Difference between revisions of "Ghostbusters (Master System)"
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Revision as of 19:27, 9 September 2016
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Ghostbusters | ||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Activision, Compile | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
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Ghostbusters is a 1984 game developed by Activision for the Atari 800 and Commodore 64 to capitalize on the success of the 1984 film Ghostbusters. It was ported to a variety of systems (most infamously to the Nintendo Entertainment System) before being licensed off to Sega for a Sega Master System port, which Sega would hand off to Compile for development.
This port was completed and released in 1987 exclusively in the US and Europe (despite code for Sega Mark III bootup existing in the game). Compile and Sega would later work on a Mega Drive Ghostbusters which is completely different from this game.
Contents
Gameplay
Upon starting the game, you must select a vehicle to drive and some weapons and traps. You need at least one trap to begin. After buying the trap, you will be taken to the main screen. This is a grid-like map containing three decorated buildings — the Zuul building, the Shop, and the Ghostbusters headquarters ("GHQ"). To enter a building, first move to that building, hold the direction in which the building faces in relation to the logo, and hit to enter it. Before being allowed to go to the building, you must travel on a rod on which you may only hit and to dodge things passing by.
Occasionally a building on the map will flash red. Go to that building before it stops flashing red and you will be able to catch ghosts. Place your trap by moving left or right and hitting . Then, control one of the Ghostbusters using the D-pad. Hold to fire your tractor beam to pull a ghost toward you, bring the ghost over the trap, and release to suck it into the trap. You will get money for every ghost trapped. switches which Ghostbuster you control. After using a trap, you must go to the Ghostbusters HQ to empty it before being able to trap more ghosts.
If the City's PK Energy bar on the top of the screen fills yellow, the Stately Puft Marshmallow Man will come out at random to destroy buildings. If it fills red, the game ends.
Eventually you should be able to enter the Zuul building, where you must ascend a flight of stairs and face off with Gozer to win the game.
Hints
Magazine articles
- Main article: Ghostbusters (Master System)/Magazine articles.
Promotional material
- SegaEuropesNo1 SMS MD UK PrintAd.jpg
UK print advert
also published in:
- Computer & Video Games (UK) #98: "January 1990" (1989-12-16)[4]
Physical scans
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67 | |
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Based on 19 reviews |
References
- ↑ 1.0 1.1 1.2 File:ACE UK 28.pdf, page 50 Cite error: Invalid
<ref>
tag; name ":File:ACE UK 28.pdf_p50" defined multiple times with different content - ↑ File:CVG UK 097.pdf, page 36
- ↑ File:Supergame BR 02.pdf, page 27
- ↑ Computer & Video Games, "January 1990" (UK; 1989-12-16), page 115
- ↑ 5.0 5.1 File:CGtC UK 04.pdf, page 97 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p97" defined multiple times with different content - ↑ 6.0 6.1 File:TGM UK 22.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:TGM UK 22.pdf_p96" defined multiple times with different content - ↑ 7.0 7.1 File:Joystick FR 001.pdf, page 139 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 001.pdf_p139" defined multiple times with different content - ↑ File:K UK 22.pdf, page 72
- ↑ 9.0 9.1 File:SegaPro UK 03.pdf, page 19 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 03.pdf_p19" defined multiple times with different content - ↑ Aktueller Software Markt, "Oktober 1989" (DE; 1989-08-28), page 70
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 56
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 86
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 56
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 140
- ↑ Computer & Video Games, "August 1989" (UK; 1989-07-15), page 100
- ↑ K, "Novembre 1990" (IT; 1990-xx-xx), page 72
- ↑ Micromanía (segunda época), "Febrero 1990" (ES; 1990-0x-xx), page 34
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Power Play, "12/89" (DE; 1989-11-13), page 84
- ↑ S: The Sega Magazine, "January 1990" (UK; 1989-11-xx), page 21
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 57
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Smash, "July/August 1989" (DE; 1989-06-23), page 54
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