Difference between revisions of "Ballz 3D"

From Sega Retro

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==Versions==
 
==Versions==
''Ballz 3D'' was also released on the Super NES, with true sprite scaling, transparencies and a textured, rotating floor compared to the monochrome version on the Mega Drive. The SNES game uses an extra chip on the cardrige, while the Mega Drive version performs all its calculations on standard hardware
+
''Ballz 3D'' was released simultaneously on the Mega Drive and Super NES, and while the two share similar gameplay, the visuals differ significantly.
 +
 
 +
In addition to making use of the wider colour palette, the Super NES version of ''Ballz 3D'' utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of ''Ballz 3D'' is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later 3DO "''Directors Cut''" version also opts for a similar style).
 +
 
 +
The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.
 +
 
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}

Revision as of 12:38, 5 January 2018

n/a

Ballz title.png

Ballz 3D
System(s): Sega Mega Drive
Publisher: Accolade
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
T-119126
Sega Mega Drive
EU
T-119126-50
Sega Mega Drive
PT
MD119126
Sega Mega Drive
AU
Sega Mega Drive
BR
046650

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Ballz 3D, or just Ballz is a fighting game developed and published by Accolade for the Sega Mega Drive. The characters are made up of spheres of various sizes, which change to attempt to simulate 3D characters with smooth animations, similar to Vectorman.

Gameplay

A is for punches, B is for kicks and C is for jumping, the height of the jump depends on the time the button is held down. Pushing Up or Down moves the character in the 3D space. All characters have a wide array of special moves, including the ability to morph into other characters.

After each few fights, unplaybale boss characters await, which are exceptionally tough to take down, e.g. an ostrich or a dinosaur.

While coming out after Street Fighter II, the game's simple controls and mechanics are more akin to early fighting games such as Power Athlete.

Due to many sprites being drawn at once, the game suffers from sprite flickering.

Versions

Ballz 3D was released simultaneously on the Mega Drive and Super NES, and while the two share similar gameplay, the visuals differ significantly.

In addition to making use of the wider colour palette, the Super NES version of Ballz 3D utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of Ballz 3D is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later 3DO "Directors Cut" version also opts for a similar style).

The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.

Magazine articles

Main article: Ballz 3D/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #21: "October/November 1994" (1994-xx-xx)
also published in:
  • GamePro (US) #64: "November 1994" (1994-xx-xx)[4]
Logo-pdf.svg
Logo-pdf.svg
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)
also published in:
  • GamePro (US) #66: "January 1995" (199x-xx-xx)[6]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #37: "Octubre 1994" (1994-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
87 №35, p100
87 №155, p91[2]
79 №21, p46
80 №63
100
91 №24, p80-82[1]
80 №24, p44/45/46/47
74 №45, p100
71 №10, p88/89
80 №59, p54/55
90 №37, p50/51
86 №39, p10
80 №72, p62[7]
Sega Mega Drive
83
Based on
13 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[8]
Consoles + (FR)
87
[9]
Computer & Video Games (UK)
87
[2]
Electronic Games (1992-1995) (US) NTSC-U
58
[10]
Electronic Gaming Monthly (US) NTSC-U
62
[11]
Game Players (US) NTSC-U
73
[12]
GamePro (US) NTSC-U
90
[13]
Gamer (GR)
83
[14]
GamesMaster (UK) PAL
79
[15]
GamesMaster (UK) PAL
80
[16]
Games World: The Magazine (UK) PAL
77
[17]
Game Informer (US) NTSC-U
75
[18]
LeveL (CZ)
60
[19]
Mega (UK) PAL
80
[20]
Mega Force (FR) PAL
84
[21]
Mega Fun (DE) PAL
63
[22]
Mean Machines Sega (UK) PAL
91
[1]
Player One (FR)
74
[23]
Play Time (DE)
75
[24]
Power Up! (UK)
76
[25]
Sega Magazine (UK) PAL
71
[26]
Sega Power (UK) PAL
80
[27]
Sega Pro (UK) PAL
90
[28]
Sonic the Comic (UK) PAL
86
[29]
Todo Sega (ES)
83
[30]
Tricks 16 bit (RU)
90
[31]
Video Games (DE) PAL
81
[32]
VideoGames (US)
80
[7]
Sega Mega Drive
78
Based on
28 reviews

Ballz 3D

Mega Drive, US
Ballz3D MD US Box.jpg
Cover
Ballz3D MD US Cart.jpg
Cart
Ballz MD US manual.pdf
Manual
Mega Drive, EU
Ballz3D MD EU Box.jpg
Cover
Ballz3D MD EU Cart.jpg
Cart
Mega Drive, BR
Ballz3D MD BR Box.jpg
Cover
Ballz3D MD BR Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 b362b705
MD5 339a8c9a96fcdedb2922b04bcc34f0d2
SHA-1 4825cb9245a701cc59900c57a7a5fa70edc160f0
2MB 1994-07 Cartridge (US/EU)

References

  1. 1.0 1.1 1.2 1.3 File:MeanMachinesSega24UK.pdf, page 80 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega24UK.pdf_p80" defined multiple times with different content
  2. 2.0 2.1 2.2 File:CVG UK 155.pdf, page 91 Cite error: Invalid <ref> tag; name ":File:CVG UK 155.pdf_p91" defined multiple times with different content
  3. File:EGM US 062.pdf, page 99
  4. GamePro, "November 1994" (US; 1994-xx-xx), page 190
  5. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 136
  6. GamePro, "January 1995" (US; 199x-xx-xx), page 19
  7. 7.0 7.1 File:VideoGames US 72.pdf, page 62 Cite error: Invalid <ref> tag; name ":File:VideoGames US 72.pdf_p62" defined multiple times with different content
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 24
  9. Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 100
  10. Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 72
  11. Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 38
  12. Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 80
  13. GamePro, "September 1994" (US; 1994-xx-xx), page 58
  14. Gamer, "Dekémvrios 1994" (GR; 1994-xx-xx), page 1
  15. GamesMaster, "September 1994" (UK; 1994-08-25), page 46
  16. GamesMaster (UK) "Series 4, episode 1" (1994-09-20, 24:00) (+8:25)
  17. Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 12
  18. Game Informer, "September/October 1994" (US; 1994-0x-xx), page 24
  19. LeveL, "Leden 1995" (CZ; 1995-01-24), page 41
  20. Mega, "September 1994" (UK; 1994-08-18), page 44
  21. Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 110
  22. Mega Fun, "11/94" (DE; 1994-10-19), page 77
  23. Player One, "Septembre 1994" (FR; 1994-0x-xx), page 100
  24. Play Time, "11/94" (DE; 1994-10-05), page 106
  25. Power Up!, "Saturday, October 01, 1994" (UK; 1994-10-01), page 1
  26. Sega Magazine, "October 1994" (UK; 1994-09-15), page 88
  27. Sega Power, "October 1994" (UK; 1994-09-01), page 54
  28. Sega Pro, "October 1994" (UK; 1994-09-08), page 50
  29. Sonic the Comic, "November 25th 1994" (UK; 1994-11-12), page 10
  30. Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 60
  31. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 18
  32. Video Games, "10/94" (DE; 1994-09-28), page 98