Difference between revisions of "Blackthorne"

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Revision as of 06:41, 1 June 2019

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Blackthorne Title.png

Blackthorne
System(s): Sega 32X
Publisher: Sega
Developer:
Developer(s) of original games: Blizzard Entertainment
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega 32X
US
84519
Sega 32X
BR
R$89.9989.99 152130

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Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. A year later the game was ported to the Sega 32X by Paradox Development, said port being published by Sega rather than Interplay due to the latter's withdrawing from the 32X market.

Gameplay

Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though has a greater emphasis on gun combat.

Versions

Unlike the original versions, the 32X version of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds, as well as adding a new area, and keeps the level of blood seen on the DOS version.

This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox.

Production credits

  • Game Design: Blizzard Entertainment
  • Level Design: Ronald Millar
  • Programming: Frank Pearce, Patrick Wyatt
  • Additional Programming: James Anhalt
  • Producers: Ronald Millar, Matt Findley
  • Executive Producers: Allen Adham, Alan Pavlish
  • Artwork: Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier
  • Art Technician: Joeyray Hall
  • Sound and Music: Glenn Stafford
  • Text and Dialog: Micky Neilson, Ronald Millar, Frank Pearce
  • Play Test: Interplay Productions, Blizzard Entertainment
32X Quality Assurance
  • Director: Jeremy S. Barnes
  • Assistant Director: David Simon
  • Lead Tester: Dan Forsyth
  • Testers: Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer
32X Conversion by Paradox
  • Programming: Chris Sehy & James Higgins
  • Artwork: Paul Interante, Terry Lloyd, Damon Dubois
  • Sound & Music: Mike Bartlow & Brian Schmidt
  • Additional Level Design: Terry Lloyd
  • Interplay Producer: Feargus Urquhart
  • Assistant Producer: Reg Arnedo
Source:
In-game credits
Blackthorne 32X Credits
  • Game Design: Paradox Development
  • Snow World Design: Terry Lloyd
  • Manual By: Sean Cramer
  • Manual Edited By: Reginald J. Arnedo
  • Manual Illustration: Scott Bieser
  • Story By: Keith Herber
  • Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
Source:
US manual

Magazine articles

Main article: Blackthorne/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
83 №75, p54[1]
80 [2]
Sega 32X
82
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[3]
GamePro (US) NTSC-U
83
[1]
Mega Force (FR) NTSC-U
84
[4]
Mean Machines Sega (UK) NTSC-U
80
[5]
Sega 32X
74
Based on
4 reviews

Blackthorne

32X, US
BlackThorne 32X US Box Back.jpgBlackThorne 32X US Box Front.jpg
Cover
BlackThorne 32X US Cart.jpg
Cart
Blackthorne 32x us manual.pdf
Manual
32X, BR
Blackthorne 32X BR Box.jpg
Cover
Blackthorne 32X BR Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
 ?
CRC32 d1a60a47
MD5 c238b112113b0297b2b9f4f618d56598
SHA-1 4bf120cf056fe1417ca5b02fa0372ef33cb8ec11
3MB Cartridge (US)

References

  1. 1.0 1.1 File:GamePro US 075.pdf, page 56 Cite error: Invalid <ref> tag; name ":File:GamePro US 075.pdf_p56" defined multiple times with different content
  2. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 72-74 (72)
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
  4. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66
  5. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 72
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