Difference between revisions of "Bust-A-Move"
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''Bust-A-Move''<nowiki>'</nowiki>s format has been extremely successful for Taito, moreso than the original ''Bubble Bobble'' or ''[[Rainbow Islands]]''. As such, the ''Bust-A-Move'' series has seen numerous sequels (starting with ''[[Bust-A-Move 2: Arcade Edition]]'') and several similar clones. | ''Bust-A-Move''<nowiki>'</nowiki>s format has been extremely successful for Taito, moreso than the original ''Bubble Bobble'' or ''[[Rainbow Islands]]''. As such, the ''Bust-A-Move'' series has seen numerous sequels (starting with ''[[Bust-A-Move 2: Arcade Edition]]'') and several similar clones. | ||
+ | |||
+ | ==Production credits== | ||
+ | '''Director:''' Jin.<br> | ||
+ | '''Planner:''' Jin.<br> | ||
+ | '''Programmers:''' Arinko, Goripon<br> | ||
+ | '''Graphics Designers:''' Some1<br> | ||
+ | '''Sound by:''' Tama<br> | ||
+ | '''Manual Designer:''' Kazuo Nakagawa<br> | ||
+ | '''Special Thanks to:''' Shouji Takahashi, Yuji Koga, Midori Tokutomi, Yuichi Kanno, Satoru Tanabe<br> | ||
+ | '''Producers:''' Seizo Matsutaka, [[Takeo Shirasaka]]<br> | ||
+ | '''Executive Producer:''' Koichi Nakamura | ||
==Physical scans== | ==Physical scans== |
Revision as of 10:02, 24 April 2016
Bust-A-Move | |||||||||||||||
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System(s): Sega Game Gear | |||||||||||||||
Publisher: Taito | |||||||||||||||
Developer: Santos, Taito | |||||||||||||||
Peripherals supported: Gear-to-Gear Cable | |||||||||||||||
Genre: Puzzle | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Bust-A-Move, known as Puzzle Bobble (パズルボブル) in Japan, is a puzzle game created by Taito as a spin-off to their popular Bubble Bobble series. Originally released in Arcades, the Bust-A-Move was brought to the Sega Game Gear in 1996 by Santos. It was the last third-party Game Gear game released in Japan (the last Japanese GG game being G Sonic).
The basic premise of the game is to remove all the colored bubbles from the screen. In order to do so, you need to fire bubbles from the bottom, adjusting the angle accordingly. When a bubble of the correct color collides with two or more other bubbles, the section will be removed from the play area. If the user takes too long or fires a certain amount of shots, the bubbles on screen will be pushed down, and the player will fail if these bubbles reach the bottom.
Bust-A-Move's format has been extremely successful for Taito, moreso than the original Bubble Bobble or Rainbow Islands. As such, the Bust-A-Move series has seen numerous sequels (starting with Bust-A-Move 2: Arcade Edition) and several similar clones.
Production credits
Director: Jin.
Planner: Jin.
Programmers: Arinko, Goripon
Graphics Designers: Some1
Sound by: Tama
Manual Designer: Kazuo Nakagawa
Special Thanks to: Shouji Takahashi, Yuji Koga, Midori Tokutomi, Yuichi Kanno, Satoru Tanabe
Producers: Seizo Matsutaka, Takeo Shirasaka
Executive Producer: Koichi Nakamura
Physical scans
Bubble Bobble/Rainbow Islands games for Sega systems |
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Bubble Bobble (1988) | Rainbow Islands Extra (1990) | Rainbow Islands (1993) | Bubble Bobble also featuring Rainbow Islands (1996) | Bubble Symphony (1997) |
Puzzle Bobble/Bust-a-Move games for Sega systems |
Bust-A-Move (1996) | Bust-A-Move 2: Arcade Edition (1996) | Bust-A-Move 3 (1997) | Bust-A-Move 4 (2000) | Azumanga Daioh Puzzle Bobble (2002) |
Unlicensed Bubble Bobble/Rainbow Islands games for Sega systems |
Super Bubble Bobble MD (1995) |