Difference between revisions of "Madou Monogatari I"

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:''For the [[Sega Game Gear]] version, see [[Madou Monogatari I: 3tsu no Madoukyuu]]. For the completely unrelated [[Sega Saturn]] game in the franchise, see [[Madou Monogatari]].''
+
{{OtherPage|desc=the [[Sega Game Gear]] version|page=Madou Monogatari I: 3tsu no Madoukyuu|desc2=the completely unrelated [[Sega Saturn]] game in the franchise|page2=Madou Monogatari}}
{{stub}}
 
 
{{Bob
 
{{Bob
| bobscreen=MadouMonogatariI_MDTitleScreen.png
+
| bobscreen=MadouMonogatariI MDTitleScreen.png
 
| publisher=[[Compile]]
 
| publisher=[[Compile]]
 
| developer=[[Compile]]
 
| developer=[[Compile]]
 +
| support={{company|[[LMS Music]]|role=audio}}
 +
| licensor={{company|[[Sega Corporation (2020)|Sega]]|system=ProjectEGG}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=2MB
+
| sounddriver=
| releases={{releases
+
| peripherals=
| md_date_jp=1996-03-22
+
| players=1
 +
| genre=RPG{{fileref|MMI MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| originalsystem=[[MSX]]2
 +
| releases={{releasesMD
 +
| md_date_jp=1996-03-22{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| md_code_jp=T-66023
 
| md_rrp_jp=7,800
 
| md_rrp_jp=7,800
| md_code_jp=T-66023
 
 
}}
 
}}
| genre=RPG
+
{{releasesDigital
 +
|projectegg_date_jp=2024-01-30<ref>https://www.amusement-center.com/project/egg/game/?product_id=1866</ref>
 +
|projectegg_rrp_jp=990
 +
|projectegg_code_jp=
 +
}}
 +
| savetype={{SaveType
 +
|MD|battery
 +
}}
 
}}
 
}}
'''''Madou Monogatari I''''' or '''''Madoh Monogatari I''''' (魔導物語 I) is a remake of the first part of [[Compile]]'s ''Madou Monogatari 1-2-3'' trilogy of RPGs released for the [[Sega Mega Drive]] in 1996 exclusively in Japan. It is the last officially released Mega Drive game in Japan (with the last first party game, ''[[Pepenga Pengo]]'', released a few months earlier), and the only such released in 1996. Out of all the versions of ''Madou Monogatari 1'', this is the most different from the others, with a radically different battle system, new characters, and sidequests — however the story and basic gameplay remain (almost) the same.
+
{{stub}}'''''{{PAGENAME}}''''' (魔導物語 I) is a remake of the first part of [[Compile]]'s ''[[Madou Monogatari 1-2-3]]'' trilogy of RPGs, and was released for the [[Sega Mega Drive]] in 1996 exclusively in Japan.
  
Arle Nadja is a kindergartener in a magic kindergarten where children learn to become powerful magicians, and she must now complete her final exam by surviving a tower in the kindergarten grounds filled with magic traps that she can overcome by using her magic to gain a better score. But she has a dream about encountering a mysterious person in the tower the night before...
+
It is the last officially released Mega Drive game in Japan (with the last first party game, ''[[Pepenga Pengo]]'', released 3 months earlier), and the only such released in 1996. Out of all the versions of ''Madou Monogatari I'', this is the most different from the others, with a radically different battle system, new characters, and sidequests — however the story and basic gameplay remain (almost) the same.
 +
 
 +
==Story==
 +
Arle Nadja is a kindergartener in a magic kindergarten where children learn to become powerful magicians, and she must now complete her final exam by surviving a tower in the kindergarten grounds filled with magic traps that she can overcome by using her magic to gain a better score. Her knowledge and skills will be greatly tested with the puzzles and illusions of fiends that are inside. Not all are illusions though, there may be rivals and friends in this tower, so Arle has to be on the lookout if she wants to pass this test. But she has a dream about encountering a mysterious person in the tower the night before...
  
 
==Gameplay==
 
==Gameplay==
 
===Basics===
 
===Basics===
''Madou Monogatari I'' takes place in a first-person 3D perspective, switching to a side view in battles. Diverging from other RPGs (and in tune with the rest of the franchise), ''Madou Monogatari I'' will only show one statistic numerically — how much gold you have to spend. You are expected to judge how healthy and how much power Arle has from her facial expression on screen, dialogue in battle, the music playing in the background, etc. — for example, the music changes if she either becomes too weak, gets poisoned, or loses too much magic power, and her facial expression shows how strong she is.
+
''Madou Monogatari I'' takes place in a first-person 3D perspective, switching to a side view in battles. Diverging from other RPGs (and in tune with the rest of the franchise), ''Madou Monogatari I'' will only show one statistic numerically — how much gold the player has to spend. They are expected to judge how healthy and how much power Arle has from her facial expression on screen, dialogue in battle, the music playing in the background, etc. — for example, the music changes if she either becomes too weak, gets poisoned, or loses too much magic power, and her facial expression shows how strong she is.
  
 
===The Main Screen===
 
===The Main Screen===
The main screen is split horizontally in two, with the top half being where the game area is and the bottom showing either dialogue or jewels collected in battle (See below). The upper half is split into three parts, with Arle's face on the left and the game screen in the middle, and two things on the right: a compass (which you get from new character Camus upon entering the second floor of the tower for the first time) and a number showing how much gold you have.
+
The main screen is split horizontally in two, with the top half being where the game area is and the bottom showing either dialogue or jewels collected in battle (See below). The upper half is split into three parts, with Arle's face on the left and the game screen in the middle, and two things on the right: a compass (which you get from new character Camus upon entering the second floor of the tower for the first time) and a number showing how much gold Arle has.
  
{{Up}} moves forward, {{left}} and {{right}} turn 90° in that direction, and {{down}} turns around. To go through doors, just hit {{up}} through them. Conversations with NPCs and reading of signs on the tower walls happen automatically when they are encountered; hit {{A}} to go to the next screen of dialogue. While not doing anything, hold {{A}} to practice spells (see the battle section below), {{B}} to go through and use items, {{C}} to show a map, and {{start}} to save (there are two save slots).
+
{{Up}} moves forward, {{left}} and {{right}} turn 90° in that direction, and {{down}} turns around. Doors can be entered by pressing {{up}} through them. Conversations with NPCs and reading of signs on the tower walls happen automatically when they are encountered, with {{A}} advancing to the next screen of dialogue. While not doing anything, holding {{A}} will allow the player to practice spells (see the battle section below), {{B}} will go through and use items, {{C}} will show a map, and {{start}} will save the game (there are two save slots).
  
 
===Battles===
 
===Battles===
The battle system in ''Madou Monogatari I'' is drastically different from the battles of the other versions of ''1-2-3''. Battles take place in a side view where Arle is on the left and the enemy is on the right. Attacks and moves happen in real time, so think fast and use the time between enemy attacks wisely.
+
The battle system in ''Madou Monogatari I'' is drastically different from the battles of the other versions of ''1-2-3''. Battles take place in a side view where Arle is on the left and the enemy is on the right. Attacks and moves happen in real time, so the player should think fast and use the time between enemy attacks wisely.
  
To cast a spell, hold {{A}} and hit a sequence of D-pad buttons, then release {{A}}. The sequence determines which spell is done:
+
To cast a spell, the player must hold {{A}} and hit a sequence of D-pad buttons, then release {{A}}. The sequence determines which spell is done:
* '''Fire''': {{up}} {{left}} {{down}} {{right}} Shoots fire at the enemy.
+
 
* '''Ice Storm''': {{down}} {{left}} {{up}} {{right}} Shoots ice at the enemy.
+
{{MoveListTable|desc=Spells|
* '''Healing''': {{down}} {{down}} {{up}} {{up}} Recovers some health. You can use this outside battle too.
+
{{MoveListRow|Fire|{{up}} {{left}} {{down}} {{right}}|Shoots fire at the enemy.}}
* '''Diacute''': {{up}} {{down}} {{left}} {{right}} {{left}} Makes your next spell more powerful.
+
{{MoveListRow|Ice Storm|{{down}} {{left}} {{up}} {{right}}|Shoots ice at the enemy.}}
* '''Bayoen''': {{right}} {{left}} {{up}} {{right}} Tries to stun the enemy.
+
{{MoveListRow|Healing|{{down}} {{down}} {{up}} {{up}}|Recovers some health. Arle can use this outside battle too.}}
* '''Heedon''': {{right}} {{left}} {{down}} {{right}} Tries to put the enemy to sleep.
+
{{MoveListRow|Diacute|{{up}} {{down}} {{left}} {{right}} {{left}}|Makes Arle's next spell more powerful.}}
* '''Bayohihihi''': {{left}} {{right}} {{left}} {{right}} Gives you a temporary shield.
+
{{MoveListRow|Bayoen|{{right}} {{left}} {{up}} {{right}}|Tries to stun the enemy.}}
* '''Jugem''': {{right}} {{down}} {{left}} {{up}} {{right}} {{down}} Sends a magic ball at the enemy — if the spell succeeds, it will contain a very powerful blast that will try to knock the enemy out of the tower.
+
{{MoveListRow|Heedon|{{right}} {{left}} {{down}} {{right}}|Tries to put the enemy to sleep.}}
<!-- TODO
+
{{MoveListRow|Bayohihihi|{{left}} {{right}} {{left}} {{right}}|Gives Arle a temporary shield.}}
* '''Warp''': {{up}} {{down}} {{up}} ????. This spell also has effect outside battle. (TODO does this spell have effect in battle?)
+
{{MoveListRow|Jugem|{{right}} {{down}} {{left}} {{up}} {{right}} {{down}}|Sends a magic ball at the enemy — if the spell succeeds, it will contain a very powerful blast that will try to knock the enemy out of the tower.}}
* '''????''': {{down}} {{down}} {{up}} {{up}} {{left}} {{left}} {{right}} {{right}} ????. (I'm not exactly sure what this one should be called...)
+
{{MoveListRow|Warp|{{up}} {{down}} {{up}}|Teleports Arle to a random floor. This spell also has effect outside battle. <!-- TODO does this spell have effect in battle? -->}}
-->
+
{{MoveListRow|Ruipanko|{{down}} {{down}} {{up}} {{up}} {{left}} {{left}} {{right}} {{right}}|Triggers a random event, such as a fat man spirit dropping coins on Arle.}}
 +
}}
 
All spells except Fire and Ice Storm must be learned while navigating the tower. <!-- TODO do they cost magic too? -->
 
All spells except Fire and Ice Storm must be learned while navigating the tower. <!-- TODO do they cost magic too? -->
 
<!-- TODO "A capsule" for using enemies's abilities? -->
 
<!-- TODO "A capsule" for using enemies's abilities? -->
  
{{B}} opens a menu to use an item in battle. {{C}} tries to run away. {{Up}} jumps. {{Start}} pauses the battle, letting you see a summary of spells you have learned.
+
{{B}} opens a menu to use an item in battle. {{C}} tries to run away. {{Up}} jumps. {{Start}} pauses the battle, letting the player see a summary of spells they have learned.
  
Once an enemy is defeated, you will get gold and a few jewels on the bottom of the screen. Once the jewel holes on the bottom are all full, you will level up, restoring all health and magic in the process.
+
Once an enemy is defeated, the player will will get gold and a few jewels on the bottom of the screen. Once the jewel holes on the bottom are all full, Arle will level up, restoring all health and magic in the process.
  
 
===Items===
 
===Items===
Money received from battles can be used to purchase items from shops found in room scattered around the tower. You can hold 9 items in a single item bag and up to three item bags; item bags can be purchased from shops.
+
Money received from battles can be used to purchase items from shops found in room scattered around the tower. The player can hold 9 items in a single item bag and up to three item bags; item bags can be purchased from shops.
  
 
===Sidequests===
 
===Sidequests===
Arle's grade on the final exam depends on several sidequests you complete alnong the way. Aside from completing certain tasks scattered around the tower and collecting three magic items (akin to the three magic items of the other versions, though not required to complete the game), there are also 40 treasure chests and 40 questions to answer. Opening all 40 treasure chests and solving all 40 questions will both reward lots of points. Some questions request an item be placed into a slot; press {{B}} to access items and select the item to place it in the slot.
+
Arle's grade on the final exam depends on several sidequests the player completes along the way. Aside from completing certain tasks scattered around the tower and collecting three magic items (akin to the three magic items of the other versions, though not required to complete the game), there are also 40 treasure chests and 40 questions to answer. Opening all 40 treasure chests and solving all 40 questions will both reward lots of points. Some questions request an item be placed into a slot; press {{B}} to access items and select the item to place it in the slot.
  
 +
==Versions==
 +
===Localised names===
 +
{{aka
 +
|jp_name=魔導物語 I
 +
|jp_trans=Sorcery Saga I}}
  
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''{{rolloverText|プロデューサー|Producer}}:''' MOO仁井谷
 +
*'''{{rolloverText|ディレクター|Director}}:''' すえなが かつじ
 +
*'''{{rolloverText|プランナー|Planner}}:''' 白龍鳳 霞, ドクターK美
 +
*'''{{rolloverText|プログラマー|Programmer}}:''' 秋山 泰俊SS, 野上 真一, TAKIN
 +
*'''{{rolloverText|グラフィックデザイナー|Graphic Designer}}:''' けみ, RIU
 +
*'''{{rolloverText|サウンド&サンプリング|Sound and Sampling}}:''' T.松島, ポリゴンジャンキー
 +
*'''{{rolloverText|サウンドドライバー|Sound Driver}}:''' Jemini
 +
*'''{{rolloverText|パッケージ&マニュアル|Package and Manual}}:''' 阿門, 上人一速 (肉女), 壱
 +
*'''{{rolloverText|サンプリングボイス|Sampling Voice}}:''' 井上 麻美
 +
*'''{{rolloverText|協力|Support}}:''' 弓 弦之助, 大塚 理恵, 佐野 めぐみ, 藤井 直樹, 石間 光輝, 黒政 健志郎
 +
| source=In-game credits
 +
| pdf=Madou Monogatari I MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
 +
 +
==Digital manuals==
 +
<gallery>
 +
MadouMonogatariI MD JP MDMini manual.pdf|Mega Drive Mini JP manual
 +
</gallery>
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
==Physical Scans==
+
==Physical scans==
 +
{{ratings|MD}}
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=JP
 
| region=JP
| front=MMI MD JP Box.jpg
+
| cover=MMI MD JP Box.jpg
| cart=
+
| cart=MadouMonogatariI MD JP Cart.jpg
 +
| carttop=MadouMonogatariI MD JP CartTop.jpg
 +
| manual=Madoumonogatari md jp manual.pdf
 
}}
 
}}
  
[[Category:Mega Drive Games]]
+
==Technical information==
[[Category:1996 Mega Drive Games]]
+
{{mainArticle|{{PAGENAME}}/Technical information}}
[[Category:Mega Drive RPGs]]
+
 
 +
==References==
 +
{{NECRetro|title=Madou Monogatari 1-2-3|italics=yes}}
 +
{{NECRetro|title=Madou Monogatari I: Honou no Sotsuenji|italics=yes}}
 +
<references/>
 +
 
 +
{{MadouMonogatariMD}}
 +
{{MadouMonogatari}}
 +
[[Category:Mega Drive Mini games]]

Latest revision as of 13:12, 9 November 2024

For the Sega Game Gear version, see Madou Monogatari I: 3tsu no Madoukyuu. For the completely unrelated Sega Saturn game in the franchise, see Madou Monogatari.

n/a

MadouMonogatariI MDTitleScreen.png

Madou Monogatari I
System(s): Sega Mega Drive
Publisher: Compile
Developer:
Supporting companies:
Licensor:
Project Egg
Sega
Original system(s): MSX2
Genre: RPG[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-66023
Project Egg
JP
¥990990

This short article is in need of work. You can help Sega Retro by adding to it.


Madou Monogatari I (魔導物語 I) is a remake of the first part of Compile's Madou Monogatari 1-2-3 trilogy of RPGs, and was released for the Sega Mega Drive in 1996 exclusively in Japan.

It is the last officially released Mega Drive game in Japan (with the last first party game, Pepenga Pengo, released 3 months earlier), and the only such released in 1996. Out of all the versions of Madou Monogatari I, this is the most different from the others, with a radically different battle system, new characters, and sidequests — however the story and basic gameplay remain (almost) the same.

Story

Arle Nadja is a kindergartener in a magic kindergarten where children learn to become powerful magicians, and she must now complete her final exam by surviving a tower in the kindergarten grounds filled with magic traps that she can overcome by using her magic to gain a better score. Her knowledge and skills will be greatly tested with the puzzles and illusions of fiends that are inside. Not all are illusions though, there may be rivals and friends in this tower, so Arle has to be on the lookout if she wants to pass this test. But she has a dream about encountering a mysterious person in the tower the night before...

Gameplay

Basics

Madou Monogatari I takes place in a first-person 3D perspective, switching to a side view in battles. Diverging from other RPGs (and in tune with the rest of the franchise), Madou Monogatari I will only show one statistic numerically — how much gold the player has to spend. They are expected to judge how healthy and how much power Arle has from her facial expression on screen, dialogue in battle, the music playing in the background, etc. — for example, the music changes if she either becomes too weak, gets poisoned, or loses too much magic power, and her facial expression shows how strong she is.

The Main Screen

The main screen is split horizontally in two, with the top half being where the game area is and the bottom showing either dialogue or jewels collected in battle (See below). The upper half is split into three parts, with Arle's face on the left and the game screen in the middle, and two things on the right: a compass (which you get from new character Camus upon entering the second floor of the tower for the first time) and a number showing how much gold Arle has.

Up moves forward, Left and Right turn 90° in that direction, and Down turns around. Doors can be entered by pressing Up through them. Conversations with NPCs and reading of signs on the tower walls happen automatically when they are encountered, with A advancing to the next screen of dialogue. While not doing anything, holding A will allow the player to practice spells (see the battle section below), B will go through and use items, C will show a map, and  START  will save the game (there are two save slots).

Battles

The battle system in Madou Monogatari I is drastically different from the battles of the other versions of 1-2-3. Battles take place in a side view where Arle is on the left and the enemy is on the right. Attacks and moves happen in real time, so the player should think fast and use the time between enemy attacks wisely.

To cast a spell, the player must hold A and hit a sequence of D-pad buttons, then release A. The sequence determines which spell is done:

Move list (Spells)
Name Command Description
Fire Up Left Down Right Shoots fire at the enemy.
Ice Storm Down Left Up Right Shoots ice at the enemy.
Healing Down Down Up Up Recovers some health. Arle can use this outside battle too.
Diacute Up Down Left Right Left Makes Arle's next spell more powerful.
Bayoen Right Left Up Right Tries to stun the enemy.
Heedon Right Left Down Right Tries to put the enemy to sleep.
Bayohihihi Left Right Left Right Gives Arle a temporary shield.
Jugem Right Down Left Up Right Down Sends a magic ball at the enemy — if the spell succeeds, it will contain a very powerful blast that will try to knock the enemy out of the tower.
Warp Up Down Up Teleports Arle to a random floor. This spell also has effect outside battle.
Ruipanko Down Down Up Up Left Left Right Right Triggers a random event, such as a fat man spirit dropping coins on Arle.

All spells except Fire and Ice Storm must be learned while navigating the tower.

B opens a menu to use an item in battle. C tries to run away. Up jumps.  START  pauses the battle, letting the player see a summary of spells they have learned.

Once an enemy is defeated, the player will will get gold and a few jewels on the bottom of the screen. Once the jewel holes on the bottom are all full, Arle will level up, restoring all health and magic in the process.

Items

Money received from battles can be used to purchase items from shops found in room scattered around the tower. The player can hold 9 items in a single item bag and up to three item bags; item bags can be purchased from shops.

Sidequests

Arle's grade on the final exam depends on several sidequests the player completes along the way. Aside from completing certain tasks scattered around the tower and collecting three magic items (akin to the three magic items of the other versions, though not required to complete the game), there are also 40 treasure chests and 40 questions to answer. Opening all 40 treasure chests and solving all 40 questions will both reward lots of points. Some questions request an item be placed into a slot; press B to access items and select the item to place it in the slot.

Versions

Localised names

Also known as
Language Localised Name English Translation
Japanese 魔導物語 I Sorcery Saga I

Production credits

  • プロデューサー: MOO仁井谷
  • ディレクター: すえなが かつじ
  • プランナー: 白龍鳳 霞, ドクターK美
  • プログラマー: 秋山 泰俊SS, 野上 真一, TAKIN
  • グラフィックデザイナー: けみ, RIU
  • サウンド&サンプリング: T.松島, ポリゴンジャンキー
  • サウンドドライバー: Jemini
  • パッケージ&マニュアル: 阿門, 上人一速 (肉女), 壱
  • サンプリングボイス: 井上 麻美
  • 協力: 弓 弦之助, 大塚 理恵, 佐野 めぐみ, 藤井 直樹, 石間 光輝, 黒政 健志郎
Source:
In-game credits
Madou Monogatari I MD credits.pdf
[4]

Digital manuals

Magazine articles

Main article: Madou Monogatari I/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
Famitsu (JP) NTSC-J
70
[6]
Saturn Fan (JP) NTSC-J
74
[7]
Sega Mega Drive
68
Based on
3 reviews

Madou Monogatari I

Mega Drive, JP
MMI MD JP Box.jpg
Cover
MadouMonogatariI MD JP CartTop.jpg
MadouMonogatariI MD JP Cart.jpg
Cart
Madoumonogatari md jp manual.pdf
Manual

Technical information

Main article: Madou Monogatari I/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to Madou Monogatari 1-2-3
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NEC Retro has more information related to Madou Monogatari I: Honou no Sotsuenji


Madou Monogatari I

MadouMonogatariI MDTitleScreen.png

Main page | Maps | Magazine articles | Reception | Region coding | Technical information


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Madou Monogatari games for Sega systems/licensed by Sega
Sega Game Gear
Madou Monogatari I: 3tsu no Madoukyuu (1993) | Madou Monogatari II: Arle 16-Sai (1994) | Madou Monogatari III: Kyuukyoku Joou-sama (1994) | Madou Monogatari A: Doki Doki Vacation (1995)
Sega Mega Drive
Madou Monogatari I (1996)
Sega Saturn
Madou Monogatari (1998)
i-mode 503i
Madou Monogatari (2005) | Madou Monogatari I (2008) | Madou Monogatari II (2008) | Madou Monogatari III (2009)
Windows PC
Madou Monogatari Kyu-kyoku Taizen: 1-2-3 & A-R-S (2015) | Madou Monogatari Kyu-kyoku Taizen Tsuu: MD & DS (2016) | Madou Monogatari Kyu-kyoku Taizen Sun: SFC & DS with Lady-Bono! (2017) | Madou Monogatari Kyu-kyoku Taizen Yon: GG I-II-III & A (2018) | Madou Monogatari Chou Kyu-kyoku Taizen: Puyo Puyo Iri (2023)
Project Egg
Carbuncle Pi (2023) | Madou Monogatari 1-2-3 (2023) | Madou Monogatari 1-2-3 PRV: Madou Monogatari Ondo: M. Jackson mo Bikkuri (2024) | Madou Monogatari: Hanamaru Dai Youchienji (2024) | Puyo Puyo Koi Monogatari (2024) | Wonderland of Carbuncle (2024)