Difference between revisions of "Crush"
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{{Bob | {{Bob | ||
| bobscreen=Crush title.png | | bobscreen=Crush title.png | ||
− | | publisher=[[Sega]] | + | | publisher={{company|[[Sega of America]]|region=US}} {{company|[[Sega Europe]]|region=Europe}} |
| developer=[[Zoë Mode]] | | developer=[[Zoë Mode]] | ||
| system=[[PlayStation Portable]] | | system=[[PlayStation Portable]] | ||
Line 9: | Line 9: | ||
| genre=Platform/Puzzle | | genre=Platform/Puzzle | ||
| releases={{releasesPSP | | releases={{releasesPSP | ||
− | | psp_date_us=2007-05-29 | + | | psp_date_us=2007-05-29{{ref|1=https://web.archive.org/web/20071012053828/http://www.sega.com/games/game_temp.php?game=crush&lid=gp_crush&lpos=allgamelist_title}} |
| psp_code_us=ULUS-10238 | | psp_code_us=ULUS-10238 | ||
| psp_rating_us=e10 | | psp_rating_us=e10 | ||
Line 57: | Line 57: | ||
}} | }} | ||
}} | }} | ||
− | {{stub}}'''''{{PAGENAME}}''''' is a platform/puzzle game developed by [[Zoë Mode]] and published by | + | {{stub}}'''''{{PAGENAME}}''''' is a platform/puzzle game developed by [[Zoë Mode]] and published by Sega exclusively for the [[PlayStation Portable]]. Gameplay involves switching between a 3D and 2D view of the level. Platforms which are far away on one particular axis may be "crushed" in the 2D view to be more useful. Likewise, there are sections which are only passable in the 3D view. |
A sequel, ''[[Crush 3D]]'', was released for the [[Nintendo 3DS]] in 2011. | A sequel, ''[[Crush 3D]]'', was released for the [[Nintendo 3DS]] in 2011. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|[[Zoë Mode]] Development Team}} | ||
+ | *'''Producer:''' Paul Mottram | ||
+ | *'''Lead Programmer:''' Peter Pimley | ||
+ | *'''Programmers:''' Pete Gunter, Andrew Taylor, Chris McLaughlin | ||
+ | *'''Additional Code Support:''' Alex Butterfield, Gabriel Lee, Richard Heasman, Ben Mitchell, Paul Mottram | ||
+ | *'''Lead Artist:''' Jonathan Taylor | ||
+ | *'''Artists:''' Richard Beech, Neil Gallagher, Lisa Springett, Ross Stanton, Matt Startin | ||
+ | *'''Additional Art Support:''' Jason Cunningham, Ben Hebb, David Tolley | ||
+ | *'''Lead Designer:''' Alex Butterfield | ||
+ | *'''Designers:''' Pete Newing, Herman Serrano, Fraser Simpson | ||
+ | *'''Sound Designer:''' Phil Bedford | ||
+ | *'''Music:''' Matt Coldrick | ||
+ | *'''Video Editing:''' Paul 'Moog' Gravett | ||
+ | *'''QA Manager:''' Elaine Green | ||
+ | *'''QA Team:''' Dave Shoter, Bill Stone | ||
+ | *'''Additional Thanks:''' Ste Curran, Asad Habib, Simon Parkin, Neil Sluman, Dan Weighton | ||
+ | *'''Production Team Studio Head:''' Ed Daly | ||
+ | *'''Technical Director:''' Richard Heasman | ||
+ | *'''Art Director:''' Ben Hebb | ||
+ | *'''Audio Director:''' Ciaran Walsh | ||
+ | *'''Production Director:''' Mike Cox | ||
+ | *'''Executive Management:''' Ian Baverstock & Jonathan Newth | ||
+ | {{creditsheader|[[SEGA Publishing Europe Limited]] Staff Credits}} | ||
+ | *'''CEO:''' [[Naoyo Tsurumi]] | ||
+ | *'''President/COO:''' [[Mike Hayes]] | ||
+ | *'''Development Director:''' [[Gary Dunn]] | ||
+ | *'''Creative Director:''' [[Matthew Woodley]] | ||
+ | *'''Director of European Marketing:''' [[Gary Knight]] | ||
+ | *'''Head of External Development:''' [[Jim Woods]] | ||
+ | *'''Executive Producer:''' [[Gary Moore]] | ||
+ | *'''Producer:''' [[Darius Sadeghian]] | ||
+ | *'''Senior Game Designer:''' [[Col Rogers]] | ||
+ | *'''UK Brand Director:''' [[David Miller]] | ||
+ | *'''Publishing Manager:''' [[Nathalie Ransom]] | ||
+ | *'''European PR:''' [[Alistair Hatch]] | ||
+ | *'''Senior Brand Manager:''' [[Darren Williams]] | ||
+ | *'''Assistant Brand Manager:''' [[Rhonda Karl]] | ||
+ | *'''International Brand Manager:''' [[Ben Chalmers-Stevens]] | ||
+ | *'''Creative Services:''' [[Alison Warfield]], [[Tom Bingle]], [[Morgan Gibbons]], [[Akane Hiraoka]], [[Arnoud Tempelaere]] | ||
+ | *'''Head of Operations:''' [[Mark Simmons]] | ||
+ | *'''Purchasing Manager:''' [[Caroline Searle]] | ||
+ | *'''Operations:''' [[Natalie Cooke]], [[Michelle Blake]] | ||
+ | *'''Head of Online:''' [[Justin Moodie]] | ||
+ | *'''Online Marketing Manager:''' [[Mike Evans]] | ||
+ | *'''Online Development Manager:''' [[Nina Ahmad]] | ||
+ | *'''Online Creative Manager:''' [[Bennie Booysen]] | ||
+ | *'''Web Designer:''' [[Sandra Simon]] | ||
+ | *'''Community Manager:''' [[Romily Broad]] | ||
+ | *'''Head of UK Marketing:''' [[Tina Hicks]] | ||
+ | *'''UK Product Manager:''' [[Grant Gie]] | ||
+ | *'''UK PR Manager:''' [[Stef McGarry]] | ||
+ | *'''UK Trade Marketing Manager:''' [[Clare Davis]] | ||
+ | *'''Legal Counsel:''' [[Nicola Steel]], [[Mark Bennett]] | ||
+ | *'''Licensing Manager:''' [[Nivine Emeran]] | ||
+ | *'''Head of Development Services:''' [[Mark Le Breton]] | ||
+ | *'''Localization Manager:''' [[Marta Lois Gonzalez]] | ||
+ | *'''Localization Coordinator:''' [[Giuseppe Rizzo]] | ||
+ | *'''Localization Team:''' [[Antonio Catanese]], [[Antonella Marras]], [[Luis J. Paredes]], [[Sebastián Pérez Salguero]], [[Carol Kunzelmann]], [[Jay Bannmuller]], [[Brigitte Nadesan]], [[Daniela Kaynert]] | ||
+ | *'''QA Supervisor:''' [[Stuart Arrowsmith]] | ||
+ | *'''Master Technicians:''' [[John Hegarty]], [[Jigar Patel]] | ||
+ | *'''Senior Team Lead:''' [[George Cover]] | ||
+ | *'''Testers:''' [[Deanne Anderson]], [[Adrian Daly]], [[Andy Glass]], [[Ben Hendrich]], [[Aidan Howe]], [[Tariq Malik]], [[Samuel Morgan]], [[Adam Ross]], [[Tom Woods]] | ||
+ | *'''Senior Language Team Leaders:''' [[Jean-Baptiste Bagot]], [[Sven Wittmaack]] | ||
+ | *'''Assistant Language Team Leader:''' [[Jaron Scholz]] | ||
+ | *'''Language Testers:''' [[Katharina Kiegler]], [[Marco Borrelli]], [[Julien Grelet]], [[Jesús Alvarez]] | ||
+ | *'''Standards Coordinator:''' [[Mohammed Ajaib]] | ||
+ | *'''Assistant Standards Coordinator:''' [[Mike Hanley]] | ||
+ | *'''Standards Testers:''' [[Shiva Allari]], [[Nithiyan Thiruudaian]] | ||
+ | *'''SOE Special Thanks:''' [[Brandon Smith]], [[Simon Matthew]], [[Dean Trotman]], [[Gary Rowe]] | ||
+ | {{creditsheader|[[Sega of America, Inc.]] Staff Credits}} | ||
+ | *'''CEO:''' [[Naoya Tsurumi]] | ||
+ | *'''President:''' [[Simon Jeffery]] | ||
+ | *'''VP of Product Development:''' [[Dave Cobb]] | ||
+ | *'''Localization Manager:''' [[John Merlino]] | ||
+ | *'''Production Assistant:''' [[Omar Woodley]] | ||
+ | *'''VP of Marketing:''' [[Scott A. Steinberg]] | ||
+ | *'''Director of Marketing:''' [[Rick Naylor]] | ||
+ | *'''Product Manager:''' [[Sarah Berridge]] | ||
+ | *'''Public Relations Manager:''' [[Jennie Sue]] | ||
+ | *'''Creative Services Manager:''' [[Jen Groeling]] | ||
+ | *'''Production Specialist:''' [[Heather Lucchetti]] | ||
+ | *'''QA Manager:''' [[Deni Skeens]] | ||
+ | *'''QA Supervisor:''' [[Josh Morton]] | ||
+ | *'''Senior Lead Tester:''' [[Shawn Dobbins]] | ||
+ | *'''Lead Tester:''' [[Teressa Guest]] | ||
+ | *'''Assistant Lead Tester:''' [[Amanda Glasser]] | ||
+ | *'''Testers:''' [[Justin Honegger]], [[Andrew Thanyawatpokin]], [[Sam Carion]], [[Nathan Anderson]] | ||
+ | *'''Compliancy Lead:''' [[Stephen Akana]] | ||
+ | *'''Compliancy Assistant Leads:''' [[Lawrence Mann]], [[Joe Floyd]] | ||
+ | *'''Compliancy Testers:''' [[Junior Sison]], [[John Belcher]], [[Eduardo Camacho]] | ||
+ | *'''Mastering Lab Technician:''' [[Rhianna Kellon]] | ||
+ | *'''Build Technician:''' [[Rey Buzon]] | ||
+ | *'''Hardware Technician:''' [[Matt Ellison]] | ||
+ | | console=PSP | ||
+ | | source=In-game credits | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
Line 72: | Line 173: | ||
==Physical scans== | ==Physical scans== | ||
+ | {{ratings|PSP}} | ||
{{Scanbox | {{Scanbox | ||
| console=PlayStation Portable | | console=PlayStation Portable | ||
Line 92: | Line 194: | ||
| region=UK | | region=UK | ||
| cover=Crush PSP UK Box.jpg | | cover=Crush PSP UK Box.jpg | ||
− | | disc= | + | | disc=Crush PSP UK Disc.jpg |
}} | }} | ||
{{Scanbox | {{Scanbox | ||
Line 120: | Line 222: | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
Line 132: | Line 236: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{CrushOmni}} |
Latest revision as of 22:46, 11 November 2024
Crush | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): PlayStation Portable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega of America (US) Sega Europe (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Zoë Mode | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Platform/Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Crush is a platform/puzzle game developed by Zoë Mode and published by Sega exclusively for the PlayStation Portable. Gameplay involves switching between a 3D and 2D view of the level. Platforms which are far away on one particular axis may be "crushed" in the 2D view to be more useful. Likewise, there are sections which are only passable in the 3D view.
A sequel, Crush 3D, was released for the Nintendo 3DS in 2011.
Contents
Production credits
Zoë Mode Development Team
- Producer: Paul Mottram
- Lead Programmer: Peter Pimley
- Programmers: Pete Gunter, Andrew Taylor, Chris McLaughlin
- Additional Code Support: Alex Butterfield, Gabriel Lee, Richard Heasman, Ben Mitchell, Paul Mottram
- Lead Artist: Jonathan Taylor
- Artists: Richard Beech, Neil Gallagher, Lisa Springett, Ross Stanton, Matt Startin
- Additional Art Support: Jason Cunningham, Ben Hebb, David Tolley
- Lead Designer: Alex Butterfield
- Designers: Pete Newing, Herman Serrano, Fraser Simpson
- Sound Designer: Phil Bedford
- Music: Matt Coldrick
- Video Editing: Paul 'Moog' Gravett
- QA Manager: Elaine Green
- QA Team: Dave Shoter, Bill Stone
- Additional Thanks: Ste Curran, Asad Habib, Simon Parkin, Neil Sluman, Dan Weighton
- Production Team Studio Head: Ed Daly
- Technical Director: Richard Heasman
- Art Director: Ben Hebb
- Audio Director: Ciaran Walsh
- Production Director: Mike Cox
- Executive Management: Ian Baverstock & Jonathan Newth
SEGA Publishing Europe Limited Staff Credits
- CEO: Naoyo Tsurumi
- President/COO: Mike Hayes
- Development Director: Gary Dunn
- Creative Director: Matthew Woodley
- Director of European Marketing: Gary Knight
- Head of External Development: Jim Woods
- Executive Producer: Gary Moore
- Producer: Darius Sadeghian
- Senior Game Designer: Col Rogers
- UK Brand Director: David Miller
- Publishing Manager: Nathalie Ransom
- European PR: Alistair Hatch
- Senior Brand Manager: Darren Williams
- Assistant Brand Manager: Rhonda Karl
- International Brand Manager: Ben Chalmers-Stevens
- Creative Services: Alison Warfield, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere
- Head of Operations: Mark Simmons
- Purchasing Manager: Caroline Searle
- Operations: Natalie Cooke, Michelle Blake
- Head of Online: Justin Moodie
- Online Marketing Manager: Mike Evans
- Online Development Manager: Nina Ahmad
- Online Creative Manager: Bennie Booysen
- Web Designer: Sandra Simon
- Community Manager: Romily Broad
- Head of UK Marketing: Tina Hicks
- UK Product Manager: Grant Gie
- UK PR Manager: Stef McGarry
- UK Trade Marketing Manager: Clare Davis
- Legal Counsel: Nicola Steel, Mark Bennett
- Licensing Manager: Nivine Emeran
- Head of Development Services: Mark Le Breton
- Localization Manager: Marta Lois Gonzalez
- Localization Coordinator: Giuseppe Rizzo
- Localization Team: Antonio Catanese, Antonella Marras, Luis J. Paredes, Sebastián Pérez Salguero, Carol Kunzelmann, Jay Bannmuller, Brigitte Nadesan, Daniela Kaynert
- QA Supervisor: Stuart Arrowsmith
- Master Technicians: John Hegarty, Jigar Patel
- Senior Team Lead: George Cover
- Testers: Deanne Anderson, Adrian Daly, Andy Glass, Ben Hendrich, Aidan Howe, Tariq Malik, Samuel Morgan, Adam Ross, Tom Woods
- Senior Language Team Leaders: Jean-Baptiste Bagot, Sven Wittmaack
- Assistant Language Team Leader: Jaron Scholz
- Language Testers: Katharina Kiegler, Marco Borrelli, Julien Grelet, Jesús Alvarez
- Standards Coordinator: Mohammed Ajaib
- Assistant Standards Coordinator: Mike Hanley
- Standards Testers: Shiva Allari, Nithiyan Thiruudaian
- SOE Special Thanks: Brandon Smith, Simon Matthew, Dean Trotman, Gary Rowe
Sega of America, Inc. Staff Credits
- CEO: Naoya Tsurumi
- President: Simon Jeffery
- VP of Product Development: Dave Cobb
- Localization Manager: John Merlino
- Production Assistant: Omar Woodley
- VP of Marketing: Scott A. Steinberg
- Director of Marketing: Rick Naylor
- Product Manager: Sarah Berridge
- Public Relations Manager: Jennie Sue
- Creative Services Manager: Jen Groeling
- Production Specialist: Heather Lucchetti
- QA Manager: Deni Skeens
- QA Supervisor: Josh Morton
- Senior Lead Tester: Shawn Dobbins
- Lead Tester: Teressa Guest
- Assistant Lead Tester: Amanda Glasser
- Testers: Justin Honegger, Andrew Thanyawatpokin, Sam Carion, Nathan Anderson
- Compliancy Lead: Stephen Akana
- Compliancy Assistant Leads: Lawrence Mann, Joe Floyd
- Compliancy Testers: Junior Sison, John Belcher, Eduardo Camacho
- Mastering Lab Technician: Rhianna Kellon
- Build Technician: Rey Buzon
- Hardware Technician: Matt Ellison
Magazine articles
- Main article: Crush/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
83 | |
---|---|
Based on 2 reviews |
Technical information
- Main article: Crush/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
832,077,824 | UMD (EU) | |||||||||||
? |
|
612,139,008 | UMD (US) |
External links
References
- ↑ http://www.sega.com/games/game_temp.php?game=crush&lid=gp_crush&lpos=allgamelist_title (Wayback Machine: 2007-10-12 05:38)
- ↑ PlayStation Store (en-us; UP0177-ULUS10238_00-CRUSHPSPLEGACY01) (Wayback Machine: 2018-04-22 22:16)
- ↑ PlayStation Store (fr-fr; EP0177-ULES00765_00-GPCCRUSHXX000001) (Wayback Machine: 2018-04-22 22:18)
- ↑ PlayStation Store (de-de; EP0177-ULES00765_00-GPCCRUSHXX000001) (Wayback Machine: 2019-02-15 22:51)
- ↑ PlayStation Store (en-gb; EP0177-ULES00765_00-GPCCRUSHXX000001) (Wayback Machine: 2018-04-22 22:18)
- ↑ PlayStation Store (en-au; EP0177-ULES00765_00-GPCCRUSHXX000001) (Wayback Machine: 2018-04-22 22:18)
- ↑ Electronic Gaming Monthly, "August 2007" (US; 2007-07-03), page 84
- ↑ PlayStation 2 Official Magazine - UK, "June 2007" (UK; 2007-05-24), page 94
Crush | |
---|---|
Main page | Magazine articles | Reception |
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