Difference between revisions of "Aerial Assault (Master System)"
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Aerial Assault (Master System) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sanritsu[1], Sega R&D 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Gear-to-Gear Cable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[2][3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial Assault (Master System) (エアリアル アサルト) is a shoot-'em-up game developed by Sanritsu and published by Sega for the Sega Master System and Sega Game Gear in 1990 and 1992, respectively. The working title for the game was Freedom Fighter, and it was referred to as such in several magazine reviews.
Contents
Story
A militaristic organization named N.A.C. (whose acronym is never explained) has developed a huge laser emitter called "EL," which is capable of gradually destroying the ozone layer. In the year 1999, the N.A.C. begins an all-out offensive against every country in the world. It is hinted that N.A.C. is actually an alien civilization.
The armies of the world are overwhelmed. The player controls the mysterious "Freedom Fighter," an aircraft with no official connection to any government, who flies off to stop the N.A.C.
Gameplay (Master System version)
Aerial Assault is a horizontally scrolling shoot-'em-up game. Players must shoot down enemies as the screen scrolls to the right. Each level has different enemies and bosses, which require different weapons and tactics to effectively counter.
fires the primary weapon, which has unlimited ammunition and can be held down to fire continuously. releases the secondary weapon, mostly types of bombs, which are limited but can be replenished through items. There are many types of both primary weapons and bombs that can be found through item pick-ups throughout the levels.
The Freedom Fighter is destroyed if it is hit by enemies or projectiles or touches any stationary object, such as the ground. There are no hit points but a Shield power-up appears in later levels that can absorb a few hits before it is gone.
Levels
Mission 1 | |
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Attack the enemy's open seas fleet and sink the enemy battleship "Vinsk." | |
Mission 2 | |
Ascend into the stratosphere and intercept the enemy bomber fleet. The target is the massive bomber CB-53. | |
Mission 3 | |
Location of N.A.C.'s headquarters detected. Destroy the cliff fortress to gain entrance. | |
Mission 4 | |
Raid the N.A.C.'s headquarters and destroy "EL." | |
Mission 5 | |
The war is not over. Fly into Earth orbit and destroy N.A.C.'s space cruiser and end the threat once and for all. |
Items
Primary Weapons
Bombs
Bomb | |
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A basic bomb. Each pick-up contains 30. | |
Triple Bomb | |
Same as the regular bomb but drops three bombs with each volley. Each pick-up contains 15. | |
Missile | |
A missile that drops down and then shoots forwards, for taking out ground targets. Each pick-up contains 25. | |
Napalm | |
An incendiary that bursts into multiple explosions. Each pick-up contains 20. | |
Hyper Ball | |
Shoots several large fireball from the Freedom Fighter. Each pick-up contains 8. |
Other
Speed-Up | |
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Increases the movement speed of the Freedom Fighter. | |
Bonus | |
Awards the player with 5,000 bonus points. | |
1-Up | |
Awards the player with an extra life. | |
1-Down | |
Instantly kills the player. | |
Guard | |
A shield that surrounds the Freedom Fighter and absorbs five hits before dissipating. |
Gameplay (Game Gear version)
The Game Gear version is, like its Master System counterpart, a side-scrolling shoot-'em'up. However, it differs substantially from its predecessor with different graphics, music and sound, levels, and items. Additionally, it features a 2-player mode for cooperative play over a Gear-to-Gear link cable (with player one's plane identified with blue afterburners and player two's plane having orange afterburners). It is also significantly less difficult and has simplified mechanics.
Both and fire the player's weapon, which has unlimited ammunition and can be held down for rapid-fire. Unlike the Master System version, the player only has one weapon and does not have access to bombs. The player's weapon is upgraded along a linear progression by collecting Power items rather than there being multiple distinct weapons as in the original game.
The player loses a life if the Freedom Fighter collides with an enemy or object. In 2-player games, each player has separate lives. There is a Shield item that provides the player's plane with a barrier that protects it from frontal damage and lasts until the player loses a life.
Levels
Skyship Adelaide | |
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Lightning Attack | |
Underground Peril | |
Deadly Dybbuk | |
Items
Speed | |
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Increases the movement speed of the Freedom Fighter. | |
Shield | |
Equips the Freedom Fighter with a barrier that protects indefinitely against attacks to the front of the plane. | |
Power | |
Upgrades the weapon to the next level. | |
Star | |
Awards the player with an extra life. |
Weapons
Initial Weapon | |
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The basic starting weapon. | |
Homing Bullets | |
Similar to the starting weapon but automatically seeks and targets enemies. | |
Shock Waves | |
A larger projectile with a taller area of effect. | |
Missiles | |
A longer projectile that does more damage. | |
Phasers | |
Similar to the missiles but does more damage. | |
3-Way | |
A conical spread shot that fires three projectiles. | |
6-Way | |
Similar to the 3-way but fires six projectiles to cover a larger area. Not available in 2-player mode. |
Production credits
Magazine articles
- Main article: Aerial Assault (Master System)/Magazine articles.
Promotional material
Master System version
also published in:
- Computer & Video Games (UK) #108: "November 1990" (1990-10-16)[11]
- ACE (UK) #38: "November 1990" (1990-10-xx)[12]
also published in:
- Computer & Video Games (UK) #109: "December 1990" (1990-11-16)[13]
- ACE (UK) #39: "December 1990" (1990-11-xx)[14]
- Sega Power (UK) #14: "January 1991" (1990-12-06)[15]
- Computer & Video Games (UK) #110: "January 1991" (1990-12-15)[16]
also published in:
- Sega Visions (US) #5: "Summer 1991" (1991-xx-xx)[17]
- Electronic Gaming Monthly (US) #27: "October 1991" (1991-xx-xx)[18]
Game Gear version
also published in:
- Hobby Consolas (ES) #18: "Marzo 1993" (1993-xx-xx)[19]
- Todo Sega (ES) #1: "Abril 1993" (1993-03-15)[20]
Physical scans
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 20 reviews |
Master System, GR (Zegetron) |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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Game Gear version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) | |||||||||||
? |
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256kB | Cartridge (US) | |||||||||||
? |
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128kB | Cartridge (JP) | |||||||||||
? |
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128kB | Cartridge |
References
- ↑ http://gdri.smspower.org/wiki/index.php/Sanritsu
- ↑ File:AerialAssault SMS EU Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ 4.0 4.1 ACE, "January 1991" (UK; 1990-12-xx), page 165
- ↑ ACE, "September 1990" (UK; 1990-08-03), page 58
- ↑ Computer & Video Games, "October 1990" (UK; 1990-09-16), page 117
- ↑ Player One, "Octobre 1990" (FR; 1990-xx-xx), page 39
- ↑ Electronic Gaming Monthly, "June 1992" (US; 1992-xx-xx), page 41
- ↑ Computer & Video Games, "October 1992 (Go! Issue 12)" (UK; 1992-09-15), page 7
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 44
- ↑ Computer & Video Games, "November 1990" (UK; 1990-10-16), page 58
- ↑ ACE, "November 1990" (UK; 1990-10-xx), page 92
- ↑ Computer & Video Games, "December 1990" (UK; 1990-11-16), page 168
- ↑ ACE, "December 1990" (UK; 1990-11-xx), page 102
- ↑ Sega Power, "January 1991" (UK; 1990-12-06), page 2
- ↑ Computer & Video Games, "January 1991" (UK; 1990-12-15), page 98
- ↑ Sega Visions, "Summer 1991" (US; 1991-xx-xx), page 10
- ↑ Electronic Gaming Monthly, "October 1991" (US; 1991-xx-xx), page 142
- ↑ Hobby Consolas, "Marzo 1993" (ES; 1993-xx-xx), page 29
- ↑ Todo Sega, "Abril 1993" (ES; 1993-03-15), page 2
- ↑ ACE, "September 1990" (UK; 1990-08-03), page 56
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 28
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 89
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 90
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 137
- ↑ Computer & Video Games, "August 1990" (UK; 1990-07-16), page 86
- ↑ Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 92
- ↑ Joystick, "Novembre 1990" (FR; 1990-1x-xx), page 124
- ↑ Mega Play, "November/December 1990" (US; 1990-xx-xx), page 31
- ↑ Micromanía (segunda época), "Enero 1991" (ES; 199x-xx-xx), page 34
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Player One, "Octobre 1990" (FR; 1990-xx-xx), page 38
- ↑ S: The Sega Magazine, "August 1990" (UK; 1990-07-05), page 4
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 41
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 100
- ↑ Tilt, "Décembre 1990" (FR; 1990-1x-xx), page 116
- ↑ Zero, "October 1990" (UK; 1990-xx-xx), page 89
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