Difference between revisions of "Soul Surfer"

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{{Bob
 
{{Bob
 
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| publisher=[[Sega]]
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| publisher={{company|[[Sega Corporation (2000-2015)|Sega]]|region=JP}}, {{company|[[Sega Enterprises USA]]|region=US}}, {{company|[[Sega Amusements Europe]]|region=EU}}
 
| developer=[[Sega Rosso]], [[Sega Mechatro]] (cabinet)
 
| developer=[[Sega Rosso]], [[Sega Mechatro]] (cabinet)
 
| licensor=[[Billabong]], [[O'Neill]], [[Hurley]], [[Channel Islands Surfboards]], [[Lost Surfboards|Lost Surfboards]], [[Dahlberg Surfboards]], [[G-Shock]], Wevco, "The Surf"
 
| licensor=[[Billabong]], [[O'Neill]], [[Hurley]], [[Channel Islands Surfboards]], [[Lost Surfboards|Lost Surfboards]], [[Dahlberg Surfboards]], [[G-Shock]], Wevco, "The Surf"
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| genre=Sports
 
| genre=Sports
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| naomi2_date_us=2002-07
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| naomi2_date_us=2002-04{{ref|https://archive.org/details/ArcadeGameList1971-2005/page/n134/mode/1up}}
 
| naomi2_date_jp=2002-07{{ref|https://sega-interactive.co.jp/special/history/title/soulsurfer.html}}
 
| naomi2_date_jp=2002-07{{ref|https://sega-interactive.co.jp/special/history/title/soulsurfer.html}}
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| naomi2_date_uk=200x
 
}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (ソウルサーファー) is the surfing simulator released for [[Sega NAOMI 2]] hardware in 2002. The game had advanced water effects for its time.
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{{stub}}'''''{{PAGENAME}}''''' (ソウルサーファー) is the surfing simulator released for [[Sega NAOMI 2]] hardware in 2002. The game had advanced water effects for its time. [[Sega Logistics Service]] announced it would end service on the machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
 
==Gameplay==
 
==Gameplay==
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==History==
 +
===Development===
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The game began development after surfing became more well-known in Japan, with several celebrity actors like [[wikipedia:Takuya Kimura|Takuya Kimura]] and [[wikipedia:Kenji Sakaguchi (actor)|Kenji Sakaguchi]] being known to also surf. Sega Rosso director [[Takashi Hiraro]], who himself surfed, noted that there were no arcade surfing games, so developed the game to capitalize on a niche but growing market. Since a lot of the development team didn't have a basic understand of the sport, they took a research trip to Hawaii, where they learned to surf and spectated the annual [[wikipedia:Billabong Pipeline Masters|Billabong Pipeline Masters]] tournament{{magref|dori|2002-16|167}}.
  
 
==Production credits==
 
==Production credits==
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{{mainArticle|{{PAGENAME}}/Production credits}}
{{creditstable|
 
*'''Project Lead/Director:''' [[Takashi Hiraro]]
 
*'''Chief Designer:''' [[Yoshihiko Nakagawa]]
 
*'''Designer:''' [[Ryo Takahashi]]
 
*'''Chief Programmer:''' [[Mamoru Sugihara]]
 
*'''Programmer:''' [[Kayoko Yamamoto]], [[Hideya Takahashi]]
 
*'''Sound Designer:''' [[Keitaro Hanada|Keitarou Hanada]]
 
*'''Support Designers:''' [[Daisuke Ogawa]], Nyon-Nyon
 
*'''Support Programmers:''' [[Masahiko Tanabe]], [[Takashi Ohba]]
 
{{creditsheader|Game Cabinet}}
 
*'''Director:''' [[Masao Yoshimoto]]
 
*'''Manager:''' [[Seiji Ishii]]
 
*'''Designers:''' [[Kazuhiro Nojo]], [[Hiroki Nunokawa]]
 
*'''Engineers:''' Motohiko Higashiguchi, [[Tomoyuki Goto]], [[Asako Tominaga]]
 
{{creditsheader|Management}}
 
*'''Executive Producer:''' [[Kenji Sasaki]]
 
*'''Chief Producer:''' [[Jun Taniguchi]]
 
*'''Publicity:''' [[Rena Kobayashi]]
 
*'''License & Overseas Coordinators:''' [[Tsuyoshi Annaka]], [[Takuma Hatori]], Yoshiaki Takagi
 
*'''Promotion:''' Tsutomu Yamamoto, [[Hiroo Horii]], Hideshi Maeshima, Ryuzo Shiino, Michitaka Sakamoto, Yasuhiro Yamazaki
 
*'''Overseas Sales:''' [[Yuka Sadano]], Daisuke Yoshida, Toshihiki Ikeda
 
*'''Sega Interprises, Inc. (U.S.A.):''' [[Takeshi Inoue]], Alan Stone, [[Howell Ivy]], Barbara Joyiens
 
{{creditsheader|Voice Actors}}
 
*'''Hawk & DJ:''' Mike Naishutt
 
*'''Viper & Fox:''' Warly Arnold
 
*'''Daisy:''' Amy Norton
 
*'''Voice performances were recorded at:''' TOKYO AUDIO MUSIC RECORD INC.
 
*'''Music:''' S★CREATERS
 
*'''"Real Vision":''' ℗&© / AARON PLANET
 
*'''"1374:''' © Super Schnozz / AARON PLANET, ℗ / AARON PLANET
 
*'''Special Advisor:''' Naohisa Ogawa
 
*'''Special Thanks to:''' BILLABONG, O'NEILL, HurleyInt, CHANNEL ISLANDS, ...lost, Dahlberg, G-SHOCK, WEVCO, "THE SURF", Yasuyuki Iwase, Hideo Nishimura, Ietoshi Ueda, Hitoshi Sasaki, Munehiko Takehana, Shingo Tsuyuki, [[Motoshi Takabe]], [[Masahito Kurosawa]], [[Kenji Matsuo]], [[Michael Rhinehart]], [[Yusuke Kiriyama]]
 
*'''Created in cooperation with:''' [[Sega Rosso]]
 
*'''Presented by:''' [[SEGA]]
 
©SEGA / SEGA ROSSO, 2002
 
| source=In-game credits
 
| console=NAOMI2
 
}}
 
}}
 
  
 
==Digital manuals==
 
==Digital manuals==

Latest revision as of 09:25, 9 December 2024

n/a

Notavailable.svg
Soul Surfer
System(s): Sega NAOMI 2
Publisher: Sega (JP), Sega Enterprises USA (US), Sega Amusements Europe (EU)
Developer:
Licensor: Billabong, O'Neill, Hurley, Channel Islands Surfboards, Lost Surfboards, Dahlberg Surfboards, G-Shock, Wevco, "The Surf"
Genre: Sports

















Number of players: 1
Release Date RRP Code
Arcade (NAOMI 2)
JP
¥? ?
Arcade (NAOMI 2)
US
$? ?
Arcade (NAOMI 2)
UK
£? ?





















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Soul Surfer (ソウルサーファー) is the surfing simulator released for Sega NAOMI 2 hardware in 2002. The game had advanced water effects for its time. Sega Logistics Service announced it would end service on the machines on March 31, 2017.[3][4]

Gameplay

Playable characters

Hawk
Hawk, hailing from California, is sponsored by O'Neill (wetsuits) and ...lost (surfboards).
Viper
Viper is a Hawaiian sponsored by Hurley International (wetsuits) and Channel Islands (surfboards).
Fox
Fox is one of two Australian characters, along with Daisy. He is sponsored by Billabong (wetsuits) and Dahlberg (surfboards), as well as Oakley (eyewear). He is the only character with a goofy stance, holding his right foot forward and left foot back.
Daisy
Daisy is the only female playable character. Like Fox, she is from Australia, and as a result is also sponsored by Billabong (wetsuits) and Dahlberg (surfboards).

History

Development

The game began development after surfing became more well-known in Japan, with several celebrity actors like Takuya Kimura and Kenji Sakaguchi being known to also surf. Sega Rosso director Takashi Hiraro, who himself surfed, noted that there were no arcade surfing games, so developed the game to capitalize on a niche but growing market. Since a lot of the development team didn't have a basic understand of the sport, they took a research trip to Hawaii, where they learned to surf and spectated the annual Billabong Pipeline Masters tournament[5].

Production credits

Main article: Soul Surfer/Production credits.

Digital manuals

Magazine articles

Main article: Soul Surfer/Magazine articles.

Promotional material

Artwork

Photo gallery

Physical scans

NAOMI 2, World(?)

References