Difference between revisions of "Zaxxon"

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'''''Zaxxon''''' (ザクソン) is an arcade shoot 'em up game released in 1982 by [[Sega]]. It was the first video game to use axonometric projection, which is where the "AXXON" name comes from. ''Zaxxon'' stands as one of Sega's earliest video game successes, and its isometric graphics set itself apart from the competition.
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'''''Zaxxon''''' (ザクソン) is an arcade shoot 'em up game released in 1982 by [[Sega]]. It was the first video game to use axonometric projection, which is where the "AXXON" in the name comes from. ''Zaxxon'' stands as one of Sega's earliest video game successes, and its isometric graphics set itself apart from the competition.
 +
 
 +
''Zaxxon'' was the first arcade game to be advertised on television, with a commercial being produced for US television by Paramount Pictures for $150,000.  
  
 
==Gameplay==
 
==Gameplay==
The player controls a starship which continuously moves towards the top right of the screen, meaning it is half-way between a side-scrolling shooter and a vertical shooter. The basic idea is to shoot at and destroy enemies within a space fortress to rank up points, while avoiding obstacles and enemy fire.
+
In Zaxxon the player controls a starship which continuously moves towards the top right of the screen - a "diagonal" sidescroller, as opposed to the horizontal or vertical shooters more commonly seen. The basic idea is to shoot at and destroy enemies within a space fortress to rank up points, while avoiding obstacles and enemy fire.
  
''Zaxxon'' allows the player to adjust the ship's height, something that needs to be used to negotiate the scenery in the fortress. This can make gameplay somewhat awkward as it is often difficult to determine the height of obstacles. There is, however, a meter on the left hand side of the screen showing the ship's height, though it still presents a challenge. 1984's ''[[Future Spy]]', which is also a shoot-'em-up running on ''Zaxxon'' arcade hardware drops this feature.
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What made ''Zaxxon'' unique at the time was the ability for the player to adjust the ship's height as well as move the craft left and right, essentially creating one of the first three-dimensional shooters (though the player can still only move in two dimensions, as he/she cannot stop the ship from moving forward). With this comes the task of navigating scenery - ''Zaxxon'' has levels which take part in space stations, and the player must duck and dive to avoid crashing into objects. Furthermore missiles can be launched upwards from the ground (similar to ''Scramble'' by [[Konami]]), and the player must obtain fuel to stay airbourne.
  
 
==Sequels and Re-releases==
 
==Sequels and Re-releases==
''Zaxxon'' was quite successful for Sega, and hence it was ported to the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, DOS, Intellivision, MSX, [[Sega SG-1000]], TRS-80, TRS-80 CoCo, and ZX Spectrum. More recently, the Arcade version of the game has been made available through the [[Wii]]'s [[Virtual Console]] service. There has also been numerous clones of the game, such as ''Zaksund'' and ''Z-89'' for the TRS CoCo.
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''Zaxxon'' stands as one of Sega's first big successes in the arcade video game market, and was subsequently brought to a plethora of home systems during the early 1980s, being one of the most widely ported Sega games in history. The hardware behind the game also went in to fuel other isometric arcade games, such as ''[[Congo Bongo]]'' and ''[[Future Spy]]''.
 +
 
 +
The Atari 2600 and Intellivision versions of the game are the most radically different, opting for a third-person "behind the ship" view rather than an isometric one, presumably due to hardware limitations.
 +
 
 +
For a while, [[Datasoft]] had the rights to computer versions of the game in North America (and Europe), producing ports to the Apple II, Atari 8-bit computer line, TRS-80 and TRS-80 CoCo. ''Zaxxon'' stands as being one of the first licensed TRS-80 (and CoCo) video games - up until this point it was more common to see unofficial clones made for Tandy's machines, and indeed many unofficial clones of ''Zaxxon'' would emerge in the following years, such as ''Zaksund'' and ''Z-89''.
 +
 
 +
Two versions were produced for the Commodore 64, a cassette version published by Datasoft, and a cartridge version published by [[U.S. Gold]]. The cartridge version has more accurate visuals but is less playable. U.S. Gold also published a version of ''Zaxxon'' for the ZX Spectrum, while [[Philips]] published a version for MSX computers. Also released was a "PC Booter" version for early IBM PCs, which did not require an operating system to run.
  
It should be noted, however, that the Atari 2600 and Intellivision ports of the game use a third person perspective rather than an isometric one, most likely due to console limitations.
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For a while, the most accurate home port of ''Zaxxon'' was the Colecovision version, developed by [[Coleco]] themselves. Coleco were also responsible for the Atari 2600 and Intellivision versions, which may have been purposely dumbed down to demonstrate the power of the company's own console (as was sadly often the case at the time). An Atari 5200 version similar to the Atari 8-bit copy was also released.
  
The arcade version of ''Zaxxon'' was also included as part of the ''[[Sega Mega Drive Collection]]'' and ''[[Sega Mega Drive Ultimate Collection]]'' compilations.  
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Sega produced their own home port of the game for Japanese [[SG-1000]]s in 1985. The game was not seen again until a surprise appearance in the ''[[Sega Mega Drive Collection]]'' and ''[[Sega Mega Drive Ultimate Collection]]'' compilations, and in more recent times, the arcade version has been made available through the [[Wii]]'s [[Virtual Console]] service.
  
''Zaxxon'' was also turned into a board game by [[Milton Bradley]] in 1982. Sega, [[Bandai]] and [[Coleco]] have also released handheld versions of the game.
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As one of Sega's first success stories, ''Zaxxon'' was also turned into a board game by [[Milton Bradley]] in 1982. [[Bandai]] and [[Coleco]] also released VFD and LCD versions of the game, in the form of [[Zaxxon (tabletop)|a tabletop ''Zaxxon'']], ''[[FL Zaxxon]]'' and [[Zaxxon (handheld)|a handheld ''Zaxxon'']].  
  
The game was followed by ''[[Super Zaxxon]]'', ''[[Zaxxon 3D]]'' and ''[[Zaxxon's Motherbase 2000]]'', none of which were as successful.
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''Zaxxon'' was followed in the arcades by ''[[Super Zaxxon]]'', which despite offering similar gameplay, was far less successful. Also created was ''[[Zaxxon 3D]]'' for the [[Sega Master System]] and ''[[Zaxxon's Motherbase 2000]]'' for the [[Sega 32X]].
  
 
==Prodcution Credits==
 
==Prodcution Credits==

Revision as of 14:45, 28 August 2012

n/a

Zaxxon Arcade Title.png

Zaxxon
System(s): Sega Zaxxon Hardware, Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, DOS, Intellivision, MSX, SG-1000, TRS-80, TRS-80 CoCo, Virtual Console, ZX Spectrum
Publisher: Sega
Atari 2600
Coleco
Apple II
Atari 8-bit Family
TRS-80
TRS-80 Color Computer
Datasoft
MSX
Philips
Commodore 64
ZX Spectrum
U.S. Gold
Developer:
Genre: Shoot-'em-Up

















Release Date RRP Code
ColecoVision
US
1982 $? ?
ColecoVision
EU
1983 £? ?
Intellivision
US
1983 $? ?
Intellivision
EU
1983 £? ?

Zaxxon (ザクソン) is an arcade shoot 'em up game released in 1982 by Sega. It was the first video game to use axonometric projection, which is where the "AXXON" in the name comes from. Zaxxon stands as one of Sega's earliest video game successes, and its isometric graphics set itself apart from the competition.

Zaxxon was the first arcade game to be advertised on television, with a commercial being produced for US television by Paramount Pictures for $150,000.

Gameplay

In Zaxxon the player controls a starship which continuously moves towards the top right of the screen - a "diagonal" sidescroller, as opposed to the horizontal or vertical shooters more commonly seen. The basic idea is to shoot at and destroy enemies within a space fortress to rank up points, while avoiding obstacles and enemy fire.

What made Zaxxon unique at the time was the ability for the player to adjust the ship's height as well as move the craft left and right, essentially creating one of the first three-dimensional shooters (though the player can still only move in two dimensions, as he/she cannot stop the ship from moving forward). With this comes the task of navigating scenery - Zaxxon has levels which take part in space stations, and the player must duck and dive to avoid crashing into objects. Furthermore missiles can be launched upwards from the ground (similar to Scramble by Konami), and the player must obtain fuel to stay airbourne.

Sequels and Re-releases

Zaxxon stands as one of Sega's first big successes in the arcade video game market, and was subsequently brought to a plethora of home systems during the early 1980s, being one of the most widely ported Sega games in history. The hardware behind the game also went in to fuel other isometric arcade games, such as Congo Bongo and Future Spy.

The Atari 2600 and Intellivision versions of the game are the most radically different, opting for a third-person "behind the ship" view rather than an isometric one, presumably due to hardware limitations.

For a while, Datasoft had the rights to computer versions of the game in North America (and Europe), producing ports to the Apple II, Atari 8-bit computer line, TRS-80 and TRS-80 CoCo. Zaxxon stands as being one of the first licensed TRS-80 (and CoCo) video games - up until this point it was more common to see unofficial clones made for Tandy's machines, and indeed many unofficial clones of Zaxxon would emerge in the following years, such as Zaksund and Z-89.

Two versions were produced for the Commodore 64, a cassette version published by Datasoft, and a cartridge version published by U.S. Gold. The cartridge version has more accurate visuals but is less playable. U.S. Gold also published a version of Zaxxon for the ZX Spectrum, while Philips published a version for MSX computers. Also released was a "PC Booter" version for early IBM PCs, which did not require an operating system to run.

For a while, the most accurate home port of Zaxxon was the Colecovision version, developed by Coleco themselves. Coleco were also responsible for the Atari 2600 and Intellivision versions, which may have been purposely dumbed down to demonstrate the power of the company's own console (as was sadly often the case at the time). An Atari 5200 version similar to the Atari 8-bit copy was also released.

Sega produced their own home port of the game for Japanese SG-1000s in 1985. The game was not seen again until a surprise appearance in the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations, and in more recent times, the arcade version has been made available through the Wii's Virtual Console service.

As one of Sega's first success stories, Zaxxon was also turned into a board game by Milton Bradley in 1982. Bandai and Coleco also released VFD and LCD versions of the game, in the form of a tabletop Zaxxon, FL Zaxxon and a handheld Zaxxon.

Zaxxon was followed in the arcades by Super Zaxxon, which despite offering similar gameplay, was far less successful. Also created was Zaxxon 3D for the Sega Master System and Zaxxon's Motherbase 2000 for the Sega 32X.

Prodcution Credits

Commodore 64 Version

C64 Version by Peter Adams

Physical Scans

Arcade Version

Template:Scanflyer Template:Scanflyer

SG-1000 Version

SG-1000, JP
Zaxxon SG1000 JP Box Back.jpgNospine.pngZaxxon SG1000 JP Box Front.jpg
Cover
Zaxxon SG1000 JP Cart.jpg
Cart

Apple II Version

Apple II, US
Zaxxon AppleII US Box Front.jpg
Cover

Atari 2600 Version

Sega Retro Average 
Publication Score Source
Expression error: Unexpected ( operator. №32
Atari 2600
Expression error: Unexpected < operator.
Based on
1 review
Sega Retro Average 
Publication Version Score
Complete Guide to Consoles (UK)
35
[1]
Computer & Video Games (UK)
63
[2]
Atari 2600
49
Based on
2 reviews

Zaxxon

Atari 2600, US (Coleco)
Zaxxon Atari2600 US Box Back.jpgNospine.pngZaxxon Atari2600 US Box Front.jpg
Cover
Zaxxon Atari2600 US Cart.jpg
Cart
Atari 2600, EU (CBS)

Zaxxon Atari2600 EU CBS Cart.jpg
Cart
Atari 2600, UK (CBS)

Zaxxon Atari2600 UK CBS Cart.jpg
Cart
Atari 2600, DE (CBS)

Zaxxon Atari2600 DE CBS Cart.jpg
Cart
Atari 2600, CA (Coleco)
Zaxxon Atari2600 CA Coleco Box Back.jpgNospine.pngZaxxon Atari2600 CA Coleco Box Front.jpg
Cover
Zaxxon Atari2600 CA Coleco Cart1.jpg
Cart
Zaxxon Atari2600 CA Coleco Cart2.jpg
Alternative cart
Atari 2600, BR (Tron)

Zaxxon Atari2600 BR Tron Cart.jpg
Cart
Atari 2600, BR (Intellivision)

Zaxxon Atari2600 BR Intellivision Cart.jpg
Cart
Atari 2600, BR (Dynacom)

Zaxxon Atari2600 BR Dynacom Cart.jpg
Cart
Zaxxon Atari2600 BR Dynacom Cart Back.jpg
Cart (reverse)

Atari 5200 Version

Atari 5200, US
Zaxxon Atari5200 US Box Back.jpgNospine.pngZaxxon Atari5200 US Box Front.jpg
Cover
Zaxxon Atari5200 US Cart.jpg
Cart

Atari 8-bit Family Version

Atari 8-bit Family, US

Zaxxon Atari8bit US Cart.jpg
Cart
Atari 8-bit Family, US (Datasoft)
Zaxxon Atari8bit US Datasoft Cassette Box Back.jpgNospine.pngZaxxon Atari8bit US Datasoft Cassette Box Front.jpg
Cover
Zaxxon Atari8bit US Datasoft Cassette.jpg
Cassette
Atari 8-bit Family, US (Datasoft) (Alt)
Zaxxon Atari8bit US Datasoft Alt Casette Box Back.jpgNospine.pngZaxxon Atari8bit US Datasoft Alt Cassette Box Front.jpg
Cover
Zaxxon Atari8bit US Datasoft Cassette.jpg
Cassette
Atari 8-bit Family, UK (Datasoft)
Zaxxon Atari8bit UK Datasoft Box Back.jpgNospine.pngZaxxon Atari8bit UK Datasoft Box Front.jpg
Cover

Colecovision Version

Colecovision, US

Colecovision, FR
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120pxNospine.png320x120px
Cover

Commodore 64 Version

Sega Retro Average 
Publication Score Source
87 №33
Commodore 64
87
Based on
1 review
Sega Retro Average 
Publication Version Score
Commodore 64
N/A
Based on
0 reviews

Zaxxon

Commodore 64, US (Cartridge)

Commodore 64, US

Commodore 64, EU
Zaxxon C64 EU Box.jpg
Cover

DOS Version

DOS, US

Intellivision Version

Intellivision, US

Zaxxon Intellivision US Cart.jpg
Cart
Intellivision, UK

Zaxxon Intellivision UK CBS Cart.jpg
Cart

MSX Version

Sega Retro Average 
Publication Score Source
97 №44
MSX
97
Based on
1 review
Sega Retro Average 
Publication Version Score
MSX
N/A
Based on
0 reviews

Zaxxon

MSX, JP
Zaxxon MSX Box.jpg
Cover

TRS-80 Version

TRS-80, US
Zaxxon TRS80 US Box.jpg
Cover

TRS-80 CoCo Version

TRS-80 CoCo, US
Zaxxon TRS80CoCo US Box.jpg
Cover

ZX Spectrum Version

ZX Spectrum, EU
Zaxxon Spectrum EU Box.jpg
Cover



Games in the Zaxxon Series
Zaxxon (1981) (home computers) | Super Zaxxon (1982) | Zaxxon Super Game (1984) | Zaxxon 3D (1987) | Zaxxon's Motherbase 2000 (1995) | Zaxxon Escape (2012)
Others
Zaxxon (LCD) (1982) | FL Zaxxon (1982) | Zaxxon (tabletop) (1982) | Zaxxon (board game) (1982)
Zaxxon related media
Book
The Official How to Win at Zaxxon (1982)