Saturn Bomberman

From Sega Retro


Saturn Bomberman
System(s): Sega Saturn
Sound driver: SCSP/CD-DA (29 tracks)
Peripherals supported: Saturn 6 Player Adaptor
Genre: Action

Number of players: 1-10
Release Date RRP Code
Sega Saturn
¥6,800 T-14302G
Sega Saturn
(Party Pac)
¥9,980 T-14313G
Sega Saturn
¥2,800 T-14305G
Sega Saturn
¥2,800 T-14314G
Sega Saturn
$39.99[1] 81070
Sega Saturn
£39.99[2] MK81070-50
Sega Saturn
?F MK81070-50
Sega Saturn
DM ? MK81070-50
Sega Saturn
?Ptas MK81070-50
Sega Saturn
?PLN ?

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Saturn Bomberman (サターンボンバーマン) is a 2D action video game developed and published by Hudson exclusively for the Sega Saturn console. It is part of the Bomberman series of games and is also the only Bomberman game on the Saturn to be released outside of Japan. Other releases for the console include Saturn Bomberman Fight!! (a largely unrelated game) and Bomberman Wars (a tactical RPG).

Working titles for this game appear to have been Bomberman SS and likely just Bomberman.


The game is played on a grid where the player drops bombs and must defeat opposing foes and clear obstructions. Power-ups are distributed to enhances the character or increase the reach of dropped bombs or it's behavior.


These are the default controls. Controls can be changed to five different presets in the Options menu.

  • D-Pad - Move Character
  • C - Bomb Set, Line Bomb
  • B - Remote Control
  • A - Power Glove - Dino Ability
  • L or R - Kick Stop
  • L + R - Dismount Dinosaur

This game also supports the 3D Control Pad, however it must be switched to + mode (analog mode off) for it to function.


The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. N refers to Normal Game, B refers to Battle Game and M refers to Master Game.

Bomb N, B, M
Fire N, B, M
Speed N, B, M
Sandals N, B, M
Penetrator N
1-Up N
Bomb Kick N, B, M
Power Glove N, B, M
Bomb Pass N
Block N
Remote Control N, M
Power Bomb N, B
Bead Bomb N, B
Line Bomb N, B
Fire Suit N, M
Heart N, B, M
Rubber Bomb N, B
Mine B
Clock N
Merger B
Apple N, B, M
Meat N
Ice Cream N, M
Egg N, B
Skull B
Devil B


During a Battle Game, players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.

  • Sprint Sickness - Increases player's speed radically.
  • Sluggish Sickness - Decreses player's speed drastically.
  • Diarrhea - Sets bombs constantly
  • Paralysis - Cannot set bombs
  • Minimal Sickness - Decreases bomb explosion range
  • Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
  • Reverse Sickness - Reverses the controls
  • Short Fuse Sickness - Bombs explode quickly after setting them
  • Long Fuse Sickness - Bombs take longer to explode after setting them.
  • Involuntary Transplantation - Switch places randomly with another player


During a Normal Game or a Battle Game, an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing A on the control pad.

Dinosaurs also have the ability to grow. In Normal Game, collecting food items such as Apples Running into another egg while riding the dinosaur or in Battle Game, running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.

Dinosaurs can be dismounted at any time by holding both L and R buttons.

  • Purple Dinosaur - Lets out ultrasonic waves that sets off bombs and reveals objects hiding under softblocks.
  • Blue Dinosaur - Able to kick bombs.
  • Green Dinosaur - Able to sprint into a wall without stopping. The higher level it is, it then provides a chance to stop a sprint and then provides the chance to turn corners.
  • Yellow Dinosaur - Able to stun opponents by roaring at them.
  • Pink Dinosaur - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.


Saturn Bomberman is divided into three modes of play, though each mode plays in the traditional Bomberman fashion.

As well as offering a single-player campaign, Saturn Bomberman is notable for its multiplayer options, allowing up to 10 human players to compete on-screen through the with the use of the Saturn 6 Player Adaptor (and in Japan, Hudson made its own Bomberman-themed one). Even today some modern iterations of Bomberman lack this feature. Online play can be found in the the US and Japanese versions of the game, though the European version does not support this feature.

Normal Game

Normal Game is the story mode for Saturn Bomberman and supports up to two players. Players take control of White and Black Bomberman and must play through a series of levels based around different time periods.

The main antagonists are the Hige Hige bandits, who have gone on to be featured in other Bomberman titles and animated series including Bomberman Generation, Bomberman Jetters and more.

  • Stage 1 - Amusement World
  • Stage 2 - Samurai World
  • Stage 3 - Wild West World
  • Stage 4 - Dino World
  • Stage 5 - Mr Meanie's Future World

Battle Game

Battle Game serves as the multiplayer mode that goes up to 10 players through the use of two Saturn 6 Player Adaptors. You can also set up a series mode that allows specifications such as how many players playing, which stages are played and the rule set. In the US and Japanese versions of the game, players can make use of the Sega NetLink modem and link up one other system with up to 2 players per console for up to 4 player multiplayer online, and like all other Netlink games can now be played over a high speed internet connection with Voip.[4]

Depending on how many players are allowed to play determines which stages can be selected. Up to 8 players can choose from any of the gimmick stages. 10 player matches can only be played on the Wide Stage. This stage appears zoomed out to accommodate for the additional players and does not feature any gimmicks.


Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.

  • White Bomberman
  • Black Bomberman
  • Kotetsu - Hudson mascot
  • Miss Honey - Hudson mascot
  • Bonk - PC-Genjin/Bonk series
  • Master Higgins- Adventure Island series
  • Milon - Milon's Secret Castle
  • Manjimaru - Tengai Makyou series
  • Kabuki - Tengai Makyou series
  • Kinu - Tengai Makyou series

In addition to the regular ten characters are two secret characters. To unlock them, navigate to the Battle Game Menu. Once it appears hold both L and R until a chime sounds. The two characters should be selectable then.

  • Yuna - Galaxy Fraulein Yuna series
  • Manto - Tengai Makyou series

When playing online, players are split between two teams with up to two players each. Red Team plays with White Bomberman and Miss Honey. Blue Team plays with Black Bomberman and Kotetsu. If one team has two human players and the other only has one, the remaining slot will be replaced by a computer controlled teammate. Maps are selected at random.

  • Hold the X, Y and Z buttons for a few seconds when choosing a stage to unlock different stage variants. Press Up or Down to change the time of day. Each stage has four different variants.
  • Stage 1 - Path to Glory
  • Stage 2 - Soccer Stadium
  • Stage 3 - Jungle Trap
  • Stage 4 - Desert Twister
  • Stage 5 - Space Colony
  • Stage 6 - Bouncing Bomber
  • Stage 7 - Ninja House
  • Stage 8 - Factory Floor
  • Wide Stage - Field of Glory - Can only be played if "Wide" is selected in the rules setup. This is the only map that will fit up to 10 players.

Master Game

Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.

Production credits

For Hudson
  • Planning: Tatsumitsu Watanabe
  • Programming: Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
    • Chief Designer: Kohei Maruyama
    • Design: Mika Kakutani, Miho Nitta
    • Animation Director: Shoji Mizuno
    • Sound Direction: Toshiaki Takimoto, Keisuke Mitsui
    • Composition, Arrangement, Performance: Jun Chikuma
    • Cooperation: Joe Down Studio
    • Special Thanks: Hiroyuki Ota, Kazumi Sawai
    • Product Manager: Haruhiko Ikeda
    • Director: Shigeki Fujiwara
    • Executive Producer: Hiroshi Igari
    • General Producer: Yuji Kudo
Source: US manualMedia:Saturnbomberman sat us manual.pdf[5]

Magazine articles

Main article: Saturn Bomberman/Magazine articles.

Promotional material

SSM JP 19960726 1996-12.pdfSSM JP 19960726 1996-12.pdf

Print advert in Sega Saturn Magazine (JP) #1996-12: "1996-12 (1996-07-26)" (1996-07-12)

SSM JP 19960809 1996-13.pdfSSM JP 19960809 1996-13.pdf

Print advert in Sega Saturn Magazine (JP) #1996-13: "1996-13 (1996-08-09)" (1996-07-26)

SSM JP 19961227 1996-22.pdf

Party pac print advert in Sega Saturn Magazine (JP) #1996-22: "1996-22 (1996-12-27)" (1996-12-13)

Physical scans

Sega Retro Average 
Publication Score Source
80 More...[6]
100 More...[7]
93 №100, p191
93 №1999, p83
90 №1999, p128
70 №37, p88
68 №397, p31
80 No results[8]
90 No results[9]
95 More...[10]
75 More...[11]
90 №56, p61
83 More...[12]
87 More...[13]
85 More...[14]
95 More...[15]
90 №6, p109 [1]
90 2015-05-12
91 More...[16]
73 №84, p46/47
90 More...[17]
73 More...[18]
81 More...Media:SnGwSISDRZK Book JP.pdf[19]
81 №107, p15
85 More...[20]
70 More...[21]
Sega Saturn
Based on
29 reviews

Saturn, US
SaturnBomberman Saturn US Box Back.jpgSaturnBomberman Saturn US Box Front.jpg
SaturnBomberman Saturn US Disc.jpg
Saturnbomberman sat us manual.pdf
Saturn, EU
Saturn Bomberman Saturn EU Box.jpg
SaturnBomberman Saturn EU Disc.jpg
Saturn, JP
Satbomber sat jp backcover.jpgSatbomber sat jp frontcover.jpg
SaturnBomberman Saturn JP Spinecard.jpg
SaturnBomberman Saturn JP Disc.jpg
SaturnBomberman SS jp manual.pdf
Saturn, JP (Satakore)
SaturnBomberman Saturn JP Box Back Satakore.jpgSaturnBomberman Saturn JP Box Front Satakore.jpg
Saturn, JP (Party Pac)
SaturnBomberman Saturn JP Box Back PartyPac.jpgNospine.pngSaturnBomberman Saturn JP Box Front PartyPac.jpg
Saturn, JP (XBAND)
SaturnBomberman Saturn JP Box Back Xband.jpgSaturnBomberman Saturn JP Box Front Xband.jpg

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
567,876,288 CD-ROM (EU) MK81070-50 V1.000
Sega Saturn
569,654,400 1996-05-31 CD-ROM (JP) T-14302G, T-14314G V1.000
Sega Saturn
572,241,600 CD-ROM (JP) T-14305G V1.001
Sega Saturn
581,461,440 CD-ROM (US) 81070 V1.003

Save data

Saturn Bomberman makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for all three modes.

Saturn Bomberman Save Data
Name Comment File Size


Bomberman games for Sega systems
Bomberman Special (198x)
Sega Mega Drive
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased)
Sega Saturn
Saturn Bomberman (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998)
Sega Dreamcast
Bomberman Online (2001)