Difference between revisions of "Crusader of Centy"
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Revision as of 08:41, 19 March 2016
Crusader of Centy/Soleil/Ragnacenty | |||||
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Publisher: Sega, Atlus (US) | |||||
Developer: Nextech | |||||
Sound driver: Cube/Noriyuki Iwadare | |||||
Genre: RPG | |||||
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Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty (新創世紀ラグナセンティ) in Japan, and Ragnacenty in Korea, is an adventure game developed by Nextech under contract from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean (released 1995), English, French, German, and Spanish. The North American release was localized and published by Atlus. The game's music was composed by Motokazu Shinoda, a professional Japanese concert pianist and composer (sound programmer Noriyuki Iwadare is often miscredited as co-composer)
Soleil is a village in a large continent overrun by monsters, and the crusaders of Soleil are sent out by the King to save the humans. While on your own quest, you save an old lady who tells you to talk to a fortuneteller west of Soleil, who exchanges your ability to talk to humans with the ability to talk to animals (for the first half of the game, that is). Now, you must rely on your sword and the aid of a group of animals to rid the world of monsters — though along the way, you'll come to realize monsters aren't as evil as the humans make them out to be.
Contents
Gameplay
swings your sword. Early in the game you pay a soldier to grant you the ability to hold to shoot your sword straight ahead. jumps (this ability must be learned early in the game). Along the way, you have certain animals join your pack, each with their own abilities that aid you in some way. You can have up to two active at any time, and carrying two often allows you to combine their abilities into even more useful abilities. Some animals have further abilities activated with the button. When paused, you may select animals or save (you may save at any time but will start at the beginning of the room/field); once all your health is gone, you will die and be returned to the title screen. Orange and red Apples give you back health; golden Apples of Life restore all health.
Animals
Localized Title Screens
Production Credits
US Version
Produce, Scenario, Game Design: Y. Onda
Main Program: Y. Tani
Sub Program and Game Design: Toshio Toyota (credited as "T. Toyota")
Sub Program: S. Ohtake
Character and Graphic Design: T. Yamamoto
Graphic Design: K. Nagata, M. Matsushima
Object Design: Y. Shimizu, K. Tajima
Boss Character Design: Y. Maki
Game Design: All Staff
Music Composer: Motokazu Shinoda (credited as "M. Shinoda")
Sound Operator: Noriyuki Iwadare (credited as "N. Iwadare")
Special Thanks: Mucky, I. Mizoguchi
Executive Producer: K. Aoyama
Promotional Material
- Soleil MD FR PrintAdvert.jpg
FR print advert
- 1995 05 - Software Mega Drive.jpg
ES print advert
Physical scans
82 | |
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Based on 38 reviews |
Mega Drive, JP |
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- ↑ 1.0 1.1 File:CDConsoles FR 03.pdf, page 138 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 03.pdf_p138" defined multiple times with different content - ↑ File:GamePro US 069.pdf, page 113
- ↑ 3.0 3.1 File:Joypad FR 034.pdf, page 29 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 034.pdf_p29" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega26UK.pdf, page 70 Cite error: Invalid
<ref>
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<ref>
tag; name ":File:PlayerOne FR 049.pdf_p66" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
- ↑ Beep! MegaDrive, "July 1994" (JP; 1994-06-08), page 17
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 100
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 56
- ↑ Digitiser (UK) (1995-02-23)
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 83
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Famitsu, "1994-06-24" (JP; 1994-06-10), page 40
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 44
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 107
- ↑ GamesMaster (UK) "Series 4, episode 16" (1995-01-03, 24:00) (+8:37)
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 28
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 90
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 76
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 36
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 84
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 46
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 38
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 46
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 101
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 98
- ↑ Power Up!, "Saturday, March 11, 1995" (UK; 1995-03-11), page 1
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 30
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 66
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 52
- ↑ Sega Force, "2/95" (SE; 1995-04-19), page 18
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 34
- ↑ Todo Sega, "Diciembre 1994" (ES; 1994-1x-xx), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 234
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 66
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