Difference between revisions of "Psy-Phi"
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| development= | | development= | ||
| date=2005/2006 | | date=2005/2006 | ||
− | | system=[[Sega Lindbergh]] | + | | system=[[Sega Lindbergh]]{{ref|https://web.archive.org/web/20231009101055/https://am-j.co.jp/newmachine/200511/004.html}} |
| genre=Action | | genre=Action | ||
| players=1-2 | | players=1-2 | ||
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| sounddriver= | | sounddriver= | ||
}} | }} | ||
− | {{sub-stub}}'''''Psy-Phi''''' (stylized as '''''ΨΦ PSY-PHI''''') is an unreleased arcade game developed by [[AM Plus]] for [[Sega Lindbergh]] hardware. | + | {{sub-stub}}'''''Psy-Phi''''' (サイファイ, stylized as '''''ΨΦ PSY-PHI'''''){{ref|http://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}} is an unreleased arcade game developed by [[AM Plus]] for [[Sega Lindbergh]] hardware. |
− | While the game was technically completed, it failed its location test in Spring 2005 and did not make it into full production. | + | Inspired by the touch-screen computers from the film ''[[wikipedia:Minority Report (film)|Minority Report]]''{{ref|https://web.archive.org/web/20230402075830/https://www.4gamer.net/games/123/G012317/20110303030/}}{{ref|https://web.archive.org/web/20231007141610/https://game.watch.impress.co.jp/docs/news/431147.html}}, it would have used touch-screen controls, with the player controlling psychics in aerial fights and touching icons on the screen to move and attack. The player could perform special moves by drawing specific shapes on the screen{{ref|https://web.archive.org/web/20231009101055/https://am-j.co.jp/newmachine/200511/004.html}}. |
+ | |||
+ | While the game was technically completed, it failed its location test in Spring 2005 and did not make it into full production. While the game was popular{{ref|https://web.archive.org/web/20230402075830/https://www.4gamer.net/games/123/G012317/20110303030/}}, [[Yu Suzuki]] has said it was canceled because the friction from the touch screen controls led to players' fingers being burned{{ref|https://web.archive.org/web/20230402075830/https://www.4gamer.net/games/123/G012317/20110303030/}}. Some solutions he has suggested include wearing gloves and making the game compatible with [[wikipedia:Kinect|Kinect]]{{ref|https://web.archive.org/web/20231007141610/https://game.watch.impress.co.jp/docs/news/431147.html}}. | ||
+ | |||
+ | ==Development== | ||
+ | ===Location testing=== | ||
+ | {{LocationTestTable| | ||
+ | {{LocationTestRow | ||
+ | | venue=[[Club Sega Akihabara]], [[Club Sega Shinjuku Nishiguchi]] | ||
+ | | start=2006-02-16 | ||
+ | | end=2006-02-22{{ref|https://web.archive.org/web/20170707164915/https://www.am-net.jp/test/test200601.html}} | ||
+ | }} | ||
+ | {{LocationTestRow | ||
+ | | venue=[[Club Sega Tachikawa]] | ||
+ | | start=2006-02-17 | ||
+ | | end=2006-02-22{{ref|https://web.archive.org/web/20170707164915/https://www.am-net.jp/test/test200601.html}} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Yu Suzuki]]{{ref|https://web.archive.org/web/20231009101055/https://am-j.co.jp/newmachine/200511/004.html}}{{ref|https://web.archive.org/web/20231009181447/https://nlab.itmedia.co.jp/games/articles/0509/03/news002.html}} | ||
+ | *[[Masato Nishimura]]{{ref|https://web.archive.org/web/20201031130034/https://twitter.com/Mazin__/status/1322523739104239617}}{{ref|https://web.archive.org/web/20200412064638/https://twitter.com/Mazin__/status/1249226641298972674}}{{ref|https://web.archive.org/web/20200611030248/https://twitter.com/Mazin__/status/1270914072591007744}}{{ref|https://web.archive.org/web/20190916084253/https://twitter.com/Mazin__/status/1169049687262810112}} | ||
+ | *'''Effect Designer, Staging, Effect Leader:''' [[Shigemi Ohmori]]{{ref|https://archive.ph/GOkxP}}{{ref|https://web.archive.org/web/20220403181314/https://twitter.com/ashizuka16bit}}{{ref|https://archive.ph/HpeXV|https://twitter.com/ashizuka16bit/status/1096795447891349504}}{{ref|https://archive.li/FTBB9|https://twitter.com/ashizuka16bit/status/1143132394897080320}} | ||
+ | *'''Cabinet Design:''' [[Masahito Yanase]], [[Muneoki Kamata]]{{fileref|Patent JP2007066282A.pdf}}{{fileref|Patent JP2007066860A.pdf}} | ||
+ | | console=LINDBERGH | ||
+ | | source=Developer mentions, patents | ||
+ | }} | ||
+ | AM Plus artist [[Masaya Saida]] gave away a ''Psy-Phi'' badge set in January 2006,{{ref|http://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}} but this does not necessarily confirm he worked on the game. | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | [[Category:Unreleased arcade games]] | ||
[[Category:Unreleased Lindbergh games]] | [[Category:Unreleased Lindbergh games]] |
Latest revision as of 04:32, 10 October 2023
Psy-Phi |
---|
System(s): Sega Lindbergh[1] |
Publisher: Sega |
Developer: AM Plus |
Planned release date(s): 2005/2006 |
Genre: Action |
Number of players: 1-2 |
This teeny-tiny article needs some work. You can help us by expanding it.
Psy-Phi (サイファイ, stylized as ΨΦ PSY-PHI)[2] is an unreleased arcade game developed by AM Plus for Sega Lindbergh hardware.
Inspired by the touch-screen computers from the film Minority Report[3][4], it would have used touch-screen controls, with the player controlling psychics in aerial fights and touching icons on the screen to move and attack. The player could perform special moves by drawing specific shapes on the screen[1].
While the game was technically completed, it failed its location test in Spring 2005 and did not make it into full production. While the game was popular[3], Yu Suzuki has said it was canceled because the friction from the touch screen controls led to players' fingers being burned[3]. Some solutions he has suggested include wearing gloves and making the game compatible with Kinect[4].
Development
Location testing
Venue | Start date | End date | Comments |
---|---|---|---|
Club Sega Akihabara, Club Sega Shinjuku Nishiguchi | 2006-02-16 | 2006-02-22[5] | |
Club Sega Tachikawa | 2006-02-17 | 2006-02-22[5] |
Production credits
- Producer: Yu Suzuki[1][6]
- Masato Nishimura[7][8][9][10]
- Effect Designer, Staging, Effect Leader: Shigemi Ohmori[11][12][13][14]
- Cabinet Design: Masahito Yanase, Muneoki Kamata[15][16]
AM Plus artist Masaya Saida gave away a Psy-Phi badge set in January 2006,[2] but this does not necessarily confirm he worked on the game.
Magazine articles
- Main article: Psy-Phi/Magazine articles.
References
- ↑ 1.0 1.1 1.2 https://am-j.co.jp/newmachine/200511/004.html (Wayback Machine: 2023-10-09 10:10)
- ↑ 2.0 2.1 http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
- ↑ 3.0 3.1 3.2 https://www.4gamer.net/games/123/G012317/20110303030/ (Wayback Machine: 2023-04-02 07:58)
- ↑ 4.0 4.1 https://game.watch.impress.co.jp/docs/news/431147.html (Wayback Machine: 2023-10-07 14:16)
- ↑ 5.0 5.1 https://www.am-net.jp/test/test200601.html (Wayback Machine: 2017-07-07 16:49)
- ↑ https://nlab.itmedia.co.jp/games/articles/0509/03/news002.html (Wayback Machine: 2023-10-09 18:14)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2020-10-31 13:00)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2020-04-12 06:46)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2020-06-11 03:02)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2019-09-16 08:42)
- ↑ https://archive.ph/GOkxP
- ↑ @ashizuka16bit on Twitter (Wayback Machine: 2022-04-03 18:13)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ File:Patent JP2007066282A.pdf
- ↑ File:Patent JP2007066860A.pdf