Difference between revisions of "SN Systems"
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SN Systems was founded in 1990, in Bristol, by Andy Beveridge{{magref|nextgeneration|6|51}} (former [[Realtime Games Software]] programmer{{magref|one|21|23}}{{magref|amigaformat|8|10}}) and Martin Day{{magref|nextgeneration|6|51}} a.k.a. Spiny Norman{{magref|amigaformat|8|10}}, a nickname he choose, inspired by the gigantic imaginary hedgehog of the same name, from the ''[[wikipedia:Piranha Brothers|Piranha Brothers]]'' sketch of the British sketch comedy series ''[[wikipedia:Monty Python's Flying Circus|Monty Python's Flying Circus]]'' created by the comedy group [[wikipedia:Monty Python|Monty Python]]. | SN Systems was founded in 1990, in Bristol, by Andy Beveridge{{magref|nextgeneration|6|51}} (former [[Realtime Games Software]] programmer{{magref|one|21|23}}{{magref|amigaformat|8|10}}) and Martin Day{{magref|nextgeneration|6|51}} a.k.a. Spiny Norman{{magref|amigaformat|8|10}}, a nickname he choose, inspired by the gigantic imaginary hedgehog of the same name, from the ''[[wikipedia:Piranha Brothers|Piranha Brothers]]'' sketch of the British sketch comedy series ''[[wikipedia:Monty Python's Flying Circus|Monty Python's Flying Circus]]'' created by the comedy group [[wikipedia:Monty Python|Monty Python]]. | ||
− | They started their career as video game developers in 1988{{magref|nextgeneration|6|51}}{{ref|https://web.archive.org/web/19970709123924/http://www.snsys.com:80/snsys.htm}}, in a British company known as [[The Assembly Line]]{{magref|amigaformat|8|10}} (TAL) and were involved in writing games for the [[Commodore 64]], [[Atari ST]] and [[Amiga]] computers. SN Systems founders were disappointed{{magref|amigaformat|8|10}} at the development tools available at the time, so Martin Day{{magref|one|21|23}}{{magref|amigaformat|8|10}} in conjunction{{magref|one|8|28}}{{magref|one|20|85}}{{magref|one|20|86}} with Ian Oliver of [[Realtime Games Software]] and Andy Craven of Vektor Grafix (two of the UK’s leading computer games companies, both headquartered in the city of Leeds, in England, United Kingdom) developed a fast and more powerful system, the ''SNasm'' (stands for '' | + | They started their career as video game developers in 1988{{magref|nextgeneration|6|51}}{{ref|https://web.archive.org/web/19970709123924/http://www.snsys.com:80/snsys.htm}}, in a British company known as [[The Assembly Line]]{{magref|amigaformat|8|10}} (TAL) and were involved in writing games for the [[Commodore 64]], [[Atari ST]] and [[Amiga]] computers. SN Systems founders were disappointed{{magref|amigaformat|8|10}} at the development tools available at the time, so Martin Day{{magref|one|21|23}}{{magref|amigaformat|8|10}} in conjunction{{magref|one|8|28}}{{magref|one|20|85}}{{magref|one|20|86}} with Ian Oliver of [[Realtime Games Software]] and Andy Craven of Vektor Grafix (two of the UK’s leading computer games companies, both headquartered in the city of Leeds, in England, United Kingdom) developed a fast and more powerful system, the ''SNasm'' (stands for ''Spiny Norman's Assembler''{{intref|Interview: Realtime Games Software (1989-08-12) by ST NEWS Disk Magazine}}, initially made for [[Atari ST]] and [[Amiga]]) which was licensed{{ref|https://web.archive.org/web/19970709123924/http://www.snsys.com:80/snsys.htm}} to Ian Oliver's [[Cross Products]] (as ''SNasm'' required some modification for use with the [[Mega Drive]], such as the addition of interface hardware and support for the [[Zilog Z80]] processor, Ian Oliver hand-made the RAM board himself, adding these features and creating a new product, the [[SNASM68K]], while developing [[M1 Abrams Battle Tank]]). |
In 1993 the company launched, in a joint with [[Psygnosis]], the [[PSY-Q Development System]] line of products for various platforms, including the [[Sega Mega Drive]], [[Sega 32X]], [[Sega Mega-CD]], [[Sega Saturn]], [[Super NES]] and [[PlayStation]]. This second generation product included C source level stepping and breakpointing and was even faster than the original ''SNasm''. SN Systems was acquired by [[Sony]] in 2005{{intref|Press Release: 2005-07-23 Sony to buy U.K. supplier of tools for games developers by Colin Holland (www.embedded.com)}}, to provide tools for the [[PlayStation 3]], and future consoles but his association with the PlayStation line of consoles can be traced back to 1993 when [[Psygnosis]], at the time publishing SN Systems tools, was acquired by Sony Interactive Entertainment Inc. | In 1993 the company launched, in a joint with [[Psygnosis]], the [[PSY-Q Development System]] line of products for various platforms, including the [[Sega Mega Drive]], [[Sega 32X]], [[Sega Mega-CD]], [[Sega Saturn]], [[Super NES]] and [[PlayStation]]. This second generation product included C source level stepping and breakpointing and was even faster than the original ''SNasm''. SN Systems was acquired by [[Sony]] in 2005{{intref|Press Release: 2005-07-23 Sony to buy U.K. supplier of tools for games developers by Colin Holland (www.embedded.com)}}, to provide tools for the [[PlayStation 3]], and future consoles but his association with the PlayStation line of consoles can be traced back to 1993 when [[Psygnosis]], at the time publishing SN Systems tools, was acquired by Sony Interactive Entertainment Inc. |
Revision as of 16:06, 21 December 2021
SN Systems | ||
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Founded: 1990 A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?
[1]
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Merged with: Sony | ||
Headquarters:
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SN Systems (Spiny Norman Systems
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[2]) is a British electronics engineering and video game development hardware company.
Company
SN Systems was founded in 1990, in Bristol, by Andy Beveridge
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[3] (former Realtime Games Software programmer
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[5]) and Martin Day
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[6] a.k.a. Spiny Norman
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[7], a nickname he choose, inspired by the gigantic imaginary hedgehog of the same name, from the Piranha Brothers sketch of the British sketch comedy series Monty Python's Flying Circus created by the comedy group Monty Python. They started their career as video game developers in 1988
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[8][9], in a British company known as The Assembly Line
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[10] (TAL) and were involved in writing games for the Commodore 64, Atari ST and Amiga computers. SN Systems founders were disappointed
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[11] at the development tools available at the time, so Martin Day
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[13] in conjunction
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="one" and `cargo__issuenames`.`num`="20" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-1ba3c0-453.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)
[16] with Ian Oliver of Realtime Games Software and Andy Craven of Vektor Grafix (two of the UK’s leading computer games companies, both headquartered in the city of Leeds, in England, United Kingdom) developed a fast and more powerful system, the SNasm (stands for Spiny Norman's Assembler[17], initially made for Atari ST and Amiga) which was licensed[9] to Ian Oliver's Cross Products (as SNasm required some modification for use with the Mega Drive, such as the addition of interface hardware and support for the Zilog Z80 processor, Ian Oliver hand-made the RAM board himself, adding these features and creating a new product, the SNASM68K, while developing M1 Abrams Battle Tank).
In 1993 the company launched, in a joint with Psygnosis, the PSY-Q Development System line of products for various platforms, including the Sega Mega Drive, Sega 32X, Sega Mega-CD, Sega Saturn, Super NES and PlayStation. This second generation product included C source level stepping and breakpointing and was even faster than the original SNasm. SN Systems was acquired by Sony in 2005[18], to provide tools for the PlayStation 3, and future consoles but his association with the PlayStation line of consoles can be traced back to 1993 when Psygnosis, at the time publishing SN Systems tools, was acquired by Sony Interactive Entertainment Inc.
External links
- Official website (Wayback Machine)
References
- ↑ ', "" (; ), page 51
- ↑ ', "" (the United Kingdom; ), page 10
- ↑ ', "" (the United Kingdom; ), page 51
- ↑ ', "" (the United Kingdom; ), page 23
- ↑ ', "" (the United Kingdom; ), page 10
- ↑ ', "" (the United Kingdom; ), page 51
- ↑ ', "" (the United Kingdom; ), page 10
- ↑ ', "" (the United Kingdom; ), page 51
- ↑ 9.0 9.1 http://www.snsys.com:80/snsys.htm (Wayback Machine: 1997-07-09 12:39)
- ↑ ', "" (the United Kingdom; ), page 10
- ↑ ', "" (the United Kingdom; ), page 10
- ↑ ', "" (the United Kingdom; ), page 23
- ↑ ', "" (the United Kingdom; ), page 10
- ↑ ', "" (the United Kingdom; ), page 28
- ↑ ', "" (the United Kingdom; ), page 85
- ↑ ', "" (the United Kingdom; ), page 86
- ↑ Interview: Realtime Games Software (1989-08-12) by ST NEWS Disk Magazine
- ↑ Press Release: 2005-07-23 Sony to buy U.K. supplier of tools for games developers by Colin Holland (www.embedded.com)