Difference between revisions of "Half-Life"

From Sega Retro

m (Text replacement - "| status=" to "| cancelledstate=Late | status=")
Line 10: Line 10:
 
| players=1
 
| players=1
 
| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
 +
| cancelledstate=Late
 
| status=Prototype dumped
 
| status=Prototype dumped
 
| date=2000-09{{fileref|EGM US 134.pdf|page=50}}, 2000-10{{fileref|ODCM US 09.pdf|page=73}}, 2000-11{{fileref|CVG UK 228.pdf|page=82}}{{fileref|DCUK 16.pdf|page=58}}
 
| date=2000-09{{fileref|EGM US 134.pdf|page=50}}, 2000-10{{fileref|ODCM US 09.pdf|page=73}}, 2000-11{{fileref|CVG UK 228.pdf|page=82}}{{fileref|DCUK 16.pdf|page=58}}

Revision as of 15:34, 25 August 2018

HalflifeDreamcastTitle.png

Half-Life
System(s): Sega Dreamcast
Publisher: Sierra On-Line
Developer: Valve Corporation‏‎
Sega Dreamcast
Gearbox Software
Planned release date(s): 2000-09[1], 2000-10[2], 2000-11[3][4]
Genre: Shoot-'em-Up
Number of players: 1
State before cancellation: Late in development
Status of prototype(s): Prototype dumped

Half-Life is a first person shooter developed by Valve Corporation. At the time of its release on PCs it was seen as groundbreaking, and still ranks as one of the highest rated PC games of all time.

The game was due to be ported to the Sega Dreamcast by Gearbox Software in a move that was much anticpated by Sega fans. However, a last minute decision saw the game be cancelled, despite playable (and finished) builds being showcased at trade shows and in magazine publications.

Half-Life was set to be one of the biggest Dreamcast games of the year 2000 holiday season, ancitipated for a release in North America and Europe during September 2000 (a date it missed - DC-UK later claimed it would arrive in Europe in November of that year, priced at the usual £39.99 in the UK[4]).

While the core game was set to be released in late 2000, a special online-enabled version was also planned for early 2001, which would have included Team Fortress Classic[5].

History

Half-Life was demonstrated at the European Computer Trade Show in 2000, being praised by the press and featuring as a cover story in many gaming magazines of the era and even in a television advertisement. Rather than being a straight port of the game, the Dreamcast version featured higher polygon models than its PC counterpart (allegedly twice as many polygons overall) and would have included an exclusive side-story titled Half-Life: Blue Shift. The Dreamcast version would not make an official playable public appearance until the first annual Gearbox Community Day 2011 which featured the last completed build as part of their legacy showcase.

Cancellation

All of the models in the game were updated to take advantage of the Dreamcast hardware.

Half-Life was unexpectedly delayed to mid-2001, and within just weeks of release, Sierra On-Line, the game's publisher, pulled the plug on the Dreamcast version due to "changing market conditions". By this point it was the middle of June 2001, and like many publishers around tihs time, Sierra chose not to support the Dreamcast console further. By this point Blue Shift had been released as a PC expansion pack (alongside the "High Definition Pack", upgrading all the in-game models), and much of the re-worked assets were being used in an upcoming PlayStation 2 version of the game, which launched in November 2001.

Leaked Build

Inevitably the full version of the Dreamcast game was leaked onto the internet, showing a near-complete product. Though the game is fully playable, the frame rate is inconsistent, and load times are often fairly lengthy. Saving is also an issue - the further the player gets through the current level, the more VMU blocks are demanded for saving. Once a level is completed, the number decreases again. In addition, each chapter is split with a password system to save progress alternatively with a three word system.

Some of the features found in the Dreamcast versions of Half-Life and Blue Shift were never brought forward into later copies of the game, although this mainly just includes some new NPC models, slightly altered level layouts and in-game Dreamcast references. In early 2012 a mod for the PC version was released on Steam to address this.

Magazine articles

Sega Retro Average 
Publication Score Source
100 №228, p82-84[3]
90 №16, p58-63[4]
Sega Dreamcast
95
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
100
[3]
Dreamcast Monthly (UK) PAL
90
[6]
DC-UK (UK)
90
[4]
Dreamcast Magazine (UK) PAL
81
[7]
GamePro (US) NTSC-U
98
[8]
SuperGamePower (BR)
98
[9]
Sega Dreamcast
93
Based on
6 reviews

Half-Life

Main article: Half-Life/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #7: "September/October 2000" (2000-08-01)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Consoles + (FR) #106: "Novembre 2000" (2000-1x-xx)
Logo-pdf.svg

Technical information

VMU Features

Due to varying large VMU file sizes, a password system can be used instead to save progress.

Half-Life is able to save progress anywhere in the game, however the further along in a chapter, the larger the file can get. Alternatively the game allows progress to be saved via a password system.

Half-Life Save Data
Name File Name Comment File Size Icon
Half Life HALFLIFE.### HALF_LIFE_GAME 30-200 Half-lifeVMU.png

References