger or illness, it will die. If properly cared for throughout its lifespan (about 6-10 days), the Mushi will fly away, leaving behind an egg that inherits the parent's traits. Sometimes a Mushi will suddenly go missing - if it is not recovered soon, it will be lost forever.

    History

    Development

    The Sodatete! Kouchuu Ouja Mushiking LCD games were designed by Masahiro Sakurai, famous for creating the Kirby and Super Smash Bros. series. Sakurai's involvement with project started when he was approached by then-Sega executive Tadashi Takezaki, requesting the idea of crossing the Mushiking franchise with handheld digital pet games. Thus, Sakurai wrote a proposal during Golden Week in the form of a PowerPoint presentation on May 9, 2005, explaining how the games' mechanics would work. The general idea of the games in the final product stayed more or less the same as the proposal[4].

    A small team was assembled to design the LCD game, with Kan Naito of Dragon Quest III and IV fame handling the programming and Tomoko Sasaki handling the sound.[1] The development team took into consideration how different growth stages in digital pet games will be stronger or weaker than others, and took care not to let players run into a wall in battles. Various other features, such as having the Mushi graze on its meals instead of consuming them instantly, were added to give players a stronger sense of raising their pet. The development board for the LCD games was a regular piece of wood just under one square metre with circuit boards attached on top[4].

    At E3 2005, shortly after making the proposal, Sakurai was approached by Nintendo to make Super Smash Bros. Brawl. This resulted in the development of both games overlapping with one another, with Sakurai often having to hide the development board when he needed to work on Brawl. At the time, Sakurai worked remotely, and only had a few in-person meetings alongside key staff at Sega headquarters. Outside of those, development was accomplished through email and online communication[4].

    As a result of the work management, Sakurai was never able to test the game on a production handheld before it was done. This led to the LCD games being shipped with a bug in that the Mushi would become hungry at a faster rate than intended, likely due to differences in processing speeds[4].

    Sakurai's proposal document shows that six different model designs were proposed, but only two designs, Kabuto Mushi and Nokogiri Kuwagata, entered production. The LCD games were also proposed to be able to dock into a Card Base peripheral, allowing the user to scan their Mushiking cards to acquire new skills and food for their Mushi, though this feature was not implemented into the final game. Other features, such as aerial battles and food wars, never made it into the final product[4].

    Releases

    Code Name Box scans Images Region Date Price Documentation Description
    HCV-0701 Kabuto Mushi (カブトムシ)
    SodateteMushiking1 LCD JP.jpg


    2006-02-23[2] ¥2,667 (2,800)¥2,667 (2,800)[2]
    HCV-0702 Kabuto Mushi (カブトムシ)
    SodateteMushiking2 LCD JP Box Front.jpg


    2006-02-23[2] ¥2,667 (2,800)¥2,667 (2,800)[2]
    HCV-0703 Nokogiri Kuwagata (ノコギリクワガタ)
    SodateteMushiking3 LCD JP Box Front.jpg


    2006-02-23[2] ¥2,667 (2,800)¥2,667 (2,800)[2]
    HCV-0704 Nokogiri Kuwagata (ノコギリクワガタ)
    SodateteMushiking4 LCD JP Box Back.jpgSodateteMushiking4 LCD JP Box Front.jpg
    SodateteMushiking4 LCD Back.jpgSodateteMushiking4 LCD.jpg


    2006-02-23[2] ¥2,667 (2,800)¥2,667 (2,800)[2]
    HCV-0705


    HCV-0706


    HCV-0707
    SodateteMushiking7 LCD JP Box Front.jpg


    Neck Strap Kabuto Mushi (ネックストラップ カブトムシ)


    2006-02-23[2] ¥680 (714)¥680 (714)[2] Neck strap accessory
    Neck Strap Nokogiri Kuwagata (ネックストラップ ノコギリクワガタ)


    2006-02-23[2] ¥680 (714)¥680 (714)[2] Neck strap accessory

    Production credits

    Source:
    Various[1][5][4]


    Promotional material

    External links

    References



    Games in the Kouchuu Ouja Mushiking Series
    Arcade
    Kouchuu Ouja Mushiking (2003) | Kouchuu Ouja Mushiking II (2005) | Kouchuu Ouja Mushiking III (200x) | Kouchuu Ouja Mushiking IV (200x) | Kouchuu Ouja Mushiking V (200x) | Kouchuu Ouja Mushiking VI (200x) | Mushiking Battle Gacchu Guts!! (2010) | Shin Kouchuu Ouja Mushiking (2015)
    Game Boy Advance
    Kouchuu Ouja Mushiking: Greatest Champion e no Michi (2005)
    Nintendo DS
    Kouchuu Ouja Mushiking: Greatest Champion e no Michi DS (2005) | Kouchuu Ouja Mushiking: Greatest Champion e no Michi 2 (2006) | Kouchuu Ouja Mushiking Super Collection (2007)
    Sega Pico
    Kouchuu Ouja Mushiking: Atsumete Asobou Kouchuu Zukan (2005)
    Advanced Pico Beena
    Kouchuu Ouja Mushiking: Mori no Tami no Densetsu: Minna de Tanken! Kouchuu no Mori (2005) | Kouchuu Ouja Mushiking: Nebu-Hakase to Kazu Katachi ni Challenge! (2006)
    LCD handheld game
    Sodatete! Kouchuu Ouja Mushiking (2006)
    Kouchuu Ouja Mushiking related media
    Book
    Kouchuu Ouja Mushiking Zakku no Boukenhen (2004) | Kouchuu Ouja Mushiking (2005)
    Film
    Kouchuu Ouja Mushiking: Mori no Tami no Densetsu (2005) | Gekijou-ban Kouchuu Ouja Mushiking: Greatest Champion e no Michi (2005) | Kouchuu Ouja Mushiking Super Battle Movie: Yami no Kaizou Kouchuu (2007)