Difference between revisions of "Steven Seagal is the Final Option"

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{{sub-stub}}'''''Steven Seagal is the Final Option''''' is an unreleased [[Sega Mega Drive]] beat-'em-up game developed by an unknown San Francisco-based developer and scheduled to be published by [[TecMagik]]. Originally in development for the Nintendo Super Famicom by [[Riedel Software Productions]], TecMagik had also contracted an unknown Western developer to produce a Mega Drive port.
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{{sub-stub}}'''''Steven Seagal is the Final Option''''' is an unreleased [[Sega Mega Drive]] beat-'em-up game developed by an unknown San Francisco-based developer and scheduled to be published by [[TecMagik]].
 
 
Although the Mega Drive version was set to share the same general gameplay and digitized animation as its Super Famicom version, it was otherwise a unique title. The game was advertised as having over 1,000 frames of animation{{magref|sfus|1993-07|44}}.
 
  
 
==History==
 
==History==
{{quote|Unlike RSP, which was in Arizona, the Genesis dev company was located literally across the street from TecMagik in San Francisco. As we discovered later, this provided them with lots of opportunity to play weird politics against us. The closest thing there ever was to a Genesis version up and running was the utterly bogus “prototype” they put together to show, I think, at CES. Basically, what they did was take the raw Seagal walking animation frames and put him on a black background. He was much larger than our working prototype version and had the benefit of all of the Genesis’ RAM and color palettes being applied to him. So, basically, he looked great, but anyone with the slightest clue knew there was no possible way he could look like that in a real game. The sample environments they showed were done the same way. They looked terrific, but that was because they were using all of the system’s resources to display a single screen image with no characters or anything else going on. It was totally fraudulent!|''Steve Wik''|ref={{ref|http://www.nintendoplayer.com/unreleased/steven-seagal-is-the-final-option/}}}}
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Originally in development for the [[Super Famicom]] by [[Riedel Software Productions]], TecMagik had also contracted an unknown Western developer to produce a Mega Drive port. Although Sega's version was set to share the same general gameplay and digitized animation as its Super Famicom cousin, it was otherwise poised to be a unique title. Like that version, it was also advertised as containing over 1,000 frames of animation.{{magref|sfus|1993-07|44}}
  
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{{quote|Unlike [[Riedel Software Productions|RSP]], which was in Arizona, the Genesis dev company was located literally across the street from [[TecMagik]] in San Francisco. As we discovered later, this provided them with lots of opportunity to play weird politics against us. The closest thing there ever was to a Genesis version up and running was the utterly bogus “prototype” they put together to show, I think, at [[CES]]. Basically, what they did was take the raw Seagal walking animation frames and put him on a black background. He was much larger than our working prototype version and had the benefit of all of the Genesis’ RAM and color palettes being applied to him. So, basically, he looked great, but anyone with the slightest clue knew there was no possible way he could look like that in a real game. The sample environments they showed were done the same way. They looked terrific, but that was because they were using all of the system’s resources to display a single screen image with no characters or anything else going on. It was totally fraudulent!|''Steve Wik''|ref={{ref|http://www.nintendoplayer.com/unreleased/steven-seagal-is-the-final-option/}}}}
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
{{ratings|MD}}
 
{{ratings|MD}}
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==External links==
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*''[http://www.nintendoplayer.com/unreleased/steven-seagal-is-the-final-option/ {{PAGENAME}} (Super Famicom)]'' article at ''[http://www.nintendoplayer.com/ Nintendo Player]''
  
 
==References==
 
==References==
 
<references />
 
<references />

Revision as of 19:16, 10 March 2022

Notavailable.svg
Steven Seagal is the Final Option
System(s): Sega Mega Drive
Publisher: TecMagik
Planned release date(s): 1993[1], 1994-06[2]
Genre: Action
Number of players: 1

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Steven Seagal is the Final Option is an unreleased Sega Mega Drive beat-'em-up game developed by an unknown San Francisco-based developer and scheduled to be published by TecMagik.

History

Originally in development for the Super Famicom by Riedel Software Productions, TecMagik had also contracted an unknown Western developer to produce a Mega Drive port. Although Sega's version was set to share the same general gameplay and digitized animation as its Super Famicom cousin, it was otherwise poised to be a unique title. Like that version, it was also advertised as containing over 1,000 frames of animation.[3]


Unlike RSP, which was in Arizona, the Genesis dev company was located literally across the street from TecMagik in San Francisco. As we discovered later, this provided them with lots of opportunity to play weird politics against us. The closest thing there ever was to a Genesis version up and running was the utterly bogus “prototype” they put together to show, I think, at CES. Basically, what they did was take the raw Seagal walking animation frames and put him on a black background. He was much larger than our working prototype version and had the benefit of all of the Genesis’ RAM and color palettes being applied to him. So, basically, he looked great, but anyone with the slightest clue knew there was no possible way he could look like that in a real game. The sample environments they showed were done the same way. They looked terrific, but that was because they were using all of the system’s resources to display a single screen image with no characters or anything else going on. It was totally fraudulent!

Steve Wik[4]


Magazine articles

Main article: Steven Seagal is the Final Option/Magazine articles.
Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[5]
Tricks 16 bit (RU)
58
[6]
Sega Mega Drive
44
Based on
2 reviews

Steven Seagal is the Final Option


External links

References