Difference between revisions of "Hang-On II"
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{{Bob | {{Bob | ||
| bobscreen=HangOn2 Title.png | | bobscreen=HangOn2 Title.png | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
− | | developer=[[Sega]] | + | | developer=[[Sega Enterprises, Ltd.]] |
| system=[[SG-1000]] | | system=[[SG-1000]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals=[[Bike Handle]] | | peripherals=[[Bike Handle]] | ||
| players=1 | | players=1 | ||
− | | genre=Racing | + | | genre=Racing{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} |
| releases={{releasesSG | | releases={{releasesSG | ||
− | | sg_date_jp=1985 | + | | sg_date_jp=1985-12{{magref|gamemachinejp|283|6}} |
− | | sg_rrp_jp=4,300 | + | | sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} |
| sg_code_jp=C-60 | | sg_code_jp=C-60 | ||
| sg_date_tw=198x | | sg_date_tw=198x | ||
}} | }} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (ハングオンII) is an [[SG-1000]] sequel to the critically acclaimed ''[[Hang-On]]''. | |
Despite the name, the game is meant as a direct sequel to the [[Mark III]] version of ''Hang-On'', and is virtually identical to that game. The only difference is downgraded graphics and the addition of music from the arcade version. Meanwhile, ''[[Super Hang-On]]'' is the direct sequel to the arcade game. | Despite the name, the game is meant as a direct sequel to the [[Mark III]] version of ''Hang-On'', and is virtually identical to that game. The only difference is downgraded graphics and the addition of music from the arcade version. Meanwhile, ''[[Super Hang-On]]'' is the direct sequel to the arcade game. | ||
It is compatible with the [[BH-400]] bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the [[Sega Master System]] and [[Sega Mega Drive]]). | It is compatible with the [[BH-400]] bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the [[Sega Master System]] and [[Sega Mega Drive]]). | ||
+ | |||
+ | ==Gameplay== | ||
+ | The game is a motorcycle racing game. Each course is divided into five stages, and the player has 60 seconds to reach the checkpoint at the end of each stage. The player receives another 60 seconds of time at each checkpoint. The game is a race against the clock; other racers appear, but they act only as obstacles. The motorcycle crashes if it hits another racer or a roadside object but respawns after a moment, costing the player time. The game ends if the player runs out of time. | ||
+ | |||
+ | The motorcycle steers with {{left}} and {{right}}. It accelerates with {{2}} and brakes with {{1}}. It has a three-speed transmission, which is upshifted with {{down}} and downshifted with {{up}}. | ||
+ | |||
+ | There are three difficulty levels, selectable from the title screen before starting the game, with level 1 being the easiest and level 3 being the hardest. The difficulty setting affects the number of opposing racers and their aggressiveness. The course repeats indefinitely after it is completed. | ||
+ | |||
+ | ===Stages=== | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Hang-On II, Stage 1.png|Circuit}} | ||
+ | {{gitem|Hang-On II, Stage 2.png|Seaside}} | ||
+ | {{gitem|Hang-On II, Stage 3.png|Monument Valley}} | ||
+ | {{gitem|Hang-On II, Stage 4.png|City Night}} | ||
+ | {{gitem|Hang-On II, Stage 5.png|Circuit}} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
+ | {{ratings|SG}} | ||
{{Scanbox | {{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
Line 34: | Line 53: | ||
| region=TW | | region=TW | ||
| cart= | | cart= | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SG|sha1=E636E889D4E81C024EE7DAE8943C2B8D9D4A5414|md5=314C865DECBE6F578D9BFA23F27A08E6|crc32=9BE3C6BD|size=32kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}} | ||
+ | {{rom|SG|sha1=154669944D899FAA1DB1CEA3FECCE9EB162EB3FD|md5=21B077D68D38BE01837D534B0C1BE2E9|crc32=E98A111E|size=32kB|date= |source=Cartridge (TW)|comments=|quality=|prototype=}} | ||
+ | {{rom|SG|sha1=1E25FC699BAA715710F3F6375DBCB107BFC044F5|md5=EBE4433A6250ABD81BE69F15B41C566C|crc32=CABD451B|size=32kB|date= |source=Cartridge (TW)|comments=(Alt)|quality=|prototype=}} | ||
}} | }} | ||
Line 39: | Line 66: | ||
<references/> | <references/> | ||
+ | {{HangOnIIOmni}} | ||
{{HangOn}} | {{HangOn}} |
Latest revision as of 20:06, 8 November 2024
Hang-On II | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): SG-1000 | |||||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||||
Developer: Sega Enterprises, Ltd. | |||||||||||||||
Peripherals supported: Bike Handle | |||||||||||||||
Genre: Racing[1] | |||||||||||||||
Number of players: 1 | |||||||||||||||
|
Hang-On II (ハングオンII) is an SG-1000 sequel to the critically acclaimed Hang-On.
Despite the name, the game is meant as a direct sequel to the Mark III version of Hang-On, and is virtually identical to that game. The only difference is downgraded graphics and the addition of music from the arcade version. Meanwhile, Super Hang-On is the direct sequel to the arcade game.
It is compatible with the BH-400 bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the Sega Master System and Sega Mega Drive).
Contents
Gameplay
The game is a motorcycle racing game. Each course is divided into five stages, and the player has 60 seconds to reach the checkpoint at the end of each stage. The player receives another 60 seconds of time at each checkpoint. The game is a race against the clock; other racers appear, but they act only as obstacles. The motorcycle crashes if it hits another racer or a roadside object but respawns after a moment, costing the player time. The game ends if the player runs out of time.
The motorcycle steers with and . It accelerates with and brakes with . It has a three-speed transmission, which is upshifted with and downshifted with .
There are three difficulty levels, selectable from the title screen before starting the game, with level 1 being the easiest and level 3 being the hardest. The difficulty setting affects the number of opposing racers and their aggressiveness. The course repeats indefinitely after it is completed.
Stages
Magazine articles
- Main article: Hang-On II/Magazine articles.
Physical scans
Sega Retro Average | |||||||||
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|
25 | |
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Based on 1 review |
SG-1000, TW |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) | |||||||||||
? |
|
32kB | Cartridge (TW) | |||||||||||
? |
|
32kB | Cartridge (TW) | (Alt) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1986-05-01" (JP; 1986-05-01), page 6
- ↑ Segamag, "March 1987 Volume 1 Issue 5" (AU; 1987-03-01), page 7
Hang-On II | |
---|---|
Main page | Magazine articles | Reception |
Games in the Hang-On series | |
---|---|
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013) | |
Spin-offs | |
Hang-On (1988) | |
Hang-On related media | |
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015) | |
After Burner / Super Hang-On (1987) |