Difference between revisions of "N-World"
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− | {{stub}}'''''{{PAGENAME}}''''' is 3D Graphic Tools software package developed by [[Nichimen Graphics Inc]] in 1995{{intref|Press release: 1995-05-11: Nichimen Graphics Announces New Generation of Game Development Tools}} for [[Silicon Graphics]] and Windows NT workstations. Shortly after the establishment in Los Angeles, California the company ported '''Symbolics Genera'''{{ref|https://en.wikipedia.org/wiki/Genera_(operating_system)}} to [[Silicon Graphics]] workstations, an operating system developed by now-defunct computer manufacturer '''''Symbolics, Inc.'''''{{ref|https://en.wikipedia.org/wiki/Symbolics}} (one of the premier software development environments of the 1980s and 1990s), which was significantly enhanced to form Nichimen's flagship product, '''''N-World'''''. | + | {{stub}}'''''{{PAGENAME}}''''' is 3D Graphic Tools software package developed by [[Nichimen Graphics Inc]] in 1995{{intref|Press release: 1995-05-11: Nichimen Graphics Announces New Generation of Game Development Tools}} for [[Silicon Graphics]] and Windows NT workstations. Shortly after the establishment in Los Angeles, California the company ported '''Symbolics Genera'''{{ref|https://en.wikipedia.org/wiki/Genera_(operating_system)}} (initially for ''LISP''{{ref|https://en.wikipedia.org/wiki/Lisp_(programming_language)}} based '''Symbolic workstations'''{{ref|https://en.wikipedia.org/wiki/Lisp_machine}}) to [[Silicon Graphics]] workstations, an operating system developed by now-defunct computer manufacturer '''''Symbolics, Inc.'''''{{ref|https://en.wikipedia.org/wiki/Symbolics}} (one of the premier software development environments of the 1980s and 1990s), which was significantly enhanced to form Nichimen's flagship product, '''''N-World'''''. |
− | The N-World Graphics package includes a polygon modeler ('''N-Geometry'''), an animation choreography utility ('''N-Dynamics'''), a fully-integrated 64-bit paint system ('''N-Paint'''), a toll to paint directly onto the surface of a 3D model ('''N-Paint 3D''') a skeletal animation utility ('''Skeletal Animation System'''), a photorealistic renderer ('''N-Render''') and | + | The N-World Graphics package includes a polygon modeler ('''N-Geometry'''), an animation choreography utility ('''N-Dynamics'''), a fully-integrated 64-bit paint system ('''N-Paint'''), a toll to paint directly onto the surface of a 3D model ('''N-Paint 3D'''{{intref|Press release: 1996-03-30: Nichimen Announces N-Paint 3D, Ideal Tool for Developers Sending Textured Models to Game Consoles}}) a skeletal animation utility ('''Skeletal Animation System'''), a photorealistic renderer ('''N-Render''') and a module to send data and interactively preview content on the target system ('''Game Express/Saturn Express'''{{intref|Press release: 1995-11-28: Saturn Express Exports N-World Data to Sega Saturn}}). |
The '''''N-World''''' software was discontinued in the year 1999 with the last stable version (version 3.2) released in January of that year, and substituted by another '''''Nichimen's''''' software called '''''Mirai'''''{{ref|https://en.wikipedia.org/wiki/Mirai_(software)}} (used in facial morph targets for the ''Gollum'' character in ''The Lord of the Rings'' film trilogy). | The '''''N-World''''' software was discontinued in the year 1999 with the last stable version (version 3.2) released in January of that year, and substituted by another '''''Nichimen's''''' software called '''''Mirai'''''{{ref|https://en.wikipedia.org/wiki/Mirai_(software)}} (used in facial morph targets for the ''Gollum'' character in ''The Lord of the Rings'' film trilogy). | ||
− | In 2017 a Silicon Graphics Indy workstation which belonged to [[Probe Software]] has surfaced in the internet, with | + | In 2017 a Silicon Graphics [[Indy]] workstation which belonged to [[Probe Software]] has surfaced in the internet, with what appears to be the source code for [[NBA Jam Extreme]] and a working copy of the '''''N-World''''' software (version 3.1b). |
==Games utilising N-World== | ==Games utilising N-World== | ||
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*''[[Enemy Zero]]'' | *''[[Enemy Zero]]'' | ||
*''[[NBA Jam Extreme]]'' | *''[[NBA Jam Extreme]]'' | ||
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==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v=NECblvMZvpQ&t=4s Nichimen N-World 3.1 demonstration on youtube] | *[https://www.youtube.com/watch?v=NECblvMZvpQ&t=4s Nichimen N-World 3.1 demonstration on youtube] | ||
*[https://www.youtube.com/watch?v=bRqCU44XL24 a video on youtube about the NBA Jam Extreme Source Code] | *[https://www.youtube.com/watch?v=bRqCU44XL24 a video on youtube about the NBA Jam Extreme Source Code] | ||
+ | *[http://www.aaronjamesrogers.com/misc/nworld/N-World-Intro.html ''N-World'' 3.0 Online Documentation] | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Development tools]] | [[Category:Development tools]] |
Latest revision as of 03:44, 12 September 2023
N-World |
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Developer: Nichimen Graphics Inc |
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N-World is 3D Graphic Tools software package developed by Nichimen Graphics Inc in 1995[1] for Silicon Graphics and Windows NT workstations. Shortly after the establishment in Los Angeles, California the company ported Symbolics Genera[2] (initially for LISP[3] based Symbolic workstations[4]) to Silicon Graphics workstations, an operating system developed by now-defunct computer manufacturer Symbolics, Inc.[5] (one of the premier software development environments of the 1980s and 1990s), which was significantly enhanced to form Nichimen's flagship product, N-World.
The N-World Graphics package includes a polygon modeler (N-Geometry), an animation choreography utility (N-Dynamics), a fully-integrated 64-bit paint system (N-Paint), a toll to paint directly onto the surface of a 3D model (N-Paint 3D[6]) a skeletal animation utility (Skeletal Animation System), a photorealistic renderer (N-Render) and a module to send data and interactively preview content on the target system (Game Express/Saturn Express[7]).
The N-World software was discontinued in the year 1999 with the last stable version (version 3.2) released in January of that year, and substituted by another Nichimen's software called Mirai[8] (used in facial morph targets for the Gollum character in The Lord of the Rings film trilogy).
In 2017 a Silicon Graphics Indy workstation which belonged to Probe Software has surfaced in the internet, with what appears to be the source code for NBA Jam Extreme and a working copy of the N-World software (version 3.1b).
Games utilising N-World
Sega Saturn
External links
- Nichimen N-World 3.1 demonstration on youtube
- a video on youtube about the NBA Jam Extreme Source Code
- N-World 3.0 Online Documentation
References
- ↑ Press release: 1995-05-11: Nichimen Graphics Announces New Generation of Game Development Tools
- ↑ https://en.wikipedia.org/wiki/Genera_(operating_system)
- ↑ https://en.wikipedia.org/wiki/Lisp_(programming_language)
- ↑ https://en.wikipedia.org/wiki/Lisp_machine
- ↑ https://en.wikipedia.org/wiki/Symbolics
- ↑ Press release: 1996-03-30: Nichimen Announces N-Paint 3D, Ideal Tool for Developers Sending Textured Models to Game Consoles
- ↑ Press release: 1995-11-28: Saturn Express Exports N-World Data to Sega Saturn
- ↑ https://en.wikipedia.org/wiki/Mirai_(software)