Difference between revisions of "Streets of Rage 3/Development"
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Besides the bridge and the wastelands areas, another bike scene was marketed and published in various magazines, showing what appears to be a shopping district mainly colored in blue. | Besides the bridge and the wastelands areas, another bike scene was marketed and published in various magazines, showing what appears to be a shopping district mainly colored in blue. | ||
− | Only a few screenshots of them exist | + | Only a few screenshots of them exist and no data for this stage is found in any of the known dumped ROMs. Given the nature and date publishment of these screenshots in various magazines and VHS cover, it is certain these were not mock-ups. |
<gallery widths=320px heights=240px> | <gallery widths=320px heights=240px> |
Revision as of 05:23, 21 July 2022
- Back to: Streets of Rage 3.
Streets of Rage 3 development |
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Missed release date(s): |
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Although no prototypes of the original Japanese version, Bare Knuckle III, have been found and released so far, several prerelease screenshots and pieces of art have been found over the years.
Contents
Character select screen
The characters portraits on the selection screen had a complete change of style towards the end of development.
An early version of the character select screen can be seen being played on the Sega Video Magazine #February 1994, australian TV show "The Zone" episode dated "11/06/1994" and can also be found in the australian magazine Hyper issue 007.
A very high quality of the early version of Blaze portrait can be found in the Official SEGA Magazine UK issue 3.
More prototype versions of Skate portrait can also be found in magazines:
Name
A screenshot of that prototype character select screen also show that Kan was the first considered name for the kangaroo we all know as Roo/Victy.
Cutscenes
Art designer Jun Matsuo opened at one time a blog with his portfolio of works, including one of the first games he worked on: Streets of Rage 3. His portfolio showed an unused cutscene depicting Zan and the dying General as well as some differences in cutscenes existing in the final version.
Story
Official Sega Magazine UK issue #3 has the exclusive details about part of the story that has been removed from the final version of Bare Knuckle III:
“ | THE FIENDISH PLOT!
Intricately designed robots? Axel on the run from the law? Adam battling it out against his old friends? What does it all mean? And just who is the mysterious Dr.Zan? All is revealed in the plot to Streets of Rage 3. Our story opens with Streets of Rage veteran, Axel, arrested for a crime he claims he did not commit. Unfortunately though, he was witnessed in action by a number of people. Or was he? Enter the enigmatic Dr.Zan. He claims that it wasn't Axel behind the foul deed at all but in fact an intricately designed robot created by none other than the evil Syndicate, the criminal organisation that caused so much trouble in the first two games. Convinced their friend is innocent, Axel's old fighting companions - Blaze and Skate, with the help of Dr Zan - break him out of jail and set out to clear his name, only this time they have a new foe - one-time friend and policeman, Adam, who intends to arrest them all! And that's where the game begins. |
„ |
Scenes
Many scenes were changed from the prototype screenshots published in magazines to the final version of the game.
Prototype stage 1-3 sunset background. (in motion on the Sega Video Magazine #January 1994)
Prototype items in the stage 3-2.[1]
Unused Motorbiking level in a street.
Besides the bridge and the wastelands areas, another bike scene was marketed and published in various magazines, showing what appears to be a shopping district mainly colored in blue.
Only a few screenshots of them exist and no data for this stage is found in any of the known dumped ROMs. Given the nature and date publishment of these screenshots in various magazines and VHS cover, it is certain these were not mock-ups.
Bikes
An unique screenshot shows an actually playable version of the bridge stage. Only seen in the Australian magazine Hyper issue 007, which is also the only one to detail how it played at the state of the build they could preview, suggesting they actually could play a non-final build themselves:
“ | One new section that I detested was the motorcycle zones. You have to ride bikes whist dodging various bad stuff (fire, barrels, etc), thrown at you by various Suzuki riding maniacs.
The bikes don't do much - they move forward, side to side and can ram other bikes (to little effect) - and so it gets boring after about three seconds. As an innovation it only serves as an annoyance. |
„ |
This definitely proves the development team lacked time to make it a viable scene.
Moves
Timeline
Timeline (Mega Drive) |
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04 05 06 07 1994-03-09: Prototype; 1994-03-09
1994-03-17: Prototype; 1994-03-17
1994-03-18: Prototype; 1994-03-18
, JP release 1994-03-20: Prototype; 1994-03-20
1994-03-28: Prototype; 1994-03-28
1994-04-01: Prototype; 1994-04-01
1994-04-04: Prototype; 1994-04-04
1994-04-08: Prototype; 1994-04-08
1994-04-11: Prototype; 1994-04-11
1994-04-12: Prototype; 1994-04-12
, Prototype; 1994-04-12 PAL
1994-04-13: Prototype; 1994-04-13
, Prototype; 1994-04-13 PAL
1994-04-15: Prototype; 1994-04-15
1994-04-20: Prototype; 1994-04-20
1994-04-25: Prototype; 1994-04-25
1994-04-28: Prototype; 1994-04-28
1994-07-01: US release 1994-07-22: EU release, UK release |
References
Streets of Rage 3 | |
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Main page | Comparisons | Maps | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
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