Difference between revisions of "Sega Enterprises USA"
From Sega Retro
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{CompanyBob | {{CompanyBob | ||
− | | logo= | + | | logo=Sega logo International.svg |
| founded=1985-03{{fileref|SegaCompanyProfile JP 1986.pdf|page=5}} | | founded=1985-03{{fileref|SegaCompanyProfile JP 1986.pdf|page=5}} | ||
− | | defunct= | + | | defunct=2008-04 |
| mergedwith= | | mergedwith= | ||
− | | mergedinto= | + | | mergedinto=[[Sega of America]] (2008) |
− | | headquarters=2149 Paragon Drive, San Jose, California 95131, United States | + | | headquarters=275 Shoreline Drive, Suite 201, Redwood City, California 94065, United States{{ref|https://web.archive.org/web/19970216123013/http://www.sega.co.jp/sega_e/corp/kaisha/group.html}} |
− | | | + | | headquarters2=2149 Paragon Drive, San Jose, California 95131, United States |
+ | | headquarters3=650 Townsend Street, Suite 575, San Francisco, California 94103-4908, United States{{ref|https://web.archive.org/web/20000511092523/http://www.segaarcade.com/htm_docs/info.htm}} | ||
}} | }} | ||
− | {{sub-stub}}'''Sega Enterprises, Inc. (USA)''', colloquially known as '''Sega Enterprises USA''' ('''SEU''') was an American subsidiary of [[Sega Enterprises, Ltd.]]. It was founded in 1985 to handle North American sales and distribution of Sega's arcade games. This is the second incarnation of a "Sega Enterprises, Inc."; [[Sega Enterprises, Inc.|the first attempt]] (also known as SEI) had its manufacturing facilities absorbed into [[Bally Manufacturing]] in 1984{{magref|cb|1984-06-09|28}}. | + | {{sub-stub}}'''Sega Enterprises, Inc. (USA)''', colloquially known as '''Sega Enterprises USA''' ('''SEU''') was an American subsidiary of [[Sega Enterprises, Ltd.]]. It was founded in 1985 to handle North American sales and distribution of Sega's arcade games. This is the second incarnation of a "Sega Enterprises, Inc."; [[Sega Enterprises, Inc.|the first attempt]] (also known as SEI) had its manufacturing facilities absorbed into [[Bally Manufacturing]] in 1984{{magref|cb|1984-06-09|28}}. Bally had first refusal rights for any Sega game sold in the US market, however this deal expired in March 1985, allowing Sega to re-enter on their own terms. |
SEU was one of two major Sega companies to operate in North Amerca, the other being [[Sega of America]], established in 1986 to handle home consumer products (such as the [[Sega Master System]]). Both were subsidiaries of the Japanese operation and reported independently, though frequently worked together on projects as part of the wider Sega group. SEU is thought to have manufactured and assembled arcade games in the US, but the majority of video game research and development occured in Japan. It did, however, license some products developed by third parties, selling them under the Sega banner. | SEU was one of two major Sega companies to operate in North Amerca, the other being [[Sega of America]], established in 1986 to handle home consumer products (such as the [[Sega Master System]]). Both were subsidiaries of the Japanese operation and reported independently, though frequently worked together on projects as part of the wider Sega group. SEU is thought to have manufactured and assembled arcade games in the US, but the majority of video game research and development occured in Japan. It did, however, license some products developed by third parties, selling them under the Sega banner. | ||
+ | |||
+ | The first products SEU brought to market was the arcade adaption of ''[[Pitfall II: The Lost Caverns]]'' and the LaserDisc game ''[[GP World]]''. | ||
SEU briefly lost control over North American arcade sales after the formation of [[Sega GameWorks]] in March 1996, though would continue manufacturing and operations in Latin America. Control of North American sales would be transferred back in August 1998{{magref|nextgeneration|47|18}}. | SEU briefly lost control over North American arcade sales after the formation of [[Sega GameWorks]] in March 1996, though would continue manufacturing and operations in Latin America. Control of North American sales would be transferred back in August 1998{{magref|nextgeneration|47|18}}. | ||
Line 17: | Line 20: | ||
==Softography== | ==Softography== | ||
− | {{CompanyHistoryAll|Sega Enterprises USA}} | + | {{CompanyHistoryAll|Sega Enterprises USA|Sega Enterprises, Inc. (U.S.A.)}} |
==List of staff== | ==List of staff== | ||
Line 25: | Line 28: | ||
<references/> | <references/> | ||
− | [[Category:Sega]] | + | {{SegaAmusementsUS}} |
+ | |||
+ | [[Category:Sega companies]] |
Latest revision as of 17:22, 15 November 2024
Sega Enterprises USA | ||||||
---|---|---|---|---|---|---|
Founded: 1985-03[1] | ||||||
Defunct: 2008-04 | ||||||
Merged into: Sega of America (2008) | ||||||
Headquarters:
|
This teeny-tiny article needs some work. You can help us by expanding it.
Sega Enterprises, Inc. (USA), colloquially known as Sega Enterprises USA (SEU) was an American subsidiary of Sega Enterprises, Ltd.. It was founded in 1985 to handle North American sales and distribution of Sega's arcade games. This is the second incarnation of a "Sega Enterprises, Inc."; the first attempt (also known as SEI) had its manufacturing facilities absorbed into Bally Manufacturing in 1984[4]. Bally had first refusal rights for any Sega game sold in the US market, however this deal expired in March 1985, allowing Sega to re-enter on their own terms.
SEU was one of two major Sega companies to operate in North Amerca, the other being Sega of America, established in 1986 to handle home consumer products (such as the Sega Master System). Both were subsidiaries of the Japanese operation and reported independently, though frequently worked together on projects as part of the wider Sega group. SEU is thought to have manufactured and assembled arcade games in the US, but the majority of video game research and development occured in Japan. It did, however, license some products developed by third parties, selling them under the Sega banner.
The first products SEU brought to market was the arcade adaption of Pitfall II: The Lost Caverns and the LaserDisc game GP World.
SEU briefly lost control over North American arcade sales after the formation of Sega GameWorks in March 1996, though would continue manufacturing and operations in Latin America. Control of North American sales would be transferred back in August 1998[5].
SEU and Sega of America's co-existence came to an end in 2008, when the two companies were merged.
Contents
Softography
Electro-mechanical arcade
- (1988) (as Sega Enterprises, Inc.)
Redemption game
- (1992)
LaserDisc hardware
- (1991)
Hang-On hardware
- (1985) (as Sega Enterprises, Inc.)
X Board
- (1987) (as Sega Enterprises, Inc.)
System 24
- (1989)
System 32
- (1991)
Model 2
- (1995)
- (1995) (as Sega Enterprises, Inc.)
Model 3
- (1998)
- (1998)
Sega Titan Video
- (1995) (as Sega Enterprises, Inc.)
NAOMI
- (1999)
- (2000)
- (2000)
- (2001) (as Sega Enterprises, Inc.)
- (2001)
- (2001)
NAOMI GD-ROM
- (2001) (as Sega Enterprises, Inc.)
- (2001)
- (2001)
- (2002)
NAOMI Multiboard
- (2000)
NAOMI Satellite Terminal
- (2001) (as Sega Enterprises, Inc.)
NAOMI 2
- (2001)
- (2001)
- (2002)
Hikaru
- (1999)
- (2000)
- (2001)
List of staff
References
- ↑ File:SegaCompanyProfile JP 1986.pdf, page 5
- ↑ http://www.sega.co.jp/sega_e/corp/kaisha/group.html (Wayback Machine: 1997-02-16 12:30)
- ↑ http://www.segaarcade.com/htm_docs/info.htm (Wayback Machine: 2000-05-11 09:25)
- ↑ Cash Box, "June 9, 1984" (US; 1984-06-09), page 28
- ↑ Next Generation, "November 1998" (US; 1998-10-20), page 18
Timeline of Sega amusement distribution in the United States |
---|
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|