Difference between revisions of "Sega Technical Institute"
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STI was at one time an elite organization within [[Sega|Sega of America]] that developed well-received games such as ''Die Hard Arcade'' (the result of a team-up between STI and successful [[arcade game]] developers AM1), ''[[Comix Zone]]'', ''Kid Chameleon'' and ''[[The Ooze]]''. STI's focus was to create character properties that could be built into a franchise. | STI was at one time an elite organization within [[Sega|Sega of America]] that developed well-received games such as ''Die Hard Arcade'' (the result of a team-up between STI and successful [[arcade game]] developers AM1), ''[[Comix Zone]]'', ''Kid Chameleon'' and ''[[The Ooze]]''. STI's focus was to create character properties that could be built into a franchise. | ||
− | + | Though the original ''[[Sonic the Hedgehog (Mega Drive)|Sonic the Hedgehog]]'' was developed in Japan, [[Sonic Team]] moved to the STI headquarters for the development of ''[[Sonic the Hedgehog 2]]'', and several STI members assisted in the development of that game. Sonic Team stayed for ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'' but did not seek help from STI for the development of those games. | |
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+ | Game development luminaries [[Mark Cerny]] and [[Stieg Hedlund]] were at one time part of the organization. | ||
==Softography== | ==Softography== |
Revision as of 18:25, 5 September 2012
The Sega Technical Institute was a video game development division of Sega based in the United States, unlike the AM divisions which were based in Japan.
STI was at one time an elite organization within Sega of America that developed well-received games such as Die Hard Arcade (the result of a team-up between STI and successful arcade game developers AM1), Comix Zone, Kid Chameleon and The Ooze. STI's focus was to create character properties that could be built into a franchise.
Though the original Sonic the Hedgehog was developed in Japan, Sonic Team moved to the STI headquarters for the development of Sonic the Hedgehog 2, and several STI members assisted in the development of that game. Sonic Team stayed for Sonic the Hedgehog 3 and Sonic & Knuckles but did not seek help from STI for the development of those games.
Game development luminaries Mark Cerny and Stieg Hedlund were at one time part of the organization.
Softography
- Kid Chameleon (1992)
- Sonic the Hedgehog 2 (1992) (also with Sonic Team)
- Sonic Spinball (1993) (also with Sonic Team)
- Comix Zone (1995)
- The Ooze (1995)
- Die Hard Arcade (1996) (also with WOW Entertainment)
- Sonic X-treme (1996) (also with Sonic Team But Cancelled)
- NFL '97 (1996) (also with GameTek)
In addition, Sonic the Hedgehog 3 and Sonic & Knuckles were developed at the STI headquarters, but entirely by Sonic Team with no STI involvement.