Difference between revisions of "Metal Black"

From Sega Retro

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{{sub-stub}}'''''{{PAGENAME}}''''' (メタルブラック) is a shoot-'em-up developed by [[Taito]] and released in arcades 1991. It was subsequently updated and brought to the [[Sega Saturn]] in 1996. The Saturn version was only released in Japan.
 
{{sub-stub}}'''''{{PAGENAME}}''''' (メタルブラック) is a shoot-'em-up developed by [[Taito]] and released in arcades 1991. It was subsequently updated and brought to the [[Sega Saturn]] in 1996. The Saturn version was only released in Japan.
  
In the future, earth is attacked by aliens that possess the ability to harness the power of "Newalone", a strange, molecule like structure. Earth counters by buidling it's own fleet also based on "Newalone" technology, but freezes the project on favour of peace with the alien. The contract is very oneside and earth is dying. A single solider breaks into a military complex and manages to steal a "Black Fly", a space ship designed to use "Newalone"
+
The game is also titled Project Gun Frontier 2, although there are no connections to [[Gun Frontier]] content wise. Alegdly content from a canceled Darius sequel was also reused for this game, supported by fish and crustecan enemies found in the game.
  
The game is also titled Project Gun Frontier 2, although there are no connections to [[Gun Frontier]] content wise. Alegdly content from a canceled Darius sequel was also reused for this game, supported by fish and crustecan enemies found in the game.
+
==Story==
 +
In the future, earth is attacked by aliens that possess the ability to harness the power of "Newalone", a strange, molecule like structure. Earth counters by buidling it's own fleet also based on "Newalone" technology, but freezes the project on favour of peace with the alien. The contract is very oneside and earth is dying. A single solider breaks into a military complex and manages to steal a "Black Fly", a space ship designed to use "Newalone"
  
==Gameplay==  
+
==Gameplay==
 
In typical shooting game manner, Metal Black uses a two button setup, with one being used for standard shots, and the onther one for beam attacks. Both attacks can be powered up by collecting Newalone, which floats around freely in stages.
 
In typical shooting game manner, Metal Black uses a two button setup, with one being used for standard shots, and the onther one for beam attacks. Both attacks can be powered up by collecting Newalone, which floats around freely in stages.
 
The beam weapon becomes a screen covering burst attack when the maximum amount of Newalone has been collected. The Burst can be refocused to a beam by holding down the beam button.
 
The beam weapon becomes a screen covering burst attack when the maximum amount of Newalone has been collected. The Burst can be refocused to a beam by holding down the beam button.
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Bosses also use beam attacks, and one can duel with the bosses by countering with a beam attack. The outcome of these duels depends on the accumulated Newalone.
 
Bosses also use beam attacks, and one can duel with the bosses by countering with a beam attack. The outcome of these duels depends on the accumulated Newalone.
  
Two special stages exist where one has to lock onto enemies in a pseudo 3D space and fire missiles. The random nature of these stages, combined with the fact that score largely depends on fast lockons, has been the target of criticism.  
+
Two special stages exist where one has to lock onto enemies in a pseudo 3D space and fire missiles. The random nature of these stages, combined with the fact that score largely depends on fast lockons, has been the target of criticism.
  
==Version differences==
+
==Versions==
 
Aside from unavoidable loading times, this appears to be a perfect portation.
 
Aside from unavoidable loading times, this appears to be a perfect portation.
  
Line 43: Line 44:
 
*The game was a major inspiration for [[Border Down]], both games also had the same composer.
 
*The game was a major inspiration for [[Border Down]], both games also had the same composer.
 
*The beam mechanic was also used in G Darius, which was not released on SEGA hardware
 
*The beam mechanic was also used in G Darius, which was not released on SEGA hardware
 +
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|'''Project Gun Frontier 2'''}}
 +
*'''Producer:''' Senba Takatsuna, Hori Takamasa
 +
*'''Game Design:''' Senba Takatsuna, Hori Takamasa, Kuroki Naoya, Ohno Tomohiro, Seguchi Takashi, Mizobe Kumi, Watanabe Yasuhisa, Sawaki Jun, Katsuhisa Ishikawa
 +
*'''Thanks:''' Kimura Chiho, Taniyama Norihito, Miyazawa Takayuki
 +
*'''Art Director:''' Senba Takatsuna, Ohno Wepokichi
 +
*'''Programmer:''' Tarabar, Kuroki Naoya, Seguchi Takashi
 +
*'''Hardware Engineer:''' Sawaki Jun, Takeda Tomio
 +
*'''Decorator:''' Mizobe Kumi
 +
*'''Sound Director:''' Yack. (Zuntata), Babio Ishikawa (Zuntata)
 +
*'''Bit Pattern:''' Moriyama Yoshihiro, Tanaka Kuniaki, Yoshikatsu Nakahara, Tsuneoka Masatoshi, Vap-Awave
 +
*'''Cast:''' Ho Lee Chan, Zuntata, John Neianik 6Th, Sakou Menme
 +
*'''Special Thanks:''' 3D Master, Mar., Karu, Wiz. Master, Nomura Akio, Mihara Hiromitsu, Tajima Kazunari, Fujita Tsukasa$, Zak Munn, Kouno Yoshiaki, Ogata Masaki, Fujisue Ichirou, Fujiwara Hidehito, Sakou Hiroyuki, Yagi Chan, Yoshida Sayuri, Sekiguchi Satomi, Shirou Imaoka, Yuki Hisao, Shimizu Shigenobu, Ohishi Kenji, Shimizu Fumihiko, Shintaku Satoyuki, Naomitsu Abe, Ishii Hide, Ushiroda Tatsuya, Yasukouchi Daisuke, Kurabayashi Akira, Takaaki Tomita, Nakamura Taicho, Ootsuki Akira, Sugiyama Kazuhiko, Default Members
 +
{{creditsheader|'''Saturn'S Staff'''}}
 +
*'''Programmer:''' Takahiro Kuribayashi, Satoru Morikawa, Jun Takemoto
 +
*'''Promotion & Manual Writer:''' Ryusei Baba
 +
*'''Director:''' Takashi Noto
 +
*'''President:''' Ryozo Sugawara
 +
*'''Programmed by:''' [[Ving]] Sapporo
 +
*'''Presented by:''' [[Ving]]<br>
 +
|source=In-game credits {{fileref|MetalBlack_Saturn_JP_SSEnding.pdf}}
 +
}}
 +
}}
  
 
==Promotional material==
 
==Promotional material==
 
<gallery>
 
<gallery>
 
MetalBlack Saturn JP Flyer.jpg|Flyer
 
MetalBlack Saturn JP Flyer.jpg|Flyer
SSM_JP_19960614_1996-09.pdf|page=23|[[Sega Saturn Magazine (JP)]] Print advertisement
 
 
</gallery>
 
</gallery>
 +
{{gallery
 +
|{{galleryPrintAd
 +
|SSM_JP_19960614_1996-09.pdf|ssmjp|1996-09|23
 +
}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==

Revision as of 08:09, 10 July 2016

n/a

MetalBlack title.png

Metal Black
System(s): Sega Saturn
Publisher: Ving
Developer:
Developer(s) of original games: Taito
Sound driver: SCSP/CD-DA (21 tracks)
Genre: Shoot-'em-Up

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-19902G
Sega Saturn
JP
(Satakore)
¥2,8002,800 T-19909G

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Metal Black (メタルブラック) is a shoot-'em-up developed by Taito and released in arcades 1991. It was subsequently updated and brought to the Sega Saturn in 1996. The Saturn version was only released in Japan.

The game is also titled Project Gun Frontier 2, although there are no connections to Gun Frontier content wise. Alegdly content from a canceled Darius sequel was also reused for this game, supported by fish and crustecan enemies found in the game.

Story

In the future, earth is attacked by aliens that possess the ability to harness the power of "Newalone", a strange, molecule like structure. Earth counters by buidling it's own fleet also based on "Newalone" technology, but freezes the project on favour of peace with the alien. The contract is very oneside and earth is dying. A single solider breaks into a military complex and manages to steal a "Black Fly", a space ship designed to use "Newalone"

Gameplay

In typical shooting game manner, Metal Black uses a two button setup, with one being used for standard shots, and the onther one for beam attacks. Both attacks can be powered up by collecting Newalone, which floats around freely in stages. The beam weapon becomes a screen covering burst attack when the maximum amount of Newalone has been collected. The Burst can be refocused to a beam by holding down the beam button.

Bosses also use beam attacks, and one can duel with the bosses by countering with a beam attack. The outcome of these duels depends on the accumulated Newalone.

Two special stages exist where one has to lock onto enemies in a pseudo 3D space and fire missiles. The random nature of these stages, combined with the fact that score largely depends on fast lockons, has been the target of criticism.

Versions

Aside from unavoidable loading times, this appears to be a perfect portation.

Trivia

  • An alternative ending can be viewed by dying and not continuing on the last stage.
  • The game was a major inspiration for Border Down, both games also had the same composer.
  • The beam mechanic was also used in G Darius, which was not released on SEGA hardware

Production credits

Project Gun Frontier 2
  • Producer: Senba Takatsuna, Hori Takamasa
  • Game Design: Senba Takatsuna, Hori Takamasa, Kuroki Naoya, Ohno Tomohiro, Seguchi Takashi, Mizobe Kumi, Watanabe Yasuhisa, Sawaki Jun, Katsuhisa Ishikawa
  • Thanks: Kimura Chiho, Taniyama Norihito, Miyazawa Takayuki
  • Art Director: Senba Takatsuna, Ohno Wepokichi
  • Programmer: Tarabar, Kuroki Naoya, Seguchi Takashi
  • Hardware Engineer: Sawaki Jun, Takeda Tomio
  • Decorator: Mizobe Kumi
  • Sound Director: Yack. (Zuntata), Babio Ishikawa (Zuntata)
  • Bit Pattern: Moriyama Yoshihiro, Tanaka Kuniaki, Yoshikatsu Nakahara, Tsuneoka Masatoshi, Vap-Awave
  • Cast: Ho Lee Chan, Zuntata, John Neianik 6Th, Sakou Menme
  • Special Thanks: 3D Master, Mar., Karu, Wiz. Master, Nomura Akio, Mihara Hiromitsu, Tajima Kazunari, Fujita Tsukasa$, Zak Munn, Kouno Yoshiaki, Ogata Masaki, Fujisue Ichirou, Fujiwara Hidehito, Sakou Hiroyuki, Yagi Chan, Yoshida Sayuri, Sekiguchi Satomi, Shirou Imaoka, Yuki Hisao, Shimizu Shigenobu, Ohishi Kenji, Shimizu Fumihiko, Shintaku Satoyuki, Naomitsu Abe, Ishii Hide, Ushiroda Tatsuya, Yasukouchi Daisuke, Kurabayashi Akira, Takaaki Tomita, Nakamura Taicho, Ootsuki Akira, Sugiyama Kazuhiko, Default Members
Saturn'S Staff
  • Programmer: Takahiro Kuribayashi, Satoru Morikawa, Jun Takemoto
  • Promotion & Manual Writer: Ryusei Baba
  • Director: Takashi Noto
  • President: Ryozo Sugawara
  • Programmed by: Ving Sapporo
  • Presented by: Ving
Source:
In-game credits [1]

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-09: "1996-09 (1996-06-14)" (1996-05-24)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
50 №389, p30
40
20 №55, p72
65
73 №1996-09, p229[2]
86 №, p9[3]
Sega Saturn
56
Based on
6 reviews
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
50
[4]
Fun Generation (DE) NTSC-J
40
[5]
Intelligent Gamer (US) NTSC-J
83
[6]
Joypad (FR) NTSC-J
20
[7]
MAN!AC (DE) NTSC-J
47
[8]
Mega Force (FR) NTSC-J
77
[9]
neXt Level (DE) NTSC-J
65
[10]
Playmag (FR) NTSC-J
62
[11]
Saturn Fan (JP) NTSC-J
69
[12]
Sega Saturn Magazine (JP) NTSC-J
73
[13]
Sega Saturn Magazine (JP) NTSC-J
86
[3]
Sega Saturn
61
Based on
11 reviews

Metal Black

Saturn, JP
MetalBlack Saturn JP Box Back.jpgMetalBlack Saturn JP Box Front.jpg
Cover
MetalBlack Saturn JP Spinecard.jpg
Spinecard
MetalBlack Saturn JP Disc.jpg
Disc
Saturn, JP (Satakore)
MetalBlack Saturn JP Box Back Satakore.jpgNospine-small.pngMetalBlack Saturn JP Box Front Satakore.jpg
Cover

References