Difference between revisions of "Touch de Uno!"
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{{Bob | {{Bob | ||
| bobscreen=Touchdeuno title.png | | bobscreen=Touchdeuno title.png | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
− | | developer=[[Sega Software R&D 3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=168}} | + | | developer=[[Sega Software R&D Dept. 3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=168}} |
| system=[[Sega NAOMI]] | | system=[[Sega NAOMI]] | ||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
− | | players=1- | + | | players=1{{magref|dmjp|1999-33|158}} |
| genre=Puzzle | | genre=Puzzle | ||
| releases={{releasesArcade | | releases={{releasesArcade | ||
− | | naomi_date_jp=1999-08{{ | + | | naomi_date_jp=1999-08{{magref|dmjp|2000-18|151}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=168}} |
| naomi_code_jp=840-0008C | | naomi_code_jp=840-0008C | ||
}} | }} | ||
}} | }} | ||
+ | {{sub-stub}}'''''{{PAGENAME}}''''' (タッチ・デ・ウノー!) is a puzzle game developed and published by [[Sega Enterprises, Ltd.]] for the [[Sega NAOMI]] arcade platform. The name derives from its touch-screen controls and from Uno (右脳), meaning the right side of the brain, which its minigames are meant to target. When playing the Check Course mode, a Check Sheet is printed out at the end showing the player's results. [[Sega Logistics Service]] announced it would end service on the machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} | ||
− | {{ | + | ==Gameplay== |
+ | ''[[File:TouchdeUno Warning.png|thumb|200px|In-game warning.]]Touch the Uno!'' is played by touching the arcade's screen. | ||
+ | ===Minigames=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Mojimoji Sagashi (モジモジさがし) | ||
+ | | screenshot= | ||
+ | | desc=A collection of panels are given to the player, each with a different kanji character on them. The player must tap the pair of identical characters. Contains 5 levels per stage across 6 stages. Localized as Character Hunt in ''[[Brain Assist]]''. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rokkaku Paint (ろっかくぺイント) | ||
+ | | screenshot= | ||
+ | | desc=On a hexagonal grid, there will briefly be shown some colored panels. A smaller grid with 4 colors will then be shown where the player must tap on the colors that were shown before. Contains 4 levels per stage across 6 stages. Localized as Hexagonal Colors in ''[[Brain Assist]]''. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Parapara Kioku (パラパラきおく) | ||
+ | | screenshot= | ||
+ | | desc=A series of shapes are briefly shown one at a time, after which there will several collections of shapes. The player must select the one with the correct combination of shapes. Contains 3 levels per stage across 7 stages. Localized as Scattered Memory in ''[[Brain Assist]]''. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Count-Mania (カウントマニア) | ||
+ | | screenshot= | ||
+ | | desc=The player must tap the numbers in ascending order, made more difficult as the visual size of the numbers are not consistent with the sequence. Contains 3 levels per stage across 7 stages, with a special stage at the end. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kurabete Check (くらべてチェック) | ||
+ | | screenshot= | ||
+ | | desc=2 images are shown to the player, who has to decide if they are the same or different. Contains 7 levels per stage across 10 stages. Localized as Spot the Difference in ''[[Brain Assist]]''. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Patto Number (パッとナンバー) | ||
+ | | screenshot= | ||
+ | | desc=A string of numbers are given and the player has to type in the same numbers on a number keyboard. Contains 4 levels per stage across 6 stages. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | The game contains a lengthy default high score table. The earlier names reference the developers, followed by some references to characters from ''[[Cyber Troopers Virtual-On]]''. | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *{{rolloverText|てらだ|Terada}} | ||
+ | *{{rolloverText|はるひ|Haruhi}} | ||
+ | *{{rolloverText|やんま|Yanma}} | ||
+ | *'''Assistant Director:''' [[Shoichiro Kanazawa]]{{ref|http://web.archive.org/web/20021222042301fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt39.htm}} ({{rolloverText|かなざわ|Kanazawa}}) | ||
+ | *'''Programmers:''' [[Ryuji Ochi]] ({{rolloverText|りゅうじ|Ryuji}}), [[Takeshi Yamazaki]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586}} ({{rolloverText|やまざき|Yamazaki}}), [[Bungo Ishida]] ({{rolloverText|ぶんご|Bungo}}), [[Ai Nakamura]]{{magref|dmjp|1999-33|158}} ({{rolloverText|あい|Ai}}) | ||
+ | *'''Artists:''' [[Seiichi Yamagata]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586}} ({{rolloverText|やまがた|Yamagata}}), {{rolloverText|おーじ|Ooji}}, [[Shintaro Ito]] ({{rolloverText|しんたろ|Shintaro}}) | ||
+ | *'''Sound Designer:''' [[Seiichiro Matsumura]] ({{rolloverText|まつむら|Matsumura}}) | ||
+ | *'''Mechanical Engineer:''' [[Seiji Ishii]] ({{rolloverText|せいじ|Seiji}}) | ||
+ | *'''Electrical Engineer:''' [[Hideyuki Yamada]] ({{rolloverText|びでゆき|Hideyuki}}) | ||
+ | *'''Cabinet Designer:''' [[Kazuhiro Nojo]] ({{rolloverText|のうじょ|Nojo}}) | ||
+ | *{{rolloverText|てむじん|Temjin}} | ||
+ | *{{rolloverText|らいでん|Raiden}} | ||
+ | *{{rolloverText|ふぇい|Fei}} | ||
+ | *{{rolloverText|ぐりす|Grys}} | ||
+ | *あふぁぴ | ||
+ | *あふぁえ | ||
+ | *さいふあ | ||
+ | *ばる | ||
+ | *すぺ | ||
+ | *どるどれ | ||
+ | *えんじぇ | ||
+ | *あじむ | ||
+ | *ぶらっと | ||
+ | *たんぐら | ||
+ | | console=NAOMI | ||
+ | | source=In-game high score table | ||
+ | }} | ||
+ | {{hr}} | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Juro Watari]]{{ref|https://twitter.com/WATRIX_2021/status/578226538111328256}} | ||
+ | | console=NAOMI | ||
+ | | source=Developer mentions | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Print advertisements== | ||
+ | {{gallery | ||
+ | |{{gitem|TouchdeUno_Arcade_JP_Flyer.pdf|Flyer}} | ||
+ | }} | ||
==Physical scans== | ==Physical scans== | ||
Line 25: | Line 104: | ||
| cart= | | cart= | ||
}} | }} | ||
+ | |||
+ | ==Specifications== | ||
+ | ===Dimensions=== | ||
+ | {| class="wikitable" style="width:320px; border: 1px" | ||
+ | ! | ||
+ | |- | ||
+ | |{{Dimensions|wm=0.761|hm=2.2|dm=0.988|diagramsize=170|ref={{fileref|TouchdeUno_Arcade_JP_Flyer.pdf}}}} | ||
+ | |- | ||
+ | | '''Mass''': 138 kg (303 lbs) | ||
+ | |} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{TouchdeUno}} |
Latest revision as of 04:47, 21 November 2024
Touch de Uno! | |||||||||
---|---|---|---|---|---|---|---|---|---|
System(s): Sega NAOMI | |||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||
Developer: Sega Software R&D Dept. 3[1] | |||||||||
Genre: Puzzle | |||||||||
Number of players: 1[2] | |||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Touch de Uno! (タッチ・デ・ウノー!) is a puzzle game developed and published by Sega Enterprises, Ltd. for the Sega NAOMI arcade platform. The name derives from its touch-screen controls and from Uno (右脳), meaning the right side of the brain, which its minigames are meant to target. When playing the Check Course mode, a Check Sheet is printed out at the end showing the player's results. Sega Logistics Service announced it would end service on the machines on March 31, 2017.[4][5]
Contents
Gameplay
Touch the Uno! is played by touching the arcade's screen.
Minigames
Mojimoji Sagashi (モジモジさがし) | |
---|---|
A collection of panels are given to the player, each with a different kanji character on them. The player must tap the pair of identical characters. Contains 5 levels per stage across 6 stages. Localized as Character Hunt in Brain Assist. | |
Rokkaku Paint (ろっかくぺイント) | |
On a hexagonal grid, there will briefly be shown some colored panels. A smaller grid with 4 colors will then be shown where the player must tap on the colors that were shown before. Contains 4 levels per stage across 6 stages. Localized as Hexagonal Colors in Brain Assist. | |
Parapara Kioku (パラパラきおく) | |
A series of shapes are briefly shown one at a time, after which there will several collections of shapes. The player must select the one with the correct combination of shapes. Contains 3 levels per stage across 7 stages. Localized as Scattered Memory in Brain Assist. | |
Count-Mania (カウントマニア) | |
The player must tap the numbers in ascending order, made more difficult as the visual size of the numbers are not consistent with the sequence. Contains 3 levels per stage across 7 stages, with a special stage at the end. | |
Kurabete Check (くらべてチェック) | |
2 images are shown to the player, who has to decide if they are the same or different. Contains 7 levels per stage across 10 stages. Localized as Spot the Difference in Brain Assist. | |
Patto Number (パッとナンバー) | |
A string of numbers are given and the player has to type in the same numbers on a number keyboard. Contains 4 levels per stage across 6 stages. |
Production credits
The game contains a lengthy default high score table. The earlier names reference the developers, followed by some references to characters from Cyber Troopers Virtual-On.
- てらだ
- はるひ
- やんま
- Assistant Director: Shoichiro Kanazawa[6] (かなざわ)
- Programmers: Ryuji Ochi (りゅうじ), Takeshi Yamazaki[7] (やまざき), Bungo Ishida (ぶんご), Ai Nakamura[2] (あい)
- Artists: Seiichi Yamagata[7] (やまがた), おーじ, Shintaro Ito (しんたろ)
- Sound Designer: Seiichiro Matsumura (まつむら)
- Mechanical Engineer: Seiji Ishii (せいじ)
- Electrical Engineer: Hideyuki Yamada (びでゆき)
- Cabinet Designer: Kazuhiro Nojo (のうじょ)
- てむじん
- らいでん
- ふぇい
- ぐりす
- あふぁぴ
- あふぁえ
- さいふあ
- ばる
- すぺ
- どるどれ
- えんじぇ
- あじむ
- ぶらっと
- たんぐら
- Producer: Juro Watari[8]
Magazine articles
- Main article: Touch de Uno!/Magazine articles.
Print advertisements
Physical scans
NAOMI, JP | ||||
---|---|---|---|---|
Specifications
Dimensions
|
Mass: 138 kg (303 lbs) |
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 168
- ↑ 2.0 2.1 Dreamcast Magazine, "1999-33 (1999-10-22,29)" (JP; 1999-10-08), page 158
- ↑ Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt39.htm (Wayback Machine: 2002-12-22 04:23)
- ↑ 7.0 7.1 https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586
- ↑ @WATRIX_2021 on Twitter
- ↑ File:TouchdeUno_Arcade_JP_Flyer.pdf
Touch de Uno! series | |
---|---|
Touch de Uno! (1999) | Touch de Uno! 2: Kondo ha Futari de Touch Siyo! (2000) | Touch de Zuno: Tanoshiku check? Soretomo Battle!? (2006) | |
Brain Assist (2007) | Touch de Zuno DS (2008) | |
Albums | |
Touch de Uno! DS Original Soundtrack (2007) | Touch de Zuno Original Soundtrack (2008) |