Difference between revisions of "Kuru Kuru Chameleon"

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In the game, two players take opposite corners of a rectangular playing field consisting of hexagonal tiles of various colors. Each player is in control of one set of tiles which all have the same color and all touch on at least one side. On each turn, the player chooses one of the remaining colors, which turns their current set of tiles into that color and adds all adjacent tiles of that color to their set. The first player to have a majority of the field's tiles in their control wins.
 
In the game, two players take opposite corners of a rectangular playing field consisting of hexagonal tiles of various colors. Each player is in control of one set of tiles which all have the same color and all touch on at least one side. On each turn, the player chooses one of the remaining colors, which turns their current set of tiles into that color and adds all adjacent tiles of that color to their set. The first player to have a majority of the field's tiles in their control wins.
  
Starfish released ''Kuru Kuru Chameleon'' for the [[PlayStation Portable]] at around the same time as the arcade version. It was localised as ''Kameleon'' for PAL regions later in the year, and as ''Chameleon'' in North America in 2008. A [[Nintendo DS]] version, ''Kuru Kuru Chameleon DS'' released in October 2006 was also localised, again as ''Kameleon'' in PAL regions, but as ''Chameleon: To Dye For!'' in North America.
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Starfish released ''Kuru Kuru Chameleon'' for the [[PlayStation Portable]] at around the same time as the arcade version. It was localised as ''Kameleon'' for PAL regions later in the year, and as ''Chameleon'' in North America in 2008. A [[Nintendo DS]] version, ''Kuru Kuru Chameleon DS'' released in October 2006 was also localised, again as ''Kameleon'' in PAL regions, but as ''Chameleon: To Dye For!'' in North America. The European versions were published by [[505 Games]] and the American versions by [[UFO]].
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 21:32, 27 March 2013


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Kuru Kuru Chameleon
System(s): Sega NAOMI GD-ROM
Publisher: Sega
Developer:
Genre: Puzzle

















Release Date RRP Code

Kuru Kuru Chameleon is a 2006 puzzle game by Starfish for the Sega NAOMI GD-ROM arcade platform. It is thought to have been released exclusively in Japan.

Kuru Kuru Chameleon is an altered remake of 7 Colors, an IBM PC/Amiga/Atari ST game developed by Gamos and published by Infogrames in 1991. The following year 7 Colors was brought to the NEC PC-98 by HOT-B as The 7 Colors - Kuru Kuru Chameleon derives on this version, as Starfish bought HOT-B and its assets in 1993. Though the rules between the two games are similar, 7 Colors deals in diamonds, while Kuru Kuru Chameleon uses hexagons.

In the game, two players take opposite corners of a rectangular playing field consisting of hexagonal tiles of various colors. Each player is in control of one set of tiles which all have the same color and all touch on at least one side. On each turn, the player chooses one of the remaining colors, which turns their current set of tiles into that color and adds all adjacent tiles of that color to their set. The first player to have a majority of the field's tiles in their control wins.

Starfish released Kuru Kuru Chameleon for the PlayStation Portable at around the same time as the arcade version. It was localised as Kameleon for PAL regions later in the year, and as Chameleon in North America in 2008. A Nintendo DS version, Kuru Kuru Chameleon DS released in October 2006 was also localised, again as Kameleon in PAL regions, but as Chameleon: To Dye For! in North America. The European versions were published by 505 Games and the American versions by UFO.

Physical Scans

NAOMI, JP