Difference between revisions of "XDR"
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Revision as of 15:00, 16 February 2022
XDR | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: UNIPACC | ||||||||||
Developer: Affect | ||||||||||
Sound driver: YMOIMO (Cube/Masaru Suzuki) | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
XDR (エックス・ディー・アール) (X-Dazedly-Ray[4]) is a Sega Mega Drive horizontal shoot-'em-up developed by Affect and published by UNIPACC. Released exclusively in Japan in August 1990, the game is notable for being one of the poorest received Mega Drive games ever released, and was frequently voted the system's worst Japanese-developed game by readers of Beep! MegaDrive magazine.[5][6]
Contents
Story
The warlord Guardia was banished from the planet Sephiroth, otherwise known to be a very peaceful planet. Many years later, he returns, complete with an entire army which overpowers the Guardian army, leaving one hope: the newly developed XDR craft.
Gameplay
shoots. Rapidfire is an option "AUTO" under the "CONTROL" option in the Options menu. Higher auto fire rates can be achieved with autofire enabled controllers. The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears changes speed; the current speed is shown in the HUD. 4 speed are available. Powerups are collected as in other shmups, except that missiles can also be collected, in limited quantities, and fired with . These crawl along the floor and ceiling until they hit a target
History
Release
In a user ranking organized by Beep! MegaDrive, XDR ranked in at position 519 out of 520, making it the second most unpopular game at that time, behind only Sword of Sodan. It was frequently criticized for its weak graphics, poor sound effects, and boring gameplay.
Production credits
- Program: TM AFFECT
- Designer: M.ESAKI
- Music Composer: S.KANEDA
- Special Thanks: SYO-TSUDA, OKAPY, HI-KUN, TAGA-3, MA-FIGTHER, GPX-KIKAKU
Magazine articles
- Main article: XDR/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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47 | |
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Based on 13 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
512kB | 1990-08 | Cartridge (JP) |
External links
- XDR: X-Dazedly Ray article by Cassidy at Bad Game Hall of Game
References
- ↑ File:XDR MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "September 1990" (JP; 1990-08-XX), page 13
- ↑ File:XDR MDTitleScreen.png
- ↑ https://www.badgamehalloffame.com/xdr-x-dazedly-ray/
- ↑ https://mdshock.com/2018/09/16/osomatsu-kun-the-bizarre-story-of-the-mega-drives-most-infamous-game/
- ↑ The Cutting Room Floor: XDR: X-Dazedly-Ray
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 345
- ↑ Beep! MegaDrive, "September 1990" (JP; 1990-08-XX), page 25
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 39
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 51
- ↑ Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 122
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "November 1990" (JP; 1990-10-08), page 63
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "11/90" (DE; 1990-10-12), page 140
- ↑ Raze, "December 1990" (UK; 1990-10-25), page 38
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
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Main page | Hidden content | Magazine articles | Reception | Region coding | Technical information |