Difference between revisions of "Bomberman Online (Battle Game Stages)"
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'''[[Bomberman Online]]''' features a number of multiplayer stages. While Survival Rule features eight stages, all the other rules offer three stages. Every stage features three variations, Beginner, Normal and Advanced. Each variation features changes in level layouts, gimmicks, and starting power ups. Below is a complete list of stages detailing the differences of each stage and difficulty. | '''[[Bomberman Online]]''' features a number of multiplayer stages. While Survival Rule features eight stages, all the other rules offer three stages. Every stage features three variations, Beginner, Normal and Advanced. Each variation features changes in level layouts, gimmicks, and starting power ups. Below is a complete list of stages detailing the differences of each stage and difficulty. | ||
− | + | ==Battle Game Stages== | |
{|class="prettytable" | {|class="prettytable" | ||
! [[Image:Bombo rule1.png|left|50px]] | ! [[Image:Bombo rule1.png|left|50px]] | ||
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[[Image:Bombo001.png|center|250px]] | [[Image:Bombo001.png|center|250px]] | ||
| | | | ||
− | + | No gimmicks appear in this stage, a more traditional Bomberman stage. | |
*''Beginner'' - Normal arrangement of hard and soft blocks. | *''Beginner'' - Normal arrangement of hard and soft blocks. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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[[Image:Bombo005.png|center|250px]] | [[Image:Bombo005.png|center|250px]] | ||
| | | | ||
− | + | If a bomb is kicked over a yellow-colored arrow panel, it will change direction depending on the arrow blocks it runs over on the floor. Black-colored arrow panels will change direction clockwise and act similarly. | |
*''Beginner'' - Yellow-colored arrow panels appear on the playfield. | *''Beginner'' - Yellow-colored arrow panels appear on the playfield. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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[[Image:Bombo009.png|center|250px]] | [[Image:Bombo009.png|center|250px]] | ||
| | | | ||
− | + | A conveyer belt in the middle of the playfield will move both players and bombs automatically. | |
*''Beginner'' - The conveyer belt circles the playfield. | *''Beginner'' - The conveyer belt circles the playfield. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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|[[Image:Bmo survival 04 s.png]] | |[[Image:Bmo survival 04 s.png]] | ||
| | | | ||
− | |||
====Cosmic Warp==== | ====Cosmic Warp==== | ||
[[Image:Bombo008.png|center|250px]] | [[Image:Bombo008.png|center|250px]] | ||
| | | | ||
− | + | Warp panels on the ground will transport players to a different point on the map | |
− | |||
− | |||
*''Beginner'' - Four warp panels will place you on an adjacent warp panel clockwise. A red-colored warp in the middle will warp players to random warp panels on the map. | *''Beginner'' - Four warp panels will place you on an adjacent warp panel clockwise. A red-colored warp in the middle will warp players to random warp panels on the map. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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[[Image:Bombo003.png|center|250px]] | [[Image:Bombo003.png|center|250px]] | ||
| | | | ||
− | + | Players can hide under pipes and lay bombs to trick unsuspecting opponents. | |
*''Beginner'' - Four cross pipes appear on the four corners of the playfield. | *''Beginner'' - Four cross pipes appear on the four corners of the playfield. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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[[Image:Bombo010.png|center|250px]] | [[Image:Bombo010.png|center|250px]] | ||
| | | | ||
− | + | A bomb will fall out of the sky and will blow up entire rows and destroy softblocks, items and players. | |
*''Beginner'' - Standard stage arrangement of hard and soft blocks. | *''Beginner'' - Standard stage arrangement of hard and soft blocks. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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[[Image:Bombo006.png|center|250px]] | [[Image:Bombo006.png|center|250px]] | ||
| | | | ||
− | + | Numbered panels count down when there is an explosion over it. Once it reaches zero, it emits a lined explosion based on it's position. | |
− | |||
− | |||
*''Beginner'' - Explosion panels appear on north and south ends of the playfield. | *''Beginner'' - Explosion panels appear on north and south ends of the playfield. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
Line 120: | Line 115: | ||
|[[Image:Bmo survival 08 s.png]] | |[[Image:Bmo survival 08 s.png]] | ||
| | | | ||
− | |||
====Miracle World==== | ====Miracle World==== | ||
[[Image:Bombo011.png|center|250px]] | [[Image:Bombo011.png|center|250px]] | ||
| | | | ||
− | + | This stage lacks softblocks and instead grants all players with a number of power ups. | |
− | |||
− | |||
*''Beginner'' - Standard arrangement of hardblocks appears on the playfield | *''Beginner'' - Standard arrangement of hardblocks appears on the playfield | ||
Player Stats: '''Bomb''': +6 '''Fire''': +6 '''Speed''': +3 | Player Stats: '''Bomb''': +6 '''Fire''': +6 '''Speed''': +3 | ||
Line 134: | Line 126: | ||
Player Stats: '''Bomb''': +6 '''Fire''': +6 '''Speed''': +3 '''Kick''': +1 '''Power Glove''': +1 '''Punch''': +1 | Player Stats: '''Bomb''': +6 '''Fire''': +6 '''Speed''': +3 '''Kick''': +1 '''Power Glove''': +1 '''Punch''': +1 | ||
|} | |} | ||
− | |||
{|class="prettytable" | {|class="prettytable" | ||
! [[Image:Bombo rule5.png|left|50px]] | ! [[Image:Bombo rule5.png|left|50px]] | ||
− | |||
===Hyper Bomber Rule=== | ===Hyper Bomber Rule=== | ||
|- | |- | ||
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[[Image:Bombo021.png|center|250px]] | [[Image:Bombo021.png|center|250px]] | ||
| | | | ||
− | + | No gimmicks appear in this stage. Succeeding difficulties add more hard blocks | |
*''Beginner'' - Standard stage arrangement. | *''Beginner'' - Standard stage arrangement. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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[[Image:Bombo022.png|center|250px]] | [[Image:Bombo022.png|center|250px]] | ||
| | | | ||
− | + | Warp panels will warp you to the adjacent panel clockwise. | |
*''Beginner'' - Four warp panels appear in the four corners of the playfield. | *''Beginner'' - Four warp panels appear in the four corners of the playfield. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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[[Image:Bombo023.png|center|250px]] | [[Image:Bombo023.png|center|250px]] | ||
| | | | ||
− | + | Movable barriers will block passages making it difficult to get to the center gate. | |
*''Beginner'' - Two T-shaped barriers can move into one of two positions. They can block or provide access to the west and east access to the gate. | *''Beginner'' - Two T-shaped barriers can move into one of two positions. They can block or provide access to the west and east access to the gate. | ||
Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
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Player Stats: '''Bomb''': +1 '''Fire''': +2 | Player Stats: '''Bomb''': +1 '''Fire''': +2 | ||
|} | |} | ||
− | |||
− | |||
{|class="prettytable" | {|class="prettytable" | ||
! [[Image:Bombo rule4.png|left|50px]] | ! [[Image:Bombo rule4.png|left|50px]] | ||
− | |||
===Submarine Rule=== | ===Submarine Rule=== | ||
|- | |- | ||
Line 201: | Line 188: | ||
[[Image:Bombo018.png|center|250px]] | [[Image:Bombo018.png|center|250px]] | ||
| | | | ||
− | + | No gimmicks appear in this stage. Succeeding difficulty levels add more hardblocks. | |
*''Beginner'' - Standard playfield arrangement. | *''Beginner'' - Standard playfield arrangement. | ||
Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | ||
Line 211: | Line 198: | ||
|[[Image:Bmo submarine 02 s.png]] | |[[Image:Bmo submarine 02 s.png]] | ||
| | | | ||
− | |||
====Arctic Sea Salvage Ship==== | ====Arctic Sea Salvage Ship==== | ||
[[Image:Bombo019.png|center|250px]] | [[Image:Bombo019.png|center|250px]] | ||
| | | | ||
− | + | Igloos cover up areas of the map which can hide players and bombs. | |
*''Beginner'' - Team Cool's igloo appears in the bottom right corner while Team Heat's igloo appears in the upper left corner. | *''Beginner'' - Team Cool's igloo appears in the bottom right corner while Team Heat's igloo appears in the upper left corner. | ||
Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | ||
Line 225: | Line 211: | ||
|[[Image:Bmo submarine 03 s.png]] | |[[Image:Bmo submarine 03 s.png]] | ||
| | | | ||
− | |||
====Oriental Falls==== | ====Oriental Falls==== | ||
[[Image:Bombo020.png|center|250px]] | [[Image:Bombo020.png|center|250px]] | ||
| | | | ||
− | + | Water paths will act similarly to conveyer belts which moves players and bombs automatically. | |
*''Beginner'' - A riverpath will circle the center of both playfields. | *''Beginner'' - A riverpath will circle the center of both playfields. | ||
Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | ||
Line 237: | Line 222: | ||
Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +2 | ||
|} | |} | ||
− | |||
{|class="prettytable" | {|class="prettytable" | ||
! [[Image:Bombo rule3.png|left|50px]] | ! [[Image:Bombo rule3.png|left|50px]] | ||
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|Use bombs to turn panels on the field to your color. Most panels wins. Players can respawn once defeated, but all panels in their color will disappear and will lose all items. | |Use bombs to turn panels on the field to your color. Most panels wins. Players can respawn once defeated, but all panels in their color will disappear and will lose all items. | ||
|} | |} | ||
− | |||
{|class="prettytable" | {|class="prettytable" | ||
|+ | |+ | ||
Line 253: | Line 236: | ||
[[Image:Bombo015.png|center|250px]] | [[Image:Bombo015.png|center|250px]] | ||
| | | | ||
− | + | No additional gimmicks appear on stage. Each succeeding difficulty curve adds more hardblocks. | |
*''Beginner'' - Standard stage layout. | *''Beginner'' - Standard stage layout. | ||
Player Stats: '''Bomb''': +2 '''Fire''': +2 | Player Stats: '''Bomb''': +2 '''Fire''': +2 | ||
Line 263: | Line 246: | ||
|[[Image:Bmo panel 02 s.png]] | |[[Image:Bmo panel 02 s.png]] | ||
| | | | ||
− | |||
====Blast Furnace==== | ====Blast Furnace==== | ||
[[Image:Bombo016.png|center|250px]] | [[Image:Bombo016.png|center|250px]] | ||
| | | | ||
− | + | Explosive panels appear in the field. The player who triggers it's explosion claims the panels the path covers. | |
*''Beginner'' - Explosive panels appear on the north and south ends of the stage. | *''Beginner'' - Explosive panels appear on the north and south ends of the stage. | ||
Player Stats: '''Bomb''': +2 '''Fire''': +2 | Player Stats: '''Bomb''': +2 '''Fire''': +2 | ||
Line 277: | Line 259: | ||
|[[Image:Bmo panel 03 s.png]] | |[[Image:Bmo panel 03 s.png]] | ||
| | | | ||
− | |||
====Ninja House==== | ====Ninja House==== | ||
[[Image:Bombo017.png|center|250px]] | [[Image:Bombo017.png|center|250px]] | ||
| | | | ||
− | + | Movable barriers will block paths through the stage. In addition the barriers cannot be moved if they are obstructed by other players or bombs. | |
*''Beginner'' - Two T-shaped barriers appear on the left and right sides of the playfield. | *''Beginner'' - Two T-shaped barriers appear on the left and right sides of the playfield. | ||
Player Stats: '''Bomb''': +2 '''Fire''': +2 | Player Stats: '''Bomb''': +2 '''Fire''': +2 | ||
Line 289: | Line 270: | ||
Player Stats: '''Bomb''': +2 '''Fire''': +2 | Player Stats: '''Bomb''': +2 '''Fire''': +2 | ||
|} | |} | ||
− | |||
− | |||
{|class="prettytable" | {|class="prettytable" | ||
! [[Image:Bombo rule2.png|left|50px]] | ! [[Image:Bombo rule2.png|left|50px]] | ||
Line 297: | Line 276: | ||
|Use bombs to blow off players from the arena for points. Players will respawn afterward. The player with the most points wins. | |Use bombs to blow off players from the arena for points. Players will respawn afterward. The player with the most points wins. | ||
|} | |} | ||
− | |||
{|class="prettytable" | {|class="prettytable" | ||
|+ | |+ | ||
Line 306: | Line 284: | ||
[[Image:Bombo012.png|center|250px]] | [[Image:Bombo012.png|center|250px]] | ||
| | | | ||
− | + | No gimmicks or obstructions appear on the stage. | |
*''Beginner'' - A small, tight area with no walls | *''Beginner'' - A small, tight area with no walls | ||
Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +1 | Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +1 | ||
Line 320: | Line 298: | ||
[[Image:Bombo013.png|center|250px]] | [[Image:Bombo013.png|center|250px]] | ||
| | | | ||
− | + | Conveyer belts appear on the stage with a reverse switch in the middle. When pressed, the conveyer belt will change to the reverse direction. | |
*''Beginner'' - One horizontal belt appears in the middle of the playfield. | *''Beginner'' - One horizontal belt appears in the middle of the playfield. | ||
Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +1 | Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +1 | ||
Line 334: | Line 312: | ||
[[Image:Bombo014.png|center|250px]] | [[Image:Bombo014.png|center|250px]] | ||
| | | | ||
− | + | A bomb will fall from the sky that explodes on both ends of it's position on the playfield. A timer does not appear on the face of the bomb. | |
*''Beginner'' - A tight corridor stage. | *''Beginner'' - A tight corridor stage. | ||
Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +1 | Player Stats: '''Bomb''': +3 '''Fire''': +3 '''Speed''': +1 |
Latest revision as of 03:12, 28 April 2013
Bomberman Online features a number of multiplayer stages. While Survival Rule features eight stages, all the other rules offer three stages. Every stage features three variations, Beginner, Normal and Advanced. Each variation features changes in level layouts, gimmicks, and starting power ups. Below is a complete list of stages detailing the differences of each stage and difficulty.
Contents
Battle Game Stages
Survival Rule |
---|
Survival rule acts in traditional Bomberman gameplay. The last standing player wins the match. |
Hyper Bomber Rule |
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Collect three target panels and touch the center gate to win. Defeat will cause players to lose all their items and will respawn. |
Submarine Rule |
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Plant bombs to have them appear on your opponent's side of the stage. This game mode is only available in Team Play. |
Panel Paint Rule |
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Use bombs to turn panels on the field to your color. Most panels wins. Players can respawn once defeated, but all panels in their color will disappear and will lose all items. |
Ring Match Rule |
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Use bombs to blow off players from the arena for points. Players will respawn afterward. The player with the most points wins. |
Bomberman games for Sega systems | |
---|---|
Bomberman Special (198x) | |
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased) | |
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998) | |
Bomberman Online (2001) |