Difference between revisions of "G Vector"
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− | {{stub}}'''''{{PAGENAME}}''''' (ジーベクター) is | + | {{stub}}'''''{{PAGENAME}}''''' (ジーベクター) is a [[Sega Saturn]] rail shooter developed and published by [[Soft Office]]. Released exclusively in Japan in October 1997{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}, it features gameplay similar to [[Sega]]'s flagship ''[[Panzer Dragoon]]'' series. |
==Gameplay== | ==Gameplay== |
Revision as of 22:38, 15 October 2021
G Vector | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Soft Office | ||||||||||
Developer: Soft Office | ||||||||||
Peripherals supported: 3D Control Pad | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
G Vector (ジーベクター) is a Sega Saturn rail shooter developed and published by Soft Office. Released exclusively in Japan in October 1997[2], it features gameplay similar to Sega's flagship Panzer Dragoon series.
Contents
Gameplay
Pressing fires your main gun, while holding autofires. The targeting reticle will mark anything it passes over, and larger objects can be targeted multiple times, up to a maximum of eight targets. Press to fire lasers at all locked-on targets. You gain additional points for each target that's destroyed; a full volley of eight destroyed targets results in a total of 51,000 bonus points. Bosses will frequently have smaller targets nearby with which to gain big points.
The game is surprisingly cruel with resources. You get a single life with three hit points, and there are no recovery items in sight. There are continues; of course, using a continue throws your score away, and disables the ending. You normally have three continues, but can gain more with the following code: press on the title screen.
There is a total of six stages. As stages are completed in the "Standard Game", they can be accessed in the "Score Attack" for practice, where you're also invulnerable. Stage progress, scores, and the continue code are automatically saved to the Saturn's internal memory.
Production credits
- Executive Producer: Hiroshi Watanabe
- Team Hinatabokko
- Direction&Program: Kazuya Hara
- Main Progam: Hiroki Ueno
- Graphic: Kiminori Okamoto
- Sound: Naoki Sakane
- Music: Hiroyuki Nakanishi
- Marketing: Takafumi Yamashita, Takuya Miura, Kuniyuki Kishi, Mika Fukaishi
- Package Design: Kouichi Fujimoto
- Special Thanks: H.Okuno, K.Murase, A.Yamamoto, Y.Miyazaki, S.W A.T K.K
Magazine articles
- Main article: G Vector/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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51 | |
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Based on 6 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
412,912,416 | CD-ROM(JP) | T-30603G V1.005 |
References
- ↑ File:GVector Saturn JP Box Back.jpg
- ↑ 2.0 2.1 2.2 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ Famitsu, "1997-10-24" (JP; 1997-10-09), page 1
- ↑ MAN!AC, "01/98" (DE; 1997-12-10), page 58
- ↑ Saturn Fan, "1997 No. 19" (JP; 1997-09-26), page 185
- ↑ Saturn Fan, "1997 No. 23" (JP; 1997-11-28), page 156
- ↑ Sega Saturn Magazine, "1997-36 (1997-10-24)" (JP; 1997-10-09), page 198
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16