Difference between revisions of "Nightmare Circus"

From Sega Retro

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*The one with the ferris wheel.
 
*The one with the ferris wheel.
  
==The Completion==
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===The Completion===
 
*The big top at the very back.
 
*The big top at the very back.
  

Revision as of 09:33, 21 December 2021

To do

  • There are more (all I believe) of the game's passwords posted in the comments here. Combine these with the ones TCRF lists for the Hidden content page.
  • Find actual stage names. The manual doesn't (appear) to list them, and I can't find them easily in-game. Maybe they're on the pause screens for individual stages once the Tweaker is activated? At the very least, something might be buried in the code.
  • There's a prototype dumped by Hidden Palace that hasn't been covered whatsoever.
  • Is the game's soundtrack unfinished too? It's very well-done for a GEMS game, but a few tracks have seriously misaligned instruments. I originally chocked this up to purposeful design (its an eerie, surreal setting, so making the music sound a little "off" would make sense), but the more I've been listening to it, I'm not so sure. Give the track commonly-titled "Chainsaw" a listen. That sounds less purposeful and more misaligned. And there are some other tracks which play suspiciously short and underwhemling samples (or the very beginning of them.) TBH the soundtrack was probably designed that way, but maybe email the composer/s and see if there's anything to this.
  • Ricardo Pinto was the designer (creator) of Nightmare Circus. Detail that, get as much info as you can get, and- figure out how it got from Pinto to Funcom (hey, they were both in Europe.)
  • It seems you need to wait about 8 seconds or so after defeating every boss for the level to end. The last boss takes minutes. (Was this at all intentional, perhaps for music timing? probably not, but a thought)

CartridgeCulture (talk) 09:33, 21 December 2021 (EST)

Stages

The Carnival

  • The one with the rollercoaster on the very left.
  • Level 1 is what you'd imagine a platforming rollercoaster level would look like. And with how close the camera keeps to Raven, its hard to get a good idea of this level's size at the moment. It looks like you could run around on foot, but I think the whole purpose is to wait like 8 seconds at the start of the level for the rollercoaster train to spawn, hop in that, and then after a few more screens of rolling around it drops you off at Level 2.
  • Level 2 is the "workyard", the maintenance area for the rollercoaster trains. There's one of those railroad stopper things directly in front of Raven when he spawns, and directly past that is a long walk to the boss, where there's a pretty heavy stream of sawblade projectiles being hurled at you. I'm assuming this eats through health pretty fast (or is a one-hit kill?) and the intention is to push the block along as far as possible, but you also have to time how you push it a little, AND it can only take so many hits before breaking. And you're still a couple screen lengths away from the source of these projectiles, some skinny wooden "robot" thats standing right in front of the boss, so unless you kill the robot in about four seconds you'll be fighting both at once. The "proper" boss is uh... I'm assuming they were going for Leatherface, its a big ugly dude with a chainsaw. But the art is pretty bad on this guy, its kinda hard to tell. I thought it was the Predator at first. Defeat the boss, wait 8-10 seconds, and the level ends.

The Ticket Office

  • The building with the AMUSEMENTS sign.
  • Level 1 is a maze stage with a three-dimension design (not visuals). Think Phantasy Star 1 dungeons but cruder and more confusing. And you can go up and down with ladders, and attack parts of the wall to open new areas I think. A lot of the backgrounds for different sections and floors are just palette swaps so it gets more disorienting. And "turning in place" while inside a room involves running to the edge of the screen, upon which the screen blacks out for a bit as it "turns" the room. And there are enemies too.
  • Level 2 is a long hallway lined with mirrors, where you fight- a bunch of mirror images of yourself, basically. Shadow Ravens? Dark Ravens? Maybe the name's in the manual, but its basically a bunch of Dark Links who die easily but constantly come out of the mirrors. The AI looks pretty involved.
  • Leve 3 is uhm. A... psychedelic rotating cylinder? Its got some really crazy background art that palette cycles or w/e the term is, really does give off a neon vibe. Also kinda makes me nauseous. This room holds a bunch of rotating cylinders (rollers?) that seem to be pushing the background along. Smacking one of these a bit will destroy it, and you have to destroy all of them. But There's another Dark Raven that seems to be more aggressive and singular: he spawns the easily-defeatable Dark Ravens but himself is treated like a proper boss. (is this how it was in Level 2 as well? its hard to tell.) Destroy all the cylinders, defeat Super Dark Raven, wait 8-10 seconds and the level ends.

The Circus

  • The one with the ferris wheel.

The Completion

  • The big top at the very back.

User:CartridgeCulture learns basic formatting

Nightmare Circus dismystified - Part 1 - https://www.youtube.com/watch?v=sHTfV6e_hXE

Having a lot of trouble with both the proper text link, and the reference for this YouTube video. EDIT: Thank you for this and for fixing that youtube link! CartridgeCulture (talk) 02:01, 20 March 2021 (EDT)

Template:Ref ... to add your signature (with date and time) to a conversation, add four tildes (~) at the end of each of your replies (in the not too distant past, you just needed to click on an icon at the top of the page to add your signature , but this feature is "broken" and still needs to be fixed) --Asagoth (talk) 00:03, 20 March 2021 (EDT)

Is there a style guide for this wiki? Also is there a list of these special codes that we use for replacing words with other things? ALSO could you assist me in adding an Interviews section to this page, and then adding this into it?: https://segaretro.org/Interview:_Stefano_Arnhold_(2015-11-16)_by_Sega-16 I know there’s a wway to do it all properly and cleanly but I have no idea how to do it. Thanks if you can, appreciate all the help too c;

Image tagging, Sega Retro templates, Help page... another good way to learn is to see how others do it (just look for a similar page to see how it was edited) ... if you have any more doubts about something just ask our Experts Black Squirrel and SorachiJirachi‎ a.k.a. BSonirachi on Sonic Retro (Wiki Sysops) and Hivebrain (Administrator)... I'll add an interview section to Stefano Arnhold's page for you... and again... don't forget to add your signature at the end of each of your replies...Asagoth (talk) 07:11, 20 March 2021 (EDT)