Difference between revisions of "Grand Theft Auto 2"

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m (added the odd radio bug into here)
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{{Bob
 
{{Bob
 
| bobscreen=GTA2 title.png
 
| bobscreen=GTA2 title.png
| publisher=[[Rockstar Games]], [[Take 2 Interactive]]
+
| publisher=[[Rockstar Games]]
| developer=[[DMA Design]], [[Tarantula Studios]]
+
| developer=[[DMA Design]], [[Liquid Games]]
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| romsize=1.1GB
 
| romsize=1.1GB
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals=[[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
 +
| languages={{LanguageList|en|fr|de|es|it}}
 
| releases={{releasesDC
 
| releases={{releasesDC
| dc_date_us=2000-04-30
+
| dc_date_us=2000-05-02{{ref|https://web.archive.org/web/20000621080106/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp}}
 
| dc_code_us=T-42102N
 
| dc_code_us=T-42102N
| dc_date_61=2000-07-28
+
| dc_rating_us=m
 +
| dc_date_uk=2000-08-04{{ref|1=https://web.archive.org/web/20020918224916/http://www.chipsworld.co.uk/detProd.asp?ProductCode=2777}}{{ref|https://web.archive.org/web/20010803105813/http://www.amazon.co.uk/exec/obidos/tg/browse/-/300720/}}<!--2000-05-20{{magref|dmuk|9|60}}-->
 +
| dc_code_uk=T-40502D-05
 +
| dc_rating_uk=bbfc18
 +
| dc_rrp_uk=39.99{{magref|dmuk|9|60}}{{magref|dcuk|10|76}}
 +
| dc_date_61=2000-08-04
 
| dc_code_61=T-40502D-61
 
| dc_code_61=T-40502D-61
| dc_date_fr=2000
+
| dc_rating_61=18
 +
| dc_date_fr=2000-08-02{{ref|1=https://web.archive.org/web/20001120015200/http://www.micromania.fr/zooms/?ref=17015}}
 
| dc_code_fr=T-40502D-09
 
| dc_code_fr=T-40502D-09
| dc_date_de=2000
+
| dc_rating_fr=16
 +
| dc_date_de=2000-08-04
 
| dc_code_de=T-40502D-18
 
| dc_code_de=T-40502D-18
 +
| dc_rating_de=16
 +
| dc_date_es=2000-08-30{{ref|1=https://web.archive.org/web/20010917104628/http://www.centromail.es/top/ficha.asp?codmail=15033&codprov=}}
 +
| dc_code_es=T-40502D-61
 +
| dc_date_au=2000-08-29{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}
 +
| dc_code_au=
 +
| dc_rating_au=m15
 
}}
 
}}
| elspa=18
+
| otherformats={{NonSega|GBC|PS|PC}}
| esrb=m
+
| properties={{Properties|DC|sofdec}}
| pegi=
 
| bbfc=18
 
| usk=16
 
| oflc=ma15
 
| adese=
 
| sell=16
 
| djctq=
 
| cero=
 
| grb=
 
| esra=
 
 
}}
 
}}
'''''Grand Theft Auto 2''''' is the direct sequel to the critically acclaimed ''Grand Theft Auto'', and is the only entry of the series to appear on a [[Sega]] platform - the [[Sega Dreamcast]].
+
{{sub-stub}}'''''{{PAGENAME}}''''' is the direct sequel to the critically acclaimed ''[[Grand Theft Auto]]'', and is the only entry of the series to appear on a [[Sega]] platform - the [[Sega Dreamcast]].
  
It follows a criminal named Claude Speed walking the streets of "Anywhere, USA", doing missions for various gangs within three maps in order to earn respect. Like the prequel, the game allows you to hijack any car on the map and kill anyone who gets in your way. It was seen to be as controversial as the previous titles as a result.
+
==Gameplay==
 +
''GTA 2'' follows the player as a criminal named Claude Speed walking the streets of "Anywhere, USA". Like its predecessor, the game allows you to hijack any car on the map and kill anyone who gets in your way. It was seen to be as controversial as the previous titles as a result.
  
The original PC version of the game allows the user to choose whether to play the game at noon or dusk (later GTA games would feature an in-game clock which changes the scenery as time goes on), but the Dreamcast version only lets you play at dusk.
+
''GTA 2'' was the first in the series to introduce the concept of "gangs". Each of the three maps ("districts" or "sectors") has regions controlled by one of three gangs, and the player works for all three in order to earn "respect", indicated by three separate meters in the HUD. If the player has enough respect, they can continue taking on missions. If it's too low, they'll be shot at until the player murders members of rival gangs (which in turn reduces ''their'' respect meter). Balancing the three gangs and completing all the missions lets the player move onto the next district.
  
The PC version of ''Grand Theft Auto 2'' was re-released under a freeware license in 2004.
+
There are more NPCs in GTA 2 than its predecessor, as well as computer-controlled car thieves and pickpockets.
 +
 
 +
===Districts===
 +
While ''GTA 2'' has three maps (like the first game), all take place in the same city.
 +
{{InfoTable|
 +
{{InfoRow
 +
| image=
 +
| title=Downtown district
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| image=
 +
| title=Residential district
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| image=
 +
| title=Industrial district
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Versions==
 +
Unlike later entries in the series, ''Grand Theft Auto 2'' was originally designed as a Windows PC game, before being ported to the [[PlayStation]] and Dreamcast (and in a simplified form for the [[Game Boy Color]]). The most striking difference between the versions is that on the PC, the player can choose whether to play the game at noon or dusk (later ''GTA'' games would feature an in-game clock which changes the scenery as time goes on). On the Dreamcast, you can only at dusk, while on the PlayStation, you can only play at noon.
 +
 
 +
''Grand Theft Auto'' games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of ''GTA 2'', no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning.
 +
 
 +
The Dreamcast conversion of ''GTA 2'' is the most accurate of the home ports. On the PlayStation, for example, violence is toned down, some optional missions are removed and trains are missing, in addition to expected graphical cutbacks (it is also the only console game in the franchise to receive a "T" rating from the [[ESRB]]). Although there are unique quirks only found in the Dreamcast port, such as district specific cars appearing in every district and a quite annoying problem where the in-game radio stations will repeat from the beginning everytime the player exits and re-enters their vehicle.
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd
 +
|gamepro|139|29
 +
|egm|130|65
 +
|gamepro|140|31
 +
}}
 +
|{{galleryPrintAd
 +
|dmuk|8|4
 +
}}
 +
|{{galleryPrintAd
 +
|nextlevelar|17|68
 +
}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|DC}}
| icon=DC
 
| arcade=80
 
| arcade_source={{num|20|page=77|pdf=Arcade UK 20.pdf}}
 
| consolesplus=80
 
| consolesplus_source={{num|105|page=87|pdf=ConsolesPlus FR 105.pdf}}
 
| dlmo=70
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 57: Line 100:
 
| disc=GTA2 DC US Disc.jpg
 
| disc=GTA2 DC US Disc.jpg
 
| inlay=GTA2DCUSInlay.jpg
 
| inlay=GTA2DCUSInlay.jpg
 +
| manual=GTA2 DC US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 64: Line 108:
 
| square=yes
 
| square=yes
 
| disc=Gta2 dc eu disc.jpg
 
| disc=Gta2 dc eu disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=UK
 +
| front=GTA2 DC UK front.jpg
 +
| back=GTA2 DC UK back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| disc=
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=DE
 
| region=DE
Line 73: Line 125:
 
| square=yes
 
| square=yes
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=FR
 
| region=FR
Line 80: Line 132:
 
| spinemissing=yes
 
| spinemissing=yes
 
| square=yes
 
| square=yes
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=AU
 +
| front=GTA2 DC AU front.jpg
 +
| back=
 +
| spinemissing=
 +
| square=yes
 +
| disc=
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (FR)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-04-07|source=GD-R|comments=|quality=|prototype=yes}}
 +
}}
 +
 +
==References==
 +
<references/>
 +
 +
{{GTA2Omni}}

Revision as of 13:14, 19 August 2023

n/a

GTA2 title.png

Grand Theft Auto 2
System(s): Sega Dreamcast
Publisher: Rockstar Games
Developer:
Peripherals supported: Visual Memory Unit, Dreamcast VGA Box
Genre: Action

















Number of players: 1
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • Release Date RRP Code
    Sega Dreamcast
    US
    T-42102N
    ESRB: Mature 17+
    Sega Dreamcast
    DE
    T-40502D-18
    USK: 16
    Sega Dreamcast
    ES
    T-40502D-61
    Sega Dreamcast
    FR
    T-40502D-09
    SELL: 16+
    Sega Dreamcast
    UK
    £39.9939.99[4][5] T-40502D-05
    BBFC: Suitable only for adults (18)
    Sega Dreamcast
    ES/UK/IT
    T-40502D-61
    ELSPA: 18+ OK
    Sega Dreamcast
    AU
    OFLC: M15
    Non-Sega versions

    This teeny-tiny article needs some work. You can help us by expanding it.


    Grand Theft Auto 2 is the direct sequel to the critically acclaimed Grand Theft Auto, and is the only entry of the series to appear on a Sega platform - the Sega Dreamcast.

    Gameplay

    GTA 2 follows the player as a criminal named Claude Speed walking the streets of "Anywhere, USA". Like its predecessor, the game allows you to hijack any car on the map and kill anyone who gets in your way. It was seen to be as controversial as the previous titles as a result.

    GTA 2 was the first in the series to introduce the concept of "gangs". Each of the three maps ("districts" or "sectors") has regions controlled by one of three gangs, and the player works for all three in order to earn "respect", indicated by three separate meters in the HUD. If the player has enough respect, they can continue taking on missions. If it's too low, they'll be shot at until the player murders members of rival gangs (which in turn reduces their respect meter). Balancing the three gangs and completing all the missions lets the player move onto the next district.

    There are more NPCs in GTA 2 than its predecessor, as well as computer-controlled car thieves and pickpockets.

    Districts

    While GTA 2 has three maps (like the first game), all take place in the same city.

    Downtown district
    Residential district
    Industrial district

    Versions

    Unlike later entries in the series, Grand Theft Auto 2 was originally designed as a Windows PC game, before being ported to the PlayStation and Dreamcast (and in a simplified form for the Game Boy Color). The most striking difference between the versions is that on the PC, the player can choose whether to play the game at noon or dusk (later GTA games would feature an in-game clock which changes the scenery as time goes on). On the Dreamcast, you can only at dusk, while on the PlayStation, you can only play at noon.

    Grand Theft Auto games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of GTA 2, no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning.

    The Dreamcast conversion of GTA 2 is the most accurate of the home ports. On the PlayStation, for example, violence is toned down, some optional missions are removed and trains are missing, in addition to expected graphical cutbacks (it is also the only console game in the franchise to receive a "T" rating from the ESRB). Although there are unique quirks only found in the Dreamcast port, such as district specific cars appearing in every district and a quite annoying problem where the in-game radio stations will repeat from the beginning everytime the player exits and re-enters their vehicle.

    Magazine articles

    Main article: Grand Theft Auto 2/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in GamePro (US) #139: "April 2000" (2000-0x-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (UK) #8: "No. 8" (2000-04-20)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Level (AR) #17: "Junio 2000" (2000-xx-xx)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    85
    [11]
    Arcade (UK) PAL
    75
    [12]
    Consoles + (FR) PAL
    80
    [13]
    Computer & Video Games (UK)
    50
    [14]
    Dreamcast Monthly (UK) PAL
    90
    [15]
    DC-UK (UK) PAL
    80
    [5]
    Dreamcast: Le Magazine Officiel (FR) PAL
    70
    [16]
    Dreamcast Magazine (UK) PAL
    81
    [4]
    Electronic Gaming Monthly (US) NTSC-U
    65
    [17]
    Entsiklopediya igr dlya Dreamcast (RU)
    83
    [18]
    Fun Generation (DE) PAL
    87
    [19]
    Game Informer (US) NTSC-U
    72
    [20]
    Joypad (FR) PAL
    20
    [21]
    MAN!AC (DE) PAL
    86
    [22]
    Mega Fun (DE) PAL
    89
    [23]
    Next Generation (US) NTSC-U
    25
    [24]
    Official Dreamcast Magazine (UK) PAL
    70
    [25]
    Official Dreamcast Magazine (US) NTSC-U
    40
    [26]
    Sega Magazin (DE) PAL
    89
    [27]
    Silicon Mag (US) NTSC-U
    86
    [28]
    Video Games (DE) PAL
    84
    [29]
    Sega Dreamcast
    72
    Based on
    21 reviews

    Grand Theft Auto 2

    Dreamcast, US
    GTA2 DC US Box Back.jpgGTA2 DC US Box Front.jpg
    Cover
    GTA2 DC US Disc.jpg
    Disc
    GTA2 DC US Manual.pdf
    Manual
    GTA2DCUSInlay.jpg
    Inlay
    Dreamcast, UK/IT/ES
    Gta2 dc eu backcover.jpgGta2 dc eu frontcover.jpg
    Cover
    Gta2 dc eu disc.jpg
    Disc
    Dreamcast, UK
    GTA2 DC UK back.jpgNospine-small.pngGTA2 DC UK front.jpg
    Cover
    Dreamcast, DE
    GTA2 DC DE back.jpgNospine-small.pngGTA2 DC DE front.jpg
    Cover
    Dreamcast, FR
    GTA2 DC FR back.jpgNospine-small.pngGTA2 DC FR front.jpg
    Cover
    Dreamcast, AU
    GTA2 DC AU front.jpg
    Cover

    Technical information

    Main article: Grand Theft Auto 2/Technical information.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US)
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU)
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (FR)
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2000-04-07 GD-R Page

    References

    1. http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
    2. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2777 (Wayback Machine: 2002-09-18 22:49)
    3. http://www.amazon.co.uk/exec/obidos/tg/browse/-/300720/ (Wayback Machine: 2001-08-03 10:58)
    4. 4.0 4.1 Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 60
    5. 5.0 5.1 DC-UK, "June 2000" (UK; 2000-05-12), page 76
    6. http://www.micromania.fr/zooms/?ref=17015 (Wayback Machine: 2000-11-20 01:52)
    7. http://www.centromail.es/top/ficha.asp?codmail=15033&codprov= (Wayback Machine: 2001-09-17 10:46)
    8. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    9. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 65
    10. GamePro, "May 2000" (US; 2000-0x-xx), page 31
    11. 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 38
    12. Arcade, "June 2000" (UK; 2000-05-23), page 77
    13. Consoles +, "Octobre 2000" (FR; 2000-xx-xx), page 87
    14. Computer & Video Games, "August 2000" (UK; 2000-07-12), page 104
    15. Dreamcast Monthly, "May 2000" (UK; 2000-04-13), page 18
    16. Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 66
    17. Electronic Gaming Monthly, "July 2000" (US; 2000-06-06), page 140
    18. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 88
    19. Fun Generation, "07/2000" (DE; 2000-06-21), page 82
    20. Game Informer, "July 2000" (US; 2000-0x-xx), page 80
    21. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 157
    22. MAN!AC, "06/2000" (DE; 2000-05-03), page 71
    23. Mega Fun, "06/2000" (DE; 2000-05-03), page 50
    24. Next Generation, "August 2000" (US; 2000-07-18), page 92
    25. Official Dreamcast Magazine, "June 2000" (UK; 2000-05-11), page 86
    26. Official Dreamcast Magazine, "July/August 2000" (US; 2000-06-06), page 111
    27. Sega Magazin, "Juni 2000" (DE; 2000-05-03), page 20
    28. Silicon Mag, "June 2000" (US; 2000-0x-xx), page 14
    29. Video Games, "06/2000" (DE; 2000-05-04), page 83


    Grand Theft Auto 2

    GTA2 title.png

    Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information | Bootlegs


    Sega Dreamcast
    Prototypes: 2000-04-07