Difference between revisions of "Viewpoint"
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− | {{stub}}'''''{{PAGENAME}}''''' is a 1992 shoot-'em-up by [[Sammy]] originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the [[Sega Mega Drive]] in 1994. A [[Sega Saturn]] port was announced at [[E3 1995]] by [[Electronic Arts]]{{intref|Press release: 1995-05-10: Electronic Arts previews new Sega Saturn titles at Electronic Entertainment Expo}} for release in (March{{magref|saturnplus|2|10}}) 1996{{ | + | {{stub}}'''''{{PAGENAME}}''''' is a 1992 shoot-'em-up by [[Sammy]] originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the [[Sega Mega Drive]] in 1994. A [[Sega Saturn]] port was announced at [[E3 1995]] by [[Electronic Arts]]{{intref|Press release: 1995-05-10: Electronic Arts previews new Sega Saturn titles at Electronic Entertainment Expo}} for release in (March{{magref|saturnplus|2|10}}) 1996{{magref|cvg|176|49}}, but was cancelled. |
==Gameplay== | ==Gameplay== |
Revision as of 11:37, 5 June 2019
Viewpoint | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sammy | ||||||||||
Developer: Nexus Interact | ||||||||||
Original system(s): NeoGeo | ||||||||||
Developer(s) of original games: Sammy | ||||||||||
Sound driver: SMPS Z80 (banked) | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1-2 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Viewpoint is a 1992 shoot-'em-up by Sammy originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the Sega Mega Drive in 1994. A Sega Saturn port was announced at E3 1995 by Electronic Arts[2] for release in (March[3]) 1996[4], but was cancelled.
Contents
Gameplay
The game takes place in a series of isometrically-projected corridors (as in Zaxxon) filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. shoots a single shot but can be held down to charge the shot for a stronger attack. and fire a special bomb.
Three bombs are given for each life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays which bombs each player has; bombs are used from left to right. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue bombs create circular energy blasts on the ground, damaging anything that passes over them. The only other collectable powerup in the game is two sub-ships that fire along with the ship.
Production credits
- Game Design: Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run
- Program: S.Kinjo, M.Tani
- Sound: Sizlla, Masaki Kase, Megumi M.
- Polygonizer: N.Yamaguchi
- Graphic: Ashin, H.Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico
- BG: H.T, K.Nishithuka
- Special Thanks: Ueno, Nao Yuki, Wakker, Takano, S.Sato, Asc
- Nexus Interact: Emuta, Chikako.K, M.Asakawa, Fukurou, Hyoh.A, Nashi, Kani
- Genesis Producer: Kiyoshi Fujii
Magazine articles
- Main article: Viewpoint/Magazine articles.
Promotional material
also published in:
- EGM² (US) #5: "November 1994" (1994-1x-xx)[5]
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[6]
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[7]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[8]
also published in:
- Tips & Tricks (US) #11: "Volume III, Issue 1: January 1996" (199x-xx-xx)[9]
Physical scans
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70 | |
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Based on 14 reviews |
References
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 170
- ↑ Press release: 1995-05-10: Electronic Arts previews new Sega Saturn titles at Electronic Entertainment Expo
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 10
- ↑ Computer & Video Games, "July 1996" (UK; 1996-06-12), page 49
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 83
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 59
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 107
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 37
- ↑ Tips & Tricks, "Volume III, Issue 1: January 1996" (US; 199x-xx-xx), page 20
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94-95 (94)
- ↑ 11.0 11.1 Mega Fun, "04/95" (DE; 1995-03-22), page 81
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 102 (106)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 94
- ↑ Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 106
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 126
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 18
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 88
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 40
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 104
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 72
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 217
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 95
Viewpoint | |
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Main page | Comparisons | Maps | Magazine articles | Reception | Region coding | Technical information
Prototypes: 1994-07-22
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