Difference between revisions of "Last Survivor"

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| bobscreen=LastSurvivor title.png
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| publisher={{company|[[Sega Enterprises, Ltd.]]|system=XBD}}
 
{{company|[[CRI]]|system=FMTowns}}
 
{{company|[[CRI]]|system=FMTowns}}
| developer={{company|[[Sega R&D 1]]|system=XBD}}
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| developer={{company|[[Sega R&D 1]]{{ref|http://web.archive.org/web/20030422213943/www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt22.html}}|system=XBD}}
 
{{company|[[CRI]]|system=FMTowns}}
 
{{company|[[CRI]]|system=FMTowns}}
 +
| licensor={{company|[[Sega Enterprises, Ltd.]]|system=FMTowns}}
 
| system=[[Sega X Board]], [[FM Towns]]
 
| system=[[Sega X Board]], [[FM Towns]]
 
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{{sub-stub}}'''''{{PAGENAME}}''''' (ラストサバイバー) is an arcade game originally released in 1988 by [[Sega]] for the [[Sega X Board]] arcade hardware.
+
{{sub-stub}}'''''{{PAGENAME}}''''' (ラストサバイバー) is an arcade game originally released in 1988 by [[Sega Enterprises, Ltd.]] for the [[Sega X Board]] arcade hardware.
  
''Last Survivor'' is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by [[id Software]] (often credited for inventing the first person shooter genre) by two years. It relies on rotary joystick controllers, and had then-revolutionary ray-casting graphics. As an early example of the genre, its gameplay is slower and less fluid than modern third person shooters.
+
''Last Survivor'' is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by [[id Software]] (often credited for pioneering the first-person shooter genre) by two years. It relies on rotary joystick controllers, and had then-revolutionary ray-casting graphics. As an early example of the genre, its gameplay is slower and less fluid than modern third person shooters.
  
 
The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold, and the game was rare enough to prevent a dump from occurring until 2012 (it did not help that the game uses the [[FD1094]] protection chip, meaning even fewer units may have survived to this day).
 
The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold, and the game was rare enough to prevent a dump from occurring until 2012 (it did not help that the game uses the [[FD1094]] protection chip, meaning even fewer units may have survived to this day).
  
==History==
+
==Production credits==
===Legacy===
 
Plans were put in place to port the game to the [[Sega Mega Drive]]{{magref|bemega|1989-09|74}}, but this version was cancelled. The game was, however, brought to the FM Towns computer in Japan by [[CRI]], complete with a CD soundtrack.
 
 
 
 
===X Board version===
 
===X Board version===
 
{{creditstable|
 
{{creditstable|
*DAI
+
*'''Programmer:''' [[Rikiya Nakagawa]]{{magref|dmjp|2000-28|95}}{{fileref|Sega Arcade History JP EnterBrain Book.pdf|page=30}} (DAI)
 
*EIJ
 
*EIJ
 
*MAC
 
*MAC
*'''Programmer:''' [[Ryuji Ochi]] (RYU)
+
*RYU
 
*MIY
 
*MIY
 
*KAT
 
*KAT
*KUS
+
*'''Artist:''' [[Manabu Kusunoki]] (KUS)
*JUN
+
*'''Programmer:''' [[Bad Boy 3284]] (JUN) [NOTE: While the other developers' scores are increments of 1000, JUN's score is 3284)
 
*NAM
 
*NAM
 
*APO
 
*APO
 
| console=XBD
 
| console=XBD
| source=In-game high score table{{ref|http://ghostarchive.org/varchive/xnmE1Zu0R2g|2=https://www.youtube.com/watch?v=xnmE1Zu0R2g}}
+
| source=In-game high score table
 +
| file=LastSurvivor BestSurvivor.png
 
}}
 
}}
  
{{creditstable|
 
*'''Programmer::''' [[Rikiya Nakagawa]]{{magref|dmjp|2000-28|95}}{{fileref|Sega Arcade History JP EnterBrain Book.pdf|page=30}}
 
| console=XBD
 
| source=Uncredited
 
}}
 
 
The game shares Rikiya Nakagawa and many of the high score initials (DAI, MAC, RYU and MIY) with ''[[Thunder Blade]]''.
 
The game shares Rikiya Nakagawa and many of the high score initials (DAI, MAC, RYU and MIY) with ''[[Thunder Blade]]''.
 +
 +
==History==
 +
===Legacy===
 +
Plans were put in place to port the game to the [[Sega Mega Drive]]{{magref|bemega|1989-09|74}}, but this version was cancelled. The game was, however, brought to the FM Towns computer in Japan by [[CRI]], complete with a CD soundtrack.
 +
 +
References to the game appear in the ending sequence to ''[[Golden Axe]]'' and the title screen to ''[[Line of Fire]]''{{fileref|LineofFire title.png}}.
  
 
==Magazine articles==
 
==Magazine articles==

Latest revision as of 02:53, 8 November 2024

For the unreleased Mega Drive version, see Last Survivor (Mega Drive).

n/a

LastSurvivor title.png

Last Survivor
System(s): Sega X Board, FM Towns
Publisher:
Arcade (X Board)
Sega Enterprises, Ltd.
FM Towns/FM Towns Marty
CRI
Developer:
Licensor:
FM Towns/FM Towns Marty
Sega Enterprises, Ltd.
Genre: Shoot-'em-Up

















Number of players: 1-8
Release Date RRP Code
Arcade (X Board)
JP
¥? ?
Arcade (X Board)
US
$? ?
Arcade (X Board)
EU
€? ?

























FM Towns/FM Towns Marty
JP

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Last Survivor (ラストサバイバー) is an arcade game originally released in 1988 by Sega Enterprises, Ltd. for the Sega X Board arcade hardware.

Last Survivor is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by id Software (often credited for pioneering the first-person shooter genre) by two years. It relies on rotary joystick controllers, and had then-revolutionary ray-casting graphics. As an early example of the genre, its gameplay is slower and less fluid than modern third person shooters.

The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold, and the game was rare enough to prevent a dump from occurring until 2012 (it did not help that the game uses the FD1094 protection chip, meaning even fewer units may have survived to this day).

Production credits

X Board version

Source:
In-game high score table
LastSurvivor BestSurvivor.png
[5]


The game shares Rikiya Nakagawa and many of the high score initials (DAI, MAC, RYU and MIY) with Thunder Blade.

History

Legacy

Plans were put in place to port the game to the Sega Mega Drive[6], but this version was cancelled. The game was, however, brought to the FM Towns computer in Japan by CRI, complete with a CD soundtrack.

References to the game appear in the ending sequence to Golden Axe and the title screen to Line of Fire[7].

Magazine articles

Main article: Last Survivor/Magazine articles.

Promotional material

LastSurvivor XBoard JP Flyer.pdf

PDF
X Board JP flyer
LastSurvivor XBoard JP Flyer.pdf

Physical scans

X Board version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Sinclair User (UK)
90
[8]
Arcade (X Board)
90
Based on
1 review

Last Survivor

X Board, JP
X Board, World

FM Towns version

FM Towns, JP
LastSurvivor FMTowns JP Box.png
Cover
LastSurvivor FMTowns JP Disc.jpg
Disc

References


Last Survivor

LastSurvivor title.png

Main page | Comparisons | Development | Magazine articles | Reception


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