Difference between revisions of "Sega Model 1"

From Sega Retro

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** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second)
 
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second)
 
** [[wikipedia:Floating-point unit|Floating-point unit]]: [[wikipedia:Single-precision floating-point format|32-bit]] and [[wikipedia:Double-precision floating-point format|64-bit operations]] @ 16 MFLOPS{{ref|http://www.sega-arcade.de/hardware.htm}}
 
** [[wikipedia:Floating-point unit|Floating-point unit]]: [[wikipedia:Single-precision floating-point format|32-bit]] and [[wikipedia:Double-precision floating-point format|64-bit operations]] @ 16 MFLOPS{{ref|http://www.sega-arcade.de/hardware.htm}}
* [[wikipedia:Video card|Graphics board]]: Sega 837-7894 171-6080D VIDEO [[wikipedia:Printed circuit board|PCB]]
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* [[wikipedia:Video card|Graphics board]]: Sega 837-7894 171-6080D VIDEO [[wikipedia:Printed circuit board|PCB]] @ 36 MHz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp}}
 
* [[wikia:w:c:gaming:Graphics processing unit|GPU]] [[wikipedia:Coprocessor|coprocessors]]: 5× [[Fujitsu]] TGP MB86233 / MB86933 @ 20 MHz{{ref|http://www.sega-arcade.de/hardware.htm}} ([[wikipedia:Geometry pipelines|geometrizer]], [[wikipedia:Rasterisation|rasterizer]], [[wikipedia:Digital signal processor|DSP]], [[wikipedia:Floating point unit|FPU]])
 
* [[wikia:w:c:gaming:Graphics processing unit|GPU]] [[wikipedia:Coprocessor|coprocessors]]: 5× [[Fujitsu]] TGP MB86233 / MB86933 @ 20 MHz{{ref|http://www.sega-arcade.de/hardware.htm}} ([[wikipedia:Geometry pipelines|geometrizer]], [[wikipedia:Rasterisation|rasterizer]], [[wikipedia:Digital signal processor|DSP]], [[wikipedia:Floating point unit|FPU]])
 
** Coprocessor abilities: [[wikipedia:Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [[wikia:w:c:gaming:Three-dimensional|3D]] [[wikipedia:Matrix (mathematics)|matrix operation]] function
 
** Coprocessor abilities: [[wikipedia:Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [[wikia:w:c:gaming:Three-dimensional|3D]] [[wikipedia:Matrix (mathematics)|matrix operation]] function
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*** Audio RAM: 64 KB (16 KB SRAM)
 
*** Audio RAM: 64 KB (16 KB SRAM)
 
** [[ROM]]: Up to 35,336 KB (5504 KB main, 21,384 KB video,{{ref|http://mamedb.com/game/vformula}} 8448 KB audio){{ref|http://mamedb.com/game/vf}}
 
** [[ROM]]: Up to 35,336 KB (5504 KB main, 21,384 KB video,{{ref|http://mamedb.com/game/vformula}} 8448 KB audio){{ref|http://mamedb.com/game/vf}}
* Monitor [[wikia:w:c:gaming:Display resolution|display resolution]]: 496×384 pixels, 24 kHz [[wikipedia:Horizontal scan rate|horizontal sync]], 60 Hz [[wikipedia:Refresh rate|refresh rate]], [[wikipedia:Progressive scan|progressive scan]] (non-interlaced)
+
* Display resolution: 496×384 pixels, 24 kHz [[wikipedia:Horizontal scan rate|horizontal sync]], [[wikipedia:Progressive scan|progressive scan]] (non-interlaced) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp}}
* [[wikipedia:Frame rate|Frame rate]]: 30-60 frames per second
+
** Overscan resolution: 656×496 pixels
 +
** [[wikipedia:Refresh rate|Refresh rate]]: 49.173879 Hz
 +
** Pixel clock rate: 16 MHz
 +
* [[wikipedia:Frame rate|Frame rate]]: 30 to 49.173879 frames per second
 
* [[wikia:w:c:gaming:List of color palettes|Color palette]]: 16,777,216 ([[wikia:w:c:gaming:List of RGB palettes#16-bit RGB|16-bit]] [[wikipedia:high color|high color]] [[wikipedia:Color depth|depth]] and 256 luminance levels)
 
* [[wikia:w:c:gaming:List of color palettes|Color palette]]: 16,777,216 ([[wikia:w:c:gaming:List of RGB palettes#16-bit RGB|16-bit]] [[wikipedia:high color|high color]] [[wikipedia:Color depth|depth]] and 256 luminance levels)
 
* Colors on screen: 190,464 (496×384)
 
* Colors on screen: 190,464 (496×384)
 
* Graphical capabilities: [[wikipedia:Shading|Shading]], [http://www.giantbomb.com/flat-shading/3015-2277/ flat shading], [[wikipedia:Diffuse reflection|diffuse reflection]], [[wikipedia:Specular reflection|specular reflection]], 2 layers of background [[wikipedia:Scrolling|scrolling]], [[wikipedia:Alpha blending|alpha blending]], [[wikipedia:Alpha compositing|alpha channel]], [[wikipedia:Computer graphics lighting|lighting]]
 
* Graphical capabilities: [[wikipedia:Shading|Shading]], [http://www.giantbomb.com/flat-shading/3015-2277/ flat shading], [[wikipedia:Diffuse reflection|diffuse reflection]], [[wikipedia:Specular reflection|specular reflection]], 2 layers of background [[wikipedia:Scrolling|scrolling]], [[wikipedia:Alpha blending|alpha blending]], [[wikipedia:Alpha compositing|alpha channel]], [[wikipedia:Computer graphics lighting|lighting]]
 
* [[wikipedia:Digital geometry|Geometric]] performance: 180,000 [[wikia:w:c:gaming:Three-dimensional|polygons]]/sec (with all effects), 540,000 [[wikia:w:c:gaming:Vector graphics|vectors]]/sec
 
* [[wikipedia:Digital geometry|Geometric]] performance: 180,000 [[wikia:w:c:gaming:Three-dimensional|polygons]]/sec (with all effects), 540,000 [[wikia:w:c:gaming:Vector graphics|vectors]]/sec
* Rendering [[wikipedia:Fillrate|fillrate]]: 36 million [[pixel]]s/sec (1.2 million pixels/frame)
+
* Rendering [[wikipedia:Fillrate|fillrate]]: 36 million [[pixel]]s/sec (1.2 million pixels per frame)
 
}}
 
}}
  

Revision as of 17:57, 15 November 2015

Model1 board.jpg
Sega Model 1
Manufacturer: Sega
Release Date RRP Code

The Sega Model 1 is an arcade system board released by Sega in 1992. It is the successor to the Sega System 32 arcade boards, and was succeeded by the Sega Model 2 series. It was Sega's first hardware designed for 3D polygon graphics.

Originally, the Model 1 was simply known as the CG Board, but was retroactively given the Model 1 name after work on the Model 2 began.

Hardware

It began development in 1990,[1] and released in 1992. The Model 1 was intended to compete with Namco's System 21; Namco was then the market leader in polygonal 3D video games, with titles such as Galaxian³ and Starblade.[2] While it was a significant improvement over the System 21, the Model 1 hardware was expensive, and only a few games were developed for the platform.

Contrary to popular opinion, Lockheed Martin was not actually involved with the development of the Model 1, but it was developed internally at Sega, before Lockheed Martin became involved with the development of the Sega Model 2, according to Real3D's Jon Lenyo (and former Lockheed Martin employee) in 1998.[1]

Technical Specifications

List of Sega Model 1 Games

Gallery


Sega arcade boards
Originating in arcades









Console-based hardware








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