Difference between revisions of "Ristar (Game Gear)"

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| gg_date_jp=1995-02-17{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}

Revision as of 17:55, 30 April 2021

For the Sega Mega Drive game, see Ristar.

n/a

  • NTSC-U/PAL
  • NTSC-J

Ristar GG US Title.png

Ristar GG JP Title.png

Ristar
System(s): Sega Game Gear
Publisher: Sega
Developer:
Genre: Action[1][2][3]

















Number of players: 1
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Game Gear
    JP
    ¥3,8003,800 G-3365
    Sega Rating: All Ages
    Sega Game Gear
    US
    $39.9939.99[5] 2543
    ESRB: Kids to Adults
    Sega Game Gear
    EU
    2543-50
    ELSPA: 3+ OK
    Sega Game Gear
    DE
    DM 99.0099.00[8] 2543-50
    Sega Game Gear
    UK
    £29.9929.99[6] 2543-50
    ELSPA: 3+ OK

    The Sega Game Gear version of Ristar, released as Ristar The Shooting Star (リスター・ザ・シューティングスター) in Japan, is a platform game released in 1995.

    This 8-bit version is similar to its 16-bit counterpart on the Sega Mega Drive, but features different planets and adjusted level layouts.

    Gameplay

    Gameplay is pretty much identical to the Mega Drive version of Ristar, albeit scaled down to suit the Game Gear's specifications. Ristar can jump using the 2 button, and can use his stretchy arms to grab on to enemies and headbutt them with the 1 button. This is the only way to eliminate enemies as jumping on them will not work. Just like in the Mega Drive version, Ristar can also use his stretchy arms to climb walls, swing around poles and even swing on Star Handles to perform a Meteor Strike. Unlike the Mega Drive version, Ristar cannot swim and will instead sink to the bottom and act like he is on land, but he can still breathe.

    The game uses the same health system: the player starts with 4 stars worth of health. Every time they're hit, they lose one star, but may replenish health by collecting items. Ristar also has a very basic life/continue system: once the player loses all of their lives, they'll be taken to a continue screen where they can choose to keep going with the game or give up. The password system, which was used in the Mega Drive version to enable cheats, is traditionally used to save the player's progress, and the player is given a password if they choose not to continue when they run out of lives.

    Items

    Some of the items listed here are exclusive to this version of the game, such as the Big Stars and the Super Star:

    Big Star[9]
    Collecting 100 of these will award the player an extra life.
    1 Up[9]
    Awards the player an extra life.
    Life Star[9]
    Restores one star to Ristar's health.
    Tri-Life Star[9]
    Restores up to three stars to Ristar's health.
    Super Star[9]
    Makes Ristar invincible and increases his movement speed for a short while.
    Yellow Diamond[9]
    Worth 1,000, 3,000 or 5,000 points.
    Helmet[9]
    Dropped by certain enemies. Can be thrown as a projectile against other enemies.
    Spear[10]
    Dropped by certain enemies. Can be thrown as a projectile against other enemies, or against walls to act as a spring.
    Orb[10]
    Grants access to the Bonus Round after defeating the Round boss when collected.

    Rounds

    Note: the level names were changed when brought to the West.

    Ristar GG PlanetFlora Area1.png

    Ristar GG PlanetFlora Area2.png

    Round 1 - Planet Flora/Neer
    Planet Flora is the first level of Ristar, and is set in a tropical island/jungle setting just like the Mega Drive version. Most of the Round is the same, except the mini-boss in the first area has been replaced with a wall of glass blocks to break through, and the second area will require Ristar to use spears to overcome trees. Riho remains in place as the boss of Flora, and is just as easy to defeat.

    Ristar GG PlanetTerra Area1.png

    Ristar GG PlanetTerra Area2.png

    Round 2 - Planet Terra/Fanturn
    The second Round replaces Planets Undertow and Scorch with a completely different planet that serves as a very large oddity. It is a dream-themed world that has the player go through a sky-themed area with fluffy clouds, rainbows and beanstalks to climb, and an area set on a pirate ship with masts to climb up and hooks to swing down on. By Sega of America's request the first area of this Round has been dummied out in the Western releases[11], stripping the planet down to one area and the boss, but it can still be accessed by cheating.

    The boss is a tapir-like creature who heals himself by sleeping and altering the world around him. The player has to first take out the bat that covers his lantern so he cannot sleep, then throw his pillows back at him. Defeating him causes the world to transform into a decrepit nightmare.

    Ristar GG PlanetSonata Area1.png

    Ristar GG PlanetSonata Area2.png

    Round 3 - Planet Sonata/Neuos
    With the absence of Planet Scorch in this version of the game, Planet Sonata is now the third Round. Like with Flora, Sonata is much like its 16-bit counterpart, complete with having to deliver metronomes to songbirds in order to proceed. Both of its bosses are intact, though the mini-boss has one less mechanical head to deal with due to the smaller screen.

    Ristar GG PlanetFreon Area1.png

    Ristar GG PlanetFreon Area2.png

    Round 4 - Planet Freon/Timu
    The second Game Gear-exclusive Round is also an oddity in that its first area is an ice level similar to the 16-bit game's Planet Freon, albeit with time-themed decorations, and even has the same name in the Western versions. The second area, however, is very different as the player will navigate a large clock tower.

    The central gimmick of this Round is the presence of timed gates throughout both areas. When Ristar passes through one of them, a time bomb will be stuck to him, and the player must rush to a pool of water to get the bomb off Ristar before time runs out. The boss is a rabbit fought inside an hourglass, who will attack by either bouncing on Ristar or stopping time to shoot projectiles from his belly.

    Ristar GG PlanetAutomaton Area1.png

    Ristar GG PlanetAutomaton Area2.png

    Round 5 - Planet Automaton/Rewope
    Planet Automaton is the third planet to be ported from the Mega Drive version and is the fifth Round of this game. Most of it is the same as in the Mega Drive version, except the anti-gravity section in the first area has had its anti-gravity gimmick removed, and the mini-boss is replaced with a cluster of Big Stars for the player to grab. Uranim is fought in the same way as the Mega Drive version.

    Ristar GG PlanetGreedy Area1.png

    Round 6 - Planet Greedy
    Castle Greedy holds the final fights against Inonis and Greedy just like in the 16-bit version, however the first section is different in that the player must ride an elevator and defeat a shower of enemies, with Adahan (the boss of the 16-bit version's Planet Scorch) making a surprise appearance as a mini-boss.

    Ristar GG BonusStage.png

    Bonus Stages
    Bonus Stages are accessed in a different manner than the Mega Drive version in that the player must collect hidden Orbs within both areas of a Round and then defeat the boss at the end of the Round. If these conditions are met, they will be transported to a Bonus Stage.

    Whereas the Mega Drive version would task the player with getting to treasure within the time limit, the Game Gear version instead has the player bounce about in a confined arena and collect as many Big Stars as possible without falling into a pit, and will be awarded 100 points for each star they get at the end. If the player manages to collect every Big Star, they will be awarded a Perfect bonus.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English Ristar Ristar
    English (US) Ristar Ristar
    Japanese リスター・ザ・シューティングスター Ristar The Shooting Star

    Production credits

    • Game Planner: Nencoo Gutoku
    • System Programmer: Alice Kagamino
    • Ristar Programmer: Mika Muraoka
    • Boss Programmer: Haruo Nakajima
    • Enemy Programmer: Ezachan
    • Effect Programmer: Masami Tezuka
    • Demo Programmer: Hanamogera.D
    • Character Designer: Francis.N, Pixy Monty
    • Planet Designer: Mauo.S, General Kusumi
    • Music Composer: LKJ.Chikayo, Tomoko Sasaki
    • Sound Programmer: Kazune Hiiragi
    • Project Director: Capt.Jinguji
    • Art Director: Nencoo Gutoku
    • Lead Tester: Matt Underwood
    • Assistant Lead Testers: Carey Camacho, David Dodge
    • Special Thanks to: Nag, Bryan.M, Wadachi, Tarachan, Chikyuchan, Tamachan, Nana Kusunoki, Ristar MD Staff and Genesis Staff
    • Producer: Rhonda Van
    • Assistant Producer: Erik Wahlberg
    • Marketing: Chrissy Huneke Kremer
    • Presented by: ©Sega 1995

    Magazine articles

    Main article: Ristar (Game Gear)/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
    also published in:
    Logo-pdf.svg

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR)
    87
    [14]
    Electronic Gaming Monthly (US) NTSC-U
    76
    [15]
    Electronic Gaming Monthly (US) NTSC-U
    75
    [16]
    Famitsu (JP) NTSC-J
    63
    [17]
    Freak (IL)
    90
    [18]
    Game Players (US) NTSC-U
    81
    [19]
    GamePro (US) NTSC-U
    88
    [5]
    Games World: The Magazine (UK) PAL
    91
    [20]
    Game Informer (US) NTSC-U
    78
    [21]
    Hobby Consolas (ES)
    85
    [22]
    Mega Fun (DE) PAL
    84
    [23]
    Mega Play (US) NTSC-U
    77
    [24]
    Mean Machines Sega (UK)
    82
    [6]
    Player One (FR)
    90
    [25]
    Play Time (DE)
    84
    [26]
    Sega Magazine (UK) PAL
    81
    [7]
    Sega Power (UK) PAL
    87
    [27]
    Sega Pro (UK) PAL
    81
    [28]
    Sega Saturn Magazine (JP) NTSC-J
    68
    [29]
    Todo Sega (ES)
    88
    [30]
    Video Games (DE) PAL
    71
    [31]
    Sega Game Gear
    81
    Based on
    21 reviews

    Ristar (Game Gear)

    Game Gear, JP
    Ristar GG JP Box Back.jpgNospine-small.pngRistar gg jp box.jpg
    Cover
    Ristar GG JP Cart.jpg
    Cart
    Ristar GG JP Manual.pdf
    Manual
    Game Gear, US
    Ristar GG US Box Back.jpgNospine.pngRistar gg us box.jpg
    Cover
    Ristar gg us cart.jpg
    Cart
    Ristar GG US Manual.pdf
    Manual
    Game Gear, EU
    Ristar GG EU Box Back.jpgNospine.pngRistar GG EU Box Front.jpg
    Cover
    Ristar GG EU Cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Game Gear
    CRC32 efe65b3b
    MD5 06f0a495fbb70fad50246da715f8add7
    SHA-1 d0d950097471553b6a96dc9cf0fb14ddb3a7dda2
    512kB Cartridge
    Sega Game Gear
     ?
    CRC32 a1c214bd
    MD5 2b302f29d4f6d87e4250329a8dba0739
    SHA-1 f746e8e99f4fca811a32716d96a4e6528ec930eb
    512kB 1994-09-09 CD-R disc Page
    Sega Game Gear
     ?
    CRC32 672d38d5
    MD5 cb722a42fa9995fd68b01c6b75d4ed4d
    SHA-1 ac6d5e7f5c3fbd828876a12e10d89274025f3924
    512kB 1994-10-19 CD-R disc Page
    Sega Game Gear
     ?
    CRC32 a302413c
    MD5 b59ba59eeeda353d1d63fba20a263cfe
    SHA-1 b13c32f50e7eb7d8147b7ad1d310e89e690ba6b2
    512kB 1994-10-24 CD-R disc Page
    Sega Game Gear
     ?
    CRC32 44fa6ae6
    MD5 e6d0bc904b7c7114eff0a7e3e750f7e9
    SHA-1 e2a06327647d9ad2358e34aae069d7789bc70e65
    512kB 1994-11-01 CD-R disc Page
    Sega Game Gear
     ?
    CRC32 302d2b4b
    MD5 e93b6e37cb8b6caf6c62262cf63a7d8a
    SHA-1 cf2a646d5c4b3f717a5c2a29d193210abbf770ca
    512kB 1994-11-02 CD-R disc Page

    References

    1. File:Ristar GG EU Box Back.jpg
    2. File:Ristar gg jp box.jpg
    3. 3.0 3.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
    4. Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 266
    5. 5.0 5.1 GamePro, "March 1995" (US; 1995-xx-xx), page 125
    6. 6.0 6.1 6.2 6.3 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 86
    7. 7.0 7.1 7.2 Sega Magazine, "February 1995" (UK; 1995-01-15), page 88
    8. Games World Magazin, "" (DE; 1995-02-17), page 20
    9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 File:Ristar GG US Manual.pdf, page 7
    10. 10.0 10.1 File:Ristar GG US Manual.pdf, page 8
    11. @alice_kagamino on Twitter (Wayback Machine: 2021-02-15 17:24)
    12. GamePro, "March 1995" (US; 1995-xx-xx), page 9
    13. Sega Visions, "May 1995" (US; 1995-xx-xx), page 51
    14. Consoles +, "Février 1995" (FR; 1995-0x-xx), page 106
    15. Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 36
    16. Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 38
    17. Famitsu, "1995-02-24" (JP; 1995-02-10), page 39
    18. Freak, "5/95" (IL; 1995-xx-xx), page 1
    19. Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 63
    20. Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 20
    21. Game Informer, "February 1995" (US; 1995-0x-xx), page 60
    22. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 104
    23. Mega Fun, "03/95" (DE; 1995-02-22), page 76
    24. Mega Play, "February/March 1995" (US; 1995-0x-xx), page 49
    25. Player One, "Février 1995" (FR; 1995-0x-xx), page 102
    26. Play Time, "4/95" (DE; 1995-03-08), page 106
    27. Sega Power, "April 1995" (UK; 1995-02-16), page 65
    28. Sega Pro, "February 1995" (UK; 1994-12-29), page 49
    29. Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 132
    30. Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 51
    31. Video Games, "3/95" (DE; 1995-02-23), page 109


    Ristar (Game Gear)

    Ristar GG US Title.png

    Main page | Comparisons | Maps | Credits | Hidden content | Development | Magazine articles | Reception


    Sega Game Gear
    Prototypes: 1994-09-09 | 10-19 | 10-24 | 11-01 | 11-02