Difference between revisions of "Barkley Shut Up and Jam 2"
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{{stub}}'''''{{PAGENAME}}''''' is the sequel to [[Accolade]]'s 2-on-2 basketball game ''[[Barkley Shut Up and Jam!]]'', released exclusively in the US exclusively on the [[Sega Mega Drive]] in 1995, while the prequel was a multiplatform title. | {{stub}}'''''{{PAGENAME}}''''' is the sequel to [[Accolade]]'s 2-on-2 basketball game ''[[Barkley Shut Up and Jam!]]'', released exclusively in the US exclusively on the [[Sega Mega Drive]] in 1995, while the prequel was a multiplatform title. |
Revision as of 15:28, 2 August 2020
Barkley Shut Up and Jam 2 | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Accolade | ||||||||||
Developer: Accolade | ||||||||||
Sound driver: Accolade sound driver | ||||||||||
Peripherals supported: Team Player | ||||||||||
Genre: Sports | ||||||||||
Number of players: 1-4 | ||||||||||
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Barkley Shut Up and Jam 2 is the sequel to Accolade's 2-on-2 basketball game Barkley Shut Up and Jam!, released exclusively in the US exclusively on the Sega Mega Drive in 1995, while the prequel was a multiplatform title. The sequel further improves on the "urban" look of the game. It was criticized for it's AI.
Contents
Production credits
- Design: Bob Smith
- Additional Design: Don Felice, Danny Pisano, Bob Morrison, Thomas Applegate
- Programming: Bob Smith, Bob Morrison, Dave Tex Houston, Fred Mack
- Art Direction: Thomas Applegate
- Sound and Music: Rudy Helm, Rick Kelly
- Animation: John Kelley Pinson, Jeff Rianda
- Graphics: Steve Graziano, James Johnson, John Xu, Mike The Spud Ulrich
- Lead Test: Alex V Cabal
- Test: Kevin Johnson, Brian Sexton, Devan Hammack, Ty Johnson, Kyle Meggerson, Rich Gangwish, Jim Pak
- Produced By: Danny Pisano
- Associate Producer: Don Felice
- Product Marketing: Meghan Humpal, Daniel Jeung
- Manual: Shirley Sellers
- Voice: Sir Charles Barkley
Magazine articles
- Main article: Barkley Shut Up and Jam 2/Magazine articles.
Promotional material
Print advert in GamePro (US) #69: "April 1995" (1995-xx-xx)
also published in:
also published in:
- Sega Visions (US) #24: "May 1995" (1995-xx-xx)[2]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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52 | |
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Based on 11 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
2MB | 1995-02 | Cartridge (US) |
References
- ↑ 1.0 1.1 GamePro, "June 1995" (US; 1995-xx-xx), page 94
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 39
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 26
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 41
- ↑ GameFan, "Volume 3, Issue 5: May 1995" (US; 1995-xx-xx), page 107
- ↑ Game Players, "Vol. 8 No. 6 June 1995" (US; 1995-0x-xx), page 77
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 50
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 111
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 19
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 88
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 104