Difference between revisions of "Zaxxon's Motherbase 2000/Hidden content"
From Sega Retro
(Created page with "{{back}} ==Exception handler== {{HiddenContent | image1=ZaxxonsMotherbase2000 MD US exceptionhandler.png | desc=If the game ever crashes, it'll display this exception handler...") |
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| desc=A 3D animation viewer. The top-right number signifies which object is being selected, while the bottom-right number is the current animation frame. The bottom-left number doesn't appear to do anything.{{ref|https://web.archive.org/web/20230908215629/https://tcrf.net/Zaxxon%27s_Motherbase_2000}} | | desc=A 3D animation viewer. The top-right number signifies which object is being selected, while the bottom-right number is the current animation frame. The bottom-left number doesn't appear to do anything.{{ref|https://web.archive.org/web/20230908215629/https://tcrf.net/Zaxxon%27s_Motherbase_2000}} | ||
− | * The D-Pad moves objects around the screen. Holding | + | * The D-Pad moves objects around the screen. Holding {{A}} and a direction will rotate/turn the object in that direction. |
− | * Holding | + | * Holding {{B}} while pressing {{Up}} or {{Down}} zoom in and out of objects. |
− | * Holding | + | * Holding {{B}} while pressing {{Left}} or {{Right}} rotates objects along the object's center. |
− | * Holding | + | * Holding {{C}} while pressing {{Up}} or {{Down}} changes the type of object viewed; changes between main game models, Wireframe versions of those models, Sprites, and additional models. |
− | * Holding | + | * Holding {{C}} while pressing {{Left}} or {{Right}}, changes what object is currently on the screen. |
− | * Holding | + | * Holding {{X}} while pressing {{Up}} or {{Down}}, stretches objects. |
− | * Holding | + | * Holding {{Y}} pauses the animation and allows the player to press {{Z}} to progress frame-by-frame. |
− | * Pressing | + | * Pressing {{Start}} returns the player back to the main menu. |
}} | }} | ||
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| image1=ZaxxonsMotherbase2000 MD US debug stageeditor1.png | | image1=ZaxxonsMotherbase2000 MD US debug stageeditor1.png | ||
| image2=ZaxxonsMotherbase2000 MD US debug stageeditor2.png | | image2=ZaxxonsMotherbase2000 MD US debug stageeditor2.png | ||
− | | desc=The second debugging option is invisible, making it a little hard to access it, and there doesn't seem to be a way out of this mode. Pressing | + | | desc=The second debugging option is invisible, making it a little hard to access it, and there doesn't seem to be a way out of this mode. Pressing {{A}}, {{B}}, or {{C}} will load the level's layout from the ROM, while {{Start}} loads the previous edit session's data. {{Left}} / {{Right}} changes the level, but it seems to take a while for the game to recognize the button presses.{{ref|https://web.archive.org/web/20230908215629/https://tcrf.net/Zaxxon%27s_Motherbase_2000}} |
The HUD will be changed to display the following info: | The HUD will be changed to display the following info: | ||
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The controls for this mode are somewhat buggy. | The controls for this mode are somewhat buggy. | ||
− | * | + | * {{A}} and {{C}} change between objects. |
− | * | + | * {{B}} places the object on the screen. |
− | * | + | * {{X}} changes the speed the player moves forward. |
− | * | + | * {{Y}} removes the object selected. |
− | * Holding | + | * Holding {{Z}} moves forward in the level. |
− | * Pressing | + | * Pressing {{Mode}} makes moving forward in the level go faster. |
− | * Pressing | + | * Pressing {{Start}} goes back to the Stage Select menu. |
}} | }} | ||
Latest revision as of 18:04, 8 September 2023
- Back to: Zaxxon's Motherbase 2000.
Contents
Exception handler
If the game ever crashes, it'll display this exception handler.[1]
Unused content
Pro Action Replay code FF0552:0004 in the US version enables two new selections on the main menu. Note that the menu selection for the stage editor (beneath animation mode) is invisible, but still selectable.[1]
Animation mode
A 3D animation viewer. The top-right number signifies which object is being selected, while the bottom-right number is the current animation frame. The bottom-left number doesn't appear to do anything.[1]
- The D-Pad moves objects around the screen. Holding and a direction will rotate/turn the object in that direction.
- Holding while pressing or zoom in and out of objects.
- Holding while pressing or rotates objects along the object's center.
- Holding while pressing or changes the type of object viewed; changes between main game models, Wireframe versions of those models, Sprites, and additional models.
- Holding while pressing or , changes what object is currently on the screen.
- Holding while pressing or , stretches objects.
- Holding pauses the animation and allows the player to press to progress frame-by-frame.
- Pressing START returns the player back to the main menu.
Stage editor
The second debugging option is invisible, making it a little hard to access it, and there doesn't seem to be a way out of this mode. Pressing , , or will load the level's layout from the ROM, while START loads the previous edit session's data. / changes the level, but it seems to take a while for the game to recognize the button presses.[1]
The HUD will be changed to display the following info:
- Top Row, First Column: The object chosen.
- Top Row, Second Column: The object chosen.
- Top Row, Fourth Column: Speed of the "cursor" while moving.
- Top Row, Fourth Column: Speed of the "cursor".
- Bottom Row, First Column: The object chosen.
The controls for this mode are somewhat buggy.
- and change between objects.
- places the object on the screen.
- changes the speed the player moves forward.
- removes the object selected.
- Holding moves forward in the level.
- Pressing MODE makes moving forward in the level go faster.
- Pressing START goes back to the Stage Select menu.
Credit strings
Several strings are hidden in the Japanese/US ROM at the hex addresses listed below. They reference programmer Toru Kujirai.[1]
000F0470:
3D Draw Driver Ver.1.00 for Super32X Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
000F8480:
OMAKE for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
000FCBD8:
S32X Initializer Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
00100460:
Super32X Program Switcher(for Master SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
00100C24:
Super32X Program Switcher(for Slave SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0010D4B8:
3D DRAW DRIVER for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
References
Zaxxon's Motherbase 2000 | |
---|---|
Main page | Comparisons | Maps | Credits | Hidden content | Magazine articles | Reception | Region coding | Technical information |