Difference between revisions of "Ballz 3D"
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− | {{stub}}''''' | + | {{stub}}'''''Ballz 3D: Fighting at its Ballziest''''', known in Europe as '''''Ballz 3D: The Battle of the Balls''''', is a [[Sega Mega Drive]] fighting game developed by [[PF Magic]] and published by [[Accolade]]. Released in September 1994 to mixed reviews, the game is most notable for constructing its characters entirely with spheres to simulate three-dimensional animation, similar to ''[[Vectorman]]''. |
==Gameplay== | ==Gameplay== | ||
− | + | Fighters can punch, kick, and jump, with the height of the jump controlled by holding the button longer. Pushing {{up}} or {{down}} strafes fighters around the three-dimensional playfield. Fighters also have the ability to morph themselves into different forms. | |
− | + | While coming out after ''[[Street Fighter II]]'', the game's simple controls and mechanics are more akin to early fighting games such as ''[[Power Athlete]]''. Additionally, due to many sprites being drawn at once, the game suffers from sprite flickering. | |
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− | While coming out after ''[[Street Fighter II]]'', the game's simple controls and mechanics are more akin to early fighting games such as ''[[Power Athlete]]''. | ||
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===Characters=== | ===Characters=== |
Revision as of 19:46, 9 May 2021
Ballz 3D | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Accolade | ||||||||||||||||||||||||||||||||||||||||
Developer: PF Magic | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Ballz 3D: Fighting at its Ballziest, known in Europe as Ballz 3D: The Battle of the Balls, is a Sega Mega Drive fighting game developed by PF Magic and published by Accolade. Released in September 1994 to mixed reviews, the game is most notable for constructing its characters entirely with spheres to simulate three-dimensional animation, similar to Vectorman.
Contents
Gameplay
Fighters can punch, kick, and jump, with the height of the jump controlled by holding the button longer. Pushing or strafes fighters around the three-dimensional playfield. Fighters also have the ability to morph themselves into different forms.
While coming out after Street Fighter II, the game's simple controls and mechanics are more akin to early fighting games such as Power Athlete. Additionally, due to many sprites being drawn at once, the game suffers from sprite flickering.
Characters
Kronk | |
---|---|
Boomer | |
Bruiser | |
Turbo | |
Tsunami | |
Yoko | |
Divine | |
Crusher | |
Versions
Ballz 3D was released simultaneously on the Mega Drive and Super NES, and while the two share similar gameplay, the visuals differ significantly.
In addition to making use of the wider colour palette, the Super NES version of Ballz 3D utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of Ballz 3D is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later 3DO "Directors Cut" version also opts for a similar style).
The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.
Production credits
- Game Design and Concept: Keith Kirby
- Producer: Ted Barnett
- Lead Programmer: Keith Kirby
- Lead Animator: Frank M. Saxon Jr.
- Main Character Animations: Adam Frank, Will Friedewald, Kyle Kirby, Dan Lopez, Lon Richter
- Character Design: Adam Frank, Will Friedewald, Kyle Kirby, Bill Maher
- Creative Producer: Curtis Norris
- Shell Programmers: Larry Garner, Matthew Hubbard, Rich Young
- Shell Art: Connie Braat, Chris Donovan, Charles Hacskaylo, Richard Hermanson
- Instant Replay Programmer: Matthew Hubbard
- Arena and Background Art: Chris Donovan
- Intro and Belt Ceremony Art: Connie Braat, Richard Hermanson
- Music and Sound Effects: Neuromantic Productions, Mark Miller, Jason Scher
- Voice Casting and Coaching: SmarTalk, Beth J. Kaufman
- Voices: Colin Hussey, Heather McClure, Shawn Owens
- Edge 16 Support Programming: Lee Powell
- Manual Text - Jester's Worlds: Flint Dille, Buzz Dixon
- Lead Tester: Mike Palser
- On-Site Testers: Travis Boatman, Stefan M. Nelson
- Scoreboard Text: Flint Dille, Reed Kirk Rahlmann
- Ballz slang written and created by: Reed Kirk Rahlmann
- TV Art: Connie Braat, Chris Donovan, Richard Hermanson, Dan Lopez, Rick Lucy
- Executive Producers: Rob Fulop, John Scull
- Technical Director: David Feldman
- Chief Financial Officer: Jim Guerard
- Marketing Coordinator: Brooke Boynton
- Special Thanks to: Fox Hughes, Paul Wilkerson, Brenda Ross, Barbara Hryniewicz, Thena MacArthur, Gay Littlepage, Futurescape Productions, Studio Brazil
- Producer: Todd Thorson
- Product Marketing Manager: Karen Safran
- Testers: Alex V. Cabal, Randall Hauser, Ty Johnson, Chris Nash
- Marketing: Larry Wiesler, Melinda Mongelluzzo, Shirley Sellers
Magazine articles
- Main article: Ballz 3D/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[8]
Physical scans
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78 | |
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Based on 28 reviews |
Mega Drive, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-07 | Cartridge (US/EU) | ||||||||||
? |
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1994-06 | Page |
References
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 99
- ↑ 2.0 2.1 2.2 2.3 Mean Machines Sega, "October 1994" (UK; 1994-08-xx), page 80
- ↑ 3.0 3.1 3.2 Mega, "September 1994" (UK; 1994-08-18), page 44
- ↑ 4.0 4.1 Computer & Video Games, "October 1994" (UK; 1994-09-15), page 91
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 32
- ↑ File:Ballz MD US manual.pdf, page 19
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 190
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 136
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 19
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 24
- ↑ Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 100
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 72
- ↑ Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 38
- ↑ Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 80
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 58
- ↑ Gamer, "Dekémvrios 1994" (GR; 1994-xx-xx), page 1
- ↑ GamesMaster, "September 1994" (UK; 1994-08-25), page 46
- ↑ GamesMaster (UK) "Series 4, episode 1" (1994-09-20, 24:00) (+8:25)
- ↑ Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 12
- ↑ Game Informer, "September/October 1994" (US; 1994-0x-xx), page 24
- ↑ LeveL, "Leden 1995" (CZ; 1995-01-24), page 41
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 110
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 77
- ↑ Player One, "Septembre 1994" (FR; 1994-0x-xx), page 100
- ↑ Play Time, "11/94" (DE; 1994-10-05), page 106
- ↑ Power Up!, "Saturday, October 01, 1994" (UK; 1994-10-01), page 1
- ↑ Sega Magazine, "October 1994" (UK; 1994-09-15), page 88
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 54
- ↑ Sega Pro, "October 1994" (UK; 1994-09-08), page 50
- ↑ Sonic the Comic, "November 25th 1994" (UK; 1994-11-12), page 10
- ↑ Todo Sega, "Octubre 1994" (ES; 1994-xx-xx), page 60
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 18
- ↑ Video Games, "10/94" (DE; 1994-09-28), page 98
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 62
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