Difference between revisions of "Prince of Persia: Arabian Nights"

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{{Bob
 
{{Bob
| bobscreen=
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| bobscreen=PoPAR title.png
| screenwidth=
 
| title=
 
 
| publisher=[[Mattel Interactive]]
 
| publisher=[[Mattel Interactive]]
| developer=[[Avalanche Software]]
+
| developer={{company|[[Red Orb Entertainment]]}}<br>{{company|[[Avalanche Software]]|system=DC}}
 +
| support={{company|[[Stormfront Studios]]|role=special effects}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals=[[Visual Memory Unit]]
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesDC
| dc_date_us=2000-12-06
+
| dc_date_us=2000-12-04{{ref|https://web.archive.org/web/20001215161600/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp}}
 
| dc_code_us=T-41405N
 
| dc_code_us=T-41405N
| dc_rrp_us=
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| dc_rating_us=t
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| dc_rrp_us=39.99{{magref|odmus|12|62}}{{magref|gamepro|149|83}}<!--39.95{{magref|gw|2000-10-16|22}}-->
 
}}
 
}}
| esrb=t
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| otherformats={{NonSega|PC}}
 +
| properties={{Properties|DC|sofdec}}
 
}}
 
}}
{{stub}}'''''Prince of Persia: Arabian Nights''''' is the third entry in the ''Prince of Persia'' series, following ''[[Prince of Persia]]'' and ''[[Prince of Persia 2: The Shadow and the Flame]]''. Its original Microsoft Windows incarnation was titled '''''Prince of Persia 3D'''''. ''Arabian Nights'' was not released outside of North America.
+
{{sub-stub}}'''''{{PAGENAME}}''''' is the third entry in the ''Prince of Persia'' series, following ''[[Prince of Persia]]'' and ''[[Prince of Persia 2: The Shadow and the Flame]]''. Its original Microsoft Windows incarnation was titled '''''Prince of Persia 3D'''''. ''Arabian Nights'' was not released outside of North America.
  
''Prince of Persia: Arabian Nights'' fixes numerous control issues and bugs seen in the PC original, which brought the series to 3D. However, the series would not see critical acclaim in the third dimension until the release of [[Ubisoft]]'s ''Prince of Persia: The Sands of Time''.  
+
''Prince of Persia: Arabian Nights'' fixes numerous control issues and bugs seen in the PC original, which brought the series to 3D. However, the series would not see critical acclaim in the third dimension until the release of [[Ubisoft]]'s ''Prince of Persia: The Sands of Time''.
  
==Physical Scans==
+
==Production credits==
{{ratings
+
{{multicol|
| icon=DC
+
{{creditstable|
| consolesplus=78
+
{{creditsheader|[[Mattel Interactive]]}}
| consolesplus_source={{num|109|page=104}}
+
*'''Senior Producer:''' Darren Atherton
| odmus=30
+
*'''Producers:''' Steve Murphy, Chris Race
| odmus_source={{num|12|page=58}}
+
*'''EVP & General Manager, Entertainment Division:''' Amy Boylan
 +
*'''Managing Director, Novato Studio:''' Carl Norman
 +
*'''VP Development:''' Bret Berry
 +
*'''Director of Marketing:''' Jeff Hoff
 +
*'''PR Support:''' Michael Shelling, Sharon O'Donnell
 +
*'''Legal Counsel:''' Douglas Reilly
 +
*'''Quality Assurance Director:''' Ray Boylan
 +
*'''Lead Tester:''' Robert Bryant
 +
*'''QA Team:''' Carlos Castillo, lan Clancy, Frank Gonzales, Michael Jurado, Nicholas Layne, Stephen LeRoy, Andrew Lieu, Fausto Lorenzano, Wayne McAlister, Bryan Nguyen, Chris Parker, Peter Reinhard, Jonathan Sheldon
 +
*'''Lead Designer:''' Todd Kerpelman
 +
*'''Visual Designer:''' Chris Grun
 +
*'''Lead Animator and Level Design:''' Jeff Hunter
 +
*'''Design Consultant:''' Jordan Mechner
 +
*'''3D Artists & Level Designers:''' Matt Christmann, Ashley Huang, Michael Pearce, Erik Stone, Carson Utz
 +
*'''3D Artist and Animator:''' Paul Davis, Jason Felix
 +
*'''Animators:''' Roberta Browne, John Kim
 +
*'''Lead Texture Artist:''' Nathaniel Johnson
 +
*'''Music & Design:''' Tom Rettig
 +
*'''Additional Art and Animation:''' Philip Bossant, Rob Chang, Kevin Dooley, Bill Eral, Scott Fritts, Brad Herman, Dave Saccheri
 +
*'''Additional Cutscene Animation:''' BentAnimation, KeyFrame Digital Productions
 +
*'''Special Effects:''' [[Stormfront Studios]]
 +
*'''Manual Author:''' Anathea Lopez
 +
*'''Manual Editor:''' Dave Sanini
 +
*'''Package Design & Layout:''' Gumas Advertising
 +
*'''Manual Design & Layout:''' Louis Saekow Design
 +
*'''Cutscene Dialogue:''' John Morgan
 +
 
 +
 
 +
{{creditsheader|[[Avalanche Software]]}}
 +
*'''Lead Programmer:''' Jon Matsukawa
 +
*'''Programming Staff:''' James Rowe, Travis Nixon, Joe Barnes, John Blackburn, Jim Henn, Jason Humphrey, Andrew Marre, Todd Blackburn
 +
*'''Art Staff:''' Derek Newman, Brian Christiansen, Jim Jung, Rodney Olmos, Josh Riley, Mike Thompson, Tony Jones, Adam Tolman, Jeff Bunker, Joe Williamsen
 +
*'''Project Coordination:''' Andy Matsukawa
 +
 
 +
{{creditsheader|Cast}}
 +
*'''Prince:''' David Boat
 +
*'''Rugnor:''' Bob Johnson
 +
*'''Sultan & Assan:''' Roger L. Jackson
 +
*'''Princess Andrea:''' Satin
 +
*'''Voice Casting:''' Jenean Pearce
 +
*'''Voice Direction, Music & Sound Design:''' Michael Barrett
 +
*'''Music:''' Jonelle Adkisson, Greg Rahn
 +
*'''Musicians:''' Devija Croll, Gary Schwantes, Daria Schwarzschild, Mimi Spencer, Catherine Vibert
 +
*'''Additional Voices:''' Doug Boyd, Jay Ginsberg, Les Hedger, Bob Marshall, Francine Scott, Peter Scott
 +
*'''Additional Sound Effects:''' Robert Johnson
 +
 
 +
*'''Special Thanks to:''' David Yen, Sarah Taylor, Sara Guinness, Susan Sulc, Vansouk Lianemany, Timothy J. Saluzzo, Fernando Cuervo, Aaron Addleman, Oshyan Greene, Steve Lam, Tena Lawry, Andrea Akmenkains, Sammy the Wonder Beagle
 +
 
 +
*© 2000 Maitel Interactive, a division of Mattel, Inc., and its licensors. All rights reserved. Prince of Persia is a registered trademark and the Mattel Interactive logo is a trademark of Mattel Interactive. All other trademarks are the property of their respective owners.
 +
 
 +
| console=DC
 +
| source=US manual
 +
| pdf=PoPAN DC US Manual.pdf
 +
| pdfpage=27
 
}}
 
}}
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Physical scans==
 +
{{ratings|DC}}
 
{{Scanbox
 
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 37: Line 97:
 
| square=yes
 
| square=yes
 
| disc=
 
| disc=
| item1=PrinceOfPersiaDCUSInlay.jpg
+
| inlay=PrinceOfPersiaDCUSInlay.jpg
| item1name=Inlay
+
| manual=PoPAN DC US Manual.pdf
 +
}}
 +
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}}
 
}}
 
}}
 +
 +
==References==
 +
<references/>
 +
 +
{{PoPANOmni}}
 +
{{PrinceOfPersia}}

Revision as of 07:09, 10 July 2023

n/a

PoPAR title.png

Prince of Persia: Arabian Nights
System(s): Sega Dreamcast
Publisher: Mattel Interactive
Developer:
Supporting companies:
Peripherals supported: Visual Memory Unit
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Dreamcast
US
$39.9939.99[2][3] T-41405N
ESRB: Teen
Non-Sega versions

This teeny-tiny article needs some work. You can help us by expanding it.


Prince of Persia: Arabian Nights is the third entry in the Prince of Persia series, following Prince of Persia and Prince of Persia 2: The Shadow and the Flame. Its original Microsoft Windows incarnation was titled Prince of Persia 3D. Arabian Nights was not released outside of North America.

Prince of Persia: Arabian Nights fixes numerous control issues and bugs seen in the PC original, which brought the series to 3D. However, the series would not see critical acclaim in the third dimension until the release of Ubisoft's Prince of Persia: The Sands of Time.

Production credits

  • Senior Producer: Darren Atherton
  • Producers: Steve Murphy, Chris Race
  • EVP & General Manager, Entertainment Division: Amy Boylan
  • Managing Director, Novato Studio: Carl Norman
  • VP Development: Bret Berry
  • Director of Marketing: Jeff Hoff
  • PR Support: Michael Shelling, Sharon O'Donnell
  • Legal Counsel: Douglas Reilly
  • Quality Assurance Director: Ray Boylan
  • Lead Tester: Robert Bryant
  • QA Team: Carlos Castillo, lan Clancy, Frank Gonzales, Michael Jurado, Nicholas Layne, Stephen LeRoy, Andrew Lieu, Fausto Lorenzano, Wayne McAlister, Bryan Nguyen, Chris Parker, Peter Reinhard, Jonathan Sheldon
  • Lead Designer: Todd Kerpelman
  • Visual Designer: Chris Grun
  • Lead Animator and Level Design: Jeff Hunter
  • Design Consultant: Jordan Mechner
  • 3D Artists & Level Designers: Matt Christmann, Ashley Huang, Michael Pearce, Erik Stone, Carson Utz
  • 3D Artist and Animator: Paul Davis, Jason Felix
  • Animators: Roberta Browne, John Kim
  • Lead Texture Artist: Nathaniel Johnson
  • Music & Design: Tom Rettig
  • Additional Art and Animation: Philip Bossant, Rob Chang, Kevin Dooley, Bill Eral, Scott Fritts, Brad Herman, Dave Saccheri
  • Additional Cutscene Animation: BentAnimation, KeyFrame Digital Productions
  • Special Effects: Stormfront Studios
  • Manual Author: Anathea Lopez
  • Manual Editor: Dave Sanini
  • Package Design & Layout: Gumas Advertising
  • Manual Design & Layout: Louis Saekow Design
  • Cutscene Dialogue: John Morgan


  • Lead Programmer: Jon Matsukawa
  • Programming Staff: James Rowe, Travis Nixon, Joe Barnes, John Blackburn, Jim Henn, Jason Humphrey, Andrew Marre, Todd Blackburn
  • Art Staff: Derek Newman, Brian Christiansen, Jim Jung, Rodney Olmos, Josh Riley, Mike Thompson, Tony Jones, Adam Tolman, Jeff Bunker, Joe Williamsen
  • Project Coordination: Andy Matsukawa
Cast
  • Prince: David Boat
  • Rugnor: Bob Johnson
  • Sultan & Assan: Roger L. Jackson
  • Princess Andrea: Satin
  • Voice Casting: Jenean Pearce
  • Voice Direction, Music & Sound Design: Michael Barrett
  • Music: Jonelle Adkisson, Greg Rahn
  • Musicians: Devija Croll, Gary Schwantes, Daria Schwarzschild, Mimi Spencer, Catherine Vibert
  • Additional Voices: Doug Boyd, Jay Ginsberg, Les Hedger, Bob Marshall, Francine Scott, Peter Scott
  • Additional Sound Effects: Robert Johnson
  • Special Thanks to: David Yen, Sarah Taylor, Sara Guinness, Susan Sulc, Vansouk Lianemany, Timothy J. Saluzzo, Fernando Cuervo, Aaron Addleman, Oshyan Greene, Steve Lam, Tena Lawry, Andrea Akmenkains, Sammy the Wonder Beagle
  • © 2000 Maitel Interactive, a division of Mattel, Inc., and its licensors. All rights reserved. Prince of Persia is a registered trademark and the Mattel Interactive logo is a trademark of Mattel Interactive. All other trademarks are the property of their respective owners.
Source:
US manual
PoPAN DC US Manual.pdf
[4]

Magazine articles

Main article: Prince of Persia: Arabian Nights/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[5]
Ação Games (BR)
62
[6]
Bonus (YU) PAL
89
[7]
Consoles + (FR) PAL
78
[8]
Dreamcast Magazine (UK) NTSC-U
54
[9]
Electronic Gaming Monthly (US) NTSC-U
40
[10]
Entsiklopediya igr dlya Dreamcast (RU)
85
[11]
Entsiklopediya igr dlya Dreamcast (RU)
80
[12]
Game Players (HK)
57
[13]
GamePro (US) NTSC-U
80
[3]
GameWEEK (US) NTSC-U
50
[14]
Neo Plus (PL)
60
[15]
Official Dreamcast Magazine (US) NTSC-U
30
[2]
Silicon Mag (US) NTSC-U
38
[16]
Sega Dreamcast
64
Based on
14 reviews

Prince of Persia: Arabian Nights

Dreamcast, US
PoPAN DC US Box Back.jpgPoPAN DC US Box Front.jpg
Cover
PoPAN DC US Manual.pdf
Manual
PrinceOfPersiaDCUSInlay.jpg
Inlay

Technical information

Main article: Prince of Persia: Arabian Nights/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)

References


Prince of Persia: Arabian Nights

PoPAR title.png

Main page | Comparisons | Development | Magazine articles | Reception | Technical information | Bootlegs


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Prince of Persia games for Sega systems
Sega Master System
Prince of Persia (1992)
Sega Game Gear
Prince of Persia (1992)
Sega Mega-CD
Prince of Persia (1992)
Sega Mega Drive
Prince of Persia (1993) | Prince of Persia 2: The Shadow and the Flame (Cancelled)
Sega Dreamcast
Prince of Persia: Arabian Nights (2000)