Difference between revisions of "Touch de Uno!"

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{{Bob
 
{{Bob
 
| bobscreen=Touchdeuno title.png
 
| bobscreen=Touchdeuno title.png
| publisher=[[Sega]]
+
| publisher=[[Sega Enterprises, Ltd.]]
| developer=[[Sega Software R&D 3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=168}}
+
| developer=[[Sega Software R&D Dept. 3]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=168}}
 
| system=[[Sega NAOMI]]
 
| system=[[Sega NAOMI]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
| players=1-2
+
| players=1{{magref|dmjp|1999-33|158}}
 
| genre=Puzzle
 
| genre=Puzzle
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| naomi_date_jp=1999-08{{fileref|DCM_JP_20000526_2000-18.pdf|page=151}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=168}}
+
| naomi_date_jp=1999-08{{magref|dmjp|2000-18|151}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=168}}
 
| naomi_code_jp=840-0008C
 
| naomi_code_jp=840-0008C
 
}}
 
}}
 
}}
 
}}
 +
{{sub-stub}}'''''{{PAGENAME}}''''' (タッチ・デ・ウノー!) is a puzzle game developed and published by [[Sega Enterprises, Ltd.]] for the [[Sega NAOMI]] arcade platform. The name derives from its touch-screen controls and from Uno (右脳), meaning the right side of the brain, which its minigames are meant to target. When playing the Check Course mode, a Check Sheet is printed out at the end showing the player's results. [[Sega Logistics Service]] announced it would end service on the machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
{{sub-stub}}'''''{{PAGENAME}}''''' (タッチ・デ・ウノー!) is a puzzle game developed and published by [[Sega]] for the [[Sega NAOMI]] arcade platform.
+
==Gameplay==
 +
''[[File:TouchdeUno Warning.png|thumb|200px|In-game warning.]]Touch the Uno!'' is played by touching the arcade's screen.
 +
===Minigames===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Mojimoji Sagashi (モジモジさがし)
 +
| screenshot=
 +
| desc=A collection of panels are given to the player, each with a different kanji character on them. The player must tap the pair of identical characters. Contains 5 levels per stage across 6 stages. Localized as Character Hunt in ''[[Brain Assist]]''.
 +
}}
 +
{{InfoRow
 +
| title=Rokkaku Paint (ろっかくぺイント)
 +
| screenshot=
 +
| desc=On a hexagonal grid, there will briefly be shown some colored panels. A smaller grid with 4 colors will then be shown where the player must tap on the colors that were shown before. Contains 4 levels per stage across 6 stages.  Localized as Hexagonal Colors in ''[[Brain Assist]]''.
 +
}}
 +
{{InfoRow
 +
| title=Parapara Kioku (パラパラきおく)
 +
| screenshot=
 +
| desc=A series of shapes are briefly shown one at a time, after which there will several collections of shapes. The player must select the one with the correct combination of shapes. Contains 3 levels per stage across 7 stages. Localized as Scattered Memory in ''[[Brain Assist]]''.
 +
}}
 +
{{InfoRow
 +
| title=Count-Mania (カウントマニア)
 +
| screenshot=
 +
| desc=The player must tap the numbers in ascending order, made more difficult as the visual size of the numbers are not consistent with the sequence. Contains 3 levels per stage across 7 stages, with a special stage at the end.
 +
}}
 +
{{InfoRow
 +
| title=Kurabete Check (くらべてチェック)
 +
| screenshot=
 +
| desc=2 images are shown to the player, who has to decide if they are the same or different. Contains 7 levels per stage across 10 stages. Localized as Spot the Difference in ''[[Brain Assist]]''.
 +
}}
 +
{{InfoRow
 +
| title=Patto Number (パッとナンバー)
 +
| screenshot=
 +
| desc=A string of numbers are given and the player has to type in the same numbers on a number keyboard. Contains 4 levels per stage across 6 stages.
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
The game contains a lengthy default high score table. The earlier names reference the developers, followed by some references to characters from ''[[Cyber Troopers Virtual-On]]''.
 +
{{multicol|
 +
{{creditstable|
 +
*{{rolloverText|てらだ|Terada}}
 +
*{{rolloverText|はるひ|Haruhi}}
 +
*{{rolloverText|やんま|Yanma}}
 +
*'''Assistant Director:''' [[Shoichiro Kanazawa]]{{ref|http://web.archive.org/web/20021222042301fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt39.htm}} ({{rolloverText|かなざわ|Kanazawa}})
 +
*'''Programmers:''' [[Ryuji Ochi]] ({{rolloverText|りゅうじ|Ryuji}}), [[Takeshi Yamazaki]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586}} ({{rolloverText|やまざき|Yamazaki}}), [[Bungo Ishida]] ({{rolloverText|ぶんご|Bungo}}), [[Ai Nakamura]]{{magref|dmjp|1999-33|158}} ({{rolloverText|あい|Ai}})
 +
*'''Artists:''' [[Seiichi Yamagata]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586}} ({{rolloverText|やまがた|Yamagata}}), {{rolloverText|おーじ|Ooji}}, [[Shintaro Ito]] ({{rolloverText|しんたろ|Shintaro}})
 +
*'''Sound Designer:''' [[Seiichiro Matsumura]] ({{rolloverText|まつむら|Matsumura}})
 +
*'''Mechanical Engineer:''' [[Seiji Ishii]] ({{rolloverText|せいじ|Seiji}})
 +
*'''Electrical Engineer:''' [[Hideyuki Yamada]] ({{rolloverText|びでゆき|Hideyuki}})
 +
*'''Cabinet Designer:''' [[Kazuhiro Nojo]] ({{rolloverText|のうじょ|Nojo}})
 +
*{{rolloverText|てむじん|Temjin}}
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*{{rolloverText|らいでん|Raiden}}
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*{{rolloverText|ふぇい|Fei}}
 +
*{{rolloverText|ぐりす|Grys}}
 +
*あふぁぴ
 +
*あふぁえ
 +
*さいふあ
 +
*ばる
 +
*すぺ
 +
*どるどれ
 +
*えんじぇ
 +
*あじむ
 +
*ぶらっと
 +
*たんぐら
 +
| console=NAOMI
 +
| source=In-game high score table
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
*'''Producer:''' [[Juro Watari]]{{ref|https://twitter.com/WATRIX_2021/status/578226538111328256}}
 +
| console=NAOMI
 +
| source=Developer mentions
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Print advertisements==
 +
{{gallery
 +
|{{gitem|TouchdeUno_Arcade_JP_Flyer.pdf|Flyer}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==
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| cart=
 
| cart=
 
}}
 
}}
 +
 +
==Specifications==
 +
===Dimensions===
 +
{| class="wikitable" style="width:320px; border: 1px"
 +
!
 +
|-
 +
|{{Dimensions|wm=0.761|hm=2.2|dm=0.988|diagramsize=170|ref={{fileref|TouchdeUno_Arcade_JP_Flyer.pdf}}}}
 +
|-
 +
| '''Mass''': 138 kg (303 lbs)
 +
|}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{TouchdeUno}}

Latest revision as of 04:47, 21 November 2024

n/a

Touchdeuno title.png

Touch de Uno!
System(s): Sega NAOMI
Publisher: Sega Enterprises, Ltd.
Developer:
Genre: Puzzle

















Number of players: 1[2]
Release Date RRP Code
Arcade (NAOMI)
JP
¥? 840-0008C























This teeny-tiny article needs some work. You can help us by expanding it.


Touch de Uno! (タッチ・デ・ウノー!) is a puzzle game developed and published by Sega Enterprises, Ltd. for the Sega NAOMI arcade platform. The name derives from its touch-screen controls and from Uno (右脳), meaning the right side of the brain, which its minigames are meant to target. When playing the Check Course mode, a Check Sheet is printed out at the end showing the player's results. Sega Logistics Service announced it would end service on the machines on March 31, 2017.[4][5]

Gameplay

In-game warning.

Touch the Uno! is played by touching the arcade's screen.

Minigames

Mojimoji Sagashi (モジモジさがし)
A collection of panels are given to the player, each with a different kanji character on them. The player must tap the pair of identical characters. Contains 5 levels per stage across 6 stages. Localized as Character Hunt in Brain Assist.
Rokkaku Paint (ろっかくぺイント)
On a hexagonal grid, there will briefly be shown some colored panels. A smaller grid with 4 colors will then be shown where the player must tap on the colors that were shown before. Contains 4 levels per stage across 6 stages. Localized as Hexagonal Colors in Brain Assist.
Parapara Kioku (パラパラきおく)
A series of shapes are briefly shown one at a time, after which there will several collections of shapes. The player must select the one with the correct combination of shapes. Contains 3 levels per stage across 7 stages. Localized as Scattered Memory in Brain Assist.
Count-Mania (カウントマニア)
The player must tap the numbers in ascending order, made more difficult as the visual size of the numbers are not consistent with the sequence. Contains 3 levels per stage across 7 stages, with a special stage at the end.
Kurabete Check (くらべてチェック)
2 images are shown to the player, who has to decide if they are the same or different. Contains 7 levels per stage across 10 stages. Localized as Spot the Difference in Brain Assist.
Patto Number (パッとナンバー)
A string of numbers are given and the player has to type in the same numbers on a number keyboard. Contains 4 levels per stage across 6 stages.

Production credits

The game contains a lengthy default high score table. The earlier names reference the developers, followed by some references to characters from Cyber Troopers Virtual-On.

Source:
In-game high score table

Source:
Developer mentions

Magazine articles

Main article: Touch de Uno!/Magazine articles.

Print advertisements

TouchdeUno Arcade JP Flyer.pdf

PDF
Flyer
TouchdeUno Arcade JP Flyer.pdf

Physical scans

NAOMI, JP

Specifications

Dimensions

761 mm (29.961")
2.2 m (86.614")
988 mm (38.898")


Mass: 138 kg (303 lbs)

References



Touch de Uno! series
Touch de Uno! (1999) | Touch de Uno! 2: Kondo ha Futari de Touch Siyo! (2000) | Touch de Zuno: Tanoshiku check? Soretomo Battle!? (2006)
Brain Assist (2007) | Touch de Zuno DS (2008)
Albums
Music
Touch de Uno! DS Original Soundtrack (2007) | Touch de Zuno Original Soundtrack (2008)