Difference between revisions of "The Humans"

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| developer=[[Imagitec Design]]
 
| developer=[[Imagitec Design]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=1MB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| genre=Action, Puzzle
 
| genre=Action, Puzzle
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_us=1992-09{{fileref|SegaPro UK 09.pdf|page=9}}
+
| md_date_us=1992-09{{magref|segapro|9|9}}
| md_rrp_us=64.95{{fileref|GamePro US 046.pdf|page=64}}
+
| md_rrp_us=64.95{{magref|gamepro|46|64}}
 
| md_code_us=T-83046
 
| md_code_us=T-83046
 +
| md_date_us_sc=1994-06-01{{intref|Sega Channel schedule (US; 1994-06-01)}}
 +
| md_rrp_us_sc=sub
 +
| md_rating_us_sc=
 +
}}
 +
| otherformats={{NonSega|Amiga|ST|IBMPC|GB|JAG|LYNX|SNES}}
 +
| savetype={{SaveType
 +
|MD|password
 
}}
 
}}
 
}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''' is a 1992 game by [[Imagitec Design]] and [[GameTek]] released for a variety of platforms including the [[Sega Mega Drive]]. The Mega Drive port was only released in the US.
 
{{stub}}'''''{{PAGENAME}}''''' is a 1992 game by [[Imagitec Design]] and [[GameTek]] released for a variety of platforms including the [[Sega Mega Drive]]. The Mega Drive port was only released in the US.
  
[[Sega Mega-CD]] and [[Sega Game Gear]] versions (the latter set for a US release in February{{fileref|SegaVisions US 11.pdf|page=100}}, then July 1993{{fileref|SegaVisions US 13.pdf|page=97}}) of the game were reportedly in development at one stage.
+
==Gameplay==
 +
The game is an action puzzle game similar to ''[[Lemmings]]''. The player controls several cavemen to achieve various predefined tasks in a set amount of time, using {{A}} to switch between humans. Each human can do one of several predefined actions depending on the existing situation (for instance, forming a human ladder, picking up items, or throwing a spear), using {{C}} to switch actions and {{B}} to perform them. The player only has a limited number of humans to work with, and if one gets hurt too many times, they are out of the puzzle for the rest of the game.
 +
 
 +
For whatever reason, the Mega Drive port only allows the player to choose between listening to music or sound effects, not both simultaneously.
 +
 
 +
==History==
 +
===Development===
 +
[[Sega Mega-CD]]{{magref|mega|7|9}} and [[Sega Game Gear]] versions of the game were in development at one stage (the former set for a US release in Winter 1994{{magref|gi|9|38}} and the latter for February{{magref|sv|11|100}}{{magref|gi|9|37}}, later July 1993{{magref|sv|13|97}}). Both versions appeared at [[Winter CES 1993]]{{magref|gi|9|37}}{{magref|gi|9|38}}, with the Game Gear version also appearing at [[Summer CES 1993]]{{magref|mms|10|27}}.
  
==Gameplay==
+
Being developed in the United Kingdom, European releases were also planned after their US counterparts{{magref|segapro|9|9}}{{magref|segapro|18|15}}, but failed to materialise.
The game is an action puzzle game similar to ''[[Lemmings]]''. You control several cavemen to achieve various predefined tasks in a set amount of time. {{A}} switches between humans. Each human can do one of several predefined actions depending on the existing situation (for instance, forming a human ladder, picking up items, or throwing a spear), using {{C}} to switch actions and {{B}} to perform them. You have a limited number of humans to work with, and if one gets hurt too many times, they are out of the puzzle for the rest of the game.
 
  
For whatever reason, the Mega Drive port only allows you to choose between listening to music or sound effects, not both simultaneously.
+
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|[[Imagitec]]}}
 +
*'''Design:''' Rod Humble
 +
*'''Original Coding:''' Dave Exile
 +
*'''Genesis Coding:''' Robert Walker
 +
*'''Art:''' Andy Gilmour, Pete Goldsmith
 +
*'''Level Maps:''' John McKinnon, Louise Herd, Rod Humble
 +
*'''Music:''' Barry Leitch, Ian Howe
 +
*'''Executive Producer:''' Martin "Norm" Hooley
 +
*'''Additional Design:''' Dave Hall, Slick, Malcomb
 +
{{creditsheader|[[GameTek]]}}
 +
*'''Producer:''' Rod Humble
 +
*'''Assistant Producer:''' Mike Merson
 +
*'''Creative Director:''' Steve Curran
 +
*'''Executive Producer:''' Elizabeth Curran
 +
*'''Package Design:''' Steve Curran, John Tombley
 +
*'''Manual Design:''' John Tombley
 +
*'''Manual Copy:''' Rod Humble
 +
*'''Illustrator:''' Elwood Smith
 +
*'''Production Coordinator:''' Sherry Dunnigan
 +
| source=US manual
 +
| pdf=The Humans MD US manual.pdf
 +
| pdfpage=24
 +
| console=MD
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
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{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|EGM US 041.pdf|egm|41|123
+
|egm|41|123
|EGM US 041.pdf|egm|41|253
+
|egm|41|253
|SegaVisions US 11.pdf|sv|11|53
+
|sv|11|53
|EGM US 043.pdf|egm|43|73
+
|egm|43|73
 
}}
 
}}
 
}}
 
}}
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==Physical scans==
 
==Physical scans==
 
===Mega Drive version===
 
===Mega Drive version===
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| consolesplus=84
 
| consolesplus_source={{num|23|page=146/147}}
 
| ebrain=75
 
| ebrain_source={{num|35|page=34|pdf=ElectricBrain_UK_35.pdf}}
 
| gamepro=73
 
| gamepro_source={{num|46|page=64|pdf=GamePro US 064.pdf}}
 
| mdag=80
 
| mdag_source={{num|8|page=22/23/24/25}}
 
| mega=81
 
| mega_source={{num|5|page=54/55|pdf=Mega UK 05.pdf|pdfpage=54}}
 
| megaaction=71
 
| megaaction_source={{num|1|page=44}}
 
| megatech=76
 
| megatech_source={{num|18|page=78/79}}
 
| segapower=88
 
| segapower_source={{num|39|page=34/35}}
 
| segapro=86
 
| segapro_source={{num|18|page=58}}
 
| segazuk=68
 
| segazuk_source={{num|7|page=44/45}}
 
| sfuk=83
 
| sfuk_source={{num|16|page=76-79|pdf=SegaForce UK 16.pdf|pdfpage=76}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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===Game Gear version===
 
===Game Gear version===
{{ratings
+
{{ratings|GG}}
| icon=GG
 
| segapro=75
 
| segapro_source={{num|19|page=48}}
 
}}
 
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=21ad6238edf0aa0563782ef17439b0c73a668059|md5=f9d308023ece50b2776bf5809db1723f|crc32=a0cf4366|size=1MB|date=1992-09|source=Cartridge (US)|comments=|quality=good|prototype=}}
 
}}
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
{{DEFAULTSORT:Humans, The}}
+
{{TheHumansOmni}}
 +
{{TheTitle}}
  
 +
[[Category:Unreleased Mega-CD games]]
 
[[Category:Unreleased Game Gear games]]
 
[[Category:Unreleased Game Gear games]]
[[Category:Unreleased Mega-CD games]]
 

Revision as of 07:23, 15 November 2024

n/a

Humans title.png

The Humans
System(s): Sega Mega Drive
Publisher: GameTek
Developer:
Genre: Action, Puzzle

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$64.9564.95[2] T-83046
Sega Mega Drive
US
(Sega Channel)
SUBsub
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


The Humans is a 1992 game by Imagitec Design and GameTek released for a variety of platforms including the Sega Mega Drive. The Mega Drive port was only released in the US.

Gameplay

The game is an action puzzle game similar to Lemmings. The player controls several cavemen to achieve various predefined tasks in a set amount of time, using A to switch between humans. Each human can do one of several predefined actions depending on the existing situation (for instance, forming a human ladder, picking up items, or throwing a spear), using C to switch actions and B to perform them. The player only has a limited number of humans to work with, and if one gets hurt too many times, they are out of the puzzle for the rest of the game.

For whatever reason, the Mega Drive port only allows the player to choose between listening to music or sound effects, not both simultaneously.

History

Development

Sega Mega-CD[4] and Sega Game Gear versions of the game were in development at one stage (the former set for a US release in Winter 1994[5] and the latter for February[6][7], later July 1993[8]). Both versions appeared at Winter CES 1993[7][5], with the Game Gear version also appearing at Summer CES 1993[9].

Being developed in the United Kingdom, European releases were also planned after their US counterparts[1][10], but failed to materialise.

Production credits

  • Design: Rod Humble
  • Original Coding: Dave Exile
  • Genesis Coding: Robert Walker
  • Art: Andy Gilmour, Pete Goldsmith
  • Level Maps: John McKinnon, Louise Herd, Rod Humble
  • Music: Barry Leitch, Ian Howe
  • Executive Producer: Martin "Norm" Hooley
  • Additional Design: Dave Hall, Slick, Malcomb
  • Producer: Rod Humble
  • Assistant Producer: Mike Merson
  • Creative Director: Steve Curran
  • Executive Producer: Elizabeth Curran
  • Package Design: Steve Curran, John Tombley
  • Manual Design: John Tombley
  • Manual Copy: Rod Humble
  • Illustrator: Elwood Smith
  • Production Coordinator: Sherry Dunnigan
Source:
US manual
The Humans MD US manual.pdf
[11]

Magazine articles

Main article: The Humans/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[15]
Consoles + (FR)
84
[16]
Electric Brain (UK)
75
[17]
Electronic Gaming Monthly (US) NTSC-U
68
[18]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[19]
Game Mania (UK)
78
[20]
GamePro (US) NTSC-U
73
[2]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
80
[21]
Mega (UK) PAL
81
[22]
Mega Action (UK) NTSC-U
71
[23]
Mega Fun (DE) NTSC-U
80
[24]
MegaTech (UK) NTSC-U
76
[25]
Power Unlimited (NL)
50
[26]
Sega Power (UK) PAL
88
[27]
Sega Pro (UK) PAL
86
[28]
Sega Zone (UK) NTSC-U
68
[29]
Sega Force (UK) PAL
83
[30]
Supergame (BR) NTSC-U
70
[31]
Tricks 16 bit (RU)
75
[32]
Video Games (DE)
67
[33]
Sega Mega Drive
75
Based on
20 reviews

The Humans

Mega Drive, US
Humans MD US Box.jpg
Cover
The Humans Genesis US Cart.JPG
Cart
The Humans MD US manual.pdf
Manual

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Sega Pro (UK) NTSC-U
75
[34]
Sega Game Gear
75
Based on
1 review

The Humans


Technical information

Main article: The Humans/Technical information.

References

  1. 1.0 1.1 Sega Pro, "July 1992" (UK; 1992-06-18), page 9
  2. 2.0 2.1 GamePro, "May 1993" (US; 1993-xx-xx), page 64
  3. Sega Channel schedule (US; 1994-06-01)
  4. Mega, "April 1993" (UK; 1993-03-18), page 9
  5. 5.0 5.1 Game Informer, "March/April 1993" (US; 1993-0x-xx), page 38
  6. Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
  7. 7.0 7.1 Game Informer, "March/April 1993" (US; 1993-0x-xx), page 37
  8. Sega Visions, "June/July 1993" (US; 1993-xx-xx), page 97
  9. Mean Machines Sega, "August 1993" (UK; 1993-06-30), page 27
  10. Sega Pro, "April 1993" (UK; 1993-03-11), page 15
  11. File:The Humans MD US manual.pdf, page 24
  12. Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 253
  13. Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 53
  14. Electronic Gaming Monthly, "February 1993" (US; 199x-xx-xx), page 73
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 96
  16. Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 146
  17. Electric Brain, "June 1993" (UK; 1993-05-26), page 34
  18. Electronic Gaming Monthly, "June 1993" (US; 1993-xx-xx), page 34
  19. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 321
  20. Game Mania, "May 1993" (UK; 1993-xx-xx), page 26
  21. Sega Mega Drive Advanced Gaming, "April 1993" (UK; 1993-xx-xx), page 22
  22. Mega, "February 1993" (UK; 1993-01-21), page 54
  23. Mega Action, "June 1993" (UK; 1993-05-20), page 44
  24. Mega Fun, "06/93" (DE; 1993-05-19), page 30
  25. MegaTech, "June 1993" (UK; 1993-05-20), page 78
  26. Power Unlimited, "Nummer 1, Juli 1993" (NL; 1993-0x-xx), page 39
  27. Sega Power, "February 1993" (UK; 1993-01-07), page 34
  28. Sega Pro, "April 1993" (UK; 1993-03-11), page 58
  29. Sega Zone, "May 1993" (UK; 1993-04-08), page 44
  30. Sega Force, "April 1993" (UK; 1993-03-04), page 76
  31. Supergame, "Junho 1993" (BR; 1993-06-xx), page 14
  32. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
  33. Video Games, "7/93" (DE; 1993-06-30), page 86
  34. Sega Pro, "May 1993" (UK; 1993-04-08), page 48


The Humans

Humans title.png

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