Mega Bomberman

From Sega Retro


Mega Bomberman Title.png

Mega Bomberman
System(s): Sega Mega Drive
Publisher: Sega
Licensor: Hudson Soft
Sound driver: Westone/Shinichi Sakamoto
Peripherals supported: 4 Way Play, Team Player
Genre: Action[1]

Number of players: 1-4
Release Date RRP Code
Sega Mega Drive
ESRB: Kids to Adults
Sega Mega Drive
(Mega Hit)
$19.9919.99[3] 1573
ESRB: Kids to Adults
Sega Mega Drive
Sega Mega Drive
DM 119119 1573-50
Sega Mega Drive
Sega Mega Drive
£34.9934.99[4][5] 1573-50
Sega Mega Drive
Sega Mega Drive
Tectoy: Todas as Idades
Sega Mega Drive
Sega Mega Drive
Non-Sega versions

Mega Bomberman is a Bomberman video game released for the Sega Mega Drive in 1994. Though marketed as a Mega Drive exclusive, Mega Bomberman is derived from the 1993 PC Engine title Bomberman '94 by Hudson Soft, which was not released outside of Japan.

Mega Bomberman is the first of five Bomberman video games to be released on a Sega system (second of six if one includes the unlicensed Bomberman Special for SG-1000), and the only "traditional" Bomberman game to be released on the Mega Drive, compared to the five released on the Super Famicom/Super NES and the three released on the PC Engine/TurboGrafx-16.


Bomber Planet was originally a peaceful planet, protected by five spirits. One day, the peace was disturbed by an invading army of robots led by Bagulaa, who shattered the Spirit Pictures across the planet. Without the power of the spirits, the planet is thrown off balance and split into five fragments. To restore peace to his home planet, Bomberman must fight back against Bagulaa and his army to reassemble the Spirit Pictures and bring the pieces of Bomber Planet back together again.


Mega Bomberman is a typical Bomberman game with both single player and four-player multiplayer modes. In both modes, Bomberman can be moved with the D-Pad and place bombs that explode in a cross pattern with C.

Normal Game

Normal Game is a single player mode in which the player, as Bomberman, must strategically set bombs to clear through soft blocks and defeat enemies in order to recover the Spirit Picture fragment of each stage before time runs out. In order to proceed between each screen and open the capsule containing the fragment, the player must destroy all the keys with their bombs. Some keys are carried by enemies, in which case the enemy needs to be destroyed first. Once the Spirit Picture fragment has been collected in a stage, all remaining soft blocks will turn into coins rewarding 500 points each, and the player has 15 seconds to collect them all.

There are a total of six areas in a game, and each area has three or four stages to clear. Cleared stages can be revisited and play exactly the same as usual, though all keys will remain destroyed and the exit will always be open. After all stages in an area have been cleared, a boss will appear, and the player must defeat it in order to progress to the next area.



Jammin' Jungle
A forest area with no notable gimmicks.

The boss is a robotic banana accompanied by a monkey with a remote control. The banana will move around aimlessly, but will chase after Bomberman if the monkey is attacked. The monkey will actively avoid Bomberman if he gets too close to it (within two tiles) but won't react to bombs. The banana takes 8 hits to defeat, though the monkey can be defeated in 4 hits which will also destroy the banana instantly.


Vexin' Volcano
Some stages in this fiery area feature small volcanoes that will rain fireballs periodically, which can detonate bombs or stun Bomberman upon contact. Mine carts can also be used to travel from one location to another.

The boss is a pyramid golem who will slowly pursue Bomberman and attack by launching its fists that will follow him for a while, launch three fireballs into the air that will land in random locations with a three-tile blast radius, or stomp the ground to stun Bomberman for a second. Takes 6 hits to defeat.


Slammin' Sea
An undersea area with no notable gimmicks.

The boss is a giant crab who moves aimlessly around the arena, but will speed up and pursue Bomberman if he stands next to it. It will also spit four homing bubbles that will stun Bomberman and weaken the blast radius of any set bombs they smother, and its claw will extinguish bombs. 6 hits will destroy its shell, making its movement and attacks more aggressive, requiring 5 more hits to defeat.


Crankin' Castle
Some stages in this spooky area are shrouded in darkness, meaning only Bomberman and the whites of enemies' eyes can be seen. Some rooms also have large barrels which can stun enemies if the player destroys the posts holding them up, so long as the player is out of the barrel's way.

The boss is a vampire bat who will land near Bomberman and shoot three fast-moving projectiles from one of its wings (or six projectiles if it opens both wings) or push Bomberman back before flying elsewhere. It will occasionally split into four smaller bats, with the real bat having angry eyes. Takes 6 hits to defeat.


Thrashin' Tundra
The stages in this snowy area are lined up with penguins. Some of these penguins can fire rockets at random tiles in a stage, which can detonate bombs, destroy soft blocks and stun Bomberman.

The boss is a witch who will move in Bomberman's general direction and attacks by either hurling her crown like a boomerang or shooting eight snowflakes that will home in on Bomberman and freeze him for a few seconds on contact. Takes 6 hits to defeat.


Final Area
Taking place on Bagulaa's ship, this unnamed final area is a single long stage spanning multiple screens and the final battle. Brown hard blocks will periodically spray steam in two directions that will stun Bomberman. Soft blocks with skulls on them will detonate with a long blast radius when bombed.

The final battle with Bagulaa spans three phases:

  • In the first phase, he will float in Bomberman's general direction and periodically stop to fire four lasers straight and diagonally from his pods that can detonate bombs. Each pod takes 3 hits to destroy.
  • In the second phase, Bagulaa will ride a dragon mech that moves left and right in an aimless manner and extend its head to breathe fire. It will occasionally stop so the hands can shoot electricity forward and diagonally. The head must be attacked 6 times to destroy the mech.
  • In the final phase, Bagulaa will start attacking with bombs that have an 8-tile blast radius, and can also throw and kick bombs that detonate upon impact, jumping out of the way of the explosion. He will also periodically float into the air and drop four short-fused bombs on random tiles. Takes 5 hits to defeat.

Battle Game

Battle Game is the series-staple multiplayer mode for up to four players, in which the objective is to defeat the other players with bombs (all players start each round with one bomb and a two-tile blast radius) and be the last player standing, winning a set number of victories to win the match. In addition to free-for-alls, players can play a Tag match in which players can split into teams and compete to eliminate the opposing team.

Each round has a time limit of 3 minutes, with sudden death starting during the final minute in which hard blocks will rain down clockwise from the top-left corner until there is only a 9x7 patch in the middle of the stage, squashing any players caught underneath. If time runs out completely, the round is declared a draw.


Mega Bomberman allows players to choose a different character during setup. These characters are purely cosmetic for human players, though have different personalities and fighting styles when controlled by computer players.

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Balanced offense and defense.
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Bomber Lady
Holds back on offense, but don't underestimate her.
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Suicide Bomber
Sets bombs everywhere he can without regard to his own life.
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Grampa Bomber
Weak offense, but strong and stubborn defense.
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Big Bomber
Rushes to find and grab all the items he can.
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Tiny Bomber
Moves rapidly and likes sudden ambushes.
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A cunning strategist with strong offense and defense.
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A very aggressive character.
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Construction Bomber
Ignores opponents and concentrates on destroying blocks.



A basic stage with no gimmicks.


Sea Floor
Based on Slammin' Sea and features no gimmicks.


Conveyor Belt
Features conveyor belts that will carry players and bombs.


Based on Jammin' Jungle and features walls that form a maze, encouraging close-quarters combat.


South Pole
Based on Thrashin' Tundra and features rocket-launching penguins. Placing a bomb inside an igloo will extend its blast radius and blow the igloo's top off.


Features arrows that will redirect any bomb that is kicked onto them.


Ancient Castle
Based on Crankin' Castle and features trapdoors that will teleport players in a clockwise fashion.


Based on Vexin' Volcano, this stage has no soft blocks. Players instead start with 5 bombs and an 8-tile blast radius.


Lightning Quick
All players move at maximum speed in this stage.


This stage has four canopies that cover portions of the arena, making it harder to see bombs beneath them.


Increases the number of bombs Bomberman can place by one, up to a maximum of 10.
Increases the blast radius of bombs by one tile.
Increases Bomberman's walking speed slightly. Exclusive to Normal Game.
Decreases Bomberman's walking speed slightly. Exclusive to Normal Game.
Bomb Boot
Allows Bomberman to kick bombs. Kicked bombs will continue moving until they hit an object or the player presses A.
Line Bomb
Allows Bomberman to place all the bombs he has in a line in the direction he is facing by pressing C twice.
Remote Control
Allows Bomberman to manually detonate his bombs using B. Exclusive to Normal Game.
Bomb Pass
Allows Bomberman to walk through bombs. Exclusive to Normal Game.
Allows Bomberman to walk through soft blocks. Exclusive to Normal Game.
Allows Bomberman to take damage without losing a life. Exclusive to Normal Game.
Fire Suit
Makes Bomberman invincible to bomb blasts for 20 seconds. Exclusive to Normal Game.
Awards an extra life. Exclusive to Normal Game.
Freezes all enemies for 10 seconds. Exclusive to Normal Game.
Skull Item
Exclusive to Battle Game. Infects a player with a random ailment, which can be passed on to other players by contact and will wear off after a while. The possible ailments are:
  • Slow Sickness: Sluggish movement speed.
  • High Speed Sickness: Uncontrollably fast movement speed.
  • Reverse Direction Disease: Reverses the player's movements with the D-Pad.
  • Bomb Set Disease: Bombs cannot be placed.
  • Bomb Diarrhea: Bombs are uncontrollably placed every step.
  • Minimum Firepower Disease: Blast radius is reduced to one tile.
  • Premature Detonation Disease: Bombs have short fuses.
  • Delayed Detonation Disease: Bombs have long fuses.
  • Perpetual Motion Sickness: The player will keep moving forward and cannot stop.
  • Change Locations: The player instantaneously swaps places with another player.
Hatches into a random Louie (see below).


Louies are rideable companions that are introduced to the series in this game. After hatching a Louie from an egg, a player can press the B button to use the Louie's unique ability depending on its colour. If the player is hit by an enemy or bomb blast, the Louie will die, but the player will survive.

Green Louie
Can dash forward at an incredible speed, but will not stop until it hits an obstacle.
Purple Louie
Can jump. Press B on its own to jump straight up, or while holding a direction on the D-Pad to jump two tiles forward, over soft blocks and bombs.
Blue Louie
Can kick bombs into the air three tiles ahead, over soft blocks. If it lands on an obstacle, it will keep bouncing until it finds a place to land.
Yellow Louie
Can kick soft blocks forward. If the kicked block hits a line of blocks, the last block of that line will be launched forward.
Pink Louie
Can perform a dance, which has no effect.



A proof-of-concept build was released onto the internet which suggests that Hudson originally commissioned German developer Factor 5 to originally develop the game. This build contains an eight-player battle game (something that would not be seen until many years later), but despite Hudson reportedly being impressed with the demo, they decided to scrap the project and focus on porting Bomberman '94 over to Sega's console.


Mega Bomberman was ultimately more successful than Bomberman '94 as it was not restricted to Japan. It was re-released as part of the Mega Hit Series in North America.


Though well received at the time of release, Mega Bomberman is considered to be a relatively poor conversion of the game, as Bomberman '94, despite supposedly running on inferior hardware, supports up to five players and features brighter graphics with more animation. Mega Bomberman also features a slightly altered soundtrack, possibly to appeal more to overseas markets.

Production credits

  • Programers: Yuichi Ito, Hideo Iwakawa, Kazuyuki Kimura
  • Graphic Designers: Takuya Aoyama, Yuji Iwahara, Tomomi Tada
  • Sound Programers: Hajime Ohara, Takashi Morio
  • Special Thanks: Kesuke Matsuura
  • Music Composer: Jun Chiki Chikuma
  • Art Director: Shoji Mizuno
  • Producer: Hiroki Shimada
  • Supervisor: Toshiki Fujiwara
  • Director: Yoshiyuki Kawaguchi
  • Basic Game Designer: Shinichi Nakamoto
  • Presented by: Hudson Soft
In-game credits

Magazine articles

Main article: Mega Bomberman/Magazine articles.

Promotional material

Print advert in Game Champ (KR) #1994-12: "xxxx" (199x-xx-xx)
Print advert in Super Juegos (ES) #33: "Enero 1995" (199x-xx-xx)
Print advert in Hacker (HR) #6: "05/1995" (1995-xx-xx)

Physical scans

Sega Retro Average 
Publication Score Source
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Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
Consoles + (FR) PAL
Computer & Video Games (UK)
Electronic Gaming Monthly (US) NTSC-U
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
GamePro (US) NTSC-U
GamesMaster (UK) PAL
GamesMaster (UK) PAL
Games World: The Magazine (UK) PAL
Joypad (FR) PAL
Mega (UK) PAL
Mega Force (FR) PAL
Mega Fun (DE) PAL
Mega Play (US) NTSC-U
Mean Machines Sega (UK) PAL
Next Generation (US) NTSC-U
Player One (FR)
Play Time (DE) PAL
Power Up! (UK)
Sega Power (UK) PAL
Sega Pro (UK) PAL
Supersonic (FR) PAL
Supersonic (FR)
Todo Sega (ES)
Tricks 16 bit (RU)
Video Games (DE) PAL
VideoGames (US) NTSC-U
Sega Mega Drive
Based on
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Mega Bomberman

Mega Drive, US
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Mega Drive, US (Mega Hit Series)
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Mega Bomberman MD US Cart MH.jpg
Mega Drive, EU (No CE Mark)
Mega Bomberman MD EU Box.jpg
Mega Bomberman MD EU cart.jpg
Mega Bomberman MD EU cart Manual.pdf
Mega Drive, EU (Hollow CE Mark)
Mega Bomberman MD EU Hollow CE Cover.jpg
Mega Bomberman MD EU cart.jpg
Mega Bomberman MD EU cart Manual.pdf
Mega Drive, EU (White CE Mark)
Mega Bomberman MD EU White CE Cover.jpg
Mega Bomberman MD EU cart.jpg
Mega Bomberman MD EU cart Manual.pdf
Mega Drive, PT
MegaBomberman MD PT cover.jpg
Mega Drive, AU

Mega Drive, BR
Megabomberman md br cover.jpg
MegaBomberman MD BR Cart.jpg
Mega Drive, KR
MegaBomberman MD KR Box.jpg
MegaBomberman MD KR cart.jpg
Mega Drive, Asia
MegaBomberman MD AS cover.jpg
MegaBomberman MD AS Cart.jpg

Technical information

Main article: Mega Bomberman/Technical information.


NEC Retro has more information related to Bomberman '94
  1. File:MegaBomberman MD KR Box.jpg
  2. Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 11
  3. 4.0 4.1 Sega Magazine, "November 1994" (UK; 1994-10-15), page 84
  4. 5.0 5.1 5.2 Computer & Video Games, "November 1994" (UK; 1994-10-15), page 81
  5. Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 20
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 127
  7. Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 112
  8. Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 32
  9. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 331
  10. GamePro, "February 1995" (US; 199x-xx-xx), page 40
  11. GamesMaster, "November 1994" (UK; 1994-10-20), page 62
  12. GamesMaster (UK) "Series 4, episode 5" (1994-10-18, 24:00) (+7:50)
  13. Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 14
  14. Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 92
  15. MAN!AC, "11/94" (DE; 1994-10-12), page 58
  16. Mega, "November 1994" (UK; 1994-10-27), page 54
  17. Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 104
  18. Mega Fun, "11/94" (DE; 1994-10-19), page 73
  19. Mega Play, "February/March 1995" (US; 1995-0x-xx), page 47
  20. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 16
  21. Next Generation, "March 1995" (US; 1995-02-21), page 100
  22. Player One, "Septembre 1994" (FR; 1994-0x-xx), page 44
  23. Play Time, "12/94" (DE; 1994-11-09), page 106
  24. Power Up!, "Saturday, November 26, 1994" (UK; 1994-11-26), page 1
  25. Sega Power, "December 1994" (UK; 1994-10-20), page 52
  26. Sega Pro, "December 1994" (UK; 1994-11-03), page 54
  27. 28.0 28.1 Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 44
  28. Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 52
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 113
  30. Video Games, "12/94" (DE; 1994-11-23), page 100
  31. VideoGames, "June 1995" (US; 1995-0x-xx), page 92

Mega Bomberman

Mega Bomberman Title.png

Main page | Comparisons | Maps | Passwords | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs

Bomberman games for Sega systems
Bomberman Special (198x)
Sega Mega Drive
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased)
Sega Saturn
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998)
Sega Dreamcast
Bomberman Online (2001)