Difference between revisions of "Takashi Iizuka"

From Sega Retro

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* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
 
* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
 
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
 
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive Version) (1996) — Game Concept Design (SOJ) (Sega)
+
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive version) (1996) — Game Concept Design (SOJ) (Sega)
* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC Versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
+
* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
 
* ''[[Sonic Jam]]'' (1997) — Director
 
* ''[[Sonic Jam]]'' (1997) — Director
* ''[[Sonic R]]'' (Saturn Version) (1997) — Game Design Director (Sega Enterprises Ltd.)
+
* ''[[Sonic R]]'' (Saturn version) (1997) — Game Design Director (Sega Enterprises Ltd.)
* ''[[Sonic R]]'' (PC Version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
+
* ''[[Sonic R]]'' (PC version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
* ''[[ChuChu Rocket!]]'' (Dreamcast Version) (1999) — Product Support (Sega of America)
+
* ''[[ChuChu Rocket!]]'' (Dreamcast version) (1999) — Product Support (Sega of America)
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Director, Field Designer, Enemy Game Designer
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* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
* ''[[NiGHTS into Dreams]]'' (PS2 Version) (2008) — Supervisor
+
* ''[[NiGHTS into Dreams]]'' (PS2 version) (2008) — Supervisor
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
* ''[[Sega Superstars Tennis]]'' (DS Version) (2008) — Sega Studio USA (Special Thanks)
+
* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) — Sonic Character Supervisor
 
* ''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) — Sonic Character Supervisor
* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 Versions) (2008) — Level Design Special Thanks, Special Thanks
+
* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 versions) (2008) — Level Design Special Thanks, Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
 
* ''[[Puyo Puyo 7]]'' (2009) — Special Thanks
 
* ''[[Puyo Puyo 7]]'' (2009) — Special Thanks
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii Version) (2009) — Director, Game Designer (Game Design Section)
+
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii version) (2009) — Director, Game Designer (Game Design Section)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
 
* ''[[Sonic Free Riders]]'' (2010) — Scenario Supervisor, Sonic Character Supervisor
 
* ''[[Sonic Free Riders]]'' (2010) — Scenario Supervisor, Sonic Character Supervisor
 
* ''[[Sonic the Hedgehog 4 Episode I]]'' (2010) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode I]]'' (2010) — Producer
 
* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
 
* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC Versions) (2011) — Producer (Sonic Generations Development Team)
+
* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC versions) (2011) — Producer (Sonic Generations Development Team)
 
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' (2011/2012) — Sonic Character Supervisor
 
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' (2011/2012) — Sonic Character Supervisor
* ''[[Sonic Generations (3DS)|Sonic Generations]]'' (3DS Version) (2011) —  Producer
+
* ''[[Sonic Generations (3DS)|Sonic Generations]]'' (3DS version) (2011) —  Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
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* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
 
* ''[[Sonic Mania]]'' (2017) — VP of Product Development and Creative Services (Sega), Animation Supervisor (Animation Intro), VP of Product Development and Creative Services (Production) (Sega of America Inc)
 
* ''[[Sonic Mania]]'' (2017) — VP of Product Development and Creative Services (Sega), Animation Supervisor (Animation Intro), VP of Product Development and Creative Services (Production) (Sega of America Inc)
 +
* ''[[sonic:Sonic Forces|Sonic Forces]]'' (2017) — Sonic Series Producer
 
}}
 
}}
  

Revision as of 23:20, 7 November 2017

Takashi iizuka.jpg
Takashi Iizuka
Role(s): Designer, director, producer

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production history

Interviews

References