Difference between revisions of "XDR"

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| sounddriver=YMOIMO (Cube/Masaru Suzuki)
 
| sounddriver=YMOIMO (Cube/Masaru Suzuki)
 
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| peripherals=
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| languages={{LanguageList|en}}
 
| players=1
 
| players=1
 
| genre=Shooting{{fileref|XDR MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 
| genre=Shooting{{fileref|XDR MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}

Revision as of 14:23, 1 October 2023

n/a

XDR MDTitleScreen.png

XDR
System(s): Sega Mega Drive
Publisher: UNIPACC
Developer:
Sound driver: YMOIMO (Cube/Masaru Suzuki)
Genre: Shooting[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥6,800 (7,004)6,800e[3] T-41013

    This short article is in need of work. You can help Sega Retro by adding to it.


    XDR (エックス・ディー・アール) (X-Dazedly-Ray[4]) is a Sega Mega Drive horizontal shoot-'em-up developed by Affect and published by UNIPACC. Released exclusively in Japan in August 1990, the game is notable for being one of the poorest received Mega Drive games ever released, and was frequently voted the system's worst Japanese-developed game by readers of Beep! MegaDrive magazine.[5][6]

    Story

    The warlord Guardia was banished from the planet Sephiroth, otherwise known to be a very peaceful planet. Many years later, he returns, complete with an entire army which overpowers the Guardian army, leaving one hope: the newly developed XDR craft.

    Gameplay

    A shoots. Rapidfire is an option "AUTO" under the "CONTROL" option in the Options menu. Higher auto fire rates can be achieved with autofire enabled controllers. The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears C changes speed; the current speed is shown in the HUD. 4 speed are available. Powerups are collected as in other shmups, except that missiles can also be collected, in limited quantities, and fired with B. These crawl along the floor and ceiling until they hit a target

    History

    Release

    In a user ranking organized by Beep! MegaDrive, XDR ranked in at position 519 out of 520, making it the second most unpopular game at that time, behind only Sword of Sodan. It was frequently criticized for its weak graphics, poor sound effects, dodgy collision detection, and boring gameplay.

    Production credits

    • Program: TM AFFECT
    • Designer: M.ESAKI
    • Music Composer: S.KANEDA
    • Special Thanks: SYO-TSUDA, OKAPY, HI-KUN, TAGA-3, MA-FIGTHER, GPX-KIKAKU
    Source:
    In-game credits (unused[7])


    Magazine articles

    Main article: XDR/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1990-09: "September 1990" (1990-08-XX)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    30
    [8]
    Beep! MegaDrive (JP) NTSC-J
    63
    [9]
    Complete Guide to Consoles (UK)
    47
    [10]
    The Complete Guide to Sega (UK)
    47
    [11]
    Joystick (FR)
    48
    [12]
    Sega Mega Drive Advanced Gaming (UK) NTSC-J
    43
    [13]
    Mega Drive Fan (JP) NTSC-J
    63
    [14]
    Mean Machines Sega (UK)
    47
    [15]
    Power Play (DE)
    52
    [16]
    Raze (UK) NTSC-J
    60
    [17]
    Sega Power (UK) NTSC-J
    25
    [18]
    Sega Pro (UK) NTSC-J
    54
    [19]
    Sega Saturn Magazine (JP) NTSC-J
    30
    [20]
    Sega Mega Drive
    47
    Based on
    13 reviews

    XDR

    Mega Drive, JP
    XDR MD JP Box.jpg
    Cover
    XDR MD JP CartTop.jpg
    XDR MD JP Cart.jpg
    Cart
    Xdr md jp manual.pdf
    Manual

    Technical information

    Main article: XDR/Technical information.

    External links

    References


    XDR

    XDR MDTitleScreen.png

    Main page | Hidden content | Magazine articles | Reception | Region coding | Technical information


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