Difference between revisions of "Sega City"
From Sega Retro
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*Should the venues which later rebranded to GameWorks have their article names moved to their GameWorks titles? Kinda in the same way we name development company articles after their most-recent Sega-relevant names? I think so, but that can be for a little down the line. | *Should the venues which later rebranded to GameWorks have their article names moved to their GameWorks titles? Kinda in the same way we name development company articles after their most-recent Sega-relevant names? I think so, but that can be for a little down the line. | ||
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 02:05, 28 November 2021 (EST) | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 02:05, 28 November 2021 (EST) | ||
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+ | :see I would normally have the answers on this type of thing, but I'm really not sure which venue came first - however one thing I can tell you is that the impression I have got of Sega City is that it was a less notable interregnum between the earlier VirtuaLand and later GameWorks, merely done to keep Sega's brand out there while talks for what would be its biggest attempt dragged on to eventually bear fruit two years later | ||
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+ | :notice how the first few open around the same time that the basic agreement for what would later become GameWorks is announced, and connect that with the fact that the only notable arcades Sega had launched in the states up to that point were VirtuaLand and at a push, Innoventions, the former originally being the first of what was intended to be a proper (but aborted) chain of 100 venues.{{magref|replay|1903|52}} Other overseas territories like the UK had received much more since 1992's initial test facilities, so the amusement operations managers at Sega Enterprises USA were pretty much sitting there doing nothing while Nakayama negotiated back and forth with assorted companies on failed partnership after failed partnership, and their amusement sales colleagues + SOA did much more | ||
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+ | :these amusement operations guys needed something to do in the meantime so that their jobs were justified and not neglected, so knowing what was happening in the background this whole thing seems like a bit of a stop-gap - indeed, with most of this chain rebranded after it was absorbed into GameWorks, it just doesn't strike as being a particularly key/detailed thing in the grand scheme of their history - doesn't mean that we can't expand on it here though | ||
+ | :[[User:Ted618|Ted618]] ([[User talk:Ted618|talk]]) 02:43, 6 December 2021 (GMT) | ||
==malaysia (???)== | ==malaysia (???)== |
Revision as of 22:43, 5 December 2021
To do
- Was Sega City Irvine the first Sega City? Our "happened on this day" section states Irvine was the first Sega City. Which- is actually what I thought as well... But the opening dates on this page list Indianapolis and Cedar Park as opening a month or two earlier. Maybe.... Irvine was the flagship location? Maybe it did open first (some kind of private/non-general-public opening?) Super non-priority but would be nice to figure out which was truly first :)
- Speaking of, Sega City Irvine seemed like it was their flagship location regardless of dates. And I think that's more or less common knowledge (as common as Sega City info can be) but hey, double-check that first.
- Should the venues which later rebranded to GameWorks have their article names moved to their GameWorks titles? Kinda in the same way we name development company articles after their most-recent Sega-relevant names? I think so, but that can be for a little down the line.
CartridgeCulture (talk) 02:05, 28 November 2021 (EST)
- see I would normally have the answers on this type of thing, but I'm really not sure which venue came first - however one thing I can tell you is that the impression I have got of Sega City is that it was a less notable interregnum between the earlier VirtuaLand and later GameWorks, merely done to keep Sega's brand out there while talks for what would be its biggest attempt dragged on to eventually bear fruit two years later
- notice how the first few open around the same time that the basic agreement for what would later become GameWorks is announced, and connect that with the fact that the only notable arcades Sega had launched in the states up to that point were VirtuaLand and at a push, Innoventions, the former originally being the first of what was intended to be a proper (but aborted) chain of 100 venues.[1] Other overseas territories like the UK had received much more since 1992's initial test facilities, so the amusement operations managers at Sega Enterprises USA were pretty much sitting there doing nothing while Nakayama negotiated back and forth with assorted companies on failed partnership after failed partnership, and their amusement sales colleagues + SOA did much more
- these amusement operations guys needed something to do in the meantime so that their jobs were justified and not neglected, so knowing what was happening in the background this whole thing seems like a bit of a stop-gap - indeed, with most of this chain rebranded after it was absorbed into GameWorks, it just doesn't strike as being a particularly key/detailed thing in the grand scheme of their history - doesn't mean that we can't expand on it here though
- Ted618 (talk) 02:43, 6 December 2021 (GMT)
malaysia (???)
so I came across this yesterday whilst on a hunt for something completely different - alongside Mississauga, Canada, there was also at least one Sega City outside of the states in Malaysia, within something called Sunway Pyramid. Initially I thought the few sources I could find were getting it wrong as there is a newer arcade there, but no, everything adds up
acts as if it and Sega Republic were still open (they weren't)
aha - "Super Merge Corporation Sdn. Bhd" - included as a subsidiary in Sega's 1998 annual reports, alongside other amusement operation companies which warrant further investigation[2]
- https://web.archive.org/web/20130813050023/http://www.musicalimage.com.my/index.php?option=com_content&view=article&id=30&Itemid=41 (best chance for photos?)
and apparently there was a "Sega Satellite" too, because that company just couldn't stick to even just a few unified names. Even I can't keep up with this crap
Ted618 (talk) 20:26, 5 December 2021 (GMT)
- ↑ RePlay, "Volume XIX, No. 3: December 1993" (US; 1993-xx-xx), page 52
- ↑ File:AnnualReport1998_English.pdf, page 21