Difference between revisions of "Vectorman/Hidden content"
From Sega Retro
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{{HiddenContent | {{HiddenContent | ||
− | | image1= | + | | image1=Vectorman_MD_Credits1.png |
− | | desc=In Day 1: Terraport, position Vectorman on "a platform just under the start point."{{ref|https://thegameofnerds.com/2021/06/29/vectorman-genesis-climate-activist-turns-25/}} Pause the game | + | | image2=Vectorman_MD_Credits2.png |
+ | | desc=In Day 1: Terraport, position Vectorman on "a platform just under the start point."{{ref|https://thegameofnerds.com/2021/06/29/vectorman-genesis-climate-activist-turns-25/}} Pause the game, press {{c}} {{a}} {{left}} {{left}} {{a}} {{b}} {{a}} {{down}} {{b}} {{a}} {{b}} {{y}} {{down}} {{up}} {{mode}} {{b}} (CALL A BAD BABY DUMB) (requires a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]) then unpause to skip straight to the credits. | ||
}} | }} | ||
Revision as of 07:35, 8 February 2022
- Back to: Vectorman.
Contents
Sega logo mini-game
On the Sega logo screen, the player is able to control Vectorman. Position him under the Sega logo, shoot it 24 times, then headbutt it from underneath 12 times. This will start a mini-game where the player has to catch as many letters as possible. A total of 120 letters will fall.
Collecting at least 90 letters will start the player on Day 5, and collecting at least 110 letters will start the player on Day 10.
Destroy the Sega logo
On the Sega logo screen, shoot at the top-right corner to destroy an offscreen TV and acquire the Orb weapon, then fire it. This will stop all animations on the screen.
Jump to credits
In Day 1: Terraport, position Vectorman on "a platform just under the start point."[1] Pause the game, press
MODE
(CALL A BAD BABY DUMB) (requires a Six Button Control Pad) then unpause to skip straight to the credits.
Refus Q. Orbot's Private Option Screen
On the options screen, press
(ABBADABBA). Note that using this screen will disable the ending credits.
Full health
Pause the game and press
(ABRACADABRA). Vectorman's health will be refilled when unpausing.
Slow motion
Pause the game and press
(DRACULA). The game will briefly enter slow motion whenever the player takes damage.
Free movement
Pause the game and press
(CALL A CAB). Vectorman will turn into an arrow that can be moved around and will inflict damage on most enemies by simply touching them. Enter the code again to return to normal.
Coordinate displays
Pause the game and press
(BALD). Vectorman's lives counter will be replaced with 2-digit counters that print the X and Y coordinates of Vectorman and the camera.
Pause the game and press
(LUAU). Vectorman's lives counter will be replaced with 3-digit counters that print Vectorman's X and Y coordinates.
Pause the game and press
(BALL). Vectorman's lives counter will be replaced with 4-digit counters that print Vectorman's X and Y coordinates.
Slowdown counter
Pause the game and press
MODE
(ALABAMA) (requires a Six Button Control Pad). This will display a counter beneath the player's score that increases when the framerate drops and constantly counts back down to zero.
Hitbox displays
Pause the game and press
(ABACAB). This will display Vectorman's hitbox.
Pause the game and press
(RADAR). This will display enemy hitboxes. If more than one enemy is on-screen, enter the code again to switch to another enemy hitbox.
Jump to options screen from gameplay
Pause the game and press
MODE
(LLAMA) (requires a Six Button Control Pad).
References
Vectorman | |
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Main page | Maps | Downloadable content | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
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