Difference between revisions of "Takashi Fujimura"

From Sega Retro

m
Line 7: Line 7:
 
* ''[[Virtua Fighter 3]]'' (1996) — Collision, Pin Point Light, Utility (Assistant Programmers)
 
* ''[[Virtua Fighter 3]]'' (1996) — Collision, Pin Point Light, Utility (Assistant Programmers)
 
* ''[[Scud Race]]'' (1996) — Programmer
 
* ''[[Scud Race]]'' (1996) — Programmer
* ''[[Virtua Fighter 3tb]]'' (1997) — Collision, Pin Point Light, Utility (Assistant Programmers)
+
* ''[[Virtua Fighter 3tb]]'' (1997/1998) — Collision, Pin Point Light, Utility (Assistant Programmers)
 
* ''[[Daytona USA 2: Battle on the Edge]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
 
* ''[[Daytona USA 2: Battle on the Edge]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
 
* ''[[Daytona USA 2: Power Edition]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)
 
* ''[[Daytona USA 2: Power Edition]]'' (1998) — Program Director, Car Control Program (Programming Team), Network Program (Programming Team)

Revision as of 14:26, 24 June 2013

Takashi Fujimura is an AM2 employee employed during the '90s who originally dealt with the programming of stage effects for the arcade incarnations of the Virtua Fighter series. He later became involved with racing games, eventually becoming the director of programming for Daytona USA 2.

His last known Sega role is for Shenmue II, where he served as General Manager of AM2's Technical Research Section.

Production History