Difference between revisions of "Mega Man X3"
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− | {{stub}}'''''{{PAGENAME}}''''', known as '''''Rockman X3''''' (ロックマン X3) in Japan, is the third game in the | + | {{stub}}'''''{{PAGENAME}}''''', known as '''''Rockman X3''''' (ロックマン X3) in Japan, is the third game in the ''Mega Man X'' series, a spin-off of the ''[[Mega Man]]'' franchise with more complex platforming and a darker storyline. |
+ | |||
+ | ==Story== | ||
+ | The story is set during the 22nd century (the year "21XX"), in which humans coexist with intelligent robots called "Reploids" (replicant androids). Due to their free will, some Reploids are prone to criminal activity and are said to go "Maverick." Dr. Cain, the inventor of the Reploids, establishes a military taskforce called the "Maverick Hunters" to prevent it. Even after two successful efforts by the Hunters X and Zero to stop a Maverick leader named Sigma from attempting to exterminate the human race, Maverick activity seems to continue. However, the threat of the Mavericks is later neutralized thanks to the technology of the Reploid scientist Dr. Doppler, which prevents the Mavericks from going berserk. The reformed Reploids form a utopia near their new mentor called "Dopple Town." It seemed that all is well until the former Reploids suddenly revert and once again begin causing trouble, even going so far as to attack Hunter headquarters. Doppler is held accountable, and X and Zero are sent out to contain the new threat. | ||
==Gameplay== | ==Gameplay== | ||
− | Changes from the original | + | {{ScreenThumb|Mega Man X3, Stage Select.png|width=200|Stage select}} |
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Opening | ||
+ | | screenshot=Mega Man X3, Stages, Opening 1.png | ||
+ | | screenshot2=Mega Man X3, Stages, Opening 2.png | ||
+ | | screenshot3=Mega Man X3, Stages, Opening Boss 1.png | ||
+ | | screenshot4=Mega Man X3, Stages, Opening Boss 2.png | ||
+ | | tabs=yes | ||
+ | | desc=Maoh the Giant | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Weapons Factory | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc=Blast Hornet | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Frozen Town | ||
+ | | screenshot=Mega Man X3, Stages, Frozen Town.png | ||
+ | | screenshot2=Mega Man X3, Stages, Frozen Town Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=Blizzard Buffalo | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Giant Dam | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc=Toxic Seahorse | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Quarry | ||
+ | | screenshot=Mega Man X3, Stages, Quarry.png | ||
+ | | screenshot2=Mega Man X3, Stages, Quarry Subboss.png | ||
+ | | screenshot3=Mega Man X3, Stages, Quarry Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=Tunnel Rhino | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Power Control Center | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc=Volt Catfish | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shipyard | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc=Crush Crawfish | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Safari Park | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc=Neon Tiger | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Airborne Aircraft Carrier | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc=Gravity Beetle | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Doppler Stage A | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Doppler Stage B | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Doppler Stage C | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Doppler Stage D | ||
+ | | screenshot=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | Changes from the original [[Super NES]] version include a redone, arranged soundtrack, and placement of copious amount of anime FMVs. One major flaw in the port, though, is long and frequent load times, which has made many prefer the SNES original. | ||
− | While the PlayStation | + | While both the Super NES and [[PlayStation]] versions run at a 256x224 screen resolution, the Sega Saturn does not support this resolution, and so opts for 320x224 with added borders either side. This means the PlayStation and Super NES versions are stretched horizontally to fill a 4:3 display while the Saturn version is not. Since the artwork was designed with this stretching in mind, this can give the Saturn game a more "squashed" look. |
− | The Saturn version has higher quality full motion video than the PlayStation, with more frames of animation and a larger palette of colours. | + | The Saturn version has higher quality [[full-motion video]] than the PlayStation, with more frames of animation and a larger palette of colours. |
==History== | ==History== | ||
This game was originally made and released for the Super Nintendo Entertainment System/Super Famicom as the third in a trilogy of ''Mega Man X'' games, and then ported to the [[Sega Saturn]] and [[PlayStation]]. | This game was originally made and released for the Super Nintendo Entertainment System/Super Famicom as the third in a trilogy of ''Mega Man X'' games, and then ported to the [[Sega Saturn]] and [[PlayStation]]. | ||
− | This 32-bit version was released in Japan and Europe, but did not initially see a console release in North America and it was exclusive to Windows PCs; this version was later included in ''Mega Man X Collection'' for the [[Nintendo GameCube]] and [[PlayStation 2]], which saw only an American release. Reportedly Sony initially rejected the game during its PlayStation approval process, likely for being a 2D game{{magref|ugameplayers|89|18}}, which may have had a knock-on effect for a Saturn release. | + | This 32-bit version was released in Japan and Europe, but did not initially see a console release in North America and it was exclusive to Windows PCs; this version was later included in ''Mega Man X Collection'' for the [[Nintendo GameCube]] and [[PlayStation 2]], which saw only an American release. Reportedly, Sony initially rejected the game during its PlayStation approval process, likely for being a 2D game{{magref|ugameplayers|89|18}}, which may have had a knock-on effect for a Saturn release. |
==Versions== | ==Versions== |
Revision as of 05:47, 13 September 2022
- For the unlicensed Sega Mega Drive version, see Rockman X3 (Mega Drive).
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Mega Man X3 | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan), Virgin Interactive Entertainment (Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (30 tracks) | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Mega Man X3, known as Rockman X3 (ロックマン X3) in Japan, is the third game in the Mega Man X series, a spin-off of the Mega Man franchise with more complex platforming and a darker storyline.
Contents
Story
The story is set during the 22nd century (the year "21XX"), in which humans coexist with intelligent robots called "Reploids" (replicant androids). Due to their free will, some Reploids are prone to criminal activity and are said to go "Maverick." Dr. Cain, the inventor of the Reploids, establishes a military taskforce called the "Maverick Hunters" to prevent it. Even after two successful efforts by the Hunters X and Zero to stop a Maverick leader named Sigma from attempting to exterminate the human race, Maverick activity seems to continue. However, the threat of the Mavericks is later neutralized thanks to the technology of the Reploid scientist Dr. Doppler, which prevents the Mavericks from going berserk. The reformed Reploids form a utopia near their new mentor called "Dopple Town." It seemed that all is well until the former Reploids suddenly revert and once again begin causing trouble, even going so far as to attack Hunter headquarters. Doppler is held accountable, and X and Zero are sent out to contain the new threat.
Gameplay
Stages
Opening | |
---|---|
Maoh the Giant | |
Weapons Factory | |
Blast Hornet | |
Frozen Town | |
Blizzard Buffalo | |
Giant Dam | |
Toxic Seahorse | |
Quarry | |
Tunnel Rhino | |
Power Control Center | |
Volt Catfish | |
Shipyard | |
Crush Crawfish | |
Safari Park | |
Neon Tiger | |
Airborne Aircraft Carrier | |
Gravity Beetle | |
Doppler Stage A | |
Doppler Stage B | |
Doppler Stage C | |
Doppler Stage D | |
Versions
Changes from the original Super NES version include a redone, arranged soundtrack, and placement of copious amount of anime FMVs. One major flaw in the port, though, is long and frequent load times, which has made many prefer the SNES original.
While both the Super NES and PlayStation versions run at a 256x224 screen resolution, the Sega Saturn does not support this resolution, and so opts for 320x224 with added borders either side. This means the PlayStation and Super NES versions are stretched horizontally to fill a 4:3 display while the Saturn version is not. Since the artwork was designed with this stretching in mind, this can give the Saturn game a more "squashed" look.
The Saturn version has higher quality full-motion video than the PlayStation, with more frames of animation and a larger palette of colours.
History
This game was originally made and released for the Super Nintendo Entertainment System/Super Famicom as the third in a trilogy of Mega Man X games, and then ported to the Sega Saturn and PlayStation.
This 32-bit version was released in Japan and Europe, but did not initially see a console release in North America and it was exclusive to Windows PCs; this version was later included in Mega Man X Collection for the Nintendo GameCube and PlayStation 2, which saw only an American release. Reportedly, Sony initially rejected the game during its PlayStation approval process, likely for being a 2D game[4], which may have had a knock-on effect for a Saturn release.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Mega Man X3 | Mega Man X3 |
Japanese | ロックマン X3 | Rockman X3 |
Comparisons
- Main article: Mega Man X3/Comparisons.
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
Uncredited
Like its original SNES release, Mega Man X3 lacks a staff roll, instead ending after its cast roll. The following information pertaining to this version's music is derived from the liner notes of the 2003 soundtrack release of Mega Man X1~6 and related interviews.
- BGM Arrangement & Original Music Composition & Arrangement: Toshihiko Horiyama, Shusaku Uchiyama
- BGM Arrangement: Yoshino Aoki[5]
- Original Music Composition & Arrangement (for overseas releases): Makoto Tomozawa[6]
Magazine articles
- Main article: Mega Man X3/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
---|---|
Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
601,058,304 | CD-ROM (EU) | T-7029H-50 V1.000 | ||||||||||
✔ |
|
606,496,128 | 1996-03-25 | CD-ROM (JP) | T-1210G V1.001 |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
RX3_ABS.TXT | TXT (Abstract) | 648 | About this game. |
RX3_BIB.TXT | TXT (Bibliographiced) | 325 | Theme song credits |
RX3_CPY.TXT | TXT (Copyright) | 72 | Copyright |
References
- ↑ File:MegaManX3 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-08 (1996-05-10,24)" (JP; 1996-04-26), page 2
- ↑ Ultra Game Players, "October 1996" (US; 1996-09-03), page 18
- ↑ http://www.squareenixmusic.com/features/interviews/yoshinoaoki.shtml (Wayback Machine: 2010-04-25 05:24)
- ↑ http://www.dashrepublic.org/ (Wayback Machine: 2012-04-21 17:59)
- ↑ Consoles +, "Juin 1996" (FR; 1996-0x-xx), page 100
- ↑ Famitsu, "1996-05-03" (JP; 1996-04-19), page 1
- ↑ Fun Generation, "07/96" (DE; 1996-06-12), page 74
- ↑ GameFan, "Volume 4, Issue 7: July 1996" (US; 1996-xx-xx), page 13
- ↑ Intelligent Gamer, "July 1996" (US; 1996-0x-xx), page 84
- ↑ MAN!AC, "05/97" (DE; 1997-04-09), page 77
- ↑ Mega Fun, "06/96" (DE; 1996-05-15), page 73
- ↑ Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 76
- ↑ neXt Level, "Juli 1996" (DE; 1996-06-12), page 66
- ↑ Playmag, "Juin 1996" (FR; 1996-0x-xx), page 110
- ↑ Saturn Fan, "1996 No. 14" (JP; 1996-06-21), page 80
- ↑ Sega Magazin, "Oktober 1997" (DE; 1997-09-10), page 79
- ↑ Sega Power, "August 1996" (UK; 1996-06-06), page 53
- ↑ Sega Saturn Magazine, "April 1997" (UK; 1997-03-15), page 74
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Sega Saturn Magazine, "1996-07 (1996-04-26)" (JP; 1996-04-12), page 237
Mega Man X3 | |
---|---|
Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Reception | Technical information |
Mega Man games for Sega systems | |
---|---|
Mega Man: The Wily Wars (1994) | |
Mega Man (1995) | |
Mega Man X3 (1996) | Mega Man 8 (1997) | Mega Man X4 (1997) | Super Adventure Rockman (1998) | |
Unlicensed Mega Man games for Sega systems | |
Rockman X3 (1996) | |
Mega Man related media | |
Rockman 8: Metal Heroes Hisshou Kouryaku Hou (1997) |
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