Difference between revisions of "Blackthorne"
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==Production Credits== | ==Production Credits== | ||
{{multicol| | {{multicol| | ||
+ | ~In-game credits~ | ||
+ | |||
===Blizzard Entertainment=== | ===Blizzard Entertainment=== | ||
:'''Level Design''': Ronald Millar Sr. | :'''Level Design''': Ronald Millar Sr. | ||
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:'''Interplay Producer''': Feargus Urquhart | :'''Interplay Producer''': Feargus Urquhart | ||
:'''Assistant Producer''': Reginald J. Arnedo | :'''Assistant Producer''': Reginald J. Arnedo | ||
+ | |||
+ | ~US manual~ | ||
+ | |||
+ | ===Blackthorne 32X Credits=== | ||
+ | :'''Snow World Design:''' Terry Lloyd | ||
+ | :'''Manual By:''' Sean Cramer | ||
+ | :'''Manual Edited By:''' Reginald J. Arnedo | ||
+ | :'''Manual Illustration:''' Scott Bieser | ||
+ | :'''Story By:''' Keith Herber | ||
+ | :'''Special Thanks To:''' Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson | ||
+ | :Blackthorne™ is a trademark of Interplay Productions.<br> | ||
+ | :All Rights Reserved. | ||
}} | }} | ||
Revision as of 13:56, 29 August 2015
Blackthorne | |||||
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System(s): Sega 32X | |||||
Publisher: Interplay | |||||
Developer: Blizzard Entertainment, Paradox Development | |||||
Genre: Action | |||||
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Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. It was converted by Paradox Development and brought to the Sega 32X the following year.
Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though as a greater emphasis on gun combat. Unlike the original versions, the 32X copy of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds. As well as this, it features more blood.
Contents
Production Credits
~In-game credits~
Blizzard Entertainment
- Level Design: Ronald Millar Sr.
- Programming: Frank Pearce Jr., Patrick Wyatt
- Additional Programming: James Edward Anhalt III
- Producers: Ronald Millar Sr., Matthew Findley
- Executive Producers: Allen Adham, Alan Pavlish
- Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
- Art Technician: Joeyray Hall
- Sound: Glenn Stafford
- Music: Glenn Stafford
- Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
- Play Test: Interplay Productions, Blizzard Entertainment
32X Quality Assurance
- Director: Jeremy S. Barnes
- Assistant Director: David L. Simon
- Lead Tester: Dan Forsyth
- Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
32X Conversion by Paradox
- Programming: Chris Sehy, James Higgins
- Artwork: Paul Interante, Terry Lloyd, Damon DuBois
- Sound: Michael Bartlow, Brian Schmidt
- Music: Michael Bartlow, Brian Schmidt
- Additional Level Design: Terry Lloyd
- Interplay Producer: Feargus Urquhart
- Assistant Producer: Reginald J. Arnedo
~US manual~
Blackthorne 32X Credits
- Snow World Design: Terry Lloyd
- Manual By: Sean Cramer
- Manual Edited By: Reginald J. Arnedo
- Manual Illustration: Scott Bieser
- Story By: Keith Herber
- Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
- Blackthorne™ is a trademark of Interplay Productions.
- All Rights Reserved.
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||
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74 | |
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Based on 4 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega37UK.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega37UK.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 56
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66