Difference between revisions of "Dashin' Desperadoes"
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*''''Go Go Tomtom':''' Manabu Yokoi, [[Hiroyasu Fujimaru]] | *''''Go Go Tomtom':''' Manabu Yokoi, [[Hiroyasu Fujimaru]] | ||
*'''Special Thanks to:''' Masato Noguchi, Steve Miller, Koichi Ota & Data East USA, Inc., [[Yasuro Koideya]], Yasuhiro Matsuda, [[Akira Ohtani]], Ayumi Kitazawa, Mari Matsuzaka, Megumi Shinya, [[Mutsunori Sato]], Youichi Kodama | *'''Special Thanks to:''' Masato Noguchi, Steve Miller, Koichi Ota & Data East USA, Inc., [[Yasuro Koideya]], Yasuhiro Matsuda, [[Akira Ohtani]], Ayumi Kitazawa, Mari Matsuzaka, Megumi Shinya, [[Mutsunori Sato]], Youichi Kodama | ||
+ | |console=MD | ||
}} | }} | ||
Revision as of 09:08, 19 November 2017
This short article is in need of work. You can help Sega Retro by adding to it.
Dashin' Desperadoes | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Data East | ||||||||||
Developer: Data East | ||||||||||
Genre: Action | ||||||||||
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Dashin' Desperadoes is a 1993 platforming/racing game developed by Data East and released exclusively in North America for the Sega Genesis. The ROM's header indicates that had the game been released in Japan it may have been called Rumble Kids there, but there has yet to be any proof that plans for such a release existed.
Contents
Gameplay
The first player is Will, a cowboy who has to race another cowboy, Rick, through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny, as she will only choose one. while running charges forward. jumps, and holding hops. throws a weapon you pick up in each level, by default a bomb. After every few levels, Will will kidnap Jenny, leaving the player(s) to chase him down and rescue Jenny.
Production credits
- Programmer: Hisatada Ohta, Syuji Ishimaki
- Graphic Designer: Manabu Yokoi, Yukie Shiraiwa
- Game Designer: Eisuke Tsuzawa
- Sound Programmer: Hiroyasu Fujimaru
- Sound & Music: Koremasa
- 'Go Go Tomtom': Manabu Yokoi, Hiroyasu Fujimaru
- Special Thanks to: Masato Noguchi, Steve Miller, Koichi Ota & Data East USA, Inc., Yasuro Koideya, Yasuhiro Matsuda, Akira Ohtani, Ayumi Kitazawa, Mari Matsuzaka, Megumi Shinya, Mutsunori Sato, Youichi Kodama
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 13 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1993-08 | Cartridge (US) | ||||||||||
? |
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1MB | 1993 | Page | ||||||||||
✔ |
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1MB | 1993-08 | [15] | PAL version | Page |
References
- ↑ 1.0 1.1 1.2 File:GamePro US 051.pdf, page 72
- ↑ 2.0 2.1 File:MeanMachinesSega16UK.pdf, page 71 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega16UK.pdf_p71" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 85
- ↑ Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 38
- ↑ Game Players, "Vol. 7 No. 1 January 1994" (US; 199x-xx-xx), page 107
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 70
- ↑ GamesMaster, "February 1994" (UK; 1994-01-20), page 87
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 64
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 62
- ↑ Sega Power, "January 1994" (UK; 1993-12-02), page 92
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 61
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 100
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 88
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