Difference between revisions of "Prince of Persia: Arabian Nights"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=PoPAR title.png |
− | |||
− | |||
| publisher=[[Mattel Interactive]] | | publisher=[[Mattel Interactive]] | ||
− | | developer=[[Avalanche Software]] | + | | developer={{company|[[Red Orb Entertainment]]}}<br>{{company|[[Avalanche Software]]|system=DC}} |
+ | | support={{company|[[Stormfront Studios]]|role=special effects}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
− | | peripherals= | + | | peripherals=[[Visual Memory Unit]] |
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
− | | releases={{ | + | | releases={{releasesDC |
− | | dc_date_us=2000-12- | + | | dc_date_us=2000-12-04{{ref|https://web.archive.org/web/20001215161600/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp}} |
| dc_code_us=T-41405N | | dc_code_us=T-41405N | ||
− | | dc_rrp_us= | + | | dc_rating_us=t |
+ | | dc_rrp_us=39.99{{magref|odmus|12|62}}{{magref|gamepro|149|83}}<!--39.95{{magref|gw|2000-10-16|22}}--> | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|PC}} |
+ | | properties={{Properties|DC|sofdec}} | ||
}} | }} | ||
− | {{stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is the third entry in the ''Prince of Persia'' series, following ''[[Prince of Persia]]'' and ''[[Prince of Persia 2: The Shadow and the Flame]]''. Its original Microsoft Windows incarnation was titled '''''Prince of Persia 3D'''''. ''Arabian Nights'' was not released outside of North America. |
− | ''Prince of Persia: Arabian Nights'' fixes numerous control issues and bugs seen in the PC original, which brought the series to 3D. However, the series would not see critical acclaim in the third dimension until the release of [[Ubisoft]]'s ''Prince of Persia: The Sands of Time''. | + | ''Prince of Persia: Arabian Nights'' fixes numerous control issues and bugs seen in the PC original, which brought the series to 3D. However, the series would not see critical acclaim in the third dimension until the release of [[Ubisoft]]'s ''Prince of Persia: The Sands of Time''. |
− | == | + | ==Production credits== |
− | {{ | + | {{multicol| |
− | | | + | {{creditstable| |
− | | | + | {{creditsheader|[[Mattel Interactive]]}} |
− | | | + | *'''Senior Producer:''' Darren Atherton |
− | | | + | *'''Producers:''' Steve Murphy, Chris Race |
− | | | + | *'''EVP & General Manager, Entertainment Division:''' Amy Boylan |
+ | *'''Managing Director, Novato Studio:''' Carl Norman | ||
+ | *'''VP Development:''' Bret Berry | ||
+ | *'''Director of Marketing:''' Jeff Hoff | ||
+ | *'''PR Support:''' Michael Shelling, Sharon O'Donnell | ||
+ | *'''Legal Counsel:''' Douglas Reilly | ||
+ | *'''Quality Assurance Director:''' Ray Boylan | ||
+ | *'''Lead Tester:''' Robert Bryant | ||
+ | *'''QA Team:''' Carlos Castillo, lan Clancy, Frank Gonzales, Michael Jurado, Nicholas Layne, Stephen LeRoy, Andrew Lieu, Fausto Lorenzano, Wayne McAlister, Bryan Nguyen, Chris Parker, Peter Reinhard, Jonathan Sheldon | ||
+ | *'''Lead Designer:''' Todd Kerpelman | ||
+ | *'''Visual Designer:''' Chris Grun | ||
+ | *'''Lead Animator and Level Design:''' Jeff Hunter | ||
+ | *'''Design Consultant:''' Jordan Mechner | ||
+ | *'''3D Artists & Level Designers:''' Matt Christmann, Ashley Huang, Michael Pearce, Erik Stone, Carson Utz | ||
+ | *'''3D Artist and Animator:''' Paul Davis, Jason Felix | ||
+ | *'''Animators:''' Roberta Browne, John Kim | ||
+ | *'''Lead Texture Artist:''' Nathaniel Johnson | ||
+ | *'''Music & Design:''' Tom Rettig | ||
+ | *'''Additional Art and Animation:''' Philip Bossant, Rob Chang, Kevin Dooley, Bill Eral, Scott Fritts, Brad Herman, Dave Saccheri | ||
+ | *'''Additional Cutscene Animation:''' BentAnimation, KeyFrame Digital Productions | ||
+ | *'''Special Effects:''' [[Stormfront Studios]] | ||
+ | *'''Manual Author:''' Anathea Lopez | ||
+ | *'''Manual Editor:''' Dave Sanini | ||
+ | *'''Package Design & Layout:''' Gumas Advertising | ||
+ | *'''Manual Design & Layout:''' Louis Saekow Design | ||
+ | *'''Cutscene Dialogue:''' John Morgan | ||
+ | |||
+ | |||
+ | {{creditsheader|[[Avalanche Software]]}} | ||
+ | *'''Lead Programmer:''' Jon Matsukawa | ||
+ | *'''Programming Staff:''' James Rowe, Travis Nixon, Joe Barnes, John Blackburn, Jim Henn, Jason Humphrey, Andrew Marre, Todd Blackburn | ||
+ | *'''Art Staff:''' Derek Newman, Brian Christiansen, Jim Jung, Rodney Olmos, Josh Riley, Mike Thompson, Tony Jones, Adam Tolman, Jeff Bunker, Joe Williamsen | ||
+ | *'''Project Coordination:''' Andy Matsukawa | ||
+ | |||
+ | {{creditsheader|Cast}} | ||
+ | *'''Prince:''' David Boat | ||
+ | *'''Rugnor:''' Bob Johnson | ||
+ | *'''Sultan & Assan:''' Roger L. Jackson | ||
+ | *'''Princess Andrea:''' Satin | ||
+ | *'''Voice Casting:''' Jenean Pearce | ||
+ | *'''Voice Direction, Music & Sound Design:''' Michael Barrett | ||
+ | *'''Music:''' Jonelle Adkisson, Greg Rahn | ||
+ | *'''Musicians:''' Devija Croll, Gary Schwantes, Daria Schwarzschild, Mimi Spencer, Catherine Vibert | ||
+ | *'''Additional Voices:''' Doug Boyd, Jay Ginsberg, Les Hedger, Bob Marshall, Francine Scott, Peter Scott | ||
+ | *'''Additional Sound Effects:''' Robert Johnson | ||
+ | |||
+ | *'''Special Thanks to:''' David Yen, Sarah Taylor, Sara Guinness, Susan Sulc, Vansouk Lianemany, Timothy J. Saluzzo, Fernando Cuervo, Aaron Addleman, Oshyan Greene, Steve Lam, Tena Lawry, Andrea Akmenkains, Sammy the Wonder Beagle | ||
+ | |||
+ | *© 2000 Maitel Interactive, a division of Mattel, Inc., and its licensors. All rights reserved. Prince of Persia is a registered trademark and the Mattel Interactive logo is a trademark of Mattel Interactive. All other trademarks are the property of their respective owners. | ||
+ | |||
+ | | console=DC | ||
+ | | source=US manual | ||
+ | | pdf=PoPAN DC US Manual.pdf | ||
+ | | pdfpage=27 | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|DC}} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 37: | Line 97: | ||
| square=yes | | square=yes | ||
| disc= | | disc= | ||
− | | | + | | inlay=PrinceOfPersiaDCUSInlay.jpg |
− | | | + | | manual=PoPAN DC US Manual.pdf |
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} | ||
}} | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{PoPANOmni}} | ||
+ | {{PrinceOfPersia}} |
Revision as of 07:09, 10 July 2023
Prince of Persia: Arabian Nights | ||||||||||
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System(s): Sega Dreamcast | ||||||||||
Publisher: Mattel Interactive | ||||||||||
Developer: Red Orb Entertainment Avalanche Software | ||||||||||
Supporting companies: Stormfront Studios (special effects) | ||||||||||
Peripherals supported: Visual Memory Unit | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
| ||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Prince of Persia: Arabian Nights is the third entry in the Prince of Persia series, following Prince of Persia and Prince of Persia 2: The Shadow and the Flame. Its original Microsoft Windows incarnation was titled Prince of Persia 3D. Arabian Nights was not released outside of North America.
Prince of Persia: Arabian Nights fixes numerous control issues and bugs seen in the PC original, which brought the series to 3D. However, the series would not see critical acclaim in the third dimension until the release of Ubisoft's Prince of Persia: The Sands of Time.
Contents
Production credits
- Senior Producer: Darren Atherton
- Producers: Steve Murphy, Chris Race
- EVP & General Manager, Entertainment Division: Amy Boylan
- Managing Director, Novato Studio: Carl Norman
- VP Development: Bret Berry
- Director of Marketing: Jeff Hoff
- PR Support: Michael Shelling, Sharon O'Donnell
- Legal Counsel: Douglas Reilly
- Quality Assurance Director: Ray Boylan
- Lead Tester: Robert Bryant
- QA Team: Carlos Castillo, lan Clancy, Frank Gonzales, Michael Jurado, Nicholas Layne, Stephen LeRoy, Andrew Lieu, Fausto Lorenzano, Wayne McAlister, Bryan Nguyen, Chris Parker, Peter Reinhard, Jonathan Sheldon
- Lead Designer: Todd Kerpelman
- Visual Designer: Chris Grun
- Lead Animator and Level Design: Jeff Hunter
- Design Consultant: Jordan Mechner
- 3D Artists & Level Designers: Matt Christmann, Ashley Huang, Michael Pearce, Erik Stone, Carson Utz
- 3D Artist and Animator: Paul Davis, Jason Felix
- Animators: Roberta Browne, John Kim
- Lead Texture Artist: Nathaniel Johnson
- Music & Design: Tom Rettig
- Additional Art and Animation: Philip Bossant, Rob Chang, Kevin Dooley, Bill Eral, Scott Fritts, Brad Herman, Dave Saccheri
- Additional Cutscene Animation: BentAnimation, KeyFrame Digital Productions
- Special Effects: Stormfront Studios
- Manual Author: Anathea Lopez
- Manual Editor: Dave Sanini
- Package Design & Layout: Gumas Advertising
- Manual Design & Layout: Louis Saekow Design
- Cutscene Dialogue: John Morgan
- Lead Programmer: Jon Matsukawa
- Programming Staff: James Rowe, Travis Nixon, Joe Barnes, John Blackburn, Jim Henn, Jason Humphrey, Andrew Marre, Todd Blackburn
- Art Staff: Derek Newman, Brian Christiansen, Jim Jung, Rodney Olmos, Josh Riley, Mike Thompson, Tony Jones, Adam Tolman, Jeff Bunker, Joe Williamsen
- Project Coordination: Andy Matsukawa
Cast
- Prince: David Boat
- Rugnor: Bob Johnson
- Sultan & Assan: Roger L. Jackson
- Princess Andrea: Satin
- Voice Casting: Jenean Pearce
- Voice Direction, Music & Sound Design: Michael Barrett
- Music: Jonelle Adkisson, Greg Rahn
- Musicians: Devija Croll, Gary Schwantes, Daria Schwarzschild, Mimi Spencer, Catherine Vibert
- Additional Voices: Doug Boyd, Jay Ginsberg, Les Hedger, Bob Marshall, Francine Scott, Peter Scott
- Additional Sound Effects: Robert Johnson
- Special Thanks to: David Yen, Sarah Taylor, Sara Guinness, Susan Sulc, Vansouk Lianemany, Timothy J. Saluzzo, Fernando Cuervo, Aaron Addleman, Oshyan Greene, Steve Lam, Tena Lawry, Andrea Akmenkains, Sammy the Wonder Beagle
- © 2000 Maitel Interactive, a division of Mattel, Inc., and its licensors. All rights reserved. Prince of Persia is a registered trademark and the Mattel Interactive logo is a trademark of Mattel Interactive. All other trademarks are the property of their respective owners.
Magazine articles
- Main article: Prince of Persia: Arabian Nights/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
64 | |
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Based on 14 reviews |
Technical information
- Main article: Prince of Persia: Arabian Nights/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (US) |
References
- ↑ http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-12-15 16:16)
- ↑ 2.0 2.1 Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 62
- ↑ 3.0 3.1 GamePro, "February 2001" (US; 2001-0x-xx), page 83
- ↑ File:PoPAN DC US Manual.pdf, page 27
- ↑ 576 Konzol, "Január 2001" (HU; 2001-xx-xx), page 41
- ↑ Ação Games, "Fevereiro 2001" (BR; 2001-xx-xx), page 48
- ↑ Bonus, "1/2001" (YU; 2001-02-25), page 48
- ↑ Consoles +, "Février 2001" (FR; 2001-0x-xx), page 104
- ↑ Dreamcast Magazine, "No. 26" (UK; 2001-09-08), page 44
- ↑ Electronic Gaming Monthly, "March 2001" (US; 2001-02-06), page 110
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 160
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 161
- ↑ Game Players, "Vol. 001" (HK; 2000-12-13), page 10
- ↑ GameWEEK, "October 16, 2000" (US; 2000-10-16), page 22
- ↑ Neo Plus, "Luty 2001" (PL; 2001-xx-xx), page 64
- ↑ Silicon Mag, "January 2001" (US; 200x-xx-xx), page 21
Prince of Persia: Arabian Nights | |
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Main page | Comparisons | Development | Magazine articles | Reception | Technical information | Bootlegs |
Prince of Persia games for Sega systems | |
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Prince of Persia (1992) | |
Prince of Persia (1992) | |
Prince of Persia (1992) | |
Prince of Persia (1993) | Prince of Persia 2: The Shadow and the Flame (Cancelled) | |
Prince of Persia: Arabian Nights (2000) |
Categories:
- Visual Memory Unit-compatible games
- 1 player games
- US Dreamcast games
- All US games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast action games
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- Dreamcast games with Sofdec video
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- Sub-stubs
- Missing ROM hashes
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- Prince of Persia: Arabian Nights
- Prince of Persia (franchise)